Fix job system buffer allocation data
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@@ -166,7 +166,6 @@ SceneObject* SceneObjectsFactory::Spawn(Context& context, const ISerializable::D
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return nullptr;
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return nullptr;
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}
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}
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const StringAnsiView typeName(typeNameMember->value.GetStringAnsiView());
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const StringAnsiView typeName(typeNameMember->value.GetStringAnsiView());
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const ScriptingTypeHandle type = Scripting::FindScriptingType(typeName);
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const ScriptingTypeHandle type = Scripting::FindScriptingType(typeName);
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if (type)
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if (type)
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{
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{
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@@ -105,7 +105,7 @@ namespace
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CriticalSection WaitMutex;
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CriticalSection WaitMutex;
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CriticalSection JobsLocker;
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CriticalSection JobsLocker;
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#if JOB_SYSTEM_USE_MUTEX
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#if JOB_SYSTEM_USE_MUTEX
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RingBuffer<JobData, InlinedAllocation<256>> Jobs;
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RingBuffer<JobData> Jobs;
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#else
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#else
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ConcurrentQueue<JobData> Jobs;
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ConcurrentQueue<JobData> Jobs;
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#endif
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#endif
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