Fix transparent materials flickering without DDGI
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@@ -305,6 +305,8 @@ float3 SampleDDGIIrradiance(DDGIData data, Texture2D<snorm float4> probesData, T
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uint cascadeIndex = DDGI_DEBUG_CASCADE;
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#else
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uint cascadeIndex = 0;
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if (data.CascadesCount == 0)
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return float3(0, 0, 0);
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for (; cascadeIndex < data.CascadesCount; cascadeIndex++)
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{
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// Get cascade data
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