Fix .NET version to use selection for consoles with fixed setup
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@@ -20,13 +20,6 @@ class PlatformTools;
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#define GAME_BUILD_DOTNET_RUNTIME_MAX_VER 9
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#endif
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#if OFFICIAL_BUILD
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// Use the fixed .NET SDK version in packaged builds for compatibility (FlaxGame is precompiled with it)
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#define GAME_BUILD_DOTNET_VER TEXT("-dotnet=" MACRO_TO_STR(GAME_BUILD_DOTNET_RUNTIME_MIN_VER))
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#else
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#define GAME_BUILD_DOTNET_VER TEXT("")
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#endif
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/// <summary>
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/// Game building options. Used as flags.
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/// </summary>
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@@ -374,6 +367,8 @@ public:
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/// </summary>
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void GetBuildPlatformName(const Char*& platform, const Char*& architecture) const;
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String GetDotnetCommandArg() const;
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public:
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/// <summary>
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@@ -312,6 +312,14 @@ void CookingData::GetBuildPlatformName(const Char*& platform, const Char*& archi
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}
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}
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String CookingData::GetDotnetCommandArg() const
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{
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int32 version = Tools->GetDotnetVersion();
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if (version == 0)
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return String::Empty;
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return String::Format(TEXT("-dotnet={}"), version);
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}
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void CookingData::StepProgress(const String& info, const float stepProgress) const
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{
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const float singleStepProgress = 1.0f / (StepsCount + 1);
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@@ -195,4 +195,9 @@ bool GDKPlatformTools::OnPostProcess(CookingData& data, GDKPlatformSettings* pla
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return false;
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}
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int32 GDKPlatformTools::GetDotnetVersion() const
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{
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return GAME_BUILD_DOTNET_RUNTIME_MIN_VER;
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}
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#endif
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@@ -26,6 +26,7 @@ public:
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public:
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// [PlatformTools]
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int32 GetDotnetVersion() const override;
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DotNetAOTModes UseAOT() const override;
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bool OnDeployBinaries(CookingData& data) override;
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};
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@@ -70,6 +70,20 @@ public:
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/// </summary>
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virtual ArchitectureType GetArchitecture() const = 0;
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/// <summary>
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/// Gets the .Net version to use for the cooked game.
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/// </summary>
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virtual int32 GetDotnetVersion() const
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{
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#if OFFICIAL_BUILD
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// Use the fixed .NET SDK version in packaged builds for compatibility (FlaxGame is precompiled with it)
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return GAME_BUILD_DOTNET_RUNTIME_MIN_VER;
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#else
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// Use the highest version found on a system (Flax.Build will decide)
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return 0;
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#endif
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}
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/// <summary>
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/// Gets the value indicating whenever platform requires AOT (needs C# assemblies to be precompiled).
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/// </summary>
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@@ -189,7 +189,7 @@ bool CompileScriptsStep::Perform(CookingData& data)
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const String logFile = data.CacheDirectory / TEXT("CompileLog.txt");
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auto args = String::Format(
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TEXT("-log -logfile=\"{4}\" -build -mutex -buildtargets={0} -platform={1} -arch={2} -configuration={3} -aotMode={5} {6}"),
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target, platform, architecture, configuration, logFile, ToString(data.Tools->UseAOT()), GAME_BUILD_DOTNET_VER);
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target, platform, architecture, configuration, logFile, ToString(data.Tools->UseAOT()), data.GetDotnetCommandArg());
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#if PLATFORM_WINDOWS
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if (data.Platform == BuildPlatform::LinuxX64)
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#elif PLATFORM_LINUX
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@@ -88,7 +88,7 @@ bool DeployDataStep::Perform(CookingData& data)
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{
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// Ask Flax.Build to provide .NET SDK location for the current platform
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String sdks;
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bool failed = ScriptsBuilder::RunBuildTool(String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printSDKs {}"), GAME_BUILD_DOTNET_VER), data.CacheDirectory);
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bool failed = ScriptsBuilder::RunBuildTool(String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printSDKs {}"), data.GetDotnetCommandArg()), data.CacheDirectory);
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failed |= File::ReadAllText(data.CacheDirectory / TEXT("SDKs.txt"), sdks);
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int32 idx = sdks.Find(TEXT("DotNetSdk, "), StringSearchCase::CaseSensitive);
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if (idx != -1)
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@@ -200,7 +200,7 @@ bool DeployDataStep::Perform(CookingData& data)
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String sdks;
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const Char *platformName, *archName;
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data.GetBuildPlatformName(platformName, archName);
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String args = String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printDotNetRuntime -platform={} -arch={} {}"), platformName, archName, GAME_BUILD_DOTNET_VER);
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String args = String::Format(TEXT("-log -logMessagesOnly -logFileWithConsole -logfile=SDKs.txt -printDotNetRuntime -platform={} -arch={} {}"), platformName, archName, data.GetDotnetCommandArg());
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bool failed = ScriptsBuilder::RunBuildTool(args, data.CacheDirectory);
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failed |= File::ReadAllText(data.CacheDirectory / TEXT("SDKs.txt"), sdks);
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Array<String> parts;
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@@ -244,10 +244,13 @@ bool DeployDataStep::Perform(CookingData& data)
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}
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if (version.IsEmpty())
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{
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int32 minVer = GAME_BUILD_DOTNET_RUNTIME_MIN_VER, maxVer = GAME_BUILD_DOTNET_RUNTIME_MAX_VER;
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if (srcDotnetFromEngine)
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{
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// Detect version from runtime files inside Engine Platform folder
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for (int32 i = GAME_BUILD_DOTNET_RUNTIME_MAX_VER; i >= GAME_BUILD_DOTNET_RUNTIME_MIN_VER; i--)
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if (data.Tools->GetDotnetVersion() != 0)
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minVer = maxVer = data.Tools->GetDotnetVersion();
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for (int32 i = maxVer; i >= minVer; i--)
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{
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// Check runtime files inside Engine Platform folder
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String testPath1 = srcDotnet / String::Format(TEXT("lib/net{}.0"), i);
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@@ -262,7 +265,7 @@ bool DeployDataStep::Perform(CookingData& data)
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}
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if (version.IsEmpty())
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{
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data.Error(String::Format(TEXT("Failed to find supported .NET {} version for the current host platform."), GAME_BUILD_DOTNET_RUNTIME_MIN_VER));
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data.Error(String::Format(TEXT("Failed to find supported .NET {} version (min {}) for the current host platform."), maxVer, minVer));
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return true;
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}
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}
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@@ -364,7 +367,7 @@ bool DeployDataStep::Perform(CookingData& data)
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const String logFile = data.CacheDirectory / TEXT("StripDotnetLibs.txt");
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String args = String::Format(
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TEXT("-log -logfile=\"{}\" -runDotNetClassLibStripping -mutex -binaries=\"{}\" {}"),
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logFile, data.DataOutputPath, GAME_BUILD_DOTNET_VER);
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logFile, data.DataOutputPath, data.GetDotnetCommandArg());
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for (const String& define : data.CustomDefines)
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{
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args += TEXT(" -D");
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@@ -69,7 +69,7 @@ bool PrecompileAssembliesStep::Perform(CookingData& data)
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const String logFile = data.CacheDirectory / TEXT("AOTLog.txt");
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String args = String::Format(
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TEXT("-log -logfile=\"{}\" -runDotNetAOT -mutex -platform={} -arch={} -configuration={} -aotMode={} -binaries=\"{}\" -intermediate=\"{}\" {}"),
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logFile, platform, architecture, configuration, ToString(aotMode), data.DataOutputPath, data.ManagedCodeOutputPath, GAME_BUILD_DOTNET_VER);
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logFile, platform, architecture, configuration, ToString(aotMode), data.DataOutputPath, data.ManagedCodeOutputPath, data.GetDotnetCommandArg());
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if (!buildSettings.SkipUnusedDotnetLibsPackaging)
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args += TEXT(" -skipUnusedDotnetLibs=false"); // Run AOT on whole class library (not just used libs)
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for (const String& define : data.CustomDefines)
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