Merge branch 'shift-select-nodes' of https://github.com/Tryibion/FlaxEngine into Tryibion-shift-select-nodes
# Conflicts: # Source/Editor/GUI/Tree/Tree.cs
This commit is contained in:
@@ -41,6 +41,7 @@ namespace FlaxEditor.GUI.Tree
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private Margin _margin;
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private bool _autoSize = true;
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private bool _deferLayoutUpdate = false;
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private TreeNode _lastSelectedNode;
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/// <summary>
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/// The TreeNode that is being dragged over. This could have a value when not dragging.
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@@ -67,7 +68,7 @@ namespace FlaxEditor.GUI.Tree
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/// Gets the first selected node or null.
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/// </summary>
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public TreeNode SelectedNode => Selection.Count > 0 ? Selection[0] : null;
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/// <summary>
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/// Allow nodes to Draw the root tree line.
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/// </summary>
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@@ -392,20 +393,27 @@ namespace FlaxEditor.GUI.Tree
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{
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if (_deferLayoutUpdate)
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FlushPendingPerformLayout();
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var window = Root;
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bool shiftDown = window.GetKey(KeyboardKeys.Shift);
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bool keyUpArrow = window.GetKey(KeyboardKeys.ArrowUp);
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bool keyDownArrow = window.GetKey(KeyboardKeys.ArrowDown);
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var node = SelectedNode;
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// Use last selection for last selected node if sift is down
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if (shiftDown)
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_lastSelectedNode ??= Selection[^1];
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var node = _lastSelectedNode ?? SelectedNode;
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if (Selection.Count == 0)
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_lastSelectedNode = null;
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// Check if has focus and if any node is focused and it isn't a root
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if (ContainsFocus && node != null && node.AutoFocus)
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{
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var window = Root;
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if (window.GetKeyDown(KeyboardKeys.ArrowUp) || window.GetKeyDown(KeyboardKeys.ArrowDown))
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_keyUpdateTime = KeyUpdateTimeout;
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if (_keyUpdateTime >= KeyUpdateTimeout && window is WindowRootControl windowRoot && windowRoot.Window.IsFocused)
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{
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bool keyUpArrow = window.GetKey(KeyboardKeys.ArrowUp);
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bool keyDownArrow = window.GetKey(KeyboardKeys.ArrowDown);
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// Check if arrow flags are different
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if (keyDownArrow != keyUpArrow)
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{
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@@ -415,24 +423,38 @@ namespace FlaxEditor.GUI.Tree
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Assert.AreNotEqual(-1, myIndex);
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// Up
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TreeNode toSelect = null;
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List<TreeNode> toSelect = new List<TreeNode>();
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if (shiftDown && _supportMultiSelect)
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{
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toSelect.AddRange(Selection);
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}
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if (keyUpArrow)
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{
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if (myIndex == 0)
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{
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// Select parent
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toSelect = parentNode;
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if (toSelect.Contains(parentNode))
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toSelect.Remove(node);
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else
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toSelect.Add(parentNode);
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_lastSelectedNode = parentNode;
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}
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else
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{
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// Select previous parent child
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toSelect = nodeParent.GetChild(myIndex - 1) as TreeNode;
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var select = nodeParent.GetChild(myIndex - 1) as TreeNode;
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// Select last child if is valid and expanded and has any children
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if (toSelect != null && toSelect.IsExpanded && toSelect.HasAnyVisibleChild)
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if (select != null && select.IsExpanded && select.HasAnyVisibleChild)
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{
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toSelect = toSelect.GetChild(toSelect.ChildrenCount - 1) as TreeNode;
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select = select.GetChild(select.ChildrenCount - 1) as TreeNode;
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}
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if (toSelect.Contains(select))
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toSelect.Remove(node);
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else
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toSelect.Add(select);
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_lastSelectedNode = select;
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}
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}
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// Down
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@@ -441,32 +463,48 @@ namespace FlaxEditor.GUI.Tree
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if (node.IsExpanded && node.HasAnyVisibleChild)
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{
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// Select the first child
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toSelect = node.GetChild(0) as TreeNode;
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var select = node.GetChild(0) as TreeNode;
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if (toSelect.Contains(select))
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toSelect.Remove(node);
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else
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toSelect.Add(select);
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_lastSelectedNode = select;
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}
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else if (myIndex == nodeParent.ChildrenCount - 1)
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{
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// Select next node after parent
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while (parentNode != null && toSelect == null)
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TreeNode select = null;
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while (parentNode != null && select == null)
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{
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int parentIndex = parentNode.IndexInParent;
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if (parentIndex != -1 && parentIndex < parentNode.Parent.ChildrenCount - 1)
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{
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toSelect = parentNode.Parent.GetChild(parentIndex + 1) as TreeNode;
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select = parentNode.Parent.GetChild(parentIndex + 1) as TreeNode;
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}
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parentNode = parentNode.Parent as TreeNode;
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}
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if (toSelect.Contains(select))
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toSelect.Remove(node);
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else
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toSelect.Add(select);
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_lastSelectedNode = select;
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}
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else
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{
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// Select next parent child
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toSelect = nodeParent.GetChild(myIndex + 1) as TreeNode;
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var select = nodeParent.GetChild(myIndex + 1) as TreeNode;
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if (toSelect.Contains(select))
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toSelect.Remove(node);
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else
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toSelect.Add(select);
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_lastSelectedNode = select;
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}
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}
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if (toSelect != null && toSelect.AutoFocus)
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if (toSelect.Count > 0)
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{
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// Select
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Select(toSelect);
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toSelect.Focus();
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_lastSelectedNode?.Focus();
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}
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// Reset time
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