Merge branch 'xxSeys1-ModelSliders'
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@@ -236,6 +236,7 @@ namespace FlaxEditor.Windows.Assets
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var group = layout.Group("General");
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var minScreenSize = group.FloatValue("Min Screen Size", "The minimum screen size to draw model (the bottom limit). Used to cull small models. Set to 0 to disable this feature.");
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minScreenSize.ValueBox.SlideSpeed = 0.005f;
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minScreenSize.ValueBox.MinValue = 0.0f;
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minScreenSize.ValueBox.MaxValue = 1.0f;
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minScreenSize.ValueBox.Value = proxy.Asset.MinScreenSize;
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@@ -476,12 +477,12 @@ namespace FlaxEditor.Windows.Assets
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}
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}
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[EditorOrder(1), EditorDisplay(null, "LOD"), Limit(0, Model.MaxLODs), VisibleIf("ShowUVs")]
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[Tooltip("Level Of Detail index to preview UVs layout.")]
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[EditorOrder(1), EditorDisplay(null, "LOD"), Limit(0, Model.MaxLODs, 0.01f), VisibleIf("ShowUVs")]
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[Tooltip("Level Of Detail index to preview UVs layout at.")]
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public int LOD = 0;
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[EditorOrder(2), EditorDisplay(null, "Mesh"), Limit(-1, 1000000), VisibleIf("ShowUVs")]
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[Tooltip("Mesh index to preview UVs layout. Use -1 for all meshes")]
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[EditorOrder(2), EditorDisplay(null, "Mesh"), Limit(-1, 1000000, 0.01f), VisibleIf("ShowUVs")]
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[Tooltip("Mesh index to show UVs layout for. Use -1 to display all UVs of all meshes")]
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public int Mesh = -1;
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private bool ShowUVs => _uvChannel != UVChannel.None;
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@@ -81,6 +81,7 @@ namespace FlaxEditor.Windows.Assets
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}
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var resolution = group.FloatValue("Resolution Scale", Window.Editor.CodeDocs.GetTooltip(typeof(ModelTool.Options), nameof(ModelImportSettings.Settings.SDFResolution)));
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resolution.ValueBox.SlideSpeed = 0.001f;
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resolution.ValueBox.MinValue = 0.0001f;
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resolution.ValueBox.MaxValue = 100.0f;
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resolution.ValueBox.Value = sdf.Texture != null ? sdf.ResolutionScale : 1.0f;
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@@ -110,7 +110,7 @@ public:
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/// <summary>
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/// The animation update delta timescale. Can be used to speed up animation playback or create slow motion effect.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(45), EditorDisplay(\"Skinned Model\")")
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API_FIELD(Attributes="EditorOrder(45), Limit(0, float.MaxValue, 0.025f), EditorDisplay(\"Skinned Model\")")
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float UpdateSpeed = 1.0f;
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/// <summary>
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@@ -122,7 +122,7 @@ public:
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/// <summary>
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/// The master scale parameter for the actor bounding box. Helps to reduce mesh flickering effect on screen edges.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(60), DefaultValue(1.5f), Limit(0), EditorDisplay(\"Skinned Model\")")
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API_FIELD(Attributes="EditorOrder(60), DefaultValue(1.5f), Limit(0, float.MaxValue, 0.025f), EditorDisplay(\"Skinned Model\")")
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float BoundsScale = 1.5f;
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/// <summary>
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