Add CollisionMeshesPrefix option to import collision data from model asset

This commit is contained in:
Wojtek Figat
2022-02-06 14:11:13 +01:00
parent a186d1a7fc
commit 748d69a3cb
10 changed files with 88 additions and 15 deletions

View File

@@ -6,7 +6,9 @@
#if COMPILE_WITH_ASSETS_IMPORTER
#if COMPILE_WITH_PHYSICS_COOKING
#include "Engine/Physics/CollisionCooking.h"
#endif
/// <summary>
/// Creating collision data asset utility
@@ -23,7 +25,6 @@ public:
static CreateAssetResult Create(CreateAssetContext& context);
#if COMPILE_WITH_PHYSICS_COOKING
/// <summary>
/// Cooks the mesh collision data and saves it to the asset using <see cref="CollisionData"/> format.
/// </summary>
@@ -31,7 +32,6 @@ public:
/// <param name="arg">The input argument data.</param>
/// <returns>True if failed, otherwise false. See log file to track errors better.</returns>
static bool CookMeshCollision(const String& outputPath, CollisionCooking::Argument& arg);
#endif
};