Merge branch 'plemsoft-PE-1.4'
This commit is contained in:
@@ -54,7 +54,10 @@ namespace FlaxEditor.Gizmo
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if (!_isActive || !IsActive)
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return;
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Matrix m1, m2, m3;
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// As all axisMesh have the same pivot, add a little offset to the x axisMesh, this way SortDrawCalls is able to sort the draw order
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// https://github.com/FlaxEngine/FlaxEngine/issues/680
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Matrix m1, m2, m3 , mx1;
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bool isXAxis = _activeAxis == Axis.X || _activeAxis == Axis.XY || _activeAxis == Axis.ZX;
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bool isYAxis = _activeAxis == Axis.Y || _activeAxis == Axis.XY || _activeAxis == Axis.YZ;
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bool isZAxis = _activeAxis == Axis.Z || _activeAxis == Axis.YZ || _activeAxis == Axis.ZX;
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@@ -70,6 +73,8 @@ namespace FlaxEditor.Gizmo
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break;
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Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m3);
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Matrix.Multiply(ref m3, ref world, out m1);
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mx1 = m1;
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mx1.M41 += 0.05f;
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var axisMesh = _modelTranslateAxis.LODs[0].Meshes[0];
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var boxMesh = _modelBox.LODs[0].Meshes[0];
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var boxSize = 10.0f;
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@@ -90,7 +95,7 @@ namespace FlaxEditor.Gizmo
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boxMesh.Draw(ref renderContext, _activeAxis == Axis.YZ ? _materialWireFocus : _materialWire, ref m3);
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// X axis
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axisMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref m1);
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axisMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref mx1);
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// Y axis
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Matrix.RotationZ(Mathf.PiOverTwo, out m2);
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@@ -143,12 +148,15 @@ namespace FlaxEditor.Gizmo
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break;
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Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m3);
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Matrix.Multiply(ref m3, ref world, out m1);
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mx1 = m1;
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mx1.M41 -= 0.05f;
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var axisMesh = _modelScaleAxis.LODs[0].Meshes[0];
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var boxMesh = _modelBox.LODs[0].Meshes[0];
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// X axis
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Matrix.RotationY(-Mathf.PiOverTwo, out m2);
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Matrix.Multiply(ref m2, ref m1, out m3);
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Matrix.Multiply(ref m2, ref mx1, out m3);
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axisMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref m3);
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// Y axis
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@@ -86,7 +86,7 @@ namespace FlaxEditor.Gizmo
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/// <summary>
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/// Starts the objects transforming (optionally with duplicate).
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/// </summary>
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protected void StartTransforming()
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public void StartTransforming()
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{
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// Check if can start new action
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var count = SelectionCount;
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@@ -119,7 +119,7 @@ namespace FlaxEditor.Gizmo
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/// <summary>
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/// Ends the objects transforming.
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/// </summary>
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protected void EndTransforming()
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public void EndTransforming()
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{
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// Check if wasn't working at all
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if (!_isTransforming)
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@@ -287,12 +287,29 @@ namespace FlaxEditor.Gizmo
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delta *= 0.5f;
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if ((isScaling ? ScaleSnapEnabled : TranslationSnapEnable) || Owner.UseSnapping)
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{
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float snapValue = isScaling ? ScaleSnapValue : TranslationSnapValue;
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var snapValue = new Vector3(isScaling ? ScaleSnapValue : TranslationSnapValue);
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_translationScaleSnapDelta += delta;
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if (!isScaling && snapValue.X < 0.0f)
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{
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// Snap to object bounding box
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GetSelectedObjectsBounds(out var b, out _);
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if (b.Minimum.X < 0.0f)
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snapValue.X = (Real)Math.Abs(b.Minimum.X) + b.Maximum.X;
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else
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snapValue.X = (Real)b.Minimum.X - b.Maximum.X;
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if (b.Minimum.Y < 0.0f)
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snapValue.Y = (Real)Math.Abs(b.Minimum.Y) + b.Maximum.Y;
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else
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snapValue.Y = (Real)b.Minimum.Y - b.Maximum.Y;
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if (b.Minimum.Z < 0.0f)
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snapValue.Z = (Real)Math.Abs(b.Minimum.Z) + b.Maximum.Z;
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else
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snapValue.Z = (Real)b.Minimum.Z - b.Maximum.Z;
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}
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delta = new Vector3(
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(int)(_translationScaleSnapDelta.X / snapValue) * snapValue,
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(int)(_translationScaleSnapDelta.Y / snapValue) * snapValue,
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(int)(_translationScaleSnapDelta.Z / snapValue) * snapValue);
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(int)(_translationScaleSnapDelta.X / snapValue.X) * snapValue.X,
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(int)(_translationScaleSnapDelta.Y / snapValue.Y) * snapValue.Y,
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(int)(_translationScaleSnapDelta.Z / snapValue.Z) * snapValue.Z);
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_translationScaleSnapDelta -= delta;
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}
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@@ -446,10 +463,9 @@ namespace FlaxEditor.Gizmo
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}
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// Apply transformation (but to the parents, not whole selection pool)
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if (anyValid)
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if (anyValid || (!_isTransforming && Owner.UseDuplicate))
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{
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StartTransforming();
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LastDelta = new Transform(translationDelta, rotationDelta, scaleDelta);
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OnApplyTransformation(ref translationDelta, ref rotationDelta, ref scaleDelta);
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}
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@@ -68,6 +68,10 @@ namespace FlaxEditor.Options
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[EditorDisplay("Common"), EditorOrder(220)]
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public InputBinding ContentFinder = new InputBinding(KeyboardKeys.O, KeyboardKeys.Control);
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[DefaultValue(typeof(InputBinding), "R")]
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[EditorDisplay("Common"), EditorOrder(230)]
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public InputBinding RotateSelection = new InputBinding(KeyboardKeys.R);
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#endregion
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#region Scene
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@@ -319,6 +319,8 @@ namespace FlaxEditor.Viewport
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{
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TooltipText = "Position snapping values"
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};
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if (TransformGizmo.TranslationSnapValue < 0.0f)
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_translateSnapping.Text = "Bounding Box";
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for (int i = 0; i < EditorViewportTranslateSnapValues.Length; i++)
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{
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@@ -326,6 +328,9 @@ namespace FlaxEditor.Viewport
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var button = translateSnappingCM.AddButton(v.ToString());
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button.Tag = v;
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}
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var buttonBB = translateSnappingCM.AddButton("Bounding Box").LinkTooltip("Snaps the selection based on it's bounding volume");
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buttonBB.Tag = -1.0f;
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translateSnappingCM.ButtonClicked += OnWidgetTranslateSnapClick;
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translateSnappingCM.VisibleChanged += OnWidgetTranslateSnapShowHide;
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_translateSnapping.Parent = translateSnappingWidget;
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@@ -378,6 +383,7 @@ namespace FlaxEditor.Viewport
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InputActions.Add(options => options.RotateMode, () => TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate);
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InputActions.Add(options => options.ScaleMode, () => TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale);
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InputActions.Add(options => options.FocusSelection, FocusSelection);
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InputActions.Add(options => options.RotateSelection, RotateSelection);
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InputActions.Add(options => options.Delete, _editor.SceneEditing.Delete);
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}
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@@ -539,28 +545,24 @@ namespace FlaxEditor.Viewport
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private void OnTranslateSnappingToggle(ViewportWidgetButton button)
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{
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TransformGizmo.TranslationSnapEnable = !TransformGizmo.TranslationSnapEnable;
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// cache value
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_editor.ProjectCache.SetCustomData("TranslateSnapState", TransformGizmo.TranslationSnapEnable.ToString());
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}
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private void OnRotateSnappingToggle(ViewportWidgetButton button)
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{
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TransformGizmo.RotationSnapEnabled = !TransformGizmo.RotationSnapEnabled;
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// cache value
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_editor.ProjectCache.SetCustomData("RotationSnapState", TransformGizmo.RotationSnapEnabled.ToString());
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}
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private void OnScaleSnappingToggle(ViewportWidgetButton button)
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{
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TransformGizmo.ScaleSnapEnabled = !TransformGizmo.ScaleSnapEnabled;
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// cache value
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_editor.ProjectCache.SetCustomData("ScaleSnapState", TransformGizmo.ScaleSnapEnabled.ToString());
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}
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private void OnTransformSpaceToggle(ViewportWidgetButton button)
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{
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TransformGizmo.ToggleTransformSpace();
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// cache value
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_editor.ProjectCache.SetCustomData("TransformSpaceState", TransformGizmo.ActiveTransformSpace.ToString());
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}
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@@ -591,7 +593,6 @@ namespace FlaxEditor.Viewport
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var v = (float)button.Tag;
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TransformGizmo.ScaleSnapValue = v;
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_scaleSnapping.Text = v.ToString();
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// cache value
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_editor.ProjectCache.SetCustomData("ScaleSnapValue", TransformGizmo.ScaleSnapValue.ToString("N"));
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}
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@@ -630,7 +631,6 @@ namespace FlaxEditor.Viewport
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var v = (float)button.Tag;
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TransformGizmo.RotationSnapValue = v;
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_rotateSnapping.Text = v.ToString();
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// cache value
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_editor.ProjectCache.SetCustomData("RotationSnapValue", TransformGizmo.RotationSnapValue.ToString("N"));
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}
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@@ -667,8 +667,10 @@ namespace FlaxEditor.Viewport
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{
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var v = (float)button.Tag;
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TransformGizmo.TranslationSnapValue = v;
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_translateSnapping.Text = v.ToString();
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// cache value
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if (v < 0.0f)
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_translateSnapping.Text = "Bounding Box";
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else
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_translateSnapping.Text = v.ToString();
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_editor.ProjectCache.SetCustomData("TranslateSnapValue", TransformGizmo.TranslationSnapValue.ToString("N"));
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}
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@@ -696,6 +698,51 @@ namespace FlaxEditor.Viewport
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Gizmos.ForEach(x => x.OnSelectionChanged(selection));
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}
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/// <summary>
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/// Press "R" to rotate the selected gizmo objects 45 degrees.
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/// </summary>
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public void RotateSelection()
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{
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var win = (WindowRootControl)Root;
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var selection = _editor.SceneEditing.Selection;
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var isShiftDown = win.GetKey(KeyboardKeys.Shift);
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Quaternion rotationDelta;
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if (isShiftDown)
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rotationDelta = Quaternion.Euler(0.0f, -45.0f, 0.0f);
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else
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rotationDelta = Quaternion.Euler(0.0f, 45.0f, 0.0f);
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bool useObjCenter = TransformGizmo.ActivePivot == TransformGizmoBase.PivotType.ObjectCenter;
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Vector3 gizmoPosition = TransformGizmo.Position;
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// Rotate selected objects
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bool isPlayMode = Editor.Instance.StateMachine.IsPlayMode;
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TransformGizmo.StartTransforming();
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for (int i = 0; i < selection.Count; i++)
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{
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var obj = selection[i];
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if (isPlayMode && obj.CanTransform == false)
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continue;
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var trans = obj.Transform;
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var pivotOffset = trans.Translation - gizmoPosition;
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if (useObjCenter || pivotOffset.IsZero)
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{
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trans.Orientation *= Quaternion.Invert(trans.Orientation) * rotationDelta * trans.Orientation;
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}
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else
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{
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Matrix.RotationQuaternion(ref trans.Orientation, out var transWorld);
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Matrix.RotationQuaternion(ref rotationDelta, out var deltaWorld);
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Matrix world = transWorld * Matrix.Translation(pivotOffset) * deltaWorld * Matrix.Translation(-pivotOffset);
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trans.SetRotation(ref world);
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trans.Translation += world.TranslationVector;
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}
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obj.Transform = trans;
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}
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TransformGizmo.EndTransforming();
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}
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/// <summary>
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/// Focuses the viewport on the current selection of the gizmo.
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/// </summary>
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@@ -130,6 +130,10 @@ void AudioSource::Play()
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||||
{
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// Request faster streaming update
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Clip->RequestStreamingUpdate();
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||||
// If we are looping and streaming also update streaming buffers
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if(_loop)
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RequestStreamingBuffersUpdate();
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||||
}
|
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}
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else
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|
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@@ -281,7 +281,6 @@ bool AssetsCache::FindAsset(const StringView& path, AssetInfo& info)
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||||
auto& e = i->Value;
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||||
if (e.Info.Path == path)
|
||||
{
|
||||
// Validate file exists
|
||||
if (!IsEntryValid(e))
|
||||
{
|
||||
LOG(Warning, "Missing file from registry: \'{0}\':{1}:{2}", e.Info.Path, e.Info.ID, e.Info.TypeName);
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||||
@@ -304,15 +303,11 @@ bool AssetsCache::FindAsset(const StringView& path, AssetInfo& info)
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||||
bool AssetsCache::FindAsset(const Guid& id, AssetInfo& info)
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||||
{
|
||||
PROFILE_CPU();
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||||
|
||||
bool result = false;
|
||||
|
||||
ScopeLock lock(_locker);
|
||||
|
||||
auto e = _registry.TryGet(id);
|
||||
if (e != nullptr)
|
||||
{
|
||||
// Validate entry
|
||||
if (!IsEntryValid(*e))
|
||||
{
|
||||
LOG(Warning, "Missing file from registry: \'{0}\':{1}:{2}", e->Info.Path, e->Info.ID, e->Info.TypeName);
|
||||
@@ -325,7 +320,6 @@ bool AssetsCache::FindAsset(const Guid& id, AssetInfo& info)
|
||||
info = e->Info;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -379,8 +373,26 @@ void AssetsCache::RegisterAssets(FlaxStorage* storage)
|
||||
// Check if storage contains ID which has been already registered
|
||||
if (FindAsset(e.ID, info))
|
||||
{
|
||||
#if PLATFORM_WINDOWS
|
||||
// On Windows - if you start your project using a shortcut/VS commandline -project, and using a upper/lower drive letter, it could the cache (case doesn't matter on OS)
|
||||
if (StringUtils::CompareIgnoreCase(storagePath.GetText(), info.Path.GetText()) != 0)
|
||||
{
|
||||
LOG(Warning, "Founded duplicated asset \'{0}\'. Locations: \'{1}\' and \'{2}\'", e.ID, storagePath, info.Path);
|
||||
duplicatedEntries.Add(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Remove from registry so we can add it again later with the original ID, so we don't loose relations
|
||||
for (auto j = _registry.Begin(); j.IsNotEnd(); ++j)
|
||||
{
|
||||
if (StringUtils::CompareIgnoreCase(j->Value.Info.Path.GetText(), storagePath.GetText()) == 0)
|
||||
_registry.Remove(j);
|
||||
}
|
||||
}
|
||||
#else
|
||||
LOG(Warning, "Founded duplicated asset \'{0}\'. Locations: \'{1}\' and \'{2}\'", e.ID, storagePath, info.Path);
|
||||
duplicatedEntries.Add(i);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -551,7 +563,6 @@ bool AssetsCache::RenameAsset(const StringView& oldPath, const StringView& newPa
|
||||
bool AssetsCache::IsEntryValid(Entry& e)
|
||||
{
|
||||
#if ENABLE_ASSETS_DISCOVERY
|
||||
|
||||
// Check if file exists
|
||||
if (FileSystem::FileExists(e.Info.Path))
|
||||
{
|
||||
@@ -601,10 +612,8 @@ bool AssetsCache::IsEntryValid(Entry& e)
|
||||
return false;
|
||||
|
||||
#else
|
||||
|
||||
// In game we don't care about it because all cached asset entries are valid (precached)
|
||||
// Skip only entries with missing file
|
||||
return e.Info.Path.HasChars();
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -215,7 +215,7 @@ bool String::IsANSI() const
|
||||
bool result = true;
|
||||
for (int32 i = 0; i < _length; i++)
|
||||
{
|
||||
if (_data[i] > 255)
|
||||
if (_data[i] > 127)
|
||||
{
|
||||
result = false;
|
||||
break;
|
||||
|
||||
@@ -868,6 +868,20 @@ ScriptingObject* Scripting::TryFindObject(Guid id, MClass* type)
|
||||
return result;
|
||||
}
|
||||
|
||||
ScriptingObject* Scripting::TryFindObject(MClass* mclass)
|
||||
{
|
||||
if (mclass == nullptr)
|
||||
return nullptr;
|
||||
ScopeLock lock(_objectsLocker);
|
||||
for (auto i = _objectsDictionary.Begin(); i.IsNotEnd(); ++i)
|
||||
{
|
||||
const auto obj = i->Value;
|
||||
if (obj->GetClass() == mclass)
|
||||
return obj;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ScriptingObject* Scripting::FindObject(const MObject* managedInstance)
|
||||
{
|
||||
if (managedInstance == nullptr)
|
||||
|
||||
@@ -85,7 +85,7 @@ public:
|
||||
/// <param name="fullname">The full name of the type eg: System.Int64.</param>
|
||||
/// <returns>The MClass object or null if missing.</returns>
|
||||
static MClass* FindClass(const StringAnsiView& fullname);
|
||||
|
||||
|
||||
#if USE_MONO
|
||||
/// <summary>
|
||||
/// Finds the class from the given Mono class object within whole assembly.
|
||||
@@ -144,6 +144,12 @@ public:
|
||||
/// <returns>The found object or null if missing.</returns>
|
||||
static ScriptingObject* FindObject(Guid id, MClass* type = nullptr);
|
||||
|
||||
/// <summary>
|
||||
/// Tries to find the object by the given class.
|
||||
/// </summary>
|
||||
/// <returns>The found object or null if missing.</returns>
|
||||
static ScriptingObject* TryFindObject(MClass* type);
|
||||
|
||||
/// <summary>
|
||||
/// Tries to find the object by the given identifier.
|
||||
/// </summary>
|
||||
|
||||
24
Source/Engine/Tests/TestModelTool.cpp
Normal file
24
Source/Engine/Tests/TestModelTool.cpp
Normal file
@@ -0,0 +1,24 @@
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Engine/Tools/ModelTool/ModelTool.h"
|
||||
#include <ThirdParty/catch2/catch.hpp>
|
||||
|
||||
TEST_CASE("ModelTool")
|
||||
{
|
||||
SECTION("Test DetectLodIndex")
|
||||
{
|
||||
CHECK(ModelTool::DetectLodIndex(TEXT("mesh")) == 0);
|
||||
CHECK(ModelTool::DetectLodIndex(TEXT("mesh LOD")) == 0);
|
||||
CHECK(ModelTool::DetectLodIndex(TEXT("mesh LOD0")) == 0);
|
||||
CHECK(ModelTool::DetectLodIndex(TEXT("mesh LOD1")) == 1);
|
||||
CHECK(ModelTool::DetectLodIndex(TEXT("mesh_LOD1")) == 1);
|
||||
CHECK(ModelTool::DetectLodIndex(TEXT("mesh_lod1")) == 1);
|
||||
CHECK(ModelTool::DetectLodIndex(TEXT("mesh_lod2")) == 2);
|
||||
CHECK(ModelTool::DetectLodIndex(TEXT("lod0")) == 0);
|
||||
CHECK(ModelTool::DetectLodIndex(TEXT("lod1")) == 1);
|
||||
CHECK(ModelTool::DetectLodIndex(TEXT("lod_2")) == 2);
|
||||
CHECK(ModelTool::DetectLodIndex(TEXT("mesh_lod_0")) == 0);
|
||||
CHECK(ModelTool::DetectLodIndex(TEXT("mesh_lod_1")) == 1);
|
||||
CHECK(ModelTool::DetectLodIndex(TEXT("mesh lod_2")) == 2);
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Flax.Build;
|
||||
using Flax.Build.NativeCpp;
|
||||
|
||||
/// <summary>
|
||||
/// Engine tests module.
|
||||
@@ -14,6 +15,14 @@ public class Tests : EngineModule
|
||||
Deploy = false;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Setup(BuildOptions options)
|
||||
{
|
||||
base.Setup(options);
|
||||
|
||||
options.PrivateDependencies.Add("ModelTool");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void GetFilesToDeploy(List<string> files)
|
||||
{
|
||||
|
||||
@@ -641,6 +641,7 @@ bool ModelTool::ImportDataAssimp(const char* path, ImportedModelData& data, Opti
|
||||
aiProcess_JoinIdenticalVertices |
|
||||
aiProcess_LimitBoneWeights |
|
||||
aiProcess_Triangulate |
|
||||
aiProcess_SortByPType |
|
||||
aiProcess_GenUVCoords |
|
||||
aiProcess_FindDegenerates |
|
||||
aiProcess_FindInvalidData |
|
||||
|
||||
@@ -1552,21 +1552,21 @@ bool ModelTool::ImportModel(const String& path, ModelData& meshData, Options& op
|
||||
|
||||
int32 ModelTool::DetectLodIndex(const String& nodeName)
|
||||
{
|
||||
const int32 index = nodeName.FindLast(TEXT("LOD"));
|
||||
int32 index = nodeName.FindLast(TEXT("LOD"), StringSearchCase::IgnoreCase);
|
||||
if (index != -1)
|
||||
{
|
||||
// Some models use LOD_0 to identify LOD levels
|
||||
if (nodeName.Length() > index + 4 && nodeName[index + 3] == '_')
|
||||
index++;
|
||||
|
||||
int32 num;
|
||||
if (!StringUtils::Parse(nodeName.Get() + index + 3, &num))
|
||||
{
|
||||
if (num >= 0 && num < MODEL_MAX_LODS)
|
||||
{
|
||||
return num;
|
||||
}
|
||||
|
||||
LOG(Warning, "Invalid mesh level of detail index at node \'{0}\'. Maximum supported amount of LODs is {1}.", nodeName, MODEL_MAX_LODS);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user