Merge branch 'master' into layeraddition
This commit is contained in:
@@ -711,7 +711,7 @@ namespace FlaxEditor.Content.GUI
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protected override void PerformLayoutBeforeChildren()
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{
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float width = GetClientArea().Width;
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float x = 0, y = 0;
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float x = 0, y = 1;
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float viewScale = _viewScale * 0.97f;
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switch (ViewType)
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@@ -722,21 +722,22 @@ namespace FlaxEditor.Content.GUI
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int itemsToFit = Mathf.FloorToInt(width / defaultItemsWidth) - 1;
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if (itemsToFit < 1)
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itemsToFit = 1;
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float itemsWidth = width / Mathf.Max(itemsToFit, 1);
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int xSpace = 4;
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float itemsWidth = width / Mathf.Max(itemsToFit, 1) - xSpace;
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float itemsHeight = itemsWidth / defaultItemsWidth * (ContentItem.DefaultHeight * viewScale);
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var flooredItemsWidth = Mathf.Floor(itemsWidth);
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var flooredItemsHeight = Mathf.Floor(itemsHeight);
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x = itemsToFit == 1 ? 0 : itemsWidth / itemsToFit;
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x = itemsToFit == 1 ? 1 : itemsWidth / itemsToFit + xSpace;
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for (int i = 0; i < _children.Count; i++)
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{
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var c = _children[i];
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c.Bounds = new Rectangle(Mathf.Floor(x), Mathf.Floor(y), flooredItemsWidth, flooredItemsHeight);
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x += itemsWidth + itemsWidth / itemsToFit;
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x += (itemsWidth + xSpace) + (itemsWidth + xSpace) / itemsToFit;
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if (x + itemsWidth > width)
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{
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x = itemsToFit == 1 ? 0 : itemsWidth / itemsToFit;
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y += itemsHeight + 5;
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x = itemsToFit == 1 ? 1 : itemsWidth / itemsToFit + xSpace;
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y += itemsHeight + 7;
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}
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}
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if (x > 0)
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@@ -751,7 +752,7 @@ namespace FlaxEditor.Content.GUI
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{
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var c = _children[i];
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c.Bounds = new Rectangle(x, y, width, itemsHeight);
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y += itemsHeight + 5;
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y += itemsHeight + 1;
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}
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y += 40.0f;
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@@ -483,6 +483,30 @@ namespace FlaxEditor.Content
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else
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Render2D.FillRectangle(rectangle, Color.Black);
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}
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/// <summary>
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/// Draws the item thumbnail.
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/// </summary>
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/// <param name="rectangle">The thumbnail rectangle.</param>
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/// /// <param name="shadow">Whether or not to draw the shadow. Overrides DrawShadow.</param>
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public void DrawThumbnail(ref Rectangle rectangle, bool shadow)
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{
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// Draw shadow
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if (shadow)
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{
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const float thumbnailInShadowSize = 50.0f;
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var shadowRect = rectangle.MakeExpanded((DefaultThumbnailSize - thumbnailInShadowSize) * rectangle.Width / DefaultThumbnailSize * 1.3f);
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if (!_shadowIcon.IsValid)
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_shadowIcon = Editor.Instance.Icons.AssetShadow128;
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Render2D.DrawSprite(_shadowIcon, shadowRect);
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}
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// Draw thumbnail
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if (_thumbnail.IsValid)
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Render2D.DrawSprite(_thumbnail, rectangle);
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else
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Render2D.FillRectangle(rectangle, Color.Black);
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}
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/// <summary>
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/// Gets the amount of references to that item.
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@@ -655,9 +679,51 @@ namespace FlaxEditor.Content
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{
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case ContentViewType.Tiles:
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{
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var thumbnailSize = size.X - 2 * DefaultMarginSize;
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thumbnailRect = new Rectangle(DefaultMarginSize, DefaultMarginSize, thumbnailSize, thumbnailSize);
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var thumbnailSize = size.X;
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thumbnailRect = new Rectangle(0, 0, thumbnailSize, thumbnailSize);
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nameAlignment = TextAlignment.Center;
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if (this is ContentFolder)
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{
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// Small shadow
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var shadowRect = new Rectangle(2, 2, clientRect.Width + 1, clientRect.Height + 1);
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var color = Color.Black.AlphaMultiplied(0.2f);
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Render2D.FillRectangle(shadowRect, color);
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Render2D.FillRectangle(clientRect, style.Background.RGBMultiplied(1.25f));
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if (isSelected)
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Render2D.FillRectangle(clientRect, Parent.ContainsFocus ? style.BackgroundSelected : style.LightBackground);
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else if (IsMouseOver)
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Render2D.FillRectangle(clientRect, style.BackgroundHighlighted);
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DrawThumbnail(ref thumbnailRect, false);
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}
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else
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{
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// Small shadow
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var shadowRect = new Rectangle(2, 2, clientRect.Width + 1, clientRect.Height + 1);
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var color = Color.Black.AlphaMultiplied(0.2f);
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Render2D.FillRectangle(shadowRect, color);
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Render2D.FillRectangle(clientRect, style.Background.RGBMultiplied(1.25f));
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Render2D.FillRectangle(TextRectangle, style.LightBackground);
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var accentHeight = 2 * view.ViewScale;
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var barRect = new Rectangle(0, thumbnailRect.Height - accentHeight, clientRect.Width, accentHeight);
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Render2D.FillRectangle(barRect, Color.DimGray);
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DrawThumbnail(ref thumbnailRect, false);
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if (isSelected)
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{
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Render2D.FillRectangle(textRect, Parent.ContainsFocus ? style.BackgroundSelected : style.LightBackground);
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Render2D.DrawRectangle(clientRect, Parent.ContainsFocus ? style.BackgroundSelected : style.LightBackground);
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}
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else if (IsMouseOver)
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{
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Render2D.FillRectangle(textRect, style.BackgroundHighlighted);
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Render2D.DrawRectangle(clientRect, style.BackgroundHighlighted);
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}
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}
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break;
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}
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case ContentViewType.List:
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@@ -665,23 +731,21 @@ namespace FlaxEditor.Content
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var thumbnailSize = size.Y - 2 * DefaultMarginSize;
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thumbnailRect = new Rectangle(DefaultMarginSize, DefaultMarginSize, thumbnailSize, thumbnailSize);
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nameAlignment = TextAlignment.Near;
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if (isSelected)
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Render2D.FillRectangle(clientRect, Parent.ContainsFocus ? style.BackgroundSelected : style.LightBackground);
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else if (IsMouseOver)
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Render2D.FillRectangle(clientRect, style.BackgroundHighlighted);
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DrawThumbnail(ref thumbnailRect);
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break;
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}
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default: throw new ArgumentOutOfRangeException();
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}
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// Draw background
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if (isSelected)
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Render2D.FillRectangle(clientRect, Parent.ContainsFocus ? style.BackgroundSelected : style.LightBackground);
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else if (IsMouseOver)
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Render2D.FillRectangle(clientRect, style.BackgroundHighlighted);
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// Draw preview
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DrawThumbnail(ref thumbnailRect);
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// Draw short name
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Render2D.PushClip(ref textRect);
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Render2D.DrawText(style.FontMedium, ShowFileExtension || view.ShowFileExtensions ? FileName : ShortName, textRect, style.Foreground, nameAlignment, TextAlignment.Center, TextWrapping.WrapWords, 0.75f, 0.95f);
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Render2D.DrawText(style.FontMedium, ShowFileExtension || view.ShowFileExtensions ? FileName : ShortName, textRect, style.Foreground, nameAlignment, TextAlignment.Center, TextWrapping.WrapWords, 1f, 0.95f);
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Render2D.PopClip();
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}
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@@ -762,6 +762,10 @@ namespace FlaxEditor.GUI.Tree
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// Add/Remove
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tree.AddOrRemoveSelection(this);
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}
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else if (button == MouseButton.Right && tree.Selection.Contains(this))
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{
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// Do nothing
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}
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else
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{
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// Select
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@@ -931,6 +931,7 @@ namespace FlaxEditor.Windows
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// Add game project on top, plugins in the middle and engine at bottom
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_root.AddChild(Editor.ContentDatabase.Game);
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Editor.ContentDatabase.Projects.Sort();
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foreach (var project in Editor.ContentDatabase.Projects)
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{
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project.SortChildrenRecursive();
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@@ -1251,7 +1251,7 @@ void VisualScriptExecutor::ProcessGroupFlow(Box* boxBase, Node* node, Value& val
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boxBase = node->GetBox(3);
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if (boxBase->HasConnection())
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eatBox(node, boxBase->FirstConnection());
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Dictionary<Variant, Variant>::Iterator it(dictionary, iteratorValue.Value.AsInt);
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Dictionary<Variant, Variant>::Iterator it(&dictionary, iteratorValue.Value.AsInt);
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++it;
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iteratorValue.Value.AsInt = it.Index();
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}
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@@ -1269,12 +1269,12 @@ void VisualScriptExecutor::ProcessGroupFlow(Box* boxBase, Node* node, Value& val
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// Key
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case 1:
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if (iteratorIndex != scope->ReturnedValues.Count() && dictionaryIndex != scope->ReturnedValues.Count())
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value = Dictionary<Variant, Variant>::Iterator(*scope->ReturnedValues[dictionaryIndex].Value.AsDictionary, scope->ReturnedValues[iteratorIndex].Value.AsInt)->Key;
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value = Dictionary<Variant, Variant>::Iterator(scope->ReturnedValues[dictionaryIndex].Value.AsDictionary, scope->ReturnedValues[iteratorIndex].Value.AsInt)->Key;
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break;
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// Value
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case 2:
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if (iteratorIndex != scope->ReturnedValues.Count() && dictionaryIndex != scope->ReturnedValues.Count())
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value = Dictionary<Variant, Variant>::Iterator(*scope->ReturnedValues[dictionaryIndex].Value.AsDictionary, scope->ReturnedValues[iteratorIndex].Value.AsInt)->Value;
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value = Dictionary<Variant, Variant>::Iterator(scope->ReturnedValues[dictionaryIndex].Value.AsDictionary, scope->ReturnedValues[iteratorIndex].Value.AsInt)->Value;
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break;
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// Break
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case 5:
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@@ -938,12 +938,12 @@ public:
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FORCE_INLINE bool IsEnd() const
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{
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return _index == _array->Count();
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return _index == _array->_count;
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}
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FORCE_INLINE bool IsNotEnd() const
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{
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return _index != _array->Count();
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return _index != _array->_count;
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}
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FORCE_INLINE T& operator*() const
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@@ -975,7 +975,7 @@ public:
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Iterator& operator++()
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{
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if (_index != _array->Count())
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if (_index != _array->_count)
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_index++;
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return *this;
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}
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@@ -983,7 +983,7 @@ public:
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Iterator operator++(int)
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{
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Iterator temp = *this;
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if (_index != _array->Count())
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if (_index != _array->_count)
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_index++;
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return temp;
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}
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@@ -95,7 +95,6 @@ public:
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struct Iterator
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{
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friend ChunkedArray;
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private:
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ChunkedArray* _collection;
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int32 _chunkIndex;
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@@ -237,22 +237,28 @@ public:
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{
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friend Dictionary;
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private:
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Dictionary& _collection;
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Dictionary* _collection;
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int32 _index;
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public:
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Iterator(Dictionary& collection, const int32 index)
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Iterator(Dictionary* collection, const int32 index)
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: _collection(collection)
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, _index(index)
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{
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||||
}
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||||
|
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Iterator(Dictionary const& collection, const int32 index)
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: _collection((Dictionary&)collection)
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Iterator(Dictionary const* collection, const int32 index)
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||||
: _collection(const_cast<Dictionary*>(collection))
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||||
, _index(index)
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||||
{
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||||
}
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||||
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||||
Iterator()
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: _collection(nullptr)
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||||
, _index(-1)
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||||
{
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||||
}
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||||
Iterator(const Iterator& i)
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||||
: _collection(i._collection)
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||||
, _index(i._index)
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||||
@@ -273,27 +279,27 @@ public:
|
||||
|
||||
FORCE_INLINE bool IsEnd() const
|
||||
{
|
||||
return _index == _collection._size;
|
||||
return _index == _collection->_size;
|
||||
}
|
||||
|
||||
FORCE_INLINE bool IsNotEnd() const
|
||||
{
|
||||
return _index != _collection._size;
|
||||
return _index != _collection->_size;
|
||||
}
|
||||
|
||||
FORCE_INLINE Bucket& operator*() const
|
||||
{
|
||||
return _collection._allocation.Get()[_index];
|
||||
return _collection->_allocation.Get()[_index];
|
||||
}
|
||||
|
||||
FORCE_INLINE Bucket* operator->() const
|
||||
{
|
||||
return &_collection._allocation.Get()[_index];
|
||||
return &_collection->_allocation.Get()[_index];
|
||||
}
|
||||
|
||||
FORCE_INLINE explicit operator bool() const
|
||||
{
|
||||
return _index >= 0 && _index < _collection._size;
|
||||
return _index >= 0 && _index < _collection->_size;
|
||||
}
|
||||
|
||||
FORCE_INLINE bool operator!() const
|
||||
@@ -308,7 +314,7 @@ public:
|
||||
|
||||
FORCE_INLINE bool operator!=(const Iterator& v) const
|
||||
{
|
||||
return _index != v._index || &_collection != &v._collection;
|
||||
return _index != v._index || _collection != v._collection;
|
||||
}
|
||||
|
||||
Iterator& operator=(const Iterator& v)
|
||||
@@ -320,10 +326,10 @@ public:
|
||||
|
||||
Iterator& operator++()
|
||||
{
|
||||
const int32 capacity = _collection.Capacity();
|
||||
const int32 capacity = _collection->_size;
|
||||
if (_index != capacity)
|
||||
{
|
||||
const Bucket* data = _collection._allocation.Get();
|
||||
const Bucket* data = _collection->_allocation.Get();
|
||||
do
|
||||
{
|
||||
_index++;
|
||||
@@ -343,7 +349,7 @@ public:
|
||||
{
|
||||
if (_index > 0)
|
||||
{
|
||||
const Bucket* data = _collection._allocation.Get();
|
||||
const Bucket* data = _collection->_allocation.Get();
|
||||
do
|
||||
{
|
||||
_index--;
|
||||
@@ -633,7 +639,7 @@ public:
|
||||
/// <param name="i">Iterator with key and value.</param>
|
||||
void Add(const Iterator& i)
|
||||
{
|
||||
ASSERT(&i._collection != this && i);
|
||||
ASSERT(i._collection != this && i);
|
||||
const Bucket& bucket = *i;
|
||||
Add(bucket.Key, bucket.Value);
|
||||
}
|
||||
@@ -667,7 +673,7 @@ public:
|
||||
/// <returns>True if cannot remove item from the collection because cannot find it, otherwise false.</returns>
|
||||
bool Remove(const Iterator& i)
|
||||
{
|
||||
ASSERT(&i._collection == this);
|
||||
ASSERT(i._collection == this);
|
||||
if (i)
|
||||
{
|
||||
ASSERT(_allocation.Get()[i._index].IsOccupied());
|
||||
@@ -711,7 +717,7 @@ public:
|
||||
return End();
|
||||
FindPositionResult pos;
|
||||
FindPosition(key, pos);
|
||||
return pos.ObjectIndex != -1 ? Iterator(*this, pos.ObjectIndex) : End();
|
||||
return pos.ObjectIndex != -1 ? Iterator(this, pos.ObjectIndex) : End();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -812,38 +818,38 @@ public:
|
||||
public:
|
||||
Iterator Begin() const
|
||||
{
|
||||
Iterator i(*this, -1);
|
||||
Iterator i(this, -1);
|
||||
++i;
|
||||
return i;
|
||||
}
|
||||
|
||||
Iterator End() const
|
||||
{
|
||||
return Iterator(*this, _size);
|
||||
return Iterator(this, _size);
|
||||
}
|
||||
|
||||
Iterator begin()
|
||||
{
|
||||
Iterator i(*this, -1);
|
||||
Iterator i(this, -1);
|
||||
++i;
|
||||
return i;
|
||||
}
|
||||
|
||||
FORCE_INLINE Iterator end()
|
||||
{
|
||||
return Iterator(*this, _size);
|
||||
return Iterator(this, _size);
|
||||
}
|
||||
|
||||
const Iterator begin() const
|
||||
{
|
||||
Iterator i(*this, -1);
|
||||
Iterator i(this, -1);
|
||||
++i;
|
||||
return i;
|
||||
}
|
||||
|
||||
FORCE_INLINE const Iterator end() const
|
||||
{
|
||||
return Iterator(*this, _size);
|
||||
return Iterator(this, _size);
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
@@ -213,17 +213,17 @@ public:
|
||||
{
|
||||
friend HashSet;
|
||||
private:
|
||||
HashSet& _collection;
|
||||
HashSet* _collection;
|
||||
int32 _index;
|
||||
|
||||
Iterator(HashSet& collection, const int32 index)
|
||||
Iterator(HashSet* collection, const int32 index)
|
||||
: _collection(collection)
|
||||
, _index(index)
|
||||
{
|
||||
}
|
||||
|
||||
Iterator(HashSet const& collection, const int32 index)
|
||||
: _collection((HashSet&)collection)
|
||||
Iterator(HashSet const* collection, const int32 index)
|
||||
: _collection(const_cast<HashSet*>(collection))
|
||||
, _index(index)
|
||||
{
|
||||
}
|
||||
@@ -244,27 +244,27 @@ public:
|
||||
public:
|
||||
FORCE_INLINE bool IsEnd() const
|
||||
{
|
||||
return _index == _collection.Capacity();
|
||||
return _index == _collection->_size;
|
||||
}
|
||||
|
||||
FORCE_INLINE bool IsNotEnd() const
|
||||
{
|
||||
return _index != _collection.Capacity();
|
||||
return _index != _collection->_size;
|
||||
}
|
||||
|
||||
FORCE_INLINE Bucket& operator*() const
|
||||
{
|
||||
return _collection._allocation.Get()[_index];
|
||||
return _collection->_allocation.Get()[_index];
|
||||
}
|
||||
|
||||
FORCE_INLINE Bucket* operator->() const
|
||||
{
|
||||
return &_collection._allocation.Get()[_index];
|
||||
return &_collection->_allocation.Get()[_index];
|
||||
}
|
||||
|
||||
FORCE_INLINE explicit operator bool() const
|
||||
{
|
||||
return _index >= 0 && _index < _collection._size;
|
||||
return _index >= 0 && _index < _collection->_size;
|
||||
}
|
||||
|
||||
FORCE_INLINE bool operator !() const
|
||||
@@ -274,12 +274,12 @@ public:
|
||||
|
||||
FORCE_INLINE bool operator==(const Iterator& v) const
|
||||
{
|
||||
return _index == v._index && &_collection == &v._collection;
|
||||
return _index == v._index && _collection == v._collection;
|
||||
}
|
||||
|
||||
FORCE_INLINE bool operator!=(const Iterator& v) const
|
||||
{
|
||||
return _index != v._index || &_collection != &v._collection;
|
||||
return _index != v._index || _collection != v._collection;
|
||||
}
|
||||
|
||||
Iterator& operator=(const Iterator& v)
|
||||
@@ -291,10 +291,10 @@ public:
|
||||
|
||||
Iterator& operator++()
|
||||
{
|
||||
const int32 capacity = _collection.Capacity();
|
||||
const int32 capacity = _collection->_size;
|
||||
if (_index != capacity)
|
||||
{
|
||||
const Bucket* data = _collection._allocation.Get();
|
||||
const Bucket* data = _collection->_allocation.Get();
|
||||
do
|
||||
{
|
||||
_index++;
|
||||
@@ -314,7 +314,7 @@ public:
|
||||
{
|
||||
if (_index > 0)
|
||||
{
|
||||
const Bucket* data = _collection._allocation.Get();
|
||||
const Bucket* data = _collection->_allocation.Get();
|
||||
do
|
||||
{
|
||||
_index--;
|
||||
@@ -464,7 +464,7 @@ public:
|
||||
/// <param name="i">Iterator with item to add</param>
|
||||
void Add(const Iterator& i)
|
||||
{
|
||||
ASSERT(&i._collection != this && i);
|
||||
ASSERT(i._collection != this && i);
|
||||
const Bucket& bucket = *i;
|
||||
Add(bucket.Item);
|
||||
}
|
||||
@@ -498,7 +498,7 @@ public:
|
||||
/// <returns>True if cannot remove item from the collection because cannot find it, otherwise false.</returns>
|
||||
bool Remove(const Iterator& i)
|
||||
{
|
||||
ASSERT(&i._collection == this);
|
||||
ASSERT(i._collection == this);
|
||||
if (i)
|
||||
{
|
||||
ASSERT(_allocation.Get()[i._index].IsOccupied());
|
||||
@@ -523,7 +523,7 @@ public:
|
||||
return End();
|
||||
FindPositionResult pos;
|
||||
FindPosition(item, pos);
|
||||
return pos.ObjectIndex != -1 ? Iterator(*this, pos.ObjectIndex) : End();
|
||||
return pos.ObjectIndex != -1 ? Iterator(this, pos.ObjectIndex) : End();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -559,38 +559,38 @@ public:
|
||||
public:
|
||||
Iterator Begin() const
|
||||
{
|
||||
Iterator i(*this, -1);
|
||||
Iterator i(this, -1);
|
||||
++i;
|
||||
return i;
|
||||
}
|
||||
|
||||
Iterator End() const
|
||||
{
|
||||
return Iterator(*this, _size);
|
||||
return Iterator(this, _size);
|
||||
}
|
||||
|
||||
Iterator begin()
|
||||
{
|
||||
Iterator i(*this, -1);
|
||||
Iterator i(this, -1);
|
||||
++i;
|
||||
return i;
|
||||
}
|
||||
|
||||
FORCE_INLINE Iterator end()
|
||||
{
|
||||
return Iterator(*this, _size);
|
||||
return Iterator(this, _size);
|
||||
}
|
||||
|
||||
const Iterator begin() const
|
||||
{
|
||||
Iterator i(*this, -1);
|
||||
Iterator i(this, -1);
|
||||
++i;
|
||||
return i;
|
||||
}
|
||||
|
||||
FORCE_INLINE const Iterator end() const
|
||||
{
|
||||
return Iterator(*this, _size);
|
||||
return Iterator(this, _size);
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
@@ -920,6 +920,11 @@ void DebugDraw::DrawActors(Actor** selectedActors, int32 selectedActorsCount, bo
|
||||
}
|
||||
}
|
||||
|
||||
void DebugDraw::DrawRay(const Vector3& origin, const Vector3& direction, const Color& color, float duration, bool depthTest)
|
||||
{
|
||||
DrawLine(origin, origin + direction, color, duration, depthTest);
|
||||
}
|
||||
|
||||
void DebugDraw::DrawLine(const Vector3& start, const Vector3& end, const Color& color, float duration, bool depthTest)
|
||||
{
|
||||
const Float3 startF = start - Context->Origin, endF = end - Context->Origin;
|
||||
|
||||
@@ -31,6 +31,18 @@ namespace FlaxEngine
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws the line in a direction.
|
||||
/// </summary>
|
||||
/// <param name="origin">The origin of the line.</param>
|
||||
/// <param name="direction">The direction of the line.</param>
|
||||
/// <param name="color">The color.</param>
|
||||
/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
|
||||
/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
|
||||
public static void DrawRay(Vector3 origin, Vector3 direction, Color color, float duration = 0.0f, bool depthTest = true)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws the line.
|
||||
/// </summary>
|
||||
|
||||
@@ -69,6 +69,16 @@ API_CLASS(Static) class FLAXENGINE_API DebugDraw
|
||||
/// <param name="drawScenes">True if draw all debug shapes from scenes too or false if draw just from specified actor list.</param>
|
||||
API_FUNCTION() static void DrawActors(Actor** selectedActors, int32 selectedActorsCount, bool drawScenes);
|
||||
|
||||
/// <summary>
|
||||
/// Draws the line in a direction.
|
||||
/// </summary>
|
||||
/// <param name="origin">The origin of the line.</param>
|
||||
/// <param name="direction">The direction of the line.</param>
|
||||
/// <param name="color">The color.</param>
|
||||
/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
|
||||
/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
|
||||
API_FUNCTION() static void DrawRay(const Vector3& origin, const Vector3& direction, const Color& color, float duration = 0.0f, bool depthTest = true);
|
||||
|
||||
/// <summary>
|
||||
/// Draws the line.
|
||||
/// </summary>
|
||||
@@ -604,6 +614,7 @@ API_CLASS(Static) class FLAXENGINE_API DebugDraw
|
||||
API_FUNCTION() static void DrawText(const StringView& text, const Transform& transform, const Color& color, int32 size = 32, float duration = 0.0f);
|
||||
};
|
||||
|
||||
#define DEBUG_DRAW_RAY(origin, direction, color, duration, depthTest) DebugDraw::DrawRay(origin, direction, color, duration, depthTest)
|
||||
#define DEBUG_DRAW_LINE(start, end, color, duration, depthTest) DebugDraw::DrawLine(start, end, color, duration, depthTest)
|
||||
#define DEBUG_DRAW_LINES(lines, transform, color, duration, depthTest) DebugDraw::DrawLines(lines, transform, color, duration, depthTest)
|
||||
#define DEBUG_DRAW_BEZIER(p1, p2, p3, p4, color, duration, depthTest) DebugDraw::DrawBezier(p1, p2, p3, p4, color, duration, depthTest)
|
||||
|
||||
@@ -581,9 +581,9 @@ namespace FlaxEngine.Interop
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
internal static IntPtr NewStringLength(sbyte* text, int length)
|
||||
internal static IntPtr NewStringUTF8(sbyte* text, int length)
|
||||
{
|
||||
return ManagedString.ToNativeWeak(new string(text, 0, length));
|
||||
return ManagedString.ToNativeWeak(new string(text, 0, length, System.Text.Encoding.UTF8));
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
|
||||
@@ -496,6 +496,11 @@ void Actor::AddTagRecursive(const Tag& tag)
|
||||
Tags.AddUnique(tag);
|
||||
}
|
||||
|
||||
void Actor::RemoveTag(const Tag& tag)
|
||||
{
|
||||
Tags.Remove(tag);
|
||||
}
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
|
||||
const String& Actor::GetTag() const
|
||||
|
||||
@@ -153,6 +153,11 @@ public:
|
||||
/// <param name="tag">The tag to add.</param>
|
||||
API_FUNCTION() void AddTagRecursive(const Tag& tag);
|
||||
|
||||
/// Removes a tag to the actor
|
||||
/// </summary>
|
||||
/// <param name="tag">The tag to remove.</param>
|
||||
API_FUNCTION() void RemoveTag(const Tag& tag);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the name of the tag.
|
||||
/// [Deprecated in v1.5]
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
#include "Engine/Serialization/Serialization.h"
|
||||
#include "Engine/Engine/Time.h"
|
||||
|
||||
#define CC_MIN_SIZE 0.001f
|
||||
|
||||
CharacterController::CharacterController(const SpawnParams& params)
|
||||
: Collider(params)
|
||||
, _controller(nullptr)
|
||||
@@ -100,10 +102,9 @@ void CharacterController::SetStepOffset(float value)
|
||||
{
|
||||
const float scaling = _cachedScale.GetAbsolute().MaxValue();
|
||||
const float contactOffset = Math::Max(_contactOffset, ZeroTolerance);
|
||||
const float minSize = 0.001f;
|
||||
const float height = Math::Max(Math::Abs(_height) * scaling, minSize);
|
||||
const float radius = Math::Max(Math::Abs(_radius) * scaling - contactOffset, minSize);
|
||||
PhysicsBackend::SetControllerStepOffset(_controller, Math::Min(value, height + radius * 2.0f - minSize));
|
||||
const float height = Math::Max(Math::Abs(_height) * scaling, CC_MIN_SIZE);
|
||||
const float radius = Math::Max(Math::Abs(_radius) * scaling - contactOffset, CC_MIN_SIZE);
|
||||
PhysicsBackend::SetControllerStepOffset(_controller, Math::Min(value, height + radius * 2.0f - CC_MIN_SIZE));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -175,9 +176,8 @@ CharacterController::CollisionFlags CharacterController::Move(const Vector3& dis
|
||||
void CharacterController::DrawPhysicsDebug(RenderView& view)
|
||||
{
|
||||
const float scaling = _cachedScale.GetAbsolute().MaxValue();
|
||||
const float minSize = 0.001f;
|
||||
const float radius = Math::Max(Math::Abs(_radius) * scaling, minSize);
|
||||
const float height = Math::Max(Math::Abs(_height) * scaling, minSize);
|
||||
const float radius = Math::Max(Math::Abs(_radius) * scaling, CC_MIN_SIZE);
|
||||
const float height = Math::Max(Math::Abs(_height) * scaling, CC_MIN_SIZE);
|
||||
const Vector3 position = _transform.LocalToWorld(_center);
|
||||
if (view.Mode == ViewMode::PhysicsColliders)
|
||||
DEBUG_DRAW_TUBE(position, Quaternion::Euler(90, 0, 0), radius, height, Color::LightYellow, 0, true);
|
||||
@@ -188,9 +188,8 @@ void CharacterController::DrawPhysicsDebug(RenderView& view)
|
||||
void CharacterController::OnDebugDrawSelected()
|
||||
{
|
||||
const float scaling = _cachedScale.GetAbsolute().MaxValue();
|
||||
const float minSize = 0.001f;
|
||||
const float radius = Math::Max(Math::Abs(_radius) * scaling, minSize);
|
||||
const float height = Math::Max(Math::Abs(_height) * scaling, minSize);
|
||||
const float radius = Math::Max(Math::Abs(_radius) * scaling, CC_MIN_SIZE);
|
||||
const float height = Math::Max(Math::Abs(_height) * scaling, CC_MIN_SIZE);
|
||||
const Vector3 position = _transform.LocalToWorld(_center);
|
||||
DEBUG_DRAW_WIRE_TUBE(position, Quaternion::Euler(90, 0, 0), radius, height, Color::GreenYellow, 0, false);
|
||||
|
||||
@@ -231,9 +230,8 @@ void CharacterController::UpdateSize() const
|
||||
if (_controller)
|
||||
{
|
||||
const float scaling = _cachedScale.GetAbsolute().MaxValue();
|
||||
const float minSize = 0.001f;
|
||||
const float radius = Math::Max(Math::Abs(_radius) * scaling - Math::Max(_contactOffset, ZeroTolerance), minSize);
|
||||
const float height = Math::Max(Math::Abs(_height) * scaling, minSize);
|
||||
const float radius = Math::Max(Math::Abs(_radius) * scaling - Math::Max(_contactOffset, ZeroTolerance), CC_MIN_SIZE);
|
||||
const float height = Math::Max(Math::Abs(_height) * scaling, CC_MIN_SIZE);
|
||||
PhysicsBackend::SetControllerSize(_controller, radius, height);
|
||||
}
|
||||
}
|
||||
@@ -245,12 +243,14 @@ void CharacterController::CreateShape()
|
||||
|
||||
void CharacterController::UpdateBounds()
|
||||
{
|
||||
void* actor = _shape ? PhysicsBackend::GetShapeActor(_shape) : nullptr;
|
||||
if (actor)
|
||||
PhysicsBackend::GetActorBounds(actor, _box);
|
||||
else
|
||||
_box = BoundingBox(_transform.Translation);
|
||||
const float scaling = GetScale().GetAbsolute().MaxValue();
|
||||
const float radius = Math::Max(Math::Abs(_radius) * scaling, CC_MIN_SIZE);
|
||||
const float height = Math::Max(Math::Abs(_height) * scaling, CC_MIN_SIZE);
|
||||
const Vector3 position = _transform.LocalToWorld(_center);
|
||||
const Vector3 extent(radius, height * 0.5f + radius, radius);
|
||||
_box = BoundingBox(position - extent, position + extent);
|
||||
BoundingSphere::FromBox(_box, _sphere);
|
||||
DEBUG_DRAW_BOX(_box, Color::Red.AlphaMultiplied(0.4f), 2.0f, true);
|
||||
}
|
||||
|
||||
void CharacterController::AddMovement(const Vector3& translation, const Quaternion& rotation)
|
||||
|
||||
@@ -405,6 +405,7 @@ void WindowBase::OnResize(int32 width, int32 height)
|
||||
_swapChain->Resize(width, height);
|
||||
if (RenderTask)
|
||||
RenderTask->Resize(width, height);
|
||||
Resized({ static_cast<float>(width), static_cast<float>(height) });
|
||||
INVOKE_EVENT_PARAMS_2(OnResize, &width, &height);
|
||||
}
|
||||
|
||||
|
||||
@@ -315,6 +315,11 @@ public:
|
||||
/// </summary>
|
||||
Action Closed;
|
||||
|
||||
/// <summary>
|
||||
/// Event fired when window gets resized.
|
||||
/// </summary>
|
||||
Delegate<Float2> Resized;
|
||||
|
||||
/// <summary>
|
||||
/// Event fired when window gets focused.
|
||||
/// </summary>
|
||||
|
||||
@@ -365,8 +365,8 @@ MString* MCore::String::GetEmpty(MDomain* domain)
|
||||
|
||||
MString* MCore::String::New(const char* str, int32 length, MDomain* domain)
|
||||
{
|
||||
static void* NewStringLengthPtr = GetStaticMethodPointer(TEXT("NewStringLength"));
|
||||
return (MString*)CallStaticMethod<void*, const char*, int>(NewStringLengthPtr, str, length);
|
||||
static void* NewStringUTF8Ptr = GetStaticMethodPointer(TEXT("NewStringUTF8"));
|
||||
return (MString*)CallStaticMethod<void*, const char*, int>(NewStringUTF8Ptr, str, length);
|
||||
}
|
||||
|
||||
MString* MCore::String::New(const Char* str, int32 length, MDomain* domain)
|
||||
|
||||
365
Source/Engine/UI/GUI/Common/Slider.cs
Normal file
365
Source/Engine/UI/GUI/Common/Slider.cs
Normal file
@@ -0,0 +1,365 @@
|
||||
using System;
|
||||
|
||||
namespace FlaxEngine.GUI;
|
||||
|
||||
/// <summary>
|
||||
/// The slider control.
|
||||
/// </summary>
|
||||
public class Slider : ContainerControl
|
||||
{
|
||||
/// <summary>
|
||||
/// The minimum value.
|
||||
/// </summary>
|
||||
protected float _minimum;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum value.
|
||||
/// </summary>
|
||||
protected float _maximum = 100f;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the minimum value.
|
||||
/// </summary>
|
||||
[EditorOrder(20), Tooltip("The minimum value.")]
|
||||
public float Minimum
|
||||
{
|
||||
get => _minimum;
|
||||
set
|
||||
{
|
||||
if (value > _maximum)
|
||||
throw new ArgumentOutOfRangeException();
|
||||
if (WholeNumbers)
|
||||
value = Mathf.RoundToInt(value);
|
||||
_minimum = value;
|
||||
if (Value < _minimum)
|
||||
Value = _minimum;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the maximum value.
|
||||
/// </summary>
|
||||
[EditorOrder(30), Tooltip("The maximum value.")]
|
||||
public float Maximum
|
||||
{
|
||||
get => _maximum;
|
||||
set
|
||||
{
|
||||
if (value < _minimum || Mathf.IsZero(value))
|
||||
throw new ArgumentOutOfRangeException();
|
||||
if (WholeNumbers)
|
||||
value = Mathf.RoundToInt(value);
|
||||
_maximum = value;
|
||||
if (Value > _maximum)
|
||||
Value = _maximum;
|
||||
}
|
||||
}
|
||||
|
||||
private float _value = 100f;
|
||||
private Rectangle _thumbRect;
|
||||
private float _thumbCenter;
|
||||
private Float2 _thumbSize = new Float2(16, 16);
|
||||
private bool _isSliding;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the value (normalized to range 0-100).
|
||||
/// </summary>
|
||||
[EditorOrder(10), Tooltip("The current value.")]
|
||||
public float Value
|
||||
{
|
||||
get => _value;
|
||||
set
|
||||
{
|
||||
value = Mathf.Clamp(value, Minimum, Maximum);
|
||||
if (WholeNumbers)
|
||||
value = Mathf.RoundToInt(value);
|
||||
if (!Mathf.NearEqual(value, _value))
|
||||
{
|
||||
_value = value;
|
||||
|
||||
// Update
|
||||
UpdateThumb();
|
||||
ValueChanged?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The local position of the thumb center
|
||||
/// </summary>
|
||||
[HideInEditor]
|
||||
public Float2 ThumbCenter => new(_thumbCenter, Height / 2);
|
||||
|
||||
/// <summary>
|
||||
/// The local position of the beginning of the track.
|
||||
/// </summary>
|
||||
[HideInEditor]
|
||||
public Float2 TrackBeginning => new(_thumbSize.X / 2, Height / 2);
|
||||
|
||||
/// <summary>
|
||||
/// The local position of the end of the track.
|
||||
/// </summary>
|
||||
[HideInEditor]
|
||||
public Float2 TrackEnd => new(Width - _thumbSize.X / 2, Height / 2);
|
||||
|
||||
/// <summary>
|
||||
/// The height of the track.
|
||||
/// </summary>
|
||||
[EditorOrder(40), Tooltip("The track height.")]
|
||||
public int TrackHeight { get; set; } = 2;
|
||||
|
||||
/// <summary>
|
||||
/// The thumb size.
|
||||
/// </summary>
|
||||
[EditorOrder(41), Tooltip("The size of the thumb.")]
|
||||
public Float2 ThumbSize {
|
||||
get => _thumbSize;
|
||||
set
|
||||
{
|
||||
_thumbSize = value;
|
||||
UpdateThumb();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether to fill the track.
|
||||
/// </summary>
|
||||
[EditorOrder(42), Tooltip("Fill the track.")]
|
||||
public bool FillTrack = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to use whole numbers.
|
||||
/// </summary>
|
||||
[EditorOrder(43), Tooltip("Use whole numbers.")]
|
||||
public bool WholeNumbers = false;
|
||||
|
||||
/// <summary>
|
||||
/// The color of the slider track line
|
||||
/// </summary>
|
||||
[EditorDisplay("Track Style"), EditorOrder(2010), Tooltip("The color of the slider track line."), ExpandGroups]
|
||||
public Color TrackLineColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The color of the slider fill track line
|
||||
/// </summary>
|
||||
[EditorDisplay("Track Style"), EditorOrder(2011), VisibleIf(nameof(FillTrack)), Tooltip("The color of the slider fill track line.")]
|
||||
public Color TrackFillLineColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the size of the track.
|
||||
/// </summary>
|
||||
private float TrackWidth => Width;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the brush used for slider track drawing.
|
||||
/// </summary>
|
||||
[EditorDisplay("Track Style"), EditorOrder(2012), Tooltip("The brush used for slider track drawing.")]
|
||||
public IBrush TrackBrush { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the brush used for slider fill track drawing.
|
||||
/// </summary>
|
||||
[EditorDisplay("Track Style"), EditorOrder(2013), VisibleIf(nameof(FillTrack)), Tooltip("The brush used for slider fill track drawing.")]
|
||||
public IBrush FillTrackBrush { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The color of the slider thumb when it's not selected
|
||||
/// </summary>
|
||||
[EditorDisplay("Thumb Style"), EditorOrder(2030), Tooltip("The color of the slider thumb when it's not selected."), ExpandGroups]
|
||||
public Color ThumbColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The color of the slider thumb when it's selected
|
||||
/// </summary>
|
||||
[EditorDisplay("Thumb Style"), EditorOrder(2031), Tooltip("The color of the slider thumb when it's selected.")]
|
||||
public Color ThumbColorSelected { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the brush used for slider thumb drawing.
|
||||
/// </summary>
|
||||
[EditorDisplay("Thumb Style"), EditorOrder(2032), Tooltip("The brush of the slider thumb.")]
|
||||
public IBrush ThumbBrush { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether user is using a slider.
|
||||
/// </summary>
|
||||
[HideInEditor]
|
||||
public bool IsSliding => _isSliding;
|
||||
|
||||
/// <summary>
|
||||
/// Occurs when sliding starts.
|
||||
/// </summary>
|
||||
public event Action SlidingStart;
|
||||
|
||||
/// <summary>
|
||||
/// Occurs when sliding ends.
|
||||
/// </summary>
|
||||
public event Action SlidingEnd;
|
||||
|
||||
/// <summary>
|
||||
/// Occurs when value gets changed.
|
||||
/// </summary>
|
||||
public event Action ValueChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Slider"/> class.
|
||||
/// </summary>
|
||||
public Slider()
|
||||
: this(120, 30)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Slider"/> class.
|
||||
/// </summary>
|
||||
/// <param name="width">The width.</param>
|
||||
/// <param name="height">The height.</param>
|
||||
public Slider(float width, float height)
|
||||
: base(0, 0, width, height)
|
||||
{
|
||||
var style = Style.Current;
|
||||
TrackLineColor = style.BackgroundHighlighted;
|
||||
TrackFillLineColor = style.LightBackground;
|
||||
ThumbColor = style.BackgroundNormal;
|
||||
ThumbColorSelected = style.BackgroundSelected;
|
||||
UpdateThumb();
|
||||
}
|
||||
|
||||
private void UpdateThumb()
|
||||
{
|
||||
// Cache data
|
||||
float trackSize = TrackWidth;
|
||||
float range = Maximum - Minimum;
|
||||
float pixelRange = trackSize - _thumbSize.X;
|
||||
float perc = (_value - Minimum) / range;
|
||||
float thumbPosition = (int)(perc * pixelRange);
|
||||
_thumbCenter = thumbPosition + _thumbSize.X / 2;
|
||||
_thumbRect = new Rectangle(thumbPosition, (Height - _thumbSize.Y) / 2, _thumbSize.X, _thumbSize.Y);
|
||||
}
|
||||
|
||||
private void EndSliding()
|
||||
{
|
||||
_isSliding = false;
|
||||
EndMouseCapture();
|
||||
SlidingEnd?.Invoke();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Draw()
|
||||
{
|
||||
base.Draw();
|
||||
|
||||
// Draw track line
|
||||
//var lineRect = new Rectangle(4, (Height - TrackHeight) / 2, Width - 8, TrackHeight);
|
||||
var lineRect = new Rectangle(_thumbSize.X / 2, (Height - TrackHeight) / 2, Width - _thumbSize.X, TrackHeight);
|
||||
if (TrackBrush != null)
|
||||
TrackBrush.Draw(lineRect, TrackLineColor);
|
||||
else
|
||||
Render2D.FillRectangle(lineRect, TrackLineColor);
|
||||
|
||||
// Draw track fill
|
||||
if (FillTrack)
|
||||
{
|
||||
var fillLineRect = new Rectangle(_thumbSize.X / 2, (Height - TrackHeight - 2) / 2, Width - (Width - _thumbCenter) - _thumbSize.X / 2, TrackHeight + 2);
|
||||
Render2D.PushClip(ref fillLineRect);
|
||||
if (FillTrackBrush != null)
|
||||
FillTrackBrush.Draw(lineRect, TrackFillLineColor);
|
||||
else
|
||||
Render2D.FillRectangle(lineRect, TrackFillLineColor);
|
||||
Render2D.PopClip();
|
||||
}
|
||||
|
||||
// Draw thumb
|
||||
var thumbColor = _isSliding ? ThumbColorSelected : ThumbColor;
|
||||
if (ThumbBrush != null)
|
||||
ThumbBrush.Draw(_thumbRect, thumbColor);
|
||||
else
|
||||
Render2D.FillRectangle(_thumbRect, thumbColor);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnLostFocus()
|
||||
{
|
||||
if (_isSliding)
|
||||
{
|
||||
EndSliding();
|
||||
}
|
||||
|
||||
base.OnLostFocus();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool OnMouseDown(Float2 location, MouseButton button)
|
||||
{
|
||||
if (button == MouseButton.Left)
|
||||
{
|
||||
Focus();
|
||||
float mousePosition = location.X;
|
||||
|
||||
if (_thumbRect.Contains(ref location))
|
||||
{
|
||||
// Start sliding
|
||||
_isSliding = true;
|
||||
StartMouseCapture();
|
||||
SlidingStart?.Invoke();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Click change
|
||||
Value += (mousePosition < _thumbCenter ? -1 : 1) * 10;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnMouseDown(location, button);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnMouseMove(Float2 location)
|
||||
{
|
||||
if (_isSliding)
|
||||
{
|
||||
// Update sliding
|
||||
var slidePosition = location + Root.TrackingMouseOffset;
|
||||
Value = Mathf.Remap(slidePosition.X, 4, TrackWidth - 4, Minimum, Maximum);
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnMouseMove(location);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool OnMouseUp(Float2 location, MouseButton button)
|
||||
{
|
||||
if (button == MouseButton.Left && _isSliding)
|
||||
{
|
||||
EndSliding();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnMouseUp(location, button);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnEndMouseCapture()
|
||||
{
|
||||
// Check if was sliding
|
||||
if (_isSliding)
|
||||
{
|
||||
EndSliding();
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnEndMouseCapture();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void OnSizeChanged()
|
||||
{
|
||||
base.OnSizeChanged();
|
||||
|
||||
UpdateThumb();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user