Ensure slider max and min are snapped to if the value is close to them.
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@@ -201,6 +201,10 @@ namespace FlaxEditor.GUI.Input
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// Update sliding
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var slidePosition = location + Root.TrackingMouseOffset;
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Value = Mathf.Remap(slidePosition.X, 4, TrackSize - 4, Minimum, Maximum);
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if (Mathf.NearEqual(Value, Maximum))
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Value = Maximum;
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else if (Mathf.NearEqual(Value, Minimum))
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Value = Minimum;
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}
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else
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{
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