Move GPUDeviceDX::UpdateOutputs to cpp file
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@@ -23,83 +23,15 @@ public:
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Array<DXGI_MODE_DESC> VideoModes;
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};
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namespace Windows
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{
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typedef struct _devicemodeW
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{
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WCHAR dmDeviceName[32];
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WORD dmSpecVersion;
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WORD dmDriverVersion;
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WORD dmSize;
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WORD dmDriverExtra;
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DWORD dmFields;
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union
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{
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struct
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{
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short dmOrientation;
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short dmPaperSize;
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short dmPaperLength;
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short dmPaperWidth;
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short dmScale;
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short dmCopies;
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short dmDefaultSource;
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short dmPrintQuality;
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} DUMMYSTRUCTNAME;
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POINTL dmPosition;
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struct
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{
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POINTL dmPosition;
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DWORD dmDisplayOrientation;
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DWORD dmDisplayFixedOutput;
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} DUMMYSTRUCTNAME2;
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} DUMMYUNIONNAME;
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short dmColor;
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short dmDuplex;
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short dmYResolution;
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short dmTTOption;
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short dmCollate;
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WCHAR dmFormName[32];
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WORD dmLogPixels;
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DWORD dmBitsPerPel;
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DWORD dmPelsWidth;
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DWORD dmPelsHeight;
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union
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{
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DWORD dmDisplayFlags;
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DWORD dmNup;
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} DUMMYUNIONNAME2;
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DWORD dmDisplayFrequency;
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DWORD dmICMMethod;
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DWORD dmICMIntent;
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DWORD dmMediaType;
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DWORD dmDitherType;
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DWORD dmReserved1;
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DWORD dmReserved2;
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DWORD dmPanningWidth;
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DWORD dmPanningHeight;
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} DEVMODEW, *PDEVMODEW, *NPDEVMODEW, *LPDEVMODEW;
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WIN_API BOOL WIN_API_CALLCONV EnumDisplaySettingsW(LPCWSTR lpszDeviceName, DWORD iModeNum, DEVMODEW* lpDevMode);
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}
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/// <summary>
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/// Base for all DirectX graphics devices.
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/// </summary>
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class GPUDeviceDX : public GPUDevice
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{
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protected:
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GPUAdapterDX* _adapter;
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protected:
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GPUDeviceDX(RendererType type, ShaderProfile profile, GPUAdapterDX* adapter)
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: GPUDevice(type, profile)
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, _adapter(adapter)
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@@ -107,11 +39,9 @@ protected:
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}
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public:
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/// <summary>
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/// Gets DirectX device feature level
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/// Gets DirectX device feature level.
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/// </summary>
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/// <returns>D3D feature level</returns>
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FORCE_INLINE D3D_FEATURE_LEVEL GetD3DFeatureLevel() const
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{
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return _adapter->MaxFeatureLevel;
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@@ -124,94 +54,7 @@ public:
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protected:
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void UpdateOutputs(IDXGIAdapter* adapter)
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{
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#if PLATFORM_WINDOWS
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// Collect output devices
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uint32 outputIdx = 0;
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ComPtr<IDXGIOutput> output;
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DXGI_FORMAT defaultBackbufferFormat = RenderToolsDX::ToDxgiFormat(GPU_BACK_BUFFER_PIXEL_FORMAT);
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Array<DXGI_MODE_DESC> modeDesc;
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while (adapter->EnumOutputs(outputIdx, &output) != DXGI_ERROR_NOT_FOUND)
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{
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auto& outputDX11 = Outputs.AddOne();
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outputDX11.Output = output;
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output->GetDesc(&outputDX11.Desc);
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uint32 numModes = 0;
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HRESULT hr = output->GetDisplayModeList(defaultBackbufferFormat, 0, &numModes, nullptr);
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if (FAILED(hr))
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{
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LOG(Warning, "Error while enumerating adapter output video modes.");
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continue;
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}
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modeDesc.Resize(numModes, false);
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hr = output->GetDisplayModeList(defaultBackbufferFormat, 0, &numModes, modeDesc.Get());
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if (FAILED(hr))
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{
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LOG(Warning, "Error while enumerating adapter output video modes.");
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continue;
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}
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for (auto& mode : modeDesc)
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{
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bool foundVideoMode = false;
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for (auto& videoMode : outputDX11.VideoModes)
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{
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if (videoMode.Width == mode.Width &&
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videoMode.Height == mode.Height &&
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videoMode.RefreshRate.Numerator == mode.RefreshRate.Numerator &&
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videoMode.RefreshRate.Denominator == mode.RefreshRate.Denominator)
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{
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foundVideoMode = true;
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break;
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}
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}
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if (!foundVideoMode)
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{
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outputDX11.VideoModes.Add(mode);
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// Collect only from the main monitor
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if (Outputs.Count() == 1)
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{
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VideoOutputModes.Add({ mode.Width, mode.Height, (uint32)(mode.RefreshRate.Numerator / (float)mode.RefreshRate.Denominator) });
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}
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}
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}
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// Get desktop display mode
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HMONITOR hMonitor = outputDX11.Desc.Monitor;
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MONITORINFOEX monitorInfo;
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monitorInfo.cbSize = sizeof(MONITORINFOEX);
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GetMonitorInfo(hMonitor, &monitorInfo);
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Windows::DEVMODEW devMode;
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devMode.dmSize = sizeof(Windows::DEVMODEW);
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devMode.dmDriverExtra = 0;
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Windows::EnumDisplaySettingsW(monitorInfo.szDevice, ((DWORD)-1), &devMode);
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DXGI_MODE_DESC currentMode;
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currentMode.Width = devMode.dmPelsWidth;
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currentMode.Height = devMode.dmPelsHeight;
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bool useDefaultRefreshRate = 1 == devMode.dmDisplayFrequency || 0 == devMode.dmDisplayFrequency;
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currentMode.RefreshRate.Numerator = useDefaultRefreshRate ? 0 : devMode.dmDisplayFrequency;
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currentMode.RefreshRate.Denominator = useDefaultRefreshRate ? 0 : 1;
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currentMode.Format = defaultBackbufferFormat;
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currentMode.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
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currentMode.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
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if (output->FindClosestMatchingMode(¤tMode, &outputDX11.DesktopViewMode, nullptr) != S_OK)
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outputDX11.DesktopViewMode = currentMode;
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float refreshRate = outputDX11.DesktopViewMode.RefreshRate.Numerator / (float)outputDX11.DesktopViewMode.RefreshRate.Denominator;
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LOG(Info, "Video output '{0}' {1}x{2} {3} Hz", outputDX11.Desc.DeviceName, devMode.dmPelsWidth, devMode.dmPelsHeight, refreshRate);
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outputIdx++;
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}
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#endif
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}
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void UpdateOutputs(IDXGIAdapter* adapter);
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static RendererType getRendererType(GPUAdapterDX* adapter)
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{
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@@ -3,10 +3,77 @@
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#if GRAPHICS_API_DIRECTX11 || GRAPHICS_API_DIRECTX12
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#include "RenderToolsDX.h"
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#include "GPUDeviceDX.h"
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#include "Engine/Core/Types/StringBuilder.h"
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#include "Engine/Graphics/GPUDevice.h"
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#include <winerror.h>
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namespace Windows
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{
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typedef struct _devicemodeW
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{
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WCHAR dmDeviceName[32];
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WORD dmSpecVersion;
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WORD dmDriverVersion;
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WORD dmSize;
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WORD dmDriverExtra;
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DWORD dmFields;
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union
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{
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struct
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{
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short dmOrientation;
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short dmPaperSize;
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short dmPaperLength;
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short dmPaperWidth;
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short dmScale;
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short dmCopies;
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short dmDefaultSource;
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short dmPrintQuality;
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} DUMMYSTRUCTNAME;
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POINTL dmPosition;
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struct
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{
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POINTL dmPosition;
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DWORD dmDisplayOrientation;
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DWORD dmDisplayFixedOutput;
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} DUMMYSTRUCTNAME2;
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} DUMMYUNIONNAME;
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short dmColor;
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short dmDuplex;
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short dmYResolution;
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short dmTTOption;
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short dmCollate;
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WCHAR dmFormName[32];
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WORD dmLogPixels;
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DWORD dmBitsPerPel;
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DWORD dmPelsWidth;
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DWORD dmPelsHeight;
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union
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{
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DWORD dmDisplayFlags;
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DWORD dmNup;
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} DUMMYUNIONNAME2;
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DWORD dmDisplayFrequency;
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DWORD dmICMMethod;
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DWORD dmICMIntent;
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DWORD dmMediaType;
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DWORD dmDitherType;
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DWORD dmReserved1;
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DWORD dmReserved2;
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DWORD dmPanningWidth;
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DWORD dmPanningHeight;
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} DEVMODEW, *PDEVMODEW, *NPDEVMODEW, *LPDEVMODEW;
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WIN_API BOOL WIN_API_CALLCONV EnumDisplaySettingsW(LPCWSTR lpszDeviceName, DWORD iModeNum, DEVMODEW* lpDevMode);
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}
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// @formatter:off
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DXGI_FORMAT PixelFormatToDXGIFormat[110] =
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@@ -372,5 +439,93 @@ LPCSTR RenderToolsDX::GetVertexInputSemantic(VertexElement::Types type, UINT& se
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return "";
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}
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}
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void GPUDeviceDX::UpdateOutputs(IDXGIAdapter* adapter)
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{
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#if PLATFORM_WINDOWS
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// Collect output devices
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uint32 outputIdx = 0;
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ComPtr<IDXGIOutput> output;
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DXGI_FORMAT defaultBackbufferFormat = RenderToolsDX::ToDxgiFormat(GPU_BACK_BUFFER_PIXEL_FORMAT);
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Array<DXGI_MODE_DESC> modeDesc;
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while (adapter->EnumOutputs(outputIdx, &output) != DXGI_ERROR_NOT_FOUND)
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{
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auto& outputDX11 = Outputs.AddOne();
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outputDX11.Output = output;
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output->GetDesc(&outputDX11.Desc);
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uint32 numModes = 0;
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HRESULT hr = output->GetDisplayModeList(defaultBackbufferFormat, 0, &numModes, nullptr);
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if (FAILED(hr))
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{
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LOG(Warning, "Error while enumerating adapter output video modes.");
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continue;
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}
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modeDesc.Resize(numModes, false);
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hr = output->GetDisplayModeList(defaultBackbufferFormat, 0, &numModes, modeDesc.Get());
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if (FAILED(hr))
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{
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LOG(Warning, "Error while enumerating adapter output video modes.");
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continue;
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}
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for (auto& mode : modeDesc)
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{
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bool foundVideoMode = false;
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for (auto& videoMode : outputDX11.VideoModes)
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{
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if (videoMode.Width == mode.Width &&
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videoMode.Height == mode.Height &&
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videoMode.RefreshRate.Numerator == mode.RefreshRate.Numerator &&
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videoMode.RefreshRate.Denominator == mode.RefreshRate.Denominator)
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{
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foundVideoMode = true;
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break;
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}
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}
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if (!foundVideoMode)
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{
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outputDX11.VideoModes.Add(mode);
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// Collect only from the main monitor
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if (Outputs.Count() == 1)
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{
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VideoOutputModes.Add({ mode.Width, mode.Height, (uint32)(mode.RefreshRate.Numerator / (float)mode.RefreshRate.Denominator) });
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}
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}
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}
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// Get desktop display mode
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HMONITOR hMonitor = outputDX11.Desc.Monitor;
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MONITORINFOEX monitorInfo;
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monitorInfo.cbSize = sizeof(MONITORINFOEX);
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GetMonitorInfo(hMonitor, &monitorInfo);
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Windows::DEVMODEW devMode;
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devMode.dmSize = sizeof(Windows::DEVMODEW);
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devMode.dmDriverExtra = 0;
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Windows::EnumDisplaySettingsW(monitorInfo.szDevice, ((DWORD)-1), &devMode);
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DXGI_MODE_DESC currentMode;
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currentMode.Width = devMode.dmPelsWidth;
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currentMode.Height = devMode.dmPelsHeight;
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bool useDefaultRefreshRate = 1 == devMode.dmDisplayFrequency || 0 == devMode.dmDisplayFrequency;
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currentMode.RefreshRate.Numerator = useDefaultRefreshRate ? 0 : devMode.dmDisplayFrequency;
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currentMode.RefreshRate.Denominator = useDefaultRefreshRate ? 0 : 1;
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currentMode.Format = defaultBackbufferFormat;
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currentMode.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
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currentMode.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
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if (output->FindClosestMatchingMode(¤tMode, &outputDX11.DesktopViewMode, nullptr) != S_OK)
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outputDX11.DesktopViewMode = currentMode;
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float refreshRate = outputDX11.DesktopViewMode.RefreshRate.Numerator / (float)outputDX11.DesktopViewMode.RefreshRate.Denominator;
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LOG(Info, "Video output '{0}' {1}x{2} {3} Hz", outputDX11.Desc.DeviceName, devMode.dmPelsWidth, devMode.dmPelsHeight, refreshRate);
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outputIdx++;
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}
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#endif
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}
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#endif
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