Add new Spline actor initialization when spawning in editor

This commit is contained in:
Wojtek Figat
2021-01-27 15:39:38 +01:00
parent 9cdbbf590a
commit 7c85ac61b8

View File

@@ -164,6 +164,17 @@ namespace FlaxEditor.SceneGraph.Actors
}
}
/// <inheritdoc />
public override void PostSpawn()
{
base.PostSpawn();
// Setup for an initial spline
var spline = (Spline)Actor;
spline.AddSplineLocalPoint(Vector3.Zero, false);
spline.AddSplineLocalPoint(new Vector3(0, 0, 100.0f));
}
/// <inheritdoc />
public override void OnDispose()
{