Merge branch 'GoaLitiuM-px_kinematic_move_fix'

This commit is contained in:
Wojtek Figat
2024-01-04 11:27:45 +01:00

View File

@@ -2260,7 +2260,13 @@ void PhysicsBackend::SetRigidActorPose(void* actor, const Vector3& position, con
if (kinematic)
{
auto actorPhysX = (PxRigidDynamic*)actor;
actorPhysX->setKinematicTarget(trans);
if (actorPhysX->getActorFlags() & PxActorFlag::eDISABLE_SIMULATION)
{
// Ensures the disabled kinematic actor ends up in the correct pose after enabling simulation
actorPhysX->setGlobalPose(trans, wakeUp);
}
else
actorPhysX->setKinematicTarget(trans);
}
else
{