Fix volumetric fog particles drawing regression
This commit is contained in:
@@ -1272,7 +1272,7 @@ void Particles::DrawParticles(RenderContextBatch& renderContextBatch, ParticleEf
|
|||||||
!material->IsReady() ||
|
!material->IsReady() ||
|
||||||
material->GetInfo().Domain != MaterialDomain::VolumeParticle ||
|
material->GetInfo().Domain != MaterialDomain::VolumeParticle ||
|
||||||
(renderContextBatch.GetMainContext().View.Flags & ViewFlags::Fog) == ViewFlags::None ||
|
(renderContextBatch.GetMainContext().View.Flags & ViewFlags::Fog) == ViewFlags::None ||
|
||||||
drawMainView
|
!drawMainView
|
||||||
)
|
)
|
||||||
break;
|
break;
|
||||||
renderModulesIndices |= 1u << moduleIndex;
|
renderModulesIndices |= 1u << moduleIndex;
|
||||||
|
|||||||
Reference in New Issue
Block a user