Merge branch 'master' into layeraddition

This commit is contained in:
Wiktor Kocielski
2023-09-10 13:39:31 +03:00
committed by GitHub
20 changed files with 579 additions and 95 deletions

View File

@@ -711,7 +711,7 @@ namespace FlaxEditor.Content.GUI
protected override void PerformLayoutBeforeChildren()
{
float width = GetClientArea().Width;
float x = 0, y = 0;
float x = 0, y = 1;
float viewScale = _viewScale * 0.97f;
switch (ViewType)
@@ -722,21 +722,22 @@ namespace FlaxEditor.Content.GUI
int itemsToFit = Mathf.FloorToInt(width / defaultItemsWidth) - 1;
if (itemsToFit < 1)
itemsToFit = 1;
float itemsWidth = width / Mathf.Max(itemsToFit, 1);
int xSpace = 4;
float itemsWidth = width / Mathf.Max(itemsToFit, 1) - xSpace;
float itemsHeight = itemsWidth / defaultItemsWidth * (ContentItem.DefaultHeight * viewScale);
var flooredItemsWidth = Mathf.Floor(itemsWidth);
var flooredItemsHeight = Mathf.Floor(itemsHeight);
x = itemsToFit == 1 ? 0 : itemsWidth / itemsToFit;
x = itemsToFit == 1 ? 1 : itemsWidth / itemsToFit + xSpace;
for (int i = 0; i < _children.Count; i++)
{
var c = _children[i];
c.Bounds = new Rectangle(Mathf.Floor(x), Mathf.Floor(y), flooredItemsWidth, flooredItemsHeight);
x += itemsWidth + itemsWidth / itemsToFit;
x += (itemsWidth + xSpace) + (itemsWidth + xSpace) / itemsToFit;
if (x + itemsWidth > width)
{
x = itemsToFit == 1 ? 0 : itemsWidth / itemsToFit;
y += itemsHeight + 5;
x = itemsToFit == 1 ? 1 : itemsWidth / itemsToFit + xSpace;
y += itemsHeight + 7;
}
}
if (x > 0)
@@ -751,7 +752,7 @@ namespace FlaxEditor.Content.GUI
{
var c = _children[i];
c.Bounds = new Rectangle(x, y, width, itemsHeight);
y += itemsHeight + 5;
y += itemsHeight + 1;
}
y += 40.0f;

View File

@@ -483,6 +483,30 @@ namespace FlaxEditor.Content
else
Render2D.FillRectangle(rectangle, Color.Black);
}
/// <summary>
/// Draws the item thumbnail.
/// </summary>
/// <param name="rectangle">The thumbnail rectangle.</param>
/// /// <param name="shadow">Whether or not to draw the shadow. Overrides DrawShadow.</param>
public void DrawThumbnail(ref Rectangle rectangle, bool shadow)
{
// Draw shadow
if (shadow)
{
const float thumbnailInShadowSize = 50.0f;
var shadowRect = rectangle.MakeExpanded((DefaultThumbnailSize - thumbnailInShadowSize) * rectangle.Width / DefaultThumbnailSize * 1.3f);
if (!_shadowIcon.IsValid)
_shadowIcon = Editor.Instance.Icons.AssetShadow128;
Render2D.DrawSprite(_shadowIcon, shadowRect);
}
// Draw thumbnail
if (_thumbnail.IsValid)
Render2D.DrawSprite(_thumbnail, rectangle);
else
Render2D.FillRectangle(rectangle, Color.Black);
}
/// <summary>
/// Gets the amount of references to that item.
@@ -655,9 +679,51 @@ namespace FlaxEditor.Content
{
case ContentViewType.Tiles:
{
var thumbnailSize = size.X - 2 * DefaultMarginSize;
thumbnailRect = new Rectangle(DefaultMarginSize, DefaultMarginSize, thumbnailSize, thumbnailSize);
var thumbnailSize = size.X;
thumbnailRect = new Rectangle(0, 0, thumbnailSize, thumbnailSize);
nameAlignment = TextAlignment.Center;
if (this is ContentFolder)
{
// Small shadow
var shadowRect = new Rectangle(2, 2, clientRect.Width + 1, clientRect.Height + 1);
var color = Color.Black.AlphaMultiplied(0.2f);
Render2D.FillRectangle(shadowRect, color);
Render2D.FillRectangle(clientRect, style.Background.RGBMultiplied(1.25f));
if (isSelected)
Render2D.FillRectangle(clientRect, Parent.ContainsFocus ? style.BackgroundSelected : style.LightBackground);
else if (IsMouseOver)
Render2D.FillRectangle(clientRect, style.BackgroundHighlighted);
DrawThumbnail(ref thumbnailRect, false);
}
else
{
// Small shadow
var shadowRect = new Rectangle(2, 2, clientRect.Width + 1, clientRect.Height + 1);
var color = Color.Black.AlphaMultiplied(0.2f);
Render2D.FillRectangle(shadowRect, color);
Render2D.FillRectangle(clientRect, style.Background.RGBMultiplied(1.25f));
Render2D.FillRectangle(TextRectangle, style.LightBackground);
var accentHeight = 2 * view.ViewScale;
var barRect = new Rectangle(0, thumbnailRect.Height - accentHeight, clientRect.Width, accentHeight);
Render2D.FillRectangle(barRect, Color.DimGray);
DrawThumbnail(ref thumbnailRect, false);
if (isSelected)
{
Render2D.FillRectangle(textRect, Parent.ContainsFocus ? style.BackgroundSelected : style.LightBackground);
Render2D.DrawRectangle(clientRect, Parent.ContainsFocus ? style.BackgroundSelected : style.LightBackground);
}
else if (IsMouseOver)
{
Render2D.FillRectangle(textRect, style.BackgroundHighlighted);
Render2D.DrawRectangle(clientRect, style.BackgroundHighlighted);
}
}
break;
}
case ContentViewType.List:
@@ -665,23 +731,21 @@ namespace FlaxEditor.Content
var thumbnailSize = size.Y - 2 * DefaultMarginSize;
thumbnailRect = new Rectangle(DefaultMarginSize, DefaultMarginSize, thumbnailSize, thumbnailSize);
nameAlignment = TextAlignment.Near;
if (isSelected)
Render2D.FillRectangle(clientRect, Parent.ContainsFocus ? style.BackgroundSelected : style.LightBackground);
else if (IsMouseOver)
Render2D.FillRectangle(clientRect, style.BackgroundHighlighted);
DrawThumbnail(ref thumbnailRect);
break;
}
default: throw new ArgumentOutOfRangeException();
}
// Draw background
if (isSelected)
Render2D.FillRectangle(clientRect, Parent.ContainsFocus ? style.BackgroundSelected : style.LightBackground);
else if (IsMouseOver)
Render2D.FillRectangle(clientRect, style.BackgroundHighlighted);
// Draw preview
DrawThumbnail(ref thumbnailRect);
// Draw short name
Render2D.PushClip(ref textRect);
Render2D.DrawText(style.FontMedium, ShowFileExtension || view.ShowFileExtensions ? FileName : ShortName, textRect, style.Foreground, nameAlignment, TextAlignment.Center, TextWrapping.WrapWords, 0.75f, 0.95f);
Render2D.DrawText(style.FontMedium, ShowFileExtension || view.ShowFileExtensions ? FileName : ShortName, textRect, style.Foreground, nameAlignment, TextAlignment.Center, TextWrapping.WrapWords, 1f, 0.95f);
Render2D.PopClip();
}

View File

@@ -762,6 +762,10 @@ namespace FlaxEditor.GUI.Tree
// Add/Remove
tree.AddOrRemoveSelection(this);
}
else if (button == MouseButton.Right && tree.Selection.Contains(this))
{
// Do nothing
}
else
{
// Select

View File

@@ -931,6 +931,7 @@ namespace FlaxEditor.Windows
// Add game project on top, plugins in the middle and engine at bottom
_root.AddChild(Editor.ContentDatabase.Game);
Editor.ContentDatabase.Projects.Sort();
foreach (var project in Editor.ContentDatabase.Projects)
{
project.SortChildrenRecursive();

View File

@@ -1251,7 +1251,7 @@ void VisualScriptExecutor::ProcessGroupFlow(Box* boxBase, Node* node, Value& val
boxBase = node->GetBox(3);
if (boxBase->HasConnection())
eatBox(node, boxBase->FirstConnection());
Dictionary<Variant, Variant>::Iterator it(dictionary, iteratorValue.Value.AsInt);
Dictionary<Variant, Variant>::Iterator it(&dictionary, iteratorValue.Value.AsInt);
++it;
iteratorValue.Value.AsInt = it.Index();
}
@@ -1269,12 +1269,12 @@ void VisualScriptExecutor::ProcessGroupFlow(Box* boxBase, Node* node, Value& val
// Key
case 1:
if (iteratorIndex != scope->ReturnedValues.Count() && dictionaryIndex != scope->ReturnedValues.Count())
value = Dictionary<Variant, Variant>::Iterator(*scope->ReturnedValues[dictionaryIndex].Value.AsDictionary, scope->ReturnedValues[iteratorIndex].Value.AsInt)->Key;
value = Dictionary<Variant, Variant>::Iterator(scope->ReturnedValues[dictionaryIndex].Value.AsDictionary, scope->ReturnedValues[iteratorIndex].Value.AsInt)->Key;
break;
// Value
case 2:
if (iteratorIndex != scope->ReturnedValues.Count() && dictionaryIndex != scope->ReturnedValues.Count())
value = Dictionary<Variant, Variant>::Iterator(*scope->ReturnedValues[dictionaryIndex].Value.AsDictionary, scope->ReturnedValues[iteratorIndex].Value.AsInt)->Value;
value = Dictionary<Variant, Variant>::Iterator(scope->ReturnedValues[dictionaryIndex].Value.AsDictionary, scope->ReturnedValues[iteratorIndex].Value.AsInt)->Value;
break;
// Break
case 5:

View File

@@ -938,12 +938,12 @@ public:
FORCE_INLINE bool IsEnd() const
{
return _index == _array->Count();
return _index == _array->_count;
}
FORCE_INLINE bool IsNotEnd() const
{
return _index != _array->Count();
return _index != _array->_count;
}
FORCE_INLINE T& operator*() const
@@ -975,7 +975,7 @@ public:
Iterator& operator++()
{
if (_index != _array->Count())
if (_index != _array->_count)
_index++;
return *this;
}
@@ -983,7 +983,7 @@ public:
Iterator operator++(int)
{
Iterator temp = *this;
if (_index != _array->Count())
if (_index != _array->_count)
_index++;
return temp;
}

View File

@@ -95,7 +95,6 @@ public:
struct Iterator
{
friend ChunkedArray;
private:
ChunkedArray* _collection;
int32 _chunkIndex;

View File

@@ -237,22 +237,28 @@ public:
{
friend Dictionary;
private:
Dictionary& _collection;
Dictionary* _collection;
int32 _index;
public:
Iterator(Dictionary& collection, const int32 index)
Iterator(Dictionary* collection, const int32 index)
: _collection(collection)
, _index(index)
{
}
Iterator(Dictionary const& collection, const int32 index)
: _collection((Dictionary&)collection)
Iterator(Dictionary const* collection, const int32 index)
: _collection(const_cast<Dictionary*>(collection))
, _index(index)
{
}
Iterator()
: _collection(nullptr)
, _index(-1)
{
}
Iterator(const Iterator& i)
: _collection(i._collection)
, _index(i._index)
@@ -273,27 +279,27 @@ public:
FORCE_INLINE bool IsEnd() const
{
return _index == _collection._size;
return _index == _collection->_size;
}
FORCE_INLINE bool IsNotEnd() const
{
return _index != _collection._size;
return _index != _collection->_size;
}
FORCE_INLINE Bucket& operator*() const
{
return _collection._allocation.Get()[_index];
return _collection->_allocation.Get()[_index];
}
FORCE_INLINE Bucket* operator->() const
{
return &_collection._allocation.Get()[_index];
return &_collection->_allocation.Get()[_index];
}
FORCE_INLINE explicit operator bool() const
{
return _index >= 0 && _index < _collection._size;
return _index >= 0 && _index < _collection->_size;
}
FORCE_INLINE bool operator!() const
@@ -308,7 +314,7 @@ public:
FORCE_INLINE bool operator!=(const Iterator& v) const
{
return _index != v._index || &_collection != &v._collection;
return _index != v._index || _collection != v._collection;
}
Iterator& operator=(const Iterator& v)
@@ -320,10 +326,10 @@ public:
Iterator& operator++()
{
const int32 capacity = _collection.Capacity();
const int32 capacity = _collection->_size;
if (_index != capacity)
{
const Bucket* data = _collection._allocation.Get();
const Bucket* data = _collection->_allocation.Get();
do
{
_index++;
@@ -343,7 +349,7 @@ public:
{
if (_index > 0)
{
const Bucket* data = _collection._allocation.Get();
const Bucket* data = _collection->_allocation.Get();
do
{
_index--;
@@ -633,7 +639,7 @@ public:
/// <param name="i">Iterator with key and value.</param>
void Add(const Iterator& i)
{
ASSERT(&i._collection != this && i);
ASSERT(i._collection != this && i);
const Bucket& bucket = *i;
Add(bucket.Key, bucket.Value);
}
@@ -667,7 +673,7 @@ public:
/// <returns>True if cannot remove item from the collection because cannot find it, otherwise false.</returns>
bool Remove(const Iterator& i)
{
ASSERT(&i._collection == this);
ASSERT(i._collection == this);
if (i)
{
ASSERT(_allocation.Get()[i._index].IsOccupied());
@@ -711,7 +717,7 @@ public:
return End();
FindPositionResult pos;
FindPosition(key, pos);
return pos.ObjectIndex != -1 ? Iterator(*this, pos.ObjectIndex) : End();
return pos.ObjectIndex != -1 ? Iterator(this, pos.ObjectIndex) : End();
}
/// <summary>
@@ -812,38 +818,38 @@ public:
public:
Iterator Begin() const
{
Iterator i(*this, -1);
Iterator i(this, -1);
++i;
return i;
}
Iterator End() const
{
return Iterator(*this, _size);
return Iterator(this, _size);
}
Iterator begin()
{
Iterator i(*this, -1);
Iterator i(this, -1);
++i;
return i;
}
FORCE_INLINE Iterator end()
{
return Iterator(*this, _size);
return Iterator(this, _size);
}
const Iterator begin() const
{
Iterator i(*this, -1);
Iterator i(this, -1);
++i;
return i;
}
FORCE_INLINE const Iterator end() const
{
return Iterator(*this, _size);
return Iterator(this, _size);
}
protected:

View File

@@ -213,17 +213,17 @@ public:
{
friend HashSet;
private:
HashSet& _collection;
HashSet* _collection;
int32 _index;
Iterator(HashSet& collection, const int32 index)
Iterator(HashSet* collection, const int32 index)
: _collection(collection)
, _index(index)
{
}
Iterator(HashSet const& collection, const int32 index)
: _collection((HashSet&)collection)
Iterator(HashSet const* collection, const int32 index)
: _collection(const_cast<HashSet*>(collection))
, _index(index)
{
}
@@ -244,27 +244,27 @@ public:
public:
FORCE_INLINE bool IsEnd() const
{
return _index == _collection.Capacity();
return _index == _collection->_size;
}
FORCE_INLINE bool IsNotEnd() const
{
return _index != _collection.Capacity();
return _index != _collection->_size;
}
FORCE_INLINE Bucket& operator*() const
{
return _collection._allocation.Get()[_index];
return _collection->_allocation.Get()[_index];
}
FORCE_INLINE Bucket* operator->() const
{
return &_collection._allocation.Get()[_index];
return &_collection->_allocation.Get()[_index];
}
FORCE_INLINE explicit operator bool() const
{
return _index >= 0 && _index < _collection._size;
return _index >= 0 && _index < _collection->_size;
}
FORCE_INLINE bool operator !() const
@@ -274,12 +274,12 @@ public:
FORCE_INLINE bool operator==(const Iterator& v) const
{
return _index == v._index && &_collection == &v._collection;
return _index == v._index && _collection == v._collection;
}
FORCE_INLINE bool operator!=(const Iterator& v) const
{
return _index != v._index || &_collection != &v._collection;
return _index != v._index || _collection != v._collection;
}
Iterator& operator=(const Iterator& v)
@@ -291,10 +291,10 @@ public:
Iterator& operator++()
{
const int32 capacity = _collection.Capacity();
const int32 capacity = _collection->_size;
if (_index != capacity)
{
const Bucket* data = _collection._allocation.Get();
const Bucket* data = _collection->_allocation.Get();
do
{
_index++;
@@ -314,7 +314,7 @@ public:
{
if (_index > 0)
{
const Bucket* data = _collection._allocation.Get();
const Bucket* data = _collection->_allocation.Get();
do
{
_index--;
@@ -464,7 +464,7 @@ public:
/// <param name="i">Iterator with item to add</param>
void Add(const Iterator& i)
{
ASSERT(&i._collection != this && i);
ASSERT(i._collection != this && i);
const Bucket& bucket = *i;
Add(bucket.Item);
}
@@ -498,7 +498,7 @@ public:
/// <returns>True if cannot remove item from the collection because cannot find it, otherwise false.</returns>
bool Remove(const Iterator& i)
{
ASSERT(&i._collection == this);
ASSERT(i._collection == this);
if (i)
{
ASSERT(_allocation.Get()[i._index].IsOccupied());
@@ -523,7 +523,7 @@ public:
return End();
FindPositionResult pos;
FindPosition(item, pos);
return pos.ObjectIndex != -1 ? Iterator(*this, pos.ObjectIndex) : End();
return pos.ObjectIndex != -1 ? Iterator(this, pos.ObjectIndex) : End();
}
/// <summary>
@@ -559,38 +559,38 @@ public:
public:
Iterator Begin() const
{
Iterator i(*this, -1);
Iterator i(this, -1);
++i;
return i;
}
Iterator End() const
{
return Iterator(*this, _size);
return Iterator(this, _size);
}
Iterator begin()
{
Iterator i(*this, -1);
Iterator i(this, -1);
++i;
return i;
}
FORCE_INLINE Iterator end()
{
return Iterator(*this, _size);
return Iterator(this, _size);
}
const Iterator begin() const
{
Iterator i(*this, -1);
Iterator i(this, -1);
++i;
return i;
}
FORCE_INLINE const Iterator end() const
{
return Iterator(*this, _size);
return Iterator(this, _size);
}
protected:

View File

@@ -920,6 +920,11 @@ void DebugDraw::DrawActors(Actor** selectedActors, int32 selectedActorsCount, bo
}
}
void DebugDraw::DrawRay(const Vector3& origin, const Vector3& direction, const Color& color, float duration, bool depthTest)
{
DrawLine(origin, origin + direction, color, duration, depthTest);
}
void DebugDraw::DrawLine(const Vector3& start, const Vector3& end, const Color& color, float duration, bool depthTest)
{
const Float3 startF = start - Context->Origin, endF = end - Context->Origin;

View File

@@ -31,6 +31,18 @@ namespace FlaxEngine
{
}
/// <summary>
/// Draws the line in a direction.
/// </summary>
/// <param name="origin">The origin of the line.</param>
/// <param name="direction">The direction of the line.</param>
/// <param name="color">The color.</param>
/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
public static void DrawRay(Vector3 origin, Vector3 direction, Color color, float duration = 0.0f, bool depthTest = true)
{
}
/// <summary>
/// Draws the line.
/// </summary>

View File

@@ -69,6 +69,16 @@ API_CLASS(Static) class FLAXENGINE_API DebugDraw
/// <param name="drawScenes">True if draw all debug shapes from scenes too or false if draw just from specified actor list.</param>
API_FUNCTION() static void DrawActors(Actor** selectedActors, int32 selectedActorsCount, bool drawScenes);
/// <summary>
/// Draws the line in a direction.
/// </summary>
/// <param name="origin">The origin of the line.</param>
/// <param name="direction">The direction of the line.</param>
/// <param name="color">The color.</param>
/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
API_FUNCTION() static void DrawRay(const Vector3& origin, const Vector3& direction, const Color& color, float duration = 0.0f, bool depthTest = true);
/// <summary>
/// Draws the line.
/// </summary>
@@ -604,6 +614,7 @@ API_CLASS(Static) class FLAXENGINE_API DebugDraw
API_FUNCTION() static void DrawText(const StringView& text, const Transform& transform, const Color& color, int32 size = 32, float duration = 0.0f);
};
#define DEBUG_DRAW_RAY(origin, direction, color, duration, depthTest) DebugDraw::DrawRay(origin, direction, color, duration, depthTest)
#define DEBUG_DRAW_LINE(start, end, color, duration, depthTest) DebugDraw::DrawLine(start, end, color, duration, depthTest)
#define DEBUG_DRAW_LINES(lines, transform, color, duration, depthTest) DebugDraw::DrawLines(lines, transform, color, duration, depthTest)
#define DEBUG_DRAW_BEZIER(p1, p2, p3, p4, color, duration, depthTest) DebugDraw::DrawBezier(p1, p2, p3, p4, color, duration, depthTest)

View File

@@ -581,9 +581,9 @@ namespace FlaxEngine.Interop
}
[UnmanagedCallersOnly]
internal static IntPtr NewStringLength(sbyte* text, int length)
internal static IntPtr NewStringUTF8(sbyte* text, int length)
{
return ManagedString.ToNativeWeak(new string(text, 0, length));
return ManagedString.ToNativeWeak(new string(text, 0, length, System.Text.Encoding.UTF8));
}
[UnmanagedCallersOnly]

View File

@@ -496,6 +496,11 @@ void Actor::AddTagRecursive(const Tag& tag)
Tags.AddUnique(tag);
}
void Actor::RemoveTag(const Tag& tag)
{
Tags.Remove(tag);
}
PRAGMA_DISABLE_DEPRECATION_WARNINGS
const String& Actor::GetTag() const

View File

@@ -153,6 +153,11 @@ public:
/// <param name="tag">The tag to add.</param>
API_FUNCTION() void AddTagRecursive(const Tag& tag);
/// Removes a tag to the actor
/// </summary>
/// <param name="tag">The tag to remove.</param>
API_FUNCTION() void RemoveTag(const Tag& tag);
/// <summary>
/// Gets the name of the tag.
/// [Deprecated in v1.5]

View File

@@ -8,6 +8,8 @@
#include "Engine/Serialization/Serialization.h"
#include "Engine/Engine/Time.h"
#define CC_MIN_SIZE 0.001f
CharacterController::CharacterController(const SpawnParams& params)
: Collider(params)
, _controller(nullptr)
@@ -100,10 +102,9 @@ void CharacterController::SetStepOffset(float value)
{
const float scaling = _cachedScale.GetAbsolute().MaxValue();
const float contactOffset = Math::Max(_contactOffset, ZeroTolerance);
const float minSize = 0.001f;
const float height = Math::Max(Math::Abs(_height) * scaling, minSize);
const float radius = Math::Max(Math::Abs(_radius) * scaling - contactOffset, minSize);
PhysicsBackend::SetControllerStepOffset(_controller, Math::Min(value, height + radius * 2.0f - minSize));
const float height = Math::Max(Math::Abs(_height) * scaling, CC_MIN_SIZE);
const float radius = Math::Max(Math::Abs(_radius) * scaling - contactOffset, CC_MIN_SIZE);
PhysicsBackend::SetControllerStepOffset(_controller, Math::Min(value, height + radius * 2.0f - CC_MIN_SIZE));
}
}
@@ -175,9 +176,8 @@ CharacterController::CollisionFlags CharacterController::Move(const Vector3& dis
void CharacterController::DrawPhysicsDebug(RenderView& view)
{
const float scaling = _cachedScale.GetAbsolute().MaxValue();
const float minSize = 0.001f;
const float radius = Math::Max(Math::Abs(_radius) * scaling, minSize);
const float height = Math::Max(Math::Abs(_height) * scaling, minSize);
const float radius = Math::Max(Math::Abs(_radius) * scaling, CC_MIN_SIZE);
const float height = Math::Max(Math::Abs(_height) * scaling, CC_MIN_SIZE);
const Vector3 position = _transform.LocalToWorld(_center);
if (view.Mode == ViewMode::PhysicsColliders)
DEBUG_DRAW_TUBE(position, Quaternion::Euler(90, 0, 0), radius, height, Color::LightYellow, 0, true);
@@ -188,9 +188,8 @@ void CharacterController::DrawPhysicsDebug(RenderView& view)
void CharacterController::OnDebugDrawSelected()
{
const float scaling = _cachedScale.GetAbsolute().MaxValue();
const float minSize = 0.001f;
const float radius = Math::Max(Math::Abs(_radius) * scaling, minSize);
const float height = Math::Max(Math::Abs(_height) * scaling, minSize);
const float radius = Math::Max(Math::Abs(_radius) * scaling, CC_MIN_SIZE);
const float height = Math::Max(Math::Abs(_height) * scaling, CC_MIN_SIZE);
const Vector3 position = _transform.LocalToWorld(_center);
DEBUG_DRAW_WIRE_TUBE(position, Quaternion::Euler(90, 0, 0), radius, height, Color::GreenYellow, 0, false);
@@ -231,9 +230,8 @@ void CharacterController::UpdateSize() const
if (_controller)
{
const float scaling = _cachedScale.GetAbsolute().MaxValue();
const float minSize = 0.001f;
const float radius = Math::Max(Math::Abs(_radius) * scaling - Math::Max(_contactOffset, ZeroTolerance), minSize);
const float height = Math::Max(Math::Abs(_height) * scaling, minSize);
const float radius = Math::Max(Math::Abs(_radius) * scaling - Math::Max(_contactOffset, ZeroTolerance), CC_MIN_SIZE);
const float height = Math::Max(Math::Abs(_height) * scaling, CC_MIN_SIZE);
PhysicsBackend::SetControllerSize(_controller, radius, height);
}
}
@@ -245,12 +243,14 @@ void CharacterController::CreateShape()
void CharacterController::UpdateBounds()
{
void* actor = _shape ? PhysicsBackend::GetShapeActor(_shape) : nullptr;
if (actor)
PhysicsBackend::GetActorBounds(actor, _box);
else
_box = BoundingBox(_transform.Translation);
const float scaling = GetScale().GetAbsolute().MaxValue();
const float radius = Math::Max(Math::Abs(_radius) * scaling, CC_MIN_SIZE);
const float height = Math::Max(Math::Abs(_height) * scaling, CC_MIN_SIZE);
const Vector3 position = _transform.LocalToWorld(_center);
const Vector3 extent(radius, height * 0.5f + radius, radius);
_box = BoundingBox(position - extent, position + extent);
BoundingSphere::FromBox(_box, _sphere);
DEBUG_DRAW_BOX(_box, Color::Red.AlphaMultiplied(0.4f), 2.0f, true);
}
void CharacterController::AddMovement(const Vector3& translation, const Quaternion& rotation)

View File

@@ -405,6 +405,7 @@ void WindowBase::OnResize(int32 width, int32 height)
_swapChain->Resize(width, height);
if (RenderTask)
RenderTask->Resize(width, height);
Resized({ static_cast<float>(width), static_cast<float>(height) });
INVOKE_EVENT_PARAMS_2(OnResize, &width, &height);
}

View File

@@ -315,6 +315,11 @@ public:
/// </summary>
Action Closed;
/// <summary>
/// Event fired when window gets resized.
/// </summary>
Delegate<Float2> Resized;
/// <summary>
/// Event fired when window gets focused.
/// </summary>

View File

@@ -365,8 +365,8 @@ MString* MCore::String::GetEmpty(MDomain* domain)
MString* MCore::String::New(const char* str, int32 length, MDomain* domain)
{
static void* NewStringLengthPtr = GetStaticMethodPointer(TEXT("NewStringLength"));
return (MString*)CallStaticMethod<void*, const char*, int>(NewStringLengthPtr, str, length);
static void* NewStringUTF8Ptr = GetStaticMethodPointer(TEXT("NewStringUTF8"));
return (MString*)CallStaticMethod<void*, const char*, int>(NewStringUTF8Ptr, str, length);
}
MString* MCore::String::New(const Char* str, int32 length, MDomain* domain)

View File

@@ -0,0 +1,365 @@
using System;
namespace FlaxEngine.GUI;
/// <summary>
/// The slider control.
/// </summary>
public class Slider : ContainerControl
{
/// <summary>
/// The minimum value.
/// </summary>
protected float _minimum;
/// <summary>
/// The maximum value.
/// </summary>
protected float _maximum = 100f;
/// <summary>
/// Gets or sets the minimum value.
/// </summary>
[EditorOrder(20), Tooltip("The minimum value.")]
public float Minimum
{
get => _minimum;
set
{
if (value > _maximum)
throw new ArgumentOutOfRangeException();
if (WholeNumbers)
value = Mathf.RoundToInt(value);
_minimum = value;
if (Value < _minimum)
Value = _minimum;
}
}
/// <summary>
/// Gets or sets the maximum value.
/// </summary>
[EditorOrder(30), Tooltip("The maximum value.")]
public float Maximum
{
get => _maximum;
set
{
if (value < _minimum || Mathf.IsZero(value))
throw new ArgumentOutOfRangeException();
if (WholeNumbers)
value = Mathf.RoundToInt(value);
_maximum = value;
if (Value > _maximum)
Value = _maximum;
}
}
private float _value = 100f;
private Rectangle _thumbRect;
private float _thumbCenter;
private Float2 _thumbSize = new Float2(16, 16);
private bool _isSliding;
/// <summary>
/// Gets or sets the value (normalized to range 0-100).
/// </summary>
[EditorOrder(10), Tooltip("The current value.")]
public float Value
{
get => _value;
set
{
value = Mathf.Clamp(value, Minimum, Maximum);
if (WholeNumbers)
value = Mathf.RoundToInt(value);
if (!Mathf.NearEqual(value, _value))
{
_value = value;
// Update
UpdateThumb();
ValueChanged?.Invoke();
}
}
}
/// <summary>
/// The local position of the thumb center
/// </summary>
[HideInEditor]
public Float2 ThumbCenter => new(_thumbCenter, Height / 2);
/// <summary>
/// The local position of the beginning of the track.
/// </summary>
[HideInEditor]
public Float2 TrackBeginning => new(_thumbSize.X / 2, Height / 2);
/// <summary>
/// The local position of the end of the track.
/// </summary>
[HideInEditor]
public Float2 TrackEnd => new(Width - _thumbSize.X / 2, Height / 2);
/// <summary>
/// The height of the track.
/// </summary>
[EditorOrder(40), Tooltip("The track height.")]
public int TrackHeight { get; set; } = 2;
/// <summary>
/// The thumb size.
/// </summary>
[EditorOrder(41), Tooltip("The size of the thumb.")]
public Float2 ThumbSize {
get => _thumbSize;
set
{
_thumbSize = value;
UpdateThumb();
}
}
/// <summary>
/// Whether to fill the track.
/// </summary>
[EditorOrder(42), Tooltip("Fill the track.")]
public bool FillTrack = true;
/// <summary>
/// Whether to use whole numbers.
/// </summary>
[EditorOrder(43), Tooltip("Use whole numbers.")]
public bool WholeNumbers = false;
/// <summary>
/// The color of the slider track line
/// </summary>
[EditorDisplay("Track Style"), EditorOrder(2010), Tooltip("The color of the slider track line."), ExpandGroups]
public Color TrackLineColor { get; set; }
/// <summary>
/// The color of the slider fill track line
/// </summary>
[EditorDisplay("Track Style"), EditorOrder(2011), VisibleIf(nameof(FillTrack)), Tooltip("The color of the slider fill track line.")]
public Color TrackFillLineColor { get; set; }
/// <summary>
/// Gets the size of the track.
/// </summary>
private float TrackWidth => Width;
/// <summary>
/// Gets or sets the brush used for slider track drawing.
/// </summary>
[EditorDisplay("Track Style"), EditorOrder(2012), Tooltip("The brush used for slider track drawing.")]
public IBrush TrackBrush { get; set; }
/// <summary>
/// Gets or sets the brush used for slider fill track drawing.
/// </summary>
[EditorDisplay("Track Style"), EditorOrder(2013), VisibleIf(nameof(FillTrack)), Tooltip("The brush used for slider fill track drawing.")]
public IBrush FillTrackBrush { get; set; }
/// <summary>
/// The color of the slider thumb when it's not selected
/// </summary>
[EditorDisplay("Thumb Style"), EditorOrder(2030), Tooltip("The color of the slider thumb when it's not selected."), ExpandGroups]
public Color ThumbColor { get; set; }
/// <summary>
/// The color of the slider thumb when it's selected
/// </summary>
[EditorDisplay("Thumb Style"), EditorOrder(2031), Tooltip("The color of the slider thumb when it's selected.")]
public Color ThumbColorSelected { get; set; }
/// <summary>
/// Gets or sets the brush used for slider thumb drawing.
/// </summary>
[EditorDisplay("Thumb Style"), EditorOrder(2032), Tooltip("The brush of the slider thumb.")]
public IBrush ThumbBrush { get; set; }
/// <summary>
/// Gets a value indicating whether user is using a slider.
/// </summary>
[HideInEditor]
public bool IsSliding => _isSliding;
/// <summary>
/// Occurs when sliding starts.
/// </summary>
public event Action SlidingStart;
/// <summary>
/// Occurs when sliding ends.
/// </summary>
public event Action SlidingEnd;
/// <summary>
/// Occurs when value gets changed.
/// </summary>
public event Action ValueChanged;
/// <summary>
/// Initializes a new instance of the <see cref="Slider"/> class.
/// </summary>
public Slider()
: this(120, 30)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Slider"/> class.
/// </summary>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
public Slider(float width, float height)
: base(0, 0, width, height)
{
var style = Style.Current;
TrackLineColor = style.BackgroundHighlighted;
TrackFillLineColor = style.LightBackground;
ThumbColor = style.BackgroundNormal;
ThumbColorSelected = style.BackgroundSelected;
UpdateThumb();
}
private void UpdateThumb()
{
// Cache data
float trackSize = TrackWidth;
float range = Maximum - Minimum;
float pixelRange = trackSize - _thumbSize.X;
float perc = (_value - Minimum) / range;
float thumbPosition = (int)(perc * pixelRange);
_thumbCenter = thumbPosition + _thumbSize.X / 2;
_thumbRect = new Rectangle(thumbPosition, (Height - _thumbSize.Y) / 2, _thumbSize.X, _thumbSize.Y);
}
private void EndSliding()
{
_isSliding = false;
EndMouseCapture();
SlidingEnd?.Invoke();
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
// Draw track line
//var lineRect = new Rectangle(4, (Height - TrackHeight) / 2, Width - 8, TrackHeight);
var lineRect = new Rectangle(_thumbSize.X / 2, (Height - TrackHeight) / 2, Width - _thumbSize.X, TrackHeight);
if (TrackBrush != null)
TrackBrush.Draw(lineRect, TrackLineColor);
else
Render2D.FillRectangle(lineRect, TrackLineColor);
// Draw track fill
if (FillTrack)
{
var fillLineRect = new Rectangle(_thumbSize.X / 2, (Height - TrackHeight - 2) / 2, Width - (Width - _thumbCenter) - _thumbSize.X / 2, TrackHeight + 2);
Render2D.PushClip(ref fillLineRect);
if (FillTrackBrush != null)
FillTrackBrush.Draw(lineRect, TrackFillLineColor);
else
Render2D.FillRectangle(lineRect, TrackFillLineColor);
Render2D.PopClip();
}
// Draw thumb
var thumbColor = _isSliding ? ThumbColorSelected : ThumbColor;
if (ThumbBrush != null)
ThumbBrush.Draw(_thumbRect, thumbColor);
else
Render2D.FillRectangle(_thumbRect, thumbColor);
}
/// <inheritdoc />
public override void OnLostFocus()
{
if (_isSliding)
{
EndSliding();
}
base.OnLostFocus();
}
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (button == MouseButton.Left)
{
Focus();
float mousePosition = location.X;
if (_thumbRect.Contains(ref location))
{
// Start sliding
_isSliding = true;
StartMouseCapture();
SlidingStart?.Invoke();
return true;
}
else
{
// Click change
Value += (mousePosition < _thumbCenter ? -1 : 1) * 10;
}
}
return base.OnMouseDown(location, button);
}
/// <inheritdoc />
public override void OnMouseMove(Float2 location)
{
if (_isSliding)
{
// Update sliding
var slidePosition = location + Root.TrackingMouseOffset;
Value = Mathf.Remap(slidePosition.X, 4, TrackWidth - 4, Minimum, Maximum);
}
else
{
base.OnMouseMove(location);
}
}
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && _isSliding)
{
EndSliding();
return true;
}
return base.OnMouseUp(location, button);
}
/// <inheritdoc />
public override void OnEndMouseCapture()
{
// Check if was sliding
if (_isSliding)
{
EndSliding();
}
else
{
base.OnEndMouseCapture();
}
}
/// <inheritdoc />
protected override void OnSizeChanged()
{
base.OnSizeChanged();
UpdateThumb();
}
}