Add ‘astc’ encoder lib
This commit is contained in:
@@ -306,7 +306,6 @@ void RenderTools::ComputePitch(PixelFormat format, int32 width, int32 height, ui
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slicePitch = rowPitch * nbh;
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slicePitch = rowPitch * nbh;
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}
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}
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break;
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break;
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case PixelFormat::BC2_Typeless:
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case PixelFormat::BC2_Typeless:
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case PixelFormat::BC2_UNorm:
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case PixelFormat::BC2_UNorm:
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case PixelFormat::BC2_UNorm_sRGB:
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case PixelFormat::BC2_UNorm_sRGB:
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@@ -330,14 +329,22 @@ void RenderTools::ComputePitch(PixelFormat format, int32 width, int32 height, ui
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slicePitch = rowPitch * nbh;
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slicePitch = rowPitch * nbh;
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}
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}
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break;
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break;
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case PixelFormat::ASTC_4x4_UNorm:
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case PixelFormat::ASTC_4x4_UNorm_sRGB:
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{
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const int32 blockSize = 4; // TODO: use PixelFormatExtensions to get block size for a format and handle different astc
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uint32 nbw = Math::Max<uint32>(1, Math::DivideAndRoundUp(width, blockSize));
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uint32 nbh = Math::Max<uint32>(1, Math::DivideAndRoundUp(height, blockSize));
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rowPitch = nbw * 16;
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slicePitch = rowPitch * nbh;
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}
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break;
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case PixelFormat::R8G8_B8G8_UNorm:
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case PixelFormat::R8G8_B8G8_UNorm:
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case PixelFormat::G8R8_G8B8_UNorm:
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case PixelFormat::G8R8_G8B8_UNorm:
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ASSERT(PixelFormatExtensions::IsPacked(format));
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ASSERT(PixelFormatExtensions::IsPacked(format));
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rowPitch = ((width + 1) >> 1) * 4;
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rowPitch = ((width + 1) >> 1) * 4;
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slicePitch = rowPitch * height;
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slicePitch = rowPitch * height;
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break;
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break;
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default:
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default:
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ASSERT(PixelFormatExtensions::IsValid(format));
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ASSERT(PixelFormatExtensions::IsValid(format));
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ASSERT(!PixelFormatExtensions::IsCompressed(format) && !PixelFormatExtensions::IsPacked(format) && !PixelFormatExtensions::IsPlanar(format));
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ASSERT(!PixelFormatExtensions::IsCompressed(format) && !PixelFormatExtensions::IsPacked(format) && !PixelFormatExtensions::IsPlanar(format));
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@@ -58,6 +58,11 @@ public class TextureTool : EngineModule
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options.PrivateDependencies.Add("bc7enc16");
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options.PrivateDependencies.Add("bc7enc16");
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}
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}
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}
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}
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if (options.Target.IsEditor)
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{
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options.SourceFiles.Add(Path.Combine(FolderPath, "TextureTool.astc.cpp"));
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options.PrivateDependencies.Add("astc");
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}
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options.PublicDefinitions.Add("COMPILE_WITH_TEXTURE_TOOL");
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options.PublicDefinitions.Add("COMPILE_WITH_TEXTURE_TOOL");
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}
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}
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@@ -924,6 +924,10 @@ bool TextureTool::ConvertDirectXTex(TextureData& dst, const TextureData& src, co
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return true;
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return true;
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}
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}
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}
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}
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else if (PixelFormatExtensions::IsCompressedASTC(dstFormat))
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{
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todo_astc_compression_on_windows;
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}
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// Check if convert data
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// Check if convert data
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else if (inImage->GetMetadata().format != dstFormatDxgi)
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else if (inImage->GetMetadata().format != dstFormatDxgi)
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{
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{
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117
Source/Engine/Tools/TextureTool/TextureTool.astc.cpp
Normal file
117
Source/Engine/Tools/TextureTool/TextureTool.astc.cpp
Normal file
@@ -0,0 +1,117 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#if COMPILE_WITH_TEXTURE_TOOL && COMPILE_WITH_ASTC
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#include "TextureTool.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Math/Math.h"
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#include "Engine/Core/Math/Color32.h"
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#include "Engine/Graphics/Textures/TextureData.h"
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#include "Engine/Graphics/PixelFormatExtensions.h"
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#include <ThirdParty/astc/astcenc.h>
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bool TextureTool::ConvertAstc(TextureData& dst, const TextureData& src, const PixelFormat dstFormat)
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{
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int32 blockSize, bytesPerBlock = 16;
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// TODO: use block size from PixelFormatExtensions
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switch (dstFormat)
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{
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case PixelFormat::ASTC_4x4_UNorm:
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case PixelFormat::ASTC_4x4_UNorm_sRGB:
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blockSize = 4;
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break;
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default:
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LOG(Warning, "Cannot compress image. Unsupported format {0}", static_cast<int32>(dstFormat));
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return true;
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}
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// Configure the compressor run
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const bool isSRGB = PixelFormatExtensions::IsSRGB(dstFormat);
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const bool isHDR = PixelFormatExtensions::IsHDR(src.Format);
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astcenc_profile astcProfile = isHDR ? ASTCENC_PRF_HDR_RGB_LDR_A : (isSRGB ? ASTCENC_PRF_LDR_SRGB : ASTCENC_PRF_LDR);
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float astcQuality = ASTCENC_PRE_MEDIUM;
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unsigned int astcFlags = 0; // TODO: add custom flags support for converter to handle ASTCENC_FLG_MAP_NORMAL
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astcenc_config astcConfig;
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astcenc_error astcError = astcenc_config_init(astcProfile, blockSize, blockSize, 1, astcQuality, astcFlags, &astcConfig);
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if (astcError != ASTCENC_SUCCESS)
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{
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LOG(Warning, "Cannot compress image. ASTC failed with error: {}", String(astcenc_get_error_string(astcError)));
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return true;
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}
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astcenc_swizzle astcSwizzle = { ASTCENC_SWZ_R, ASTCENC_SWZ_G, ASTCENC_SWZ_B, ASTCENC_SWZ_A };
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// Allocate working state given config and thread_count
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astcenc_context* astcContext;
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astcError = astcenc_context_alloc(&astcConfig, 1, &astcContext);
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if (astcError != ASTCENC_SUCCESS)
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{
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LOG(Warning, "Cannot compress image. ASTC failed with error: {}", String(astcenc_get_error_string(astcError)));
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return true;
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}
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// When converting from non-sRGB to sRGB we need to change the color-space manually (otherwise image is dark)
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TextureData const* textureData = &src;
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TextureData converted;
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if (PixelFormatExtensions::IsSRGB(src.Format) != isSRGB)
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{
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converted = src;
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Function<void(Color&)> transform = [](Color& c)
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{
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c = Color::LinearToSrgb(c);
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};
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if (!TextureTool::Transform(converted, transform))
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{
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textureData = &converted;
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}
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}
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// Compress all array slices
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for (int32 arrayIndex = 0; arrayIndex < textureData->Items.Count() && astcError == ASTCENC_SUCCESS; arrayIndex++)
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{
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const auto& srcSlice = textureData->Items[arrayIndex];
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auto& dstSlice = dst.Items[arrayIndex];
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auto mipLevels = srcSlice.Mips.Count();
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dstSlice.Mips.Resize(mipLevels, false);
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// Compress all mip levels
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for (int32 mipIndex = 0; mipIndex < mipLevels && astcError == ASTCENC_SUCCESS; mipIndex++)
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{
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const auto& srcMip = srcSlice.Mips[mipIndex];
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// TODO: validate if source mip data is row and pitch aligned (astcenc_image operates on whole pixel count withotu a slack)
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auto& dstMip = dstSlice.Mips[mipIndex];
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auto mipWidth = Math::Max(textureData->Width >> mipIndex, 1);
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auto mipHeight = Math::Max(textureData->Height >> mipIndex, 1);
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auto blocksWidth = Math::Max(Math::DivideAndRoundUp(mipWidth, blockSize), 1);
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auto blocksHeight = Math::Max(Math::DivideAndRoundUp(mipHeight, blockSize), 1);
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// Allocate memory
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dstMip.RowPitch = blocksWidth * bytesPerBlock;
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dstMip.DepthPitch = dstMip.RowPitch * blocksHeight;
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dstMip.Lines = blocksHeight;
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dstMip.Data.Allocate(dstMip.DepthPitch);
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// Compress image
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astcenc_image astcInput;
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astcInput.dim_x = mipWidth;
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astcInput.dim_y = mipHeight;
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astcInput.dim_z = 1;
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astcInput.data_type = isHDR ? ASTCENC_TYPE_F16 : ASTCENC_TYPE_U8;
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void* srcData = (void*)srcMip.Data.Get();
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astcInput.data = &srcData;
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astcError = astcenc_compress_image(astcContext, &astcInput, &astcSwizzle, dstMip.Data.Get(), dstMip.Data.Length(), 0);
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if (astcError == ASTCENC_SUCCESS)
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astcError = astcenc_compress_reset(astcContext);
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}
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}
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// Clean up
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if (astcError != ASTCENC_SUCCESS)
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{
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LOG(Warning, "Cannot compress image. ASTC failed with error: {}", String(astcenc_get_error_string(astcError)));
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return true;
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}
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astcenc_context_free(astcContext);
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return astcError != ASTCENC_SUCCESS;
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}
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#endif
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@@ -727,4 +727,30 @@ bool TextureTool::GetImageType(const StringView& path, ImageType& type)
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return false;
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return false;
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}
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}
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bool TextureTool::Transform(TextureData& texture, const Function<void(Color&)>& transformation)
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{
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auto sampler = TextureTool::GetSampler(texture.Format);
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if (!sampler)
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return true;
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for (auto& slice : texture.Items)
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{
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for (int32 mipIndex = 0; mipIndex < slice.Mips.Count(); mipIndex++)
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{
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auto& mip = slice.Mips[mipIndex];
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auto mipWidth = Math::Max(texture.Width >> mipIndex, 1);
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auto mipHeight = Math::Max(texture.Height >> mipIndex, 1);
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for (int32 y = 0; y < mipHeight; y++)
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{
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for (int32 x = 0; x < mipWidth; x++)
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{
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Color color = TextureTool::SamplePoint(sampler, x, y, mip.Data.Get(), mip.RowPitch);
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transformation(color);
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TextureTool::Store(sampler, x, y, mip.Data.Get(), mip.RowPitch, color);
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}
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}
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}
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}
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return false;
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}
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#endif
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#endif
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@@ -256,6 +256,7 @@ private:
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};
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};
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static bool GetImageType(const StringView& path, ImageType& type);
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static bool GetImageType(const StringView& path, ImageType& type);
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static bool Transform(TextureData& texture, const Function<void(Color&)>& transformation);
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#if COMPILE_WITH_DIRECTXTEX
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#if COMPILE_WITH_DIRECTXTEX
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static bool ExportTextureDirectXTex(ImageType type, const StringView& path, const TextureData& textureData);
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static bool ExportTextureDirectXTex(ImageType type, const StringView& path, const TextureData& textureData);
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@@ -272,6 +273,9 @@ private:
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static bool ResizeStb(PixelFormat format, TextureMipData& dstMip, const TextureMipData& srcMip, int32 dstMipWidth, int32 dstMipHeight);
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static bool ResizeStb(PixelFormat format, TextureMipData& dstMip, const TextureMipData& srcMip, int32 dstMipWidth, int32 dstMipHeight);
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static bool ResizeStb(TextureData& dst, const TextureData& src, int32 dstWidth, int32 dstHeight);
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static bool ResizeStb(TextureData& dst, const TextureData& src, int32 dstWidth, int32 dstHeight);
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#endif
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#endif
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#if COMPILE_WITH_ASTC
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static bool ConvertAstc(TextureData& dst, const TextureData& src, const PixelFormat dstFormat);
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#endif
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};
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};
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|
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#endif
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#endif
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@@ -562,7 +562,7 @@ bool TextureTool::ConvertStb(TextureData& dst, const TextureData& src, const Pix
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}
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}
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|
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#if USE_EDITOR
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#if USE_EDITOR
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if (PixelFormatExtensions::IsCompressed(dstFormat))
|
if (PixelFormatExtensions::IsCompressedBC(dstFormat))
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{
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{
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int32 bytesPerBlock;
|
int32 bytesPerBlock;
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switch (dstFormat)
|
switch (dstFormat)
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@@ -663,6 +663,15 @@ bool TextureTool::ConvertStb(TextureData& dst, const TextureData& src, const Pix
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}
|
}
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}
|
}
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}
|
}
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|
else if (PixelFormatExtensions::IsCompressedASTC(dstFormat))
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|
{
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|
#if COMPILE_WITH_ASTC
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|
if (ConvertAstc(dst, src, dstFormat))
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|
#endif
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|
{
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|
return true;
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||||||
|
}
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|
}
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||||||
else
|
else
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#endif
|
#endif
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{
|
{
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||||||
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|||||||
BIN
Source/Platforms/Mac/Binaries/ThirdParty/ARM64/libastcenc.a
(Stored with Git LFS)
vendored
Normal file
BIN
Source/Platforms/Mac/Binaries/ThirdParty/ARM64/libastcenc.a
(Stored with Git LFS)
vendored
Normal file
Binary file not shown.
BIN
Source/Platforms/Mac/Binaries/ThirdParty/x64/libastcenc.a
(Stored with Git LFS)
vendored
Normal file
BIN
Source/Platforms/Mac/Binaries/ThirdParty/x64/libastcenc.a
(Stored with Git LFS)
vendored
Normal file
Binary file not shown.
175
Source/ThirdParty/astc/LICENSE.txt
vendored
Normal file
175
Source/ThirdParty/astc/LICENSE.txt
vendored
Normal file
@@ -0,0 +1,175 @@
|
|||||||
|
|
||||||
|
Apache License
|
||||||
|
Version 2.0, January 2004
|
||||||
|
http://www.apache.org/licenses/
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||||
|
|
||||||
|
1. Definitions.
|
||||||
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|
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|
"License" shall mean the terms and conditions for use, reproduction,
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and distribution as defined by Sections 1 through 9 of this document.
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|
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|
"Licensor" shall mean the copyright owner or entity authorized by
|
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|
the copyright owner that is granting the License.
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|
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|
"Legal Entity" shall mean the union of the acting entity and all
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other entities that control, are controlled by, or are under common
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|
control with that entity. For the purposes of this definition,
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|
"control" means (i) the power, direct or indirect, to cause the
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|
direction or management of such entity, whether by contract or
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otherwise, or (ii) ownership of fifty percent (50%) or more of the
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outstanding shares, or (iii) beneficial ownership of such entity.
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"You" (or "Your") shall mean an individual or Legal Entity
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exercising permissions granted by this License.
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"Source" form shall mean the preferred form for making modifications,
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including but not limited to software source code, documentation
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source, and configuration files.
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"Object" form shall mean any form resulting from mechanical
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and conversions to other media types.
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"Work" shall mean the work of authorship, whether in Source or
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represent, as a whole, an original work of authorship. For the purposes
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of this License, Derivative Works shall not include works that remain
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"Contribution" shall mean any work of authorship, including
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2. Grant of Copyright License. Subject to the terms and conditions of
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this License, each Contributor hereby grants to You a perpetual,
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||||||
|
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||||
|
copyright license to reproduce, prepare Derivative Works of,
|
||||||
|
publicly display, publicly perform, sublicense, and distribute the
|
||||||
|
Work and such Derivative Works in Source or Object form.
|
||||||
|
|
||||||
|
3. Grant of Patent License. Subject to the terms and conditions of
|
||||||
|
this License, each Contributor hereby grants to You a perpetual,
|
||||||
|
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||||
|
(except as stated in this section) patent license to make, have made,
|
||||||
|
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||||
|
where such license applies only to those patent claims licensable
|
||||||
|
by such Contributor that are necessarily infringed by their
|
||||||
|
Contribution(s) alone or by combination of their Contribution(s)
|
||||||
|
with the Work to which such Contribution(s) was submitted. If You
|
||||||
|
institute patent litigation against any entity (including a
|
||||||
|
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||||
|
or a Contribution incorporated within the Work constitutes direct
|
||||||
|
or contributory patent infringement, then any patent licenses
|
||||||
|
granted to You under this License for that Work shall terminate
|
||||||
|
as of the date such litigation is filed.
|
||||||
|
|
||||||
|
4. Redistribution. You may reproduce and distribute copies of the
|
||||||
|
Work or Derivative Works thereof in any medium, with or without
|
||||||
|
modifications, and in Source or Object form, provided that You
|
||||||
|
meet the following conditions:
|
||||||
|
|
||||||
|
(a) You must give any other recipients of the Work or
|
||||||
|
Derivative Works a copy of this License; and
|
||||||
|
|
||||||
|
(b) You must cause any modified files to carry prominent notices
|
||||||
|
stating that You changed the files; and
|
||||||
|
|
||||||
|
(c) You must retain, in the Source form of any Derivative Works
|
||||||
|
that You distribute, all copyright, patent, trademark, and
|
||||||
|
attribution notices from the Source form of the Work,
|
||||||
|
excluding those notices that do not pertain to any part of
|
||||||
|
the Derivative Works; and
|
||||||
|
|
||||||
|
(d) If the Work includes a "NOTICE" text file as part of its
|
||||||
|
distribution, then any Derivative Works that You distribute must
|
||||||
|
include a readable copy of the attribution notices contained
|
||||||
|
within such NOTICE file, excluding those notices that do not
|
||||||
|
pertain to any part of the Derivative Works, in at least one
|
||||||
|
of the following places: within a NOTICE text file distributed
|
||||||
|
as part of the Derivative Works; within the Source form or
|
||||||
|
documentation, if provided along with the Derivative Works; or,
|
||||||
|
within a display generated by the Derivative Works, if and
|
||||||
|
wherever such third-party notices normally appear. The contents
|
||||||
|
of the NOTICE file are for informational purposes only and
|
||||||
|
do not modify the License. You may add Your own attribution
|
||||||
|
notices within Derivative Works that You distribute, alongside
|
||||||
|
or as an addendum to the NOTICE text from the Work, provided
|
||||||
|
that such additional attribution notices cannot be construed
|
||||||
|
as modifying the License.
|
||||||
|
|
||||||
|
You may add Your own copyright statement to Your modifications and
|
||||||
|
may provide additional or different license terms and conditions
|
||||||
|
for use, reproduction, or distribution of Your modifications, or
|
||||||
|
for any such Derivative Works as a whole, provided Your use,
|
||||||
|
reproduction, and distribution of the Work otherwise complies with
|
||||||
|
the conditions stated in this License.
|
||||||
|
|
||||||
|
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||||
|
any Contribution intentionally submitted for inclusion in the Work
|
||||||
|
by You to the Licensor shall be under the terms and conditions of
|
||||||
|
this License, without any additional terms or conditions.
|
||||||
|
Notwithstanding the above, nothing herein shall supersede or modify
|
||||||
|
the terms of any separate license agreement you may have executed
|
||||||
|
with Licensor regarding such Contributions.
|
||||||
|
|
||||||
|
6. Trademarks. This License does not grant permission to use the trade
|
||||||
|
names, trademarks, service marks, or product names of the Licensor,
|
||||||
|
except as required for reasonable and customary use in describing the
|
||||||
|
origin of the Work and reproducing the content of the NOTICE file.
|
||||||
|
|
||||||
|
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||||
|
agreed to in writing, Licensor provides the Work (and each
|
||||||
|
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||||
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||||
|
implied, including, without limitation, any warranties or conditions
|
||||||
|
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||||
|
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||||
|
appropriateness of using or redistributing the Work and assume any
|
||||||
|
risks associated with Your exercise of permissions under this License.
|
||||||
|
|
||||||
|
8. Limitation of Liability. In no event and under no legal theory,
|
||||||
|
whether in tort (including negligence), contract, or otherwise,
|
||||||
|
unless required by applicable law (such as deliberate and grossly
|
||||||
|
negligent acts) or agreed to in writing, shall any Contributor be
|
||||||
|
liable to You for damages, including any direct, indirect, special,
|
||||||
|
incidental, or consequential damages of any character arising as a
|
||||||
|
result of this License or out of the use or inability to use the
|
||||||
|
Work (including but not limited to damages for loss of goodwill,
|
||||||
|
work stoppage, computer failure or malfunction, or any and all
|
||||||
|
other commercial damages or losses), even if such Contributor
|
||||||
|
has been advised of the possibility of such damages.
|
||||||
|
|
||||||
|
9. Accepting Warranty or Additional Liability. While redistributing
|
||||||
|
the Work or Derivative Works thereof, You may choose to offer,
|
||||||
|
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||||
|
or other liability obligations and/or rights consistent with this
|
||||||
|
License. However, in accepting such obligations, You may act only
|
||||||
|
on Your own behalf and on Your sole responsibility, not on behalf
|
||||||
|
of any other Contributor, and only if You agree to indemnify,
|
||||||
|
defend, and hold each Contributor harmless for any liability
|
||||||
|
incurred by, or claims asserted against, such Contributor by reason
|
||||||
|
of your accepting any such warranty or additional liability.
|
||||||
39
Source/ThirdParty/astc/astc.Build.cs
vendored
Normal file
39
Source/ThirdParty/astc/astc.Build.cs
vendored
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||||
|
|
||||||
|
using System.IO;
|
||||||
|
using Flax.Build;
|
||||||
|
using Flax.Build.NativeCpp;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// https://github.com/ARM-software/astc-encoder
|
||||||
|
/// </summary>
|
||||||
|
public class astc : ThirdPartyModule
|
||||||
|
{
|
||||||
|
/// <inheritdoc />
|
||||||
|
public override void Init()
|
||||||
|
{
|
||||||
|
base.Init();
|
||||||
|
|
||||||
|
LicenseType = LicenseTypes.Apache2;
|
||||||
|
LicenseFilePath = "LICENSE.txt";
|
||||||
|
|
||||||
|
// Merge third-party modules into engine binary
|
||||||
|
BinaryModuleName = "FlaxEngine";
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public override void Setup(BuildOptions options)
|
||||||
|
{
|
||||||
|
base.Setup(options);
|
||||||
|
|
||||||
|
options.PublicDefinitions.Add("COMPILE_WITH_ASTC");
|
||||||
|
var depsRoot = options.DepsFolder;
|
||||||
|
switch (options.Platform.Target)
|
||||||
|
{
|
||||||
|
case TargetPlatform.Mac:
|
||||||
|
options.OutputFiles.Add(Path.Combine(depsRoot, "libastcenc.a"));
|
||||||
|
break;
|
||||||
|
default: throw new InvalidPlatformException(options.Platform.Target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
829
Source/ThirdParty/astc/astcenc.h
vendored
Normal file
829
Source/ThirdParty/astc/astcenc.h
vendored
Normal file
@@ -0,0 +1,829 @@
|
|||||||
|
// SPDX-License-Identifier: Apache-2.0
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
|
// Copyright 2020-2023 Arm Limited
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
|
||||||
|
// use this file except in compliance with the License. You may obtain a copy
|
||||||
|
// of the License at:
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
|
||||||
|
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
|
||||||
|
// License for the specific language governing permissions and limitations
|
||||||
|
// under the License.
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The core astcenc codec library interface.
|
||||||
|
*
|
||||||
|
* This interface is the entry point to the core astcenc codec. It aims to be easy to use for
|
||||||
|
* non-experts, but also to allow experts to have fine control over the compressor heuristics if
|
||||||
|
* needed. The core codec only handles compression and decompression, transferring all inputs and
|
||||||
|
* outputs via memory buffers. To catch obvious input/output buffer sizing issues, which can cause
|
||||||
|
* security and stability problems, all transfer buffers are explicitly sized.
|
||||||
|
*
|
||||||
|
* While the aim is that we keep this interface mostly stable, it should be viewed as a mutable
|
||||||
|
* interface tied to a specific source version. We are not trying to maintain backwards
|
||||||
|
* compatibility across codec versions.
|
||||||
|
*
|
||||||
|
* The API state management is based around an explicit context object, which is the context for all
|
||||||
|
* allocated memory resources needed to compress and decompress a single image. A context can be
|
||||||
|
* used to sequentially compress multiple images using the same configuration, allowing setup
|
||||||
|
* overheads to be amortized over multiple images, which is particularly important when images are
|
||||||
|
* small.
|
||||||
|
*
|
||||||
|
* Multi-threading can be used two ways.
|
||||||
|
*
|
||||||
|
* * An application wishing to process multiple images in parallel can allocate multiple
|
||||||
|
* contexts and assign each context to a thread.
|
||||||
|
* * An application wishing to process a single image in using multiple threads can configure
|
||||||
|
* contexts for multi-threaded use, and invoke astcenc_compress/decompress() once per thread
|
||||||
|
* for faster processing. The caller is responsible for creating the worker threads, and
|
||||||
|
* synchronizing between images.
|
||||||
|
*
|
||||||
|
* Extended instruction set support
|
||||||
|
* ================================
|
||||||
|
*
|
||||||
|
* This library supports use of extended instruction sets, such as SSE4.1 and AVX2. These are
|
||||||
|
* enabled at compile time when building the library. There is no runtime checking in the core
|
||||||
|
* library that the instruction sets used are actually available. Checking compatibility is the
|
||||||
|
* responsibility of the calling code.
|
||||||
|
*
|
||||||
|
* Threading
|
||||||
|
* =========
|
||||||
|
*
|
||||||
|
* In pseudo-code, the usage for manual user threading looks like this:
|
||||||
|
*
|
||||||
|
* // Configure the compressor run
|
||||||
|
* astcenc_config my_config;
|
||||||
|
* astcenc_config_init(..., &my_config);
|
||||||
|
*
|
||||||
|
* // Power users can tweak <my_config> settings here ...
|
||||||
|
*
|
||||||
|
* // Allocate working state given config and thread_count
|
||||||
|
* astcenc_context* my_context;
|
||||||
|
* astcenc_context_alloc(&my_config, thread_count, &my_context);
|
||||||
|
*
|
||||||
|
* // Compress each image using these config settings
|
||||||
|
* foreach image:
|
||||||
|
* // For each thread in the thread pool
|
||||||
|
* for i in range(0, thread_count):
|
||||||
|
* astcenc_compress_image(my_context, &my_input, my_output, i);
|
||||||
|
*
|
||||||
|
* astcenc_compress_reset(my_context);
|
||||||
|
*
|
||||||
|
* // Clean up
|
||||||
|
* astcenc_context_free(my_context);
|
||||||
|
*
|
||||||
|
* Images
|
||||||
|
* ======
|
||||||
|
*
|
||||||
|
* The codec supports compressing single images, which can be either 2D images or volumetric 3D
|
||||||
|
* images. Calling code is responsible for any handling of aggregate types, such as mipmap chains,
|
||||||
|
* texture arrays, or sliced 3D textures.
|
||||||
|
*
|
||||||
|
* Images are passed in as an astcenc_image structure. Inputs can be either 8-bit unorm, 16-bit
|
||||||
|
* half-float, or 32-bit float, as indicated by the data_type field.
|
||||||
|
*
|
||||||
|
* Images can be any dimension; there is no requirement to be a multiple of the ASTC block size.
|
||||||
|
*
|
||||||
|
* Data is always passed in as 4 color components, and accessed as an array of 2D image slices. Data
|
||||||
|
* within an image slice is always tightly packed without padding. Addressing looks like this:
|
||||||
|
*
|
||||||
|
* data[z_coord][y_coord * x_dim * 4 + x_coord * 4 ] // Red
|
||||||
|
* data[z_coord][y_coord * x_dim * 4 + x_coord * 4 + 1] // Green
|
||||||
|
* data[z_coord][y_coord * x_dim * 4 + x_coord * 4 + 2] // Blue
|
||||||
|
* data[z_coord][y_coord * x_dim * 4 + x_coord * 4 + 3] // Alpha
|
||||||
|
*
|
||||||
|
* Common compressor usage
|
||||||
|
* =======================
|
||||||
|
*
|
||||||
|
* One of the most important things for coding image quality is to align the input data component
|
||||||
|
* count with the ASTC color endpoint mode. This avoids wasting bits encoding components you don't
|
||||||
|
* actually need in the endpoint colors.
|
||||||
|
*
|
||||||
|
* | Input data | Encoding swizzle | Sampling swizzle |
|
||||||
|
* | ------------ | ---------------- | ---------------- |
|
||||||
|
* | 1 component | RRR1 | .[rgb] |
|
||||||
|
* | 2 components | RRRG | .[rgb]a |
|
||||||
|
* | 3 components | RGB1 | .rgb |
|
||||||
|
* | 4 components | RGBA | .rgba |
|
||||||
|
*
|
||||||
|
* The 1 and 2 component modes recommend sampling from "g" to recover the luminance value as this
|
||||||
|
* provide best compatibility with other texture formats where the green component may be stored at
|
||||||
|
* higher precision than the others, such as RGB565. For ASTC any of the RGB components can be used;
|
||||||
|
* the luminance endpoint component will be returned for all three.
|
||||||
|
*
|
||||||
|
* When using the normal map compression mode ASTC will store normals as a two component X+Y map.
|
||||||
|
* Input images must contain unit-length normalized and should be passed in using a two component
|
||||||
|
* swizzle. The astcenc command line tool defaults to an RRRG swizzle, but some developers prefer
|
||||||
|
* to use GGGR for compatability with BC5n which will work just as well. The Z component can be
|
||||||
|
* recovered programmatically in shader code, using knowledge that the vector is unit length and
|
||||||
|
* that Z must be positive for a tangent-space normal map.
|
||||||
|
*
|
||||||
|
* Decompress-only usage
|
||||||
|
* =====================
|
||||||
|
*
|
||||||
|
* For some use cases it is useful to have a cut-down context and/or library which supports
|
||||||
|
* decompression but not compression.
|
||||||
|
*
|
||||||
|
* A context can be made decompress-only using the ASTCENC_FLG_DECOMPRESS_ONLY flag when the context
|
||||||
|
* is allocated. These contexts have lower dynamic memory footprint than a full context.
|
||||||
|
*
|
||||||
|
* The entire library can be made decompress-only by building the files with the define
|
||||||
|
* ASTCENC_DECOMPRESS_ONLY set. In this build the context will be smaller, and the library will
|
||||||
|
* exclude the functionality which is only needed for compression. This reduces the binary size by
|
||||||
|
* ~180KB. For these builds contexts must be created with the ASTCENC_FLG_DECOMPRESS_ONLY flag.
|
||||||
|
*
|
||||||
|
* Note that context structures returned by a library built as decompress-only are incompatible with
|
||||||
|
* a library built with compression included, and visa versa, as they have different sizes and
|
||||||
|
* memory layout.
|
||||||
|
*
|
||||||
|
* Self-decompress-only usage
|
||||||
|
* ==========================
|
||||||
|
*
|
||||||
|
* ASTC is a complex format with a large search space. The parts of this search space that are
|
||||||
|
* searched is determined by heuristics that are, in part, tied to the quality level used when
|
||||||
|
* creating the context.
|
||||||
|
*
|
||||||
|
* A normal context is capable of decompressing any ASTC texture, including those generated by other
|
||||||
|
* compressors with unknown heuristics. This is the most flexible implementation, but forces the
|
||||||
|
* data tables used by the codec to include entries that are not needed during compression. This
|
||||||
|
* can slow down context creation by a significant amount, especially for the faster compression
|
||||||
|
* modes where few data table entries are actually used. To optimize this use case the context can
|
||||||
|
* be created with the ASTCENC_FLG_SELF_DECOMPRESS_ONLY flag. This tells the compressor that it will
|
||||||
|
* only be asked to decompress images that it compressed itself, allowing the data tables to
|
||||||
|
* exclude entries that are not needed by the current compression configuration. This reduces the
|
||||||
|
* size of the context data tables in memory and improves context creation performance. Note that,
|
||||||
|
* as of the 3.6 release, this flag no longer affects compression performance.
|
||||||
|
*
|
||||||
|
* Using this flag while attempting to decompress an valid image which was created by another
|
||||||
|
* compressor, or even another astcenc compressor version or configuration, may result in blocks
|
||||||
|
* returning as solid magenta or NaN value error blocks.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef ASTCENC_INCLUDED
|
||||||
|
#define ASTCENC_INCLUDED
|
||||||
|
|
||||||
|
#include <cstddef>
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
#if defined(ASTCENC_DYNAMIC_LIBRARY)
|
||||||
|
#if defined(_MSC_VER)
|
||||||
|
#define ASTCENC_PUBLIC extern "C" __declspec(dllexport)
|
||||||
|
#else
|
||||||
|
#define ASTCENC_PUBLIC extern "C" __attribute__ ((visibility ("default")))
|
||||||
|
#endif
|
||||||
|
#else
|
||||||
|
#define ASTCENC_PUBLIC
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* ============================================================================
|
||||||
|
Data declarations
|
||||||
|
============================================================================ */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief An opaque structure; see astcenc_internal.h for definition.
|
||||||
|
*/
|
||||||
|
struct astcenc_context;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief A codec API error code.
|
||||||
|
*/
|
||||||
|
enum astcenc_error {
|
||||||
|
/** @brief The call was successful. */
|
||||||
|
ASTCENC_SUCCESS = 0,
|
||||||
|
/** @brief The call failed due to low memory, or undersized I/O buffers. */
|
||||||
|
ASTCENC_ERR_OUT_OF_MEM,
|
||||||
|
/** @brief The call failed due to the build using fast math. */
|
||||||
|
ASTCENC_ERR_BAD_CPU_FLOAT,
|
||||||
|
/** @brief The call failed due to an out-of-spec parameter. */
|
||||||
|
ASTCENC_ERR_BAD_PARAM,
|
||||||
|
/** @brief The call failed due to an out-of-spec block size. */
|
||||||
|
ASTCENC_ERR_BAD_BLOCK_SIZE,
|
||||||
|
/** @brief The call failed due to an out-of-spec color profile. */
|
||||||
|
ASTCENC_ERR_BAD_PROFILE,
|
||||||
|
/** @brief The call failed due to an out-of-spec quality value. */
|
||||||
|
ASTCENC_ERR_BAD_QUALITY,
|
||||||
|
/** @brief The call failed due to an out-of-spec component swizzle. */
|
||||||
|
ASTCENC_ERR_BAD_SWIZZLE,
|
||||||
|
/** @brief The call failed due to an out-of-spec flag set. */
|
||||||
|
ASTCENC_ERR_BAD_FLAGS,
|
||||||
|
/** @brief The call failed due to the context not supporting the operation. */
|
||||||
|
ASTCENC_ERR_BAD_CONTEXT,
|
||||||
|
/** @brief The call failed due to unimplemented functionality. */
|
||||||
|
ASTCENC_ERR_NOT_IMPLEMENTED,
|
||||||
|
#if defined(ASTCENC_DIAGNOSTICS)
|
||||||
|
/** @brief The call failed due to an issue with diagnostic tracing. */
|
||||||
|
ASTCENC_ERR_DTRACE_FAILURE,
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief A codec color profile.
|
||||||
|
*/
|
||||||
|
enum astcenc_profile {
|
||||||
|
/** @brief The LDR sRGB color profile. */
|
||||||
|
ASTCENC_PRF_LDR_SRGB = 0,
|
||||||
|
/** @brief The LDR linear color profile. */
|
||||||
|
ASTCENC_PRF_LDR,
|
||||||
|
/** @brief The HDR RGB with LDR alpha color profile. */
|
||||||
|
ASTCENC_PRF_HDR_RGB_LDR_A,
|
||||||
|
/** @brief The HDR RGBA color profile. */
|
||||||
|
ASTCENC_PRF_HDR
|
||||||
|
};
|
||||||
|
|
||||||
|
/** @brief The fastest, lowest quality, search preset. */
|
||||||
|
static const float ASTCENC_PRE_FASTEST = 0.0f;
|
||||||
|
|
||||||
|
/** @brief The fast search preset. */
|
||||||
|
static const float ASTCENC_PRE_FAST = 10.0f;
|
||||||
|
|
||||||
|
/** @brief The medium quality search preset. */
|
||||||
|
static const float ASTCENC_PRE_MEDIUM = 60.0f;
|
||||||
|
|
||||||
|
/** @brief The thorough quality search preset. */
|
||||||
|
static const float ASTCENC_PRE_THOROUGH = 98.0f;
|
||||||
|
|
||||||
|
/** @brief The thorough quality search preset. */
|
||||||
|
static const float ASTCENC_PRE_VERYTHOROUGH = 99.0f;
|
||||||
|
|
||||||
|
/** @brief The exhaustive, highest quality, search preset. */
|
||||||
|
static const float ASTCENC_PRE_EXHAUSTIVE = 100.0f;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief A codec component swizzle selector.
|
||||||
|
*/
|
||||||
|
enum astcenc_swz
|
||||||
|
{
|
||||||
|
/** @brief Select the red component. */
|
||||||
|
ASTCENC_SWZ_R = 0,
|
||||||
|
/** @brief Select the green component. */
|
||||||
|
ASTCENC_SWZ_G = 1,
|
||||||
|
/** @brief Select the blue component. */
|
||||||
|
ASTCENC_SWZ_B = 2,
|
||||||
|
/** @brief Select the alpha component. */
|
||||||
|
ASTCENC_SWZ_A = 3,
|
||||||
|
/** @brief Use a constant zero component. */
|
||||||
|
ASTCENC_SWZ_0 = 4,
|
||||||
|
/** @brief Use a constant one component. */
|
||||||
|
ASTCENC_SWZ_1 = 5,
|
||||||
|
/** @brief Use a reconstructed normal vector Z component. */
|
||||||
|
ASTCENC_SWZ_Z = 6
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief A texel component swizzle.
|
||||||
|
*/
|
||||||
|
struct astcenc_swizzle
|
||||||
|
{
|
||||||
|
/** @brief The red component selector. */
|
||||||
|
astcenc_swz r;
|
||||||
|
/** @brief The green component selector. */
|
||||||
|
astcenc_swz g;
|
||||||
|
/** @brief The blue component selector. */
|
||||||
|
astcenc_swz b;
|
||||||
|
/** @brief The alpha component selector. */
|
||||||
|
astcenc_swz a;
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief A texel component data format.
|
||||||
|
*/
|
||||||
|
enum astcenc_type
|
||||||
|
{
|
||||||
|
/** @brief Unorm 8-bit data per component. */
|
||||||
|
ASTCENC_TYPE_U8 = 0,
|
||||||
|
/** @brief 16-bit float per component. */
|
||||||
|
ASTCENC_TYPE_F16 = 1,
|
||||||
|
/** @brief 32-bit float per component. */
|
||||||
|
ASTCENC_TYPE_F32 = 2
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Enable normal map compression.
|
||||||
|
*
|
||||||
|
* Input data will be treated a two component normal map, storing X and Y, and the codec will
|
||||||
|
* optimize for angular error rather than simple linear PSNR. In this mode the input swizzle should
|
||||||
|
* be e.g. rrrg (the default ordering for ASTC normals on the command line) or gggr (the ordering
|
||||||
|
* used by BC5n).
|
||||||
|
*/
|
||||||
|
static const unsigned int ASTCENC_FLG_MAP_NORMAL = 1 << 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Enable alpha weighting.
|
||||||
|
*
|
||||||
|
* The input alpha value is used for transparency, so errors in the RGB components are weighted by
|
||||||
|
* the transparency level. This allows the codec to more accurately encode the alpha value in areas
|
||||||
|
* where the color value is less significant.
|
||||||
|
*/
|
||||||
|
static const unsigned int ASTCENC_FLG_USE_ALPHA_WEIGHT = 1 << 2;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Enable perceptual error metrics.
|
||||||
|
*
|
||||||
|
* This mode enables perceptual compression mode, which will optimize for perceptual error rather
|
||||||
|
* than best PSNR. Only some input modes support perceptual error metrics.
|
||||||
|
*/
|
||||||
|
static const unsigned int ASTCENC_FLG_USE_PERCEPTUAL = 1 << 3;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Create a decompression-only context.
|
||||||
|
*
|
||||||
|
* This mode disables support for compression. This enables context allocation to skip some
|
||||||
|
* transient buffer allocation, resulting in lower memory usage.
|
||||||
|
*/
|
||||||
|
static const unsigned int ASTCENC_FLG_DECOMPRESS_ONLY = 1 << 4;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Create a self-decompression context.
|
||||||
|
*
|
||||||
|
* This mode configures the compressor so that it is only guaranteed to be able to decompress images
|
||||||
|
* that were actually created using the current context. This is the common case for compression use
|
||||||
|
* cases, and setting this flag enables additional optimizations, but does mean that the context
|
||||||
|
* cannot reliably decompress arbitrary ASTC images.
|
||||||
|
*/
|
||||||
|
static const unsigned int ASTCENC_FLG_SELF_DECOMPRESS_ONLY = 1 << 5;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Enable RGBM map compression.
|
||||||
|
*
|
||||||
|
* Input data will be treated as HDR data that has been stored in an LDR RGBM-encoded wrapper
|
||||||
|
* format. Data must be preprocessed by the user to be in LDR RGBM format before calling the
|
||||||
|
* compression function, this flag is only used to control the use of RGBM-specific heuristics and
|
||||||
|
* error metrics.
|
||||||
|
*
|
||||||
|
* IMPORTANT: The ASTC format is prone to bad failure modes with unconstrained RGBM data; very small
|
||||||
|
* M values can round to zero due to quantization and result in black or white pixels. It is highly
|
||||||
|
* recommended that the minimum value of M used in the encoding is kept above a lower threshold (try
|
||||||
|
* 16 or 32). Applying this threshold reduces the number of very dark colors that can be
|
||||||
|
* represented, but is still higher precision than 8-bit LDR.
|
||||||
|
*
|
||||||
|
* When this flag is set the value of @c rgbm_m_scale in the context must be set to the RGBM scale
|
||||||
|
* factor used during reconstruction. This defaults to 5 when in RGBM mode.
|
||||||
|
*
|
||||||
|
* It is recommended that the value of @c cw_a_weight is set to twice the value of the multiplier
|
||||||
|
* scale, ensuring that the M value is accurately encoded. This defaults to 10 when in RGBM mode,
|
||||||
|
* matching the default scale factor.
|
||||||
|
*/
|
||||||
|
static const unsigned int ASTCENC_FLG_MAP_RGBM = 1 << 6;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The bit mask of all valid flags.
|
||||||
|
*/
|
||||||
|
static const unsigned int ASTCENC_ALL_FLAGS =
|
||||||
|
ASTCENC_FLG_MAP_NORMAL |
|
||||||
|
ASTCENC_FLG_MAP_RGBM |
|
||||||
|
ASTCENC_FLG_USE_ALPHA_WEIGHT |
|
||||||
|
ASTCENC_FLG_USE_PERCEPTUAL |
|
||||||
|
ASTCENC_FLG_DECOMPRESS_ONLY |
|
||||||
|
ASTCENC_FLG_SELF_DECOMPRESS_ONLY;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The config structure.
|
||||||
|
*
|
||||||
|
* This structure will initially be populated by a call to astcenc_config_init, but power users may
|
||||||
|
* modify it before calling astcenc_context_alloc. See astcenccli_toplevel_help.cpp for full user
|
||||||
|
* documentation of the power-user settings.
|
||||||
|
*
|
||||||
|
* Note for any settings which are associated with a specific color component, the value in the
|
||||||
|
* config applies to the component that exists after any compression data swizzle is applied.
|
||||||
|
*/
|
||||||
|
struct astcenc_config
|
||||||
|
{
|
||||||
|
/** @brief The color profile. */
|
||||||
|
astcenc_profile profile;
|
||||||
|
|
||||||
|
/** @brief The set of set flags. */
|
||||||
|
unsigned int flags;
|
||||||
|
|
||||||
|
/** @brief The ASTC block size X dimension. */
|
||||||
|
unsigned int block_x;
|
||||||
|
|
||||||
|
/** @brief The ASTC block size Y dimension. */
|
||||||
|
unsigned int block_y;
|
||||||
|
|
||||||
|
/** @brief The ASTC block size Z dimension. */
|
||||||
|
unsigned int block_z;
|
||||||
|
|
||||||
|
/** @brief The red component weight scale for error weighting (-cw). */
|
||||||
|
float cw_r_weight;
|
||||||
|
|
||||||
|
/** @brief The green component weight scale for error weighting (-cw). */
|
||||||
|
float cw_g_weight;
|
||||||
|
|
||||||
|
/** @brief The blue component weight scale for error weighting (-cw). */
|
||||||
|
float cw_b_weight;
|
||||||
|
|
||||||
|
/** @brief The alpha component weight scale for error weighting (-cw). */
|
||||||
|
float cw_a_weight;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The radius for any alpha-weight scaling (-a).
|
||||||
|
*
|
||||||
|
* It is recommended that this is set to 1 when using FLG_USE_ALPHA_WEIGHT on a texture that
|
||||||
|
* will be sampled using linear texture filtering to minimize color bleed out of transparent
|
||||||
|
* texels that are adjacent to non-transparent texels.
|
||||||
|
*/
|
||||||
|
unsigned int a_scale_radius;
|
||||||
|
|
||||||
|
/** @brief The RGBM scale factor for the shared multiplier (-rgbm). */
|
||||||
|
float rgbm_m_scale;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The maximum number of partitions searched (-partitioncountlimit).
|
||||||
|
*
|
||||||
|
* Valid values are between 1 and 4.
|
||||||
|
*/
|
||||||
|
unsigned int tune_partition_count_limit;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The maximum number of partitions searched (-2partitionindexlimit).
|
||||||
|
*
|
||||||
|
* Valid values are between 1 and 1024.
|
||||||
|
*/
|
||||||
|
unsigned int tune_2partition_index_limit;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The maximum number of partitions searched (-3partitionindexlimit).
|
||||||
|
*
|
||||||
|
* Valid values are between 1 and 1024.
|
||||||
|
*/
|
||||||
|
unsigned int tune_3partition_index_limit;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The maximum number of partitions searched (-4partitionindexlimit).
|
||||||
|
*
|
||||||
|
* Valid values are between 1 and 1024.
|
||||||
|
*/
|
||||||
|
unsigned int tune_4partition_index_limit;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The maximum centile for block modes searched (-blockmodelimit).
|
||||||
|
*
|
||||||
|
* Valid values are between 1 and 100.
|
||||||
|
*/
|
||||||
|
unsigned int tune_block_mode_limit;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The maximum iterative refinements applied (-refinementlimit).
|
||||||
|
*
|
||||||
|
* Valid values are between 1 and N; there is no technical upper limit
|
||||||
|
* but little benefit is expected after N=4.
|
||||||
|
*/
|
||||||
|
unsigned int tune_refinement_limit;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The number of trial candidates per mode search (-candidatelimit).
|
||||||
|
*
|
||||||
|
* Valid values are between 1 and TUNE_MAX_TRIAL_CANDIDATES.
|
||||||
|
*/
|
||||||
|
unsigned int tune_candidate_limit;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The number of trial partitionings per search (-2partitioncandidatelimit).
|
||||||
|
*
|
||||||
|
* Valid values are between 1 and TUNE_MAX_PARTITIONING_CANDIDATES.
|
||||||
|
*/
|
||||||
|
unsigned int tune_2partitioning_candidate_limit;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The number of trial partitionings per search (-3partitioncandidatelimit).
|
||||||
|
*
|
||||||
|
* Valid values are between 1 and TUNE_MAX_PARTITIONING_CANDIDATES.
|
||||||
|
*/
|
||||||
|
unsigned int tune_3partitioning_candidate_limit;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The number of trial partitionings per search (-4partitioncandidatelimit).
|
||||||
|
*
|
||||||
|
* Valid values are between 1 and TUNE_MAX_PARTITIONING_CANDIDATES.
|
||||||
|
*/
|
||||||
|
unsigned int tune_4partitioning_candidate_limit;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The dB threshold for stopping block search (-dblimit).
|
||||||
|
*
|
||||||
|
* This option is ineffective for HDR textures.
|
||||||
|
*/
|
||||||
|
float tune_db_limit;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The amount of MSE overshoot needed to early-out trials.
|
||||||
|
*
|
||||||
|
* The first early-out is for 1 partition, 1 plane trials, where we try a minimal encode using
|
||||||
|
* the high probability block modes. This can short-cut compression for simple blocks.
|
||||||
|
*
|
||||||
|
* The second early-out is for refinement trials, where we can exit refinement once quality is
|
||||||
|
* reached.
|
||||||
|
*/
|
||||||
|
float tune_mse_overshoot;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The threshold for skipping 3.1/4.1 trials (-2partitionlimitfactor).
|
||||||
|
*
|
||||||
|
* This option is further scaled for normal maps, so it skips less often.
|
||||||
|
*/
|
||||||
|
float tune_2partition_early_out_limit_factor;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The threshold for skipping 4.1 trials (-3partitionlimitfactor).
|
||||||
|
*
|
||||||
|
* This option is further scaled for normal maps, so it skips less often.
|
||||||
|
*/
|
||||||
|
float tune_3partition_early_out_limit_factor;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The threshold for skipping two weight planes (-2planelimitcorrelation).
|
||||||
|
*
|
||||||
|
* This option is ineffective for normal maps.
|
||||||
|
*/
|
||||||
|
float tune_2plane_early_out_limit_correlation;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The config enable for the mode0 fast-path search.
|
||||||
|
*
|
||||||
|
* If this is set to TUNE_MIN_TEXELS_MODE0 or higher then the early-out fast mode0
|
||||||
|
* search is enabled. This option is ineffective for 3D block sizes.
|
||||||
|
*/
|
||||||
|
float tune_search_mode0_enable;
|
||||||
|
|
||||||
|
#if defined(ASTCENC_DIAGNOSTICS)
|
||||||
|
/**
|
||||||
|
* @brief The path to save the diagnostic trace data to.
|
||||||
|
*
|
||||||
|
* This option is not part of the public API, and requires special builds
|
||||||
|
* of the library.
|
||||||
|
*/
|
||||||
|
const char* trace_file_path;
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief An uncompressed 2D or 3D image.
|
||||||
|
*
|
||||||
|
* 3D image are passed in as an array of 2D slices. Each slice has identical
|
||||||
|
* size and color format.
|
||||||
|
*/
|
||||||
|
struct astcenc_image
|
||||||
|
{
|
||||||
|
/** @brief The X dimension of the image, in texels. */
|
||||||
|
unsigned int dim_x;
|
||||||
|
|
||||||
|
/** @brief The Y dimension of the image, in texels. */
|
||||||
|
unsigned int dim_y;
|
||||||
|
|
||||||
|
/** @brief The Z dimension of the image, in texels. */
|
||||||
|
unsigned int dim_z;
|
||||||
|
|
||||||
|
/** @brief The data type per component. */
|
||||||
|
astcenc_type data_type;
|
||||||
|
|
||||||
|
/** @brief The array of 2D slices, of length @c dim_z. */
|
||||||
|
void** data;
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief A block encoding metadata query result.
|
||||||
|
*
|
||||||
|
* If the block is an error block or a constant color block or an error block all fields other than
|
||||||
|
* the profile, block dimensions, and error/constant indicator will be zero.
|
||||||
|
*/
|
||||||
|
struct astcenc_block_info
|
||||||
|
{
|
||||||
|
/** @brief The block encoding color profile. */
|
||||||
|
astcenc_profile profile;
|
||||||
|
|
||||||
|
/** @brief The number of texels in the X dimension. */
|
||||||
|
unsigned int block_x;
|
||||||
|
|
||||||
|
/** @brief The number of texels in the Y dimension. */
|
||||||
|
unsigned int block_y;
|
||||||
|
|
||||||
|
/** @brief The number of texel in the Z dimension. */
|
||||||
|
unsigned int block_z;
|
||||||
|
|
||||||
|
/** @brief The number of texels in the block. */
|
||||||
|
unsigned int texel_count;
|
||||||
|
|
||||||
|
/** @brief True if this block is an error block. */
|
||||||
|
bool is_error_block;
|
||||||
|
|
||||||
|
/** @brief True if this block is a constant color block. */
|
||||||
|
bool is_constant_block;
|
||||||
|
|
||||||
|
/** @brief True if this block is an HDR block. */
|
||||||
|
bool is_hdr_block;
|
||||||
|
|
||||||
|
/** @brief True if this block uses two weight planes. */
|
||||||
|
bool is_dual_plane_block;
|
||||||
|
|
||||||
|
/** @brief The number of partitions if not constant color. */
|
||||||
|
unsigned int partition_count;
|
||||||
|
|
||||||
|
/** @brief The partition index if 2 - 4 partitions used. */
|
||||||
|
unsigned int partition_index;
|
||||||
|
|
||||||
|
/** @brief The component index of the second plane if dual plane. */
|
||||||
|
unsigned int dual_plane_component;
|
||||||
|
|
||||||
|
/** @brief The color endpoint encoding mode for each partition. */
|
||||||
|
unsigned int color_endpoint_modes[4];
|
||||||
|
|
||||||
|
/** @brief The number of color endpoint quantization levels. */
|
||||||
|
unsigned int color_level_count;
|
||||||
|
|
||||||
|
/** @brief The number of weight quantization levels. */
|
||||||
|
unsigned int weight_level_count;
|
||||||
|
|
||||||
|
/** @brief The number of weights in the X dimension. */
|
||||||
|
unsigned int weight_x;
|
||||||
|
|
||||||
|
/** @brief The number of weights in the Y dimension. */
|
||||||
|
unsigned int weight_y;
|
||||||
|
|
||||||
|
/** @brief The number of weights in the Z dimension. */
|
||||||
|
unsigned int weight_z;
|
||||||
|
|
||||||
|
/** @brief The unpacked color endpoints for each partition. */
|
||||||
|
float color_endpoints[4][2][4];
|
||||||
|
|
||||||
|
/** @brief The per-texel interpolation weights for the block. */
|
||||||
|
float weight_values_plane1[216];
|
||||||
|
|
||||||
|
/** @brief The per-texel interpolation weights for the block. */
|
||||||
|
float weight_values_plane2[216];
|
||||||
|
|
||||||
|
/** @brief The per-texel partition assignments for the block. */
|
||||||
|
uint8_t partition_assignment[216];
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Populate a codec config based on default settings.
|
||||||
|
*
|
||||||
|
* Power users can edit the returned config struct to fine tune before allocating the context.
|
||||||
|
*
|
||||||
|
* @param profile Color profile.
|
||||||
|
* @param block_x ASTC block size X dimension.
|
||||||
|
* @param block_y ASTC block size Y dimension.
|
||||||
|
* @param block_z ASTC block size Z dimension.
|
||||||
|
* @param quality Search quality preset / effort level. Either an
|
||||||
|
* @c ASTCENC_PRE_* value, or a effort level between 0
|
||||||
|
* and 100. Performance is not linear between 0 and 100.
|
||||||
|
|
||||||
|
* @param flags A valid set of @c ASTCENC_FLG_* flag bits.
|
||||||
|
* @param[out] config Output config struct to populate.
|
||||||
|
*
|
||||||
|
* @return @c ASTCENC_SUCCESS on success, or an error if the inputs are invalid
|
||||||
|
* either individually, or in combination.
|
||||||
|
*/
|
||||||
|
ASTCENC_PUBLIC astcenc_error astcenc_config_init(
|
||||||
|
astcenc_profile profile,
|
||||||
|
unsigned int block_x,
|
||||||
|
unsigned int block_y,
|
||||||
|
unsigned int block_z,
|
||||||
|
float quality,
|
||||||
|
unsigned int flags,
|
||||||
|
astcenc_config* config);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Allocate a new codec context based on a config.
|
||||||
|
*
|
||||||
|
* This function allocates all of the memory resources and threads needed by the codec. This can be
|
||||||
|
* slow, so it is recommended that contexts are reused to serially compress or decompress multiple
|
||||||
|
* images to amortize setup cost.
|
||||||
|
*
|
||||||
|
* Contexts can be allocated to support only decompression using the @c ASTCENC_FLG_DECOMPRESS_ONLY
|
||||||
|
* flag when creating the configuration. The compression functions will fail if invoked. For a
|
||||||
|
* decompress-only library build the @c ASTCENC_FLG_DECOMPRESS_ONLY flag must be set when creating
|
||||||
|
* any context.
|
||||||
|
*
|
||||||
|
* @param[in] config Codec config.
|
||||||
|
* @param thread_count Thread count to configure for.
|
||||||
|
* @param[out] context Location to store an opaque context pointer.
|
||||||
|
*
|
||||||
|
* @return @c ASTCENC_SUCCESS on success, or an error if context creation failed.
|
||||||
|
*/
|
||||||
|
ASTCENC_PUBLIC astcenc_error astcenc_context_alloc(
|
||||||
|
const astcenc_config* config,
|
||||||
|
unsigned int thread_count,
|
||||||
|
astcenc_context** context);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Compress an image.
|
||||||
|
*
|
||||||
|
* A single context can only compress or decompress a single image at a time.
|
||||||
|
*
|
||||||
|
* For a context configured for multi-threading, any set of the N threads can call this function.
|
||||||
|
* Work will be dynamically scheduled across the threads available. Each thread must have a unique
|
||||||
|
* @c thread_index.
|
||||||
|
*
|
||||||
|
* @param context Codec context.
|
||||||
|
* @param[in,out] image An input image, in 2D slices.
|
||||||
|
* @param swizzle Compression data swizzle, applied before compression.
|
||||||
|
* @param[out] data_out Pointer to output data array.
|
||||||
|
* @param data_len Length of the output data array.
|
||||||
|
* @param thread_index Thread index [0..N-1] of calling thread.
|
||||||
|
*
|
||||||
|
* @return @c ASTCENC_SUCCESS on success, or an error if compression failed.
|
||||||
|
*/
|
||||||
|
ASTCENC_PUBLIC astcenc_error astcenc_compress_image(
|
||||||
|
astcenc_context* context,
|
||||||
|
astcenc_image* image,
|
||||||
|
const astcenc_swizzle* swizzle,
|
||||||
|
uint8_t* data_out,
|
||||||
|
size_t data_len,
|
||||||
|
unsigned int thread_index);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Reset the codec state for a new compression.
|
||||||
|
*
|
||||||
|
* The caller is responsible for synchronizing threads in the worker thread pool. This function must
|
||||||
|
* only be called when all threads have exited the @c astcenc_compress_image() function for image N,
|
||||||
|
* but before any thread enters it for image N + 1.
|
||||||
|
*
|
||||||
|
* Calling this is not required (but won't hurt), if the context is created for single threaded use.
|
||||||
|
*
|
||||||
|
* @param context Codec context.
|
||||||
|
*
|
||||||
|
* @return @c ASTCENC_SUCCESS on success, or an error if reset failed.
|
||||||
|
*/
|
||||||
|
ASTCENC_PUBLIC astcenc_error astcenc_compress_reset(
|
||||||
|
astcenc_context* context);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Decompress an image.
|
||||||
|
*
|
||||||
|
* @param context Codec context.
|
||||||
|
* @param[in] data Pointer to compressed data.
|
||||||
|
* @param data_len Length of the compressed data, in bytes.
|
||||||
|
* @param[in,out] image_out Output image.
|
||||||
|
* @param swizzle Decompression data swizzle, applied after decompression.
|
||||||
|
* @param thread_index Thread index [0..N-1] of calling thread.
|
||||||
|
*
|
||||||
|
* @return @c ASTCENC_SUCCESS on success, or an error if decompression failed.
|
||||||
|
*/
|
||||||
|
ASTCENC_PUBLIC astcenc_error astcenc_decompress_image(
|
||||||
|
astcenc_context* context,
|
||||||
|
const uint8_t* data,
|
||||||
|
size_t data_len,
|
||||||
|
astcenc_image* image_out,
|
||||||
|
const astcenc_swizzle* swizzle,
|
||||||
|
unsigned int thread_index);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Reset the codec state for a new decompression.
|
||||||
|
*
|
||||||
|
* The caller is responsible for synchronizing threads in the worker thread pool. This function must
|
||||||
|
* only be called when all threads have exited the @c astcenc_decompress_image() function for image
|
||||||
|
* N, but before any thread enters it for image N + 1.
|
||||||
|
*
|
||||||
|
* Calling this is not required (but won't hurt), if the context is created for single threaded use.
|
||||||
|
*
|
||||||
|
* @param context Codec context.
|
||||||
|
*
|
||||||
|
* @return @c ASTCENC_SUCCESS on success, or an error if reset failed.
|
||||||
|
*/
|
||||||
|
ASTCENC_PUBLIC astcenc_error astcenc_decompress_reset(
|
||||||
|
astcenc_context* context);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Free the compressor context.
|
||||||
|
*
|
||||||
|
* @param context The codec context.
|
||||||
|
*/
|
||||||
|
ASTCENC_PUBLIC void astcenc_context_free(
|
||||||
|
astcenc_context* context);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Provide a high level summary of a block's encoding.
|
||||||
|
*
|
||||||
|
* This feature is primarily useful for codec developers but may be useful for developers building
|
||||||
|
* advanced content packaging pipelines.
|
||||||
|
*
|
||||||
|
* @param context Codec context.
|
||||||
|
* @param data One block of compressed ASTC data.
|
||||||
|
* @param info The output info structure to populate.
|
||||||
|
*
|
||||||
|
* @return @c ASTCENC_SUCCESS if the block was decoded, or an error otherwise. Note that this
|
||||||
|
* function will return success even if the block itself was an error block encoding, as the
|
||||||
|
* decode was correctly handled.
|
||||||
|
*/
|
||||||
|
ASTCENC_PUBLIC astcenc_error astcenc_get_block_info(
|
||||||
|
astcenc_context* context,
|
||||||
|
const uint8_t data[16],
|
||||||
|
astcenc_block_info* info);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Get a printable string for specific status code.
|
||||||
|
*
|
||||||
|
* @param status The status value.
|
||||||
|
*
|
||||||
|
* @return A human readable nul-terminated string.
|
||||||
|
*/
|
||||||
|
ASTCENC_PUBLIC const char* astcenc_get_error_string(
|
||||||
|
astcenc_error status);
|
||||||
|
|
||||||
|
#endif
|
||||||
65
Source/Tools/Flax.Build/Deps/Dependencies/astc.cs
Normal file
65
Source/Tools/Flax.Build/Deps/Dependencies/astc.cs
Normal file
@@ -0,0 +1,65 @@
|
|||||||
|
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||||
|
|
||||||
|
using System.IO;
|
||||||
|
using Flax.Build;
|
||||||
|
|
||||||
|
namespace Flax.Deps.Dependencies
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// ASTC texture format compression lib.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="Flax.Deps.Dependency" />
|
||||||
|
class astc : Dependency
|
||||||
|
{
|
||||||
|
/// <inheritdoc />
|
||||||
|
public override TargetPlatform[] Platforms
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
switch (BuildPlatform)
|
||||||
|
{
|
||||||
|
case TargetPlatform.Mac:
|
||||||
|
return new[]
|
||||||
|
{
|
||||||
|
TargetPlatform.Mac,
|
||||||
|
};
|
||||||
|
default: return new TargetPlatform[0];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public override void Build(BuildOptions options)
|
||||||
|
{
|
||||||
|
var root = options.IntermediateFolder;
|
||||||
|
var buildDir = Path.Combine(root, "build");
|
||||||
|
|
||||||
|
// Get the source
|
||||||
|
var commit = "aeece2f609db959d1c5e43e4f00bd177ea130575"; // 4.6.1
|
||||||
|
CloneGitRepo(root, "https://github.com/ARM-software/astc-encoder.git", commit);
|
||||||
|
|
||||||
|
foreach (var platform in options.Platforms)
|
||||||
|
{
|
||||||
|
switch (platform)
|
||||||
|
{
|
||||||
|
case TargetPlatform.Mac:
|
||||||
|
foreach (var architecture in new []{ TargetArchitecture.x64, TargetArchitecture.ARM64 })
|
||||||
|
{
|
||||||
|
var isa = architecture == TargetArchitecture.ARM64 ? "-DASTCENC_ISA_NEON=ON" : "-DASTCENC_ISA_SSE2=ON";
|
||||||
|
var lib = architecture == TargetArchitecture.ARM64 ? "libastcenc-neon-static.a" : "libastcenc-sse2-static.a";
|
||||||
|
SetupDirectory(buildDir, true);
|
||||||
|
RunCmake(buildDir, platform, architecture, ".. -DCMAKE_BUILD_TYPE=Release -DASTCENC_UNIVERSAL_BUILD=OFF -DASTCENC_UNIVERSAL_BINARY=OFF " + isa);
|
||||||
|
Utilities.Run("cmake", "--build .", null, buildDir, Utilities.RunOptions.ConsoleLogOutput);
|
||||||
|
var depsFolder = GetThirdPartyFolder(options, platform, architecture);
|
||||||
|
Utilities.FileCopy(Path.Combine(buildDir, "Source", lib), Path.Combine(depsFolder, "libastcenc.a"));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Copy header and license
|
||||||
|
Utilities.FileCopy(Path.Combine(root, "LICENSE.txt"), Path.Combine(options.ThirdPartyFolder, "astc/LICENSE.txt"));
|
||||||
|
Utilities.FileCopy(Path.Combine(root, "Source/astcenc.h"), Path.Combine(options.ThirdPartyFolder, "astc/astcenc.h"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user