Add option to select scene asset from Scene tree window

This commit is contained in:
Wojtek Figat
2021-08-16 13:15:17 +02:00
parent fff2c3e038
commit 7822266029

View File

@@ -1,6 +1,6 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.Net;
using System.IO;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.SceneGraph.GUI;
using FlaxEngine;
@@ -68,12 +68,20 @@ namespace FlaxEditor.SceneGraph.Actors
public override void OnContextMenu(ContextMenu contextMenu)
{
contextMenu.AddSeparator();
var path = Scene.Path;
if (!string.IsNullOrEmpty(path) && File.Exists(path))
contextMenu.AddButton("Select in Content", OnSelect).LinkTooltip("Finds and selects the scene asset int Content window.");
contextMenu.AddButton("Save scene", OnSave).LinkTooltip("Saves this scene.").Enabled = IsEdited && !Editor.IsPlayMode;
contextMenu.AddButton("Unload scene", OnUnload).LinkTooltip("Unloads this scene.").Enabled = Editor.Instance.StateMachine.CurrentState.CanChangeScene;
base.OnContextMenu(contextMenu);
}
private void OnSelect()
{
Editor.Instance.Windows.ContentWin.Select(Editor.Instance.ContentDatabase.Find(Scene.Path));
}
private void OnSave()
{
Editor.Instance.Scene.SaveScene(this);