Better wording for README.md

This commit is contained in:
Ricochet
2021-09-26 17:15:44 -05:00
committed by GitHub
parent e68ccb17d9
commit 73e9e7d620

View File

@@ -6,7 +6,7 @@
Flax Engine is a high quality modern 3D game engine written in C++ and C#.
From stunning graphics to powerful scripts - Flax can give everything for your games. Designed for fast workflow with many ready to use features waiting for you right now. To learn more see the website ([www.flaxengine.com](https://flaxengine.com)).
This repository contains full source code of the Flax (excluding NDA-protected platforms support). Anyone is welcome to contribute or use the modified source in Flax-based games.
This repository contains full source code of the Flax Engine (excluding NDA-protected platforms support). Anyone is welcome to contribute or use the modified source in Flax-based games.
# Development
@@ -69,15 +69,15 @@ If building on Windows to support Vulkan rendering, first install the Vulkan SDK
- **Binaries/** - executable files
- **Editor/** - Flax Editor binaries
- **Tools/** - tools binaries
- **Cache/** - local data cache folder used by engine and tools
- **Cache/** - local data cache folder used by the engine and tools
- **Intermediate/** - intermediate files and cache for engine build
- ***ProjectName*/** - per-project build cache data
- **Deps/** - Flax.Build dependencies building cache
- **Projects/** - project files location
- **Content/** - assets and binary files used by engine and editor
- **Content/** - assets and binary files used by the engine and editor
- **Development/** - engine development files
- **Scripts/** - utility scripts
- **packages/** - Nuget packages cache location
- **packages/** - NuGet packages cache location
- **Source/** - source code location
- **Editor/** - Flax Editor source code
- **Engine/** - Flax Engine source code
@@ -88,7 +88,7 @@ If building on Windows to support Vulkan rendering, first install the Vulkan SDK
- **Binaries/** - per-platform binaries
- **Game/** - Flax Game binaries
- **Mono/** - Mono runtime files and data
- **ThirdParty/** - prebuild 3rd Party binaries
- **ThirdParty/** - prebuilt 3rd Party binaries
- **Shaders/** - shaders source code
- **ThirdParty/** - 3rd Party source code
- **Tools/** - development tools source code