Spelling fixes.
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@@ -65,8 +65,8 @@ namespace FlaxEditor.Surface
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NodeElementArchetype.Factory.Output(0, "Length", typeof(float), 0),
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NodeElementArchetype.Factory.Output(1, "Time", typeof(float), 1),
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NodeElementArchetype.Factory.Output(2, "Normalized Time", typeof(float), 2),
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NodeElementArchetype.Factory.Output(3, "Reaming Time", typeof(float), 3),
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NodeElementArchetype.Factory.Output(4, "Reaming Normalized Time", typeof(float), 4),
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NodeElementArchetype.Factory.Output(3, "Remaining Time", typeof(float), 3),
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NodeElementArchetype.Factory.Output(4, "Remaining Normalized Time", typeof(float), 4),
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}
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},
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}
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@@ -764,8 +764,8 @@ namespace FlaxEditor.Surface.Archetypes
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NodeElementArchetype.Factory.Output(0, "Length", typeof(float), 0),
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NodeElementArchetype.Factory.Output(1, "Time", typeof(float), 1),
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NodeElementArchetype.Factory.Output(2, "Normalized Time", typeof(float), 2),
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NodeElementArchetype.Factory.Output(3, "Reaming Time", typeof(float), 3),
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NodeElementArchetype.Factory.Output(4, "Reaming Normalized Time", typeof(float), 4),
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NodeElementArchetype.Factory.Output(3, "Remaining Time", typeof(float), 3),
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NodeElementArchetype.Factory.Output(4, "Remaining Normalized Time", typeof(float), 4),
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}
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},
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new NodeArchetype
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@@ -1489,11 +1489,11 @@ void AnimGraphExecutor::ProcessGroupAnimation(Box* boxBase, Node* nodeBase, Valu
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case 2:
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value = transitionsData.Position / transitionsData.Length;
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break;
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// Reaming Time
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// Remaining Time
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case 3:
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value = transitionsData.Length - transitionsData.Position;
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break;
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// Reaming Normalized Time
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// Remaining Normalized Time
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case 4:
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value = 1.0f - (transitionsData.Position / transitionsData.Length);
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break;
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