Fix PhysicsMaterial not updating in Colliders after asset reload
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@@ -21,6 +21,8 @@ Collider::Collider(const SpawnParams& params)
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, _cachedScale(1.0f)
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, _cachedScale(1.0f)
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, _contactOffset(2.0f)
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, _contactOffset(2.0f)
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{
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{
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Material.Loaded.Bind<Collider, &Collider::OnMaterialChanged>(this);
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Material.Unload.Bind<Collider, &Collider::OnMaterialChanged>(this);
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Material.Changed.Bind<Collider, &Collider::OnMaterialChanged>(this);
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Material.Changed.Bind<Collider, &Collider::OnMaterialChanged>(this);
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}
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}
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