Add SDKs printing in Github Actions for more verbosity of the setup

This commit is contained in:
Wojtek Figat
2023-03-21 23:13:10 +01:00
parent 9eaef3447c
commit 808c741ed7
5 changed files with 9 additions and 9 deletions

View File

@@ -33,4 +33,4 @@ jobs:
git lfs pull
- name: Build
run: |
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -arch=ARM64 -platform=Android -configuration=Release -buildtargets=FlaxGame
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -arch=ARM64 -platform=Android -configuration=Release -buildtargets=FlaxGame

View File

@@ -36,7 +36,7 @@ jobs:
git lfs pull
- name: Build
run: |
./Development/Scripts/Linux/CallBuildTool.sh -build -log -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxEditor
./Development/Scripts/Linux/CallBuildTool.sh -build -log -printSDKs -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxEditor
# Game
game-linux:
@@ -64,4 +64,4 @@ jobs:
git lfs pull
- name: Build
run: |
./Development/Scripts/Linux/CallBuildTool.sh -build -log -arch=x64 -platform=Linux -configuration=Release -buildtargets=FlaxGame
./Development/Scripts/Linux/CallBuildTool.sh -build -log -printSDKs -arch=x64 -platform=Linux -configuration=Release -buildtargets=FlaxGame

View File

@@ -30,7 +30,7 @@ jobs:
git lfs pull
- name: Build
run: |
./Development/Scripts/Mac/CallBuildTool.sh -build -log -arch=x64 -platform=Mac -configuration=Development -buildtargets=FlaxEditor
./Development/Scripts/Mac/CallBuildTool.sh -build -log -printSDKs -arch=x64 -platform=Mac -configuration=Development -buildtargets=FlaxEditor
# Game
game-mac:
@@ -55,4 +55,4 @@ jobs:
git lfs pull
- name: Build
run: |
./Development/Scripts/Mac/CallBuildTool.sh -build -log -arch=x64 -platform=Mac -configuration=Release -buildtargets=FlaxGame
./Development/Scripts/Mac/CallBuildTool.sh -build -log -printSDKs -arch=x64 -platform=Mac -configuration=Release -buildtargets=FlaxGame

View File

@@ -30,7 +30,7 @@ jobs:
git lfs pull
- name: Build
run: |
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxEditor
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxEditor
# Game
game-windows:
@@ -55,4 +55,4 @@ jobs:
git lfs pull
- name: Build
run: |
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -arch=x64 -platform=Windows -configuration=Release -buildtargets=FlaxGame
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -arch=x64 -platform=Windows -configuration=Release -buildtargets=FlaxGame

View File

@@ -34,7 +34,7 @@ jobs:
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
- name: Build
run: |
./GenerateProjectFiles.sh -vs2022 -log -verbose
./GenerateProjectFiles.sh -vs2022 -log -verbose -printSDKs
./Development/Scripts/Linux/CallBuildTool.sh -build -log -arch=x64 -platform=Linux -configuration=Development -buildtargets=FlaxTestsTarget
dotnet msbuild Source/Tools/Flax.Build.Tests/Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
dotnet msbuild Source/Tools/Flax.Build.Tests/Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
@@ -72,7 +72,7 @@ jobs:
git lfs pull
- name: Build
run: |
.\GenerateProjectFiles.bat -vs2022 -log -verbose
.\GenerateProjectFiles.bat -vs2022 -log -verbose -printSDKs
.\Development\Scripts\Windows\CallBuildTool.bat -build -log -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxTestsTarget
dotnet msbuild Source\Tools\Flax.Build.Tests\Flax.Build.Tests.csproj /m /t:Restore,Build /p:Configuration=Debug /p:Platform=AnyCPU /nologo
- name: Test