@@ -367,6 +367,15 @@ namespace FlaxEditor.SceneGraph.Actors
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}
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}
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/// <inheritdoc />
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public override bool RayCastSelf(ref RayCastData ray, out float distance, out Vector3 normal)
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{
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// Select only spline points
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normal = Vector3.Up;
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distance = float.MaxValue;
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return false;
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}
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/// <inheritdoc />
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public override void OnDispose()
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{
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