Minor optimization for clearing collider from simulation events cache

This commit is contained in:
Wojtek Figat
2023-09-12 13:50:50 +02:00
parent c10658c3fc
commit 7b4c8e391a

View File

@@ -11,8 +11,10 @@
namespace namespace
{ {
void ClearColliderFromCollection(PhysicsColliderActor* collider, Array<SimulationEventCallback::CollidersPair>& collection) void ClearColliderFromCollection(const PhysicsColliderActor* collider, Array<SimulationEventCallback::CollidersPair>& collection)
{ {
if (collection.IsEmpty())
return;
for (int32 i = 0; i < collection.Count(); i++) for (int32 i = 0; i < collection.Count(); i++)
{ {
if (collection[i].First == collider || collection[i].Second == collider) if (collection[i].First == collider || collection[i].Second == collider)
@@ -24,8 +26,10 @@ namespace
} }
} }
void ClearColliderFromCollection(PhysicsColliderActor* collider, SimulationEventCallback::CollisionsPool& collection) void ClearColliderFromCollection(const PhysicsColliderActor* collider, SimulationEventCallback::CollisionsPool& collection)
{ {
if (collection.IsEmpty())
return;
for (auto i = collection.Begin(); i.IsNotEnd(); ++i) for (auto i = collection.Begin(); i.IsNotEnd(); ++i)
{ {
if (i->Key.First == collider || i->Key.Second == collider) if (i->Key.First == collider || i->Key.Second == collider)