Minor optimization for clearing collider from simulation events cache
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@@ -11,8 +11,10 @@
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namespace
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namespace
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{
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{
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void ClearColliderFromCollection(PhysicsColliderActor* collider, Array<SimulationEventCallback::CollidersPair>& collection)
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void ClearColliderFromCollection(const PhysicsColliderActor* collider, Array<SimulationEventCallback::CollidersPair>& collection)
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{
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{
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if (collection.IsEmpty())
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return;
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for (int32 i = 0; i < collection.Count(); i++)
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for (int32 i = 0; i < collection.Count(); i++)
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{
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{
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if (collection[i].First == collider || collection[i].Second == collider)
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if (collection[i].First == collider || collection[i].Second == collider)
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@@ -24,8 +26,10 @@ namespace
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}
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}
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}
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}
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void ClearColliderFromCollection(PhysicsColliderActor* collider, SimulationEventCallback::CollisionsPool& collection)
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void ClearColliderFromCollection(const PhysicsColliderActor* collider, SimulationEventCallback::CollisionsPool& collection)
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{
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{
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if (collection.IsEmpty())
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return;
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for (auto i = collection.Begin(); i.IsNotEnd(); ++i)
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for (auto i = collection.Begin(); i.IsNotEnd(); ++i)
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{
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{
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if (i->Key.First == collider || i->Key.Second == collider)
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if (i->Key.First == collider || i->Key.Second == collider)
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