Fix job system buffer allocation data
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@@ -166,7 +166,6 @@ SceneObject* SceneObjectsFactory::Spawn(Context& context, const ISerializable::D
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return nullptr;
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}
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const StringAnsiView typeName(typeNameMember->value.GetStringAnsiView());
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const ScriptingTypeHandle type = Scripting::FindScriptingType(typeName);
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if (type)
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{
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