Check VS2026 toolset before trying to compile PhysX

This commit is contained in:
2025-10-18 03:24:51 +03:00
parent 7e72e856e1
commit 7c38baaa54

View File

@@ -423,15 +423,20 @@ namespace Flax.Deps.Dependencies
{
if (architecture == TargetArchitecture.x64 || architecture == TargetArchitecture.ARM64)
{
try
if (WindowsPlatform.GetToolsets().Any(x => x.Key == WindowsPlatformToolset.v145))
{
Build(options, architecture == TargetArchitecture.x64 ? "vc18win64" : "vc18win-arm64", platform, architecture);
try
{
Build(options, architecture == TargetArchitecture.x64 ? "vc18win64" : "vc18win-arm64", platform, architecture);
}
catch (Exception e)
{
Log.Warning($"Failed to generate VS2026 solution for PhysX, fallback to VS2022: {e.Message}");
Build(options, architecture == TargetArchitecture.x64 ? "vc17win64" : "vc17win-arm64", platform, architecture);
}
}
catch
{
Log.Verbose("Failed to generate VS2026 solution for PhysX, fallback to VS2022");
else
Build(options, architecture == TargetArchitecture.x64 ? "vc17win64" : "vc17win-arm64", platform, architecture);
}
}
else
throw new InvalidArchitectureException(architecture);