change how to the actor transform editor looks
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@@ -26,11 +26,6 @@ namespace FlaxEditor.CustomEditors.Editors
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/// </summary>
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public static Color AxisColorZ = new Color(0.0f, 0.0235294f, 1.0f, 1.0f);
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/// <summary>
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/// The axes colors grey out scale when input field is not focused.
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/// </summary>
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public static float AxisGreyOutFactor = 0.6f;
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/// <summary>
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/// Custom editor for actor position property.
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/// </summary>
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@@ -43,18 +38,20 @@ namespace FlaxEditor.CustomEditors.Editors
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base.Initialize(layout);
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if (XElement.ValueBox.Parent is UniformGridPanel ug)
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{
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ug.SlotPadding = new Margin(3.0f, 0.0f, 0.0f, 0.0f);
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CheckLayout(ug);
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}
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// Override colors
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var back = FlaxEngine.GUI.Style.Current.TextBoxBackground;
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XElement.ValueBox.BorderColor = Color.Lerp(AxisColorX, back, AxisGreyOutFactor);
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XElement.ValueBox.BorderSelectedColor = AxisColorX;
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XElement.ValueBox.Category = Utils.ValueCategory.Distance;
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YElement.ValueBox.BorderColor = Color.Lerp(AxisColorY, back, AxisGreyOutFactor);
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YElement.ValueBox.BorderSelectedColor = AxisColorY;
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YElement.ValueBox.Category = Utils.ValueCategory.Distance;
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ZElement.ValueBox.BorderColor = Color.Lerp(AxisColorZ, back, AxisGreyOutFactor);
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ZElement.ValueBox.BorderSelectedColor = AxisColorZ;
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XElement.ValueBox.HighlightColor = AxisColorX;
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XElement.ValueBox.Category = Utils.ValueCategory.Distance;
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YElement.ValueBox.HighlightColor = AxisColorY;
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YElement.ValueBox.Category = Utils.ValueCategory.Distance;
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ZElement.ValueBox.HighlightColor = AxisColorZ;
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ZElement.ValueBox.Category = Utils.ValueCategory.Distance;
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}
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}
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@@ -71,18 +68,20 @@ namespace FlaxEditor.CustomEditors.Editors
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base.Initialize(layout);
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if (XElement.ValueBox.Parent is UniformGridPanel ug)
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{
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ug.SlotPadding = new Margin(3.0f, 0.0f, 0.0f, 0.0f);
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CheckLayout(ug);
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}
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// Override colors
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var back = FlaxEngine.GUI.Style.Current.TextBoxBackground;
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XElement.ValueBox.BorderColor = Color.Lerp(AxisColorX, back, AxisGreyOutFactor);
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XElement.ValueBox.BorderSelectedColor = AxisColorX;
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XElement.ValueBox.Category = Utils.ValueCategory.Angle;
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YElement.ValueBox.BorderColor = Color.Lerp(AxisColorY, back, AxisGreyOutFactor);
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YElement.ValueBox.BorderSelectedColor = AxisColorY;
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YElement.ValueBox.Category = Utils.ValueCategory.Angle;
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ZElement.ValueBox.BorderColor = Color.Lerp(AxisColorZ, back, AxisGreyOutFactor);
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ZElement.ValueBox.BorderSelectedColor = AxisColorZ;
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XElement.ValueBox.HighlightColor = AxisColorX;
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XElement.ValueBox.Category = Utils.ValueCategory.Angle;
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YElement.ValueBox.HighlightColor = AxisColorY;
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YElement.ValueBox.Category = Utils.ValueCategory.Angle;
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ZElement.ValueBox.HighlightColor = AxisColorZ;
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ZElement.ValueBox.Category = Utils.ValueCategory.Angle;
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}
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}
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@@ -129,17 +128,19 @@ namespace FlaxEditor.CustomEditors.Editors
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}
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if (XElement.ValueBox.Parent is UniformGridPanel ug)
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{
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ug.SlotPadding = new Margin(3.0f, 0.0f, 0.0f, 0.0f);
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CheckLayout(ug);
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}
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// Override colors
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var back = FlaxEngine.GUI.Style.Current.TextBoxBackground;
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var grayOutFactor = 0.6f;
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XElement.ValueBox.BorderColor = Color.Lerp(AxisColorX, back, grayOutFactor);
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XElement.ValueBox.BorderSelectedColor = AxisColorX;
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YElement.ValueBox.BorderColor = Color.Lerp(AxisColorY, back, grayOutFactor);
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YElement.ValueBox.BorderSelectedColor = AxisColorY;
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ZElement.ValueBox.BorderColor = Color.Lerp(AxisColorZ, back, grayOutFactor);
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ZElement.ValueBox.BorderSelectedColor = AxisColorZ;
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XElement.ValueBox.HighlightColor = AxisColorX;
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YElement.ValueBox.HighlightColor = AxisColorY;
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ZElement.ValueBox.HighlightColor = AxisColorZ;
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}
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/// <summary>
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@@ -89,6 +89,11 @@ namespace FlaxEditor.GUI.Input
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/// </summary>
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public bool IsSliding => _isSliding;
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/// <summary>
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/// The color of the highlight to the left of the value box.
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/// </summary>
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public Color HighlightColor;
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/// <summary>
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/// Occurs when sliding starts.
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/// </summary>
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@@ -206,6 +211,12 @@ namespace FlaxEditor.GUI.Input
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Render2D.DrawRectangle(bounds, style.SelectionBorder);
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}
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}
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if (HighlightColor != Color.Transparent)
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{
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var highlightRect = new Rectangle(-3.0f, 0.0f, 3.0f, Height);
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Render2D.FillRectangle(highlightRect, HighlightColor);
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}
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}
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/// <inheritdoc />
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