@@ -203,7 +203,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
|
||||
//Presenter.BuildLayoutOnUpdate();
|
||||
|
||||
// Better way is to just update the reference value using the new default instance of the prefab, created after changes apply
|
||||
if (Values != null && prefab && !prefab.WaitForLoaded())
|
||||
if (Values != null && (Actor)Values[0] && prefab && !prefab.WaitForLoaded())
|
||||
{
|
||||
var actor = (Actor)Values[0];
|
||||
var prefabObjectId = actor.PrefabObjectID;
|
||||
|
||||
Reference in New Issue
Block a user