Check VS2026 toolset before trying to compile PhysX
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@@ -422,17 +422,22 @@ namespace Flax.Deps.Dependencies
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case TargetPlatform.Windows:
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case TargetPlatform.Windows:
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{
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{
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if (architecture == TargetArchitecture.x64 || architecture == TargetArchitecture.ARM64)
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if (architecture == TargetArchitecture.x64 || architecture == TargetArchitecture.ARM64)
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{
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if (WindowsPlatform.GetToolsets().Any(x => x.Key == WindowsPlatformToolset.v145))
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{
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{
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try
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try
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{
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{
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Build(options, architecture == TargetArchitecture.x64 ? "vc18win64" : "vc18win-arm64", platform, architecture);
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Build(options, architecture == TargetArchitecture.x64 ? "vc18win64" : "vc18win-arm64", platform, architecture);
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}
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}
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catch
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catch (Exception e)
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{
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{
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Log.Verbose("Failed to generate VS2026 solution for PhysX, fallback to VS2022");
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Log.Warning($"Failed to generate VS2026 solution for PhysX, fallback to VS2022: {e.Message}");
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Build(options, architecture == TargetArchitecture.x64 ? "vc17win64" : "vc17win-arm64", platform, architecture);
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Build(options, architecture == TargetArchitecture.x64 ? "vc17win64" : "vc17win-arm64", platform, architecture);
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}
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}
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}
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}
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else
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Build(options, architecture == TargetArchitecture.x64 ? "vc17win64" : "vc17win-arm64", platform, architecture);
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}
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else
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else
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throw new InvalidArchitectureException(architecture);
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throw new InvalidArchitectureException(architecture);
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break;
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break;
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