Add new Spline actor initialization when spawning in editor
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@@ -164,6 +164,17 @@ namespace FlaxEditor.SceneGraph.Actors
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}
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}
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/// <inheritdoc />
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public override void PostSpawn()
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{
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base.PostSpawn();
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// Setup for an initial spline
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var spline = (Spline)Actor;
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spline.AddSplineLocalPoint(Vector3.Zero, false);
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spline.AddSplineLocalPoint(new Vector3(0, 0, 100.0f));
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}
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/// <inheritdoc />
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public override void OnDispose()
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{
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