Add CollisionMeshesPrefix option to import collision data from model asset
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@@ -6,7 +6,9 @@
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#if COMPILE_WITH_ASSETS_IMPORTER
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#if COMPILE_WITH_PHYSICS_COOKING
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#include "Engine/Physics/CollisionCooking.h"
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#endif
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/// <summary>
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/// Creating collision data asset utility
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@@ -23,7 +25,6 @@ public:
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static CreateAssetResult Create(CreateAssetContext& context);
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#if COMPILE_WITH_PHYSICS_COOKING
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/// <summary>
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/// Cooks the mesh collision data and saves it to the asset using <see cref="CollisionData"/> format.
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/// </summary>
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@@ -31,7 +32,6 @@ public:
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/// <param name="arg">The input argument data.</param>
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/// <returns>True if failed, otherwise false. See log file to track errors better.</returns>
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static bool CookMeshCollision(const String& outputPath, CollisionCooking::Argument& arg);
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#endif
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};
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