Fixes to code
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@@ -923,16 +923,16 @@ void DebugDraw::DrawActors(Actor** selectedActors, int32 selectedActorsCount, bo
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}
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}
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void DebugDraw::DrawAxisFromDirection(const Vector3& origin, const Vector3& direction, const Color& color , float Size, float duration, bool depthTest)
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void DebugDraw::DrawAxisFromDirection(const Vector3& origin, const Vector3& direction, float size, float duration, bool depthTest)
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{
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auto rot = Quaternion::FromDirection(direction.GetNormalized());
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Vector3 Up = (rot * Vector3::Up );
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Vector3 Forward = (rot * Vector3::Forward);
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Vector3 Right = (rot * Vector3::Right );
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DrawLine(origin, origin + (Up * (Size * 0.5f)) + Up , Color::Green ,duration, depthTest);
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DrawLine(origin, origin + (Forward * (Size * 0.5f)) + Forward, Color::Blue ,duration, depthTest);
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DrawLine(origin, origin + (Right * (Size * 0.5f)) + Right , Color::Red ,duration, depthTest);
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const auto rot = Quaternion::FromDirection(direction.GetNormalized());
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const Vector3 up = (rot * Vector3::Up);
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const Vector3 forward = (rot * Vector3::Forward);
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const Vector3 right = (rot * Vector3::Right);
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const float sizeHalf = size * 0.5f;
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DrawLine(origin, origin + up * sizeHalf + up, Color::Green, duration, depthTest);
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DrawLine(origin, origin + forward * sizeHalf + forward, Color::Blue, duration, depthTest);
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DrawLine(origin, origin + right * sizeHalf + right, Color::Red, duration, depthTest);
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}
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void DebugDraw::DrawDirection(const Vector3& origin, const Vector3& direction, const Color& color, float duration, bool depthTest)
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@@ -942,14 +942,15 @@ void DebugDraw::DrawDirection(const Vector3& origin, const Vector3& direction, c
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return;
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DrawLine(origin, origin + direction, color, duration, depthTest);
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}
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void DebugDraw::DrawRay(const Vector3& origin, const Vector3& direction,const Color& color, float length, float duration, bool depthTest)
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void DebugDraw::DrawRay(const Vector3& origin, const Vector3& direction, const Color& color, float length, float duration, bool depthTest)
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{
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if (isnan(length) || isinf(length))
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return;
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DrawLine(origin, origin + (direction.GetNormalized() * length), color, duration, depthTest);
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}
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void DebugDraw::DrawRay(const Ray& ray,const Color& color, float length, float duration, bool depthTest)
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void DebugDraw::DrawRay(const Ray& ray, const Color& color, float length, float duration, bool depthTest)
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{
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if (isnan(length) || isinf(length))
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return;
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