Fix bounding box calculations for Animated Models
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@@ -6,6 +6,10 @@
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#include "Engine/Core/Math/Matrix.h"
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#include "Engine/Core/Math/Matrix3x4.h"
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SkinnedMeshDrawData::SkinnedMeshDrawData()
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{
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}
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SkinnedMeshDrawData::~SkinnedMeshDrawData()
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{
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SAFE_DELETE_GPU_RESOURCE(BoneMatrices);
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