Fix showing Game Plugins in editor plugins window
This commit is contained in:
@@ -7,7 +7,6 @@ using FlaxEditor.GUI;
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using FlaxEditor.GUI.Tabs;
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using FlaxEngine;
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using FlaxEngine.GUI;
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using FlaxEngine.Utilities;
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namespace FlaxEditor.Windows
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{
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@@ -184,16 +183,34 @@ namespace FlaxEditor.Windows
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Parent = this
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};
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// Check already loaded plugins
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PluginManager.GamePlugins.ForEach(OnPluginLoaded);
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PluginManager.EditorPlugins.ForEach(OnPluginLoaded);
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// Register for events
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PluginManager.PluginLoaded += OnPluginLoaded;
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PluginManager.PluginUnloading += OnPluginUnloading;
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OnPluginsChanged();
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PluginManager.PluginsChanged += OnPluginsChanged;
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}
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private void OnPluginLoaded(Plugin plugin)
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private void OnPluginsChanged()
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{
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List<PluginEntry> toRemove = null;
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foreach (var e in _entries)
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{
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if (!PluginManager.EditorPlugins.Contains(e.Key) && !PluginManager.GamePlugins.Contains(e.Key))
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{
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if (toRemove == null)
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toRemove = new List<PluginEntry>();
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toRemove.Add(e.Value);
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}
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}
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if (toRemove != null)
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{
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foreach (var plugin in toRemove)
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OnPluginRemove(plugin);
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}
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foreach (var plugin in PluginManager.GamePlugins)
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OnPluginAdd(plugin);
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foreach (var plugin in PluginManager.EditorPlugins)
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OnPluginAdd(plugin);
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}
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private void OnPluginAdd(Plugin plugin)
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{
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var entry = GetPluginEntry(plugin);
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if (entry != null)
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@@ -228,14 +245,10 @@ namespace FlaxEditor.Windows
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_tabs.SelectedTab = category;
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}
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private void OnPluginUnloading(Plugin plugin)
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private void OnPluginRemove(PluginEntry entry)
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{
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var entry = GetPluginEntry(plugin);
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if (entry == null)
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return;
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var category = entry.Category;
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_entries.Remove(plugin);
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_entries.Remove(entry.Plugin);
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entry.Dispose();
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// If category is not used anymore
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@@ -285,8 +298,7 @@ namespace FlaxEditor.Windows
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/// <inheritdoc />
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public override void OnDestroy()
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{
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PluginManager.PluginLoaded -= OnPluginLoaded;
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PluginManager.PluginUnloading -= OnPluginUnloading;
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PluginManager.PluginsChanged -= OnPluginsChanged;
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base.OnDestroy();
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}
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@@ -19,12 +19,12 @@ namespace FlaxEngine
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private static readonly List<Plugin> _editorPlugins = new List<Plugin>();
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/// <summary>
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/// Gets the loaded and enabled game plugins.
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/// Gets the game plugins.
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/// </summary>
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public static IReadOnlyList<GamePlugin> GamePlugins => _gamePlugins;
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/// <summary>
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/// Gets the loaded and enabled editor plugins.
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/// Gets the editor plugins.
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/// </summary>
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public static IReadOnlyList<Plugin> EditorPlugins => _editorPlugins;
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@@ -48,6 +48,11 @@ namespace FlaxEngine
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/// </summary>
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public static event PluginDelegate PluginUnloaded;
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/// <summary>
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/// Occurs when plugins collection gets edited (added or removed plugin).
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/// </summary>
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public static event Action PluginsChanged;
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/// <summary>
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/// Determines whether can load the specified plugin.
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/// </summary>
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@@ -217,27 +222,37 @@ namespace FlaxEngine
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InvokeInitialize(plugin);
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}
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#endif
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PluginsChanged?.Invoke();
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}
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internal static void Internal_Dispose(Assembly assembly)
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{
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bool changed = false;
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for (int i = _editorPlugins.Count - 1; i >= 0 && _editorPlugins.Count > 0; i--)
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{
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if (_editorPlugins[i].GetType().Assembly == assembly)
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var plugin = _editorPlugins[i];
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if (plugin.GetType().Assembly == assembly)
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{
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InvokeDeinitialize(_editorPlugins[i]);
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InvokeDeinitialize(plugin);
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_editorPlugins.RemoveAt(i);
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changed = true;
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}
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}
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for (int i = _gamePlugins.Count - 1; i >= 0 && _gamePlugins.Count > 0; i--)
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{
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if (_gamePlugins[i].GetType().Assembly == assembly)
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var plugin = _gamePlugins[i];
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if (plugin.GetType().Assembly == assembly)
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{
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InvokeDeinitialize(_gamePlugins[i]);
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InvokeDeinitialize(plugin);
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_gamePlugins.RemoveAt(i);
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changed = true;
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}
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}
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if (changed)
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PluginsChanged?.Invoke();
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}
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internal static void Internal_Dispose()
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@@ -249,15 +264,19 @@ namespace FlaxEngine
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for (int i = _editorPlugins.Count - 1; i >= 0 && _editorPlugins.Count > 0; i--)
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{
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InvokeDeinitialize(_editorPlugins[i]);
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var plugin = _editorPlugins[i];
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InvokeDeinitialize(plugin);
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_editorPlugins.RemoveAt(i);
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}
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for (int i = _gamePlugins.Count - 1; i >= 0 && _gamePlugins.Count > 0; i--)
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{
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InvokeDeinitialize(_gamePlugins[i]);
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var plugin = _gamePlugins[i];
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InvokeDeinitialize(plugin);
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_gamePlugins.RemoveAt(i);
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}
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PluginsChanged?.Invoke();
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}
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}
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}
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