Merge branch 'FlaxEngine:master' into color-picker
This commit is contained in:
@@ -1,8 +1,10 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System;
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using System.Linq;
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using FlaxEditor.Surface;
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using FlaxEngine;
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using FlaxEngine.GUI;
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namespace FlaxEditor.CustomEditors.Dedicated
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{
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@@ -13,6 +15,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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[CustomEditor(typeof(ParticleEffect)), DefaultEditor]
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public class ParticleEffectEditor : ActorEditor
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{
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private Label _infoLabel;
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private bool _isValid;
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private bool _isActive;
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private uint _parametersVersion;
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@@ -48,6 +51,15 @@ namespace FlaxEditor.CustomEditors.Dedicated
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return null;
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}
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private void Foreach(Action<ParticleEffect> func)
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{
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foreach (var value in Values)
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{
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if (value is ParticleEffect player)
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func(player);
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}
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}
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/// <inheritdoc />
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public override void Initialize(LayoutElementsContainer layout)
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{
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@@ -60,6 +72,26 @@ namespace FlaxEditor.CustomEditors.Dedicated
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_parametersVersion = effect.ParametersVersion;
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_isActive = effect.IsActive;
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// Show playback options during simulation
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if (Editor.IsPlayMode)
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{
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var playbackGroup = layout.Group("Playback");
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playbackGroup.Panel.Open();
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_infoLabel = playbackGroup.Label(string.Empty).Label;
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_infoLabel.AutoHeight = true;
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var grid = playbackGroup.CustomContainer<UniformGridPanel>();
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var gridControl = grid.CustomControl;
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gridControl.ClipChildren = false;
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gridControl.Height = Button.DefaultHeight;
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gridControl.SlotsHorizontally = 3;
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gridControl.SlotsVertically = 1;
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grid.Button("Play").Button.Clicked += () => Foreach(x => x.Play());
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grid.Button("Pause").Button.Clicked += () => Foreach(x => x.Pause());
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grid.Button("Stop").Button.Clicked += () => Foreach(x => x.Stop());
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}
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// Show all effect parameters grouped by the emitter track name
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var groups = layout.Group("Parameters");
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groups.Panel.Open();
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@@ -99,7 +131,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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base.RefreshRootChild();
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return;
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}
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for (int i = 0; i < ChildrenEditors.Count; i++)
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{
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if (_isActive != effect.IsActive || _parametersVersion != effect.ParametersVersion)
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@@ -729,8 +729,6 @@ namespace FlaxEditor.SceneGraph.GUI
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{
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DragData data;
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var tree = ParentTree;
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if (tree.Selection.Count == 1)
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Select();
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// Check if this node is selected
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if (tree.Selection.Contains(this))
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@@ -263,6 +263,37 @@ API_ENUM() enum class InputActionMode
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Release = 2,
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};
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/// <summary>
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/// The input action event phases.
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/// </summary>
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API_ENUM() enum class InputActionState
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{
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/// <summary>
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/// The key/button is not assigned.
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/// </summary>
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None = 0,
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/// <summary>
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/// The key/button is waiting for input.
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/// </summary>
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Waiting = 1,
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/// <summary>
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/// User is pressing the key/button.
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/// </summary>
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Pressing = 2,
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/// <summary>
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/// User pressed the key/button (but wasn't pressing it in the previous frame).
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/// </summary>
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Press = 3,
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/// <summary>
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/// User released the key/button (was pressing it in the previous frame).
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/// </summary>
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Release = 4,
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};
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/// <summary>
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/// The input gamepad index.
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/// </summary>
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@@ -29,11 +29,13 @@ struct ActionData
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{
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bool Active;
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uint64 FrameIndex;
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InputActionState State;
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ActionData()
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{
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Active = false;
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FrameIndex = 0;
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State = InputActionState::Waiting;
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}
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};
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@@ -597,6 +599,16 @@ bool Input::GetAction(const StringView& name)
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return e ? e->Active : false;
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}
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InputActionState Input::GetActionState(const StringView& name)
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{
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const auto e = Actions.TryGet(name);
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if (e != nullptr)
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{
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return e->State;
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}
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return InputActionState::None;
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}
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float Input::GetAxis(const StringView& name)
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{
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const auto e = Axes.TryGet(name);
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@@ -806,6 +818,7 @@ void InputService::Update()
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ActionData& data = Actions[name];
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data.Active = false;
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data.State = InputActionState::Waiting;
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// Mark as updated in this frame
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data.FrameIndex = frame;
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@@ -830,6 +843,19 @@ void InputService::Update()
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isActive = Input::GetKeyUp(config.Key) || Input::GetMouseButtonUp(config.MouseButton) || Input::GetGamepadButtonUp(config.Gamepad, config.GamepadButton);
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}
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if (Input::GetKeyDown(config.Key) || Input::GetMouseButtonDown(config.MouseButton) || Input::GetGamepadButtonDown(config.Gamepad, config.GamepadButton))
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{
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data.State = InputActionState::Press;
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}
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else if (Input::GetKey(config.Key) || Input::GetMouseButton(config.MouseButton) || Input::GetGamepadButton(config.Gamepad, config.GamepadButton))
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{
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data.State = InputActionState::Pressing;
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}
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else if (Input::GetKeyUp(config.Key) || Input::GetMouseButtonUp(config.MouseButton) || Input::GetGamepadButtonUp(config.Gamepad, config.GamepadButton))
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{
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data.State = InputActionState::Release;
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}
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data.Active |= isActive;
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}
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@@ -309,6 +309,14 @@ public:
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/// <seealso cref="ActionMappings"/>
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API_FUNCTION() static bool GetAction(const StringView& name);
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/// <summary>
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/// Gets the value of the virtual action identified by name. Use <see cref="ActionMappings"/> to get the current config.
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/// </summary>
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/// <param name="name">The action name.</param>
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/// <returns>A InputActionPhase determining the current phase of the Action (e.g If it was just pressed, is being held or just released).</returns>
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/// <seealso cref="ActionMappings"/>
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API_FUNCTION() static InputActionState GetActionState(const StringView& name);
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/// <summary>
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/// Gets the value of the virtual axis identified by name. Use <see cref="AxisMappings"/> to get the current config.
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/// </summary>
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@@ -253,6 +253,11 @@ int32 ParticleEffect::GetParticlesCount() const
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return Instance.GetParticlesCount();
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}
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bool ParticleEffect::GetIsPlaying() const
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{
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return _isPlaying;
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}
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void ParticleEffect::ResetSimulation()
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{
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Instance.ClearState();
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@@ -275,6 +280,22 @@ void ParticleEffect::UpdateSimulation(bool singleFrame)
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Particles::UpdateEffect(this);
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}
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void ParticleEffect::Play()
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{
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_isPlaying = true;
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}
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void ParticleEffect::Pause()
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{
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_isPlaying = false;
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}
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void ParticleEffect::Stop()
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{
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_isPlaying = false;
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ResetSimulation();
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}
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void ParticleEffect::UpdateBounds()
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{
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BoundingBox bounds = BoundingBox::Empty;
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@@ -395,6 +416,13 @@ void ParticleEffect::SetParametersOverrides(const Array<ParameterOverride>& valu
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void ParticleEffect::Update()
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{
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if (!_isPlaying)
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{
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// Move update timer forward while paused for correct delta time after unpause
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Instance.LastUpdateTime = (UseTimeScale ? Time::Update.Time : Time::Update.UnscaledTime).GetTotalSeconds();
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return;
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}
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// Skip if off-screen
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if (!UpdateWhenOffscreen && _lastMinDstSqr >= MAX_Real)
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return;
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@@ -416,8 +444,12 @@ void ParticleEffect::Update()
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void ParticleEffect::UpdateExecuteInEditor()
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{
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// Auto-play in Editor
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if (!Editor::IsPlayMode)
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{
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_isPlaying = true;
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Update();
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}
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}
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#endif
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@@ -576,6 +608,7 @@ void ParticleEffect::Serialize(SerializeStream& stream, const void* otherObj)
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SERIALIZE(SimulationSpeed);
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SERIALIZE(UseTimeScale);
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SERIALIZE(IsLooping);
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SERIALIZE(PlayOnStart);
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SERIALIZE(UpdateWhenOffscreen);
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SERIALIZE(DrawModes);
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SERIALIZE(SortOrder);
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@@ -589,6 +622,7 @@ void ParticleEffect::Deserialize(DeserializeStream& stream, ISerializeModifier*
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const auto overridesMember = stream.FindMember("Overrides");
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if (overridesMember != stream.MemberEnd())
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{
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// [Deprecated on 25.11.2018, expires on 25.11.2022]
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if (modifier->EngineBuild < 6197)
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{
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const auto& overrides = overridesMember->value;
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@@ -675,6 +709,7 @@ void ParticleEffect::Deserialize(DeserializeStream& stream, ISerializeModifier*
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DESERIALIZE(SimulationSpeed);
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DESERIALIZE(UseTimeScale);
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DESERIALIZE(IsLooping);
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DESERIALIZE(PlayOnStart);
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DESERIALIZE(UpdateWhenOffscreen);
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DESERIALIZE(DrawModes);
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DESERIALIZE(SortOrder);
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@@ -706,6 +741,9 @@ void ParticleEffect::OnEnable()
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GetScene()->Ticking.Update.AddTickExecuteInEditor<ParticleEffect, &ParticleEffect::UpdateExecuteInEditor>(this);
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#endif
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if (PlayOnStart)
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Play();
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// Base
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Actor::OnEnable();
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}
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@@ -184,6 +184,7 @@ private:
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uint32 _parametersVersion = 0; // Version number for _parameters to be in sync with Instance.ParametersVersion
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Array<ParticleEffectParameter> _parameters; // Cached for scripting API
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Array<ParameterOverride> _parametersOverrides; // Cached parameter modifications to be applied to the parameters
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bool _isPlaying = false;
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public:
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/// <summary>
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@@ -235,9 +236,15 @@ public:
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bool IsLooping = true;
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/// <summary>
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/// If true, the particle simulation will be updated even when an actor cannot be seen by any camera. Otherwise, the simulation will stop running when the actor is off-screen.
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/// Determines whether the particle effect should play on start.
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/// </summary>
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API_FIELD(Attributes="EditorDisplay(\"Particle Effect\"), DefaultValue(true), EditorOrder(60)")
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bool PlayOnStart = true;
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/// <summary>
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/// If true, the particle simulation will be updated even when an actor cannot be seen by any camera. Otherwise, the simulation will stop running when the actor is off-screen.
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/// </summary>
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API_FIELD(Attributes="EditorDisplay(\"Particle Effect\"), DefaultValue(true), EditorOrder(70)")
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bool UpdateWhenOffscreen = true;
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/// <summary>
|
||||
@@ -326,6 +333,11 @@ public:
|
||||
/// </summary>
|
||||
API_PROPERTY() int32 GetParticlesCount() const;
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||||
|
||||
/// <summary>
|
||||
/// Gets whether or not the particle effect is playing.
|
||||
/// </summary>
|
||||
API_PROPERTY(Attributes="NoSerialize, HideInEditor") bool GetIsPlaying() const;
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||||
|
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/// <summary>
|
||||
/// Resets the particles simulation state (clears the instance state data but preserves the instance parameters values).
|
||||
/// </summary>
|
||||
@@ -337,6 +349,21 @@ public:
|
||||
/// <param name="singleFrame">True if update animation by a single frame only (time time since last engine update), otherwise will update simulation with delta time since last update.</param>
|
||||
API_FUNCTION() void UpdateSimulation(bool singleFrame = false);
|
||||
|
||||
/// <summary>
|
||||
/// Plays the simulation.
|
||||
/// </summary>
|
||||
API_FUNCTION() void Play();
|
||||
|
||||
/// <summary>
|
||||
/// Pauses the simulation.
|
||||
/// </summary>
|
||||
API_FUNCTION() void Pause();
|
||||
|
||||
/// <summary>
|
||||
/// Stops and resets the simulation.
|
||||
/// </summary>
|
||||
API_FUNCTION() void Stop();
|
||||
|
||||
/// <summary>
|
||||
/// Updates the actor bounds.
|
||||
/// </summary>
|
||||
|
||||
@@ -118,16 +118,10 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
|
||||
tmpLine.FirstCharIndex = 0;
|
||||
tmpLine.LastCharIndex = -1;
|
||||
|
||||
int32 lastWhitespaceIndex = INVALID_INDEX;
|
||||
float lastWhitespaceX = 0;
|
||||
int32 lastWrapCharIndex = INVALID_INDEX;
|
||||
float lastWrapCharX = 0;
|
||||
bool lastMoveLine = false;
|
||||
|
||||
int32 lastUpperIndex = INVALID_INDEX;
|
||||
float lastUpperX = 0;
|
||||
|
||||
int32 lastUnderscoreIndex = INVALID_INDEX;
|
||||
float lastUnderscoreX = 0;
|
||||
|
||||
// Process each character to split text into single lines
|
||||
for (int32 currentIndex = 0; currentIndex < textLength;)
|
||||
{
|
||||
@@ -137,30 +131,14 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
|
||||
|
||||
// Cache current character
|
||||
const Char currentChar = text[currentIndex];
|
||||
|
||||
// Check if character is a whitespace
|
||||
const bool isWhitespace = StringUtils::IsWhitespace(currentChar);
|
||||
if (isWhitespace)
|
||||
{
|
||||
// Cache line break point
|
||||
lastWhitespaceIndex = currentIndex;
|
||||
lastWhitespaceX = cursorX;
|
||||
}
|
||||
|
||||
// Check if character is an upper case letter
|
||||
const bool isUpper = StringUtils::IsUpper(currentChar);
|
||||
if (isUpper && currentIndex != 0)
|
||||
// Check if character can wrap words
|
||||
const bool isWrapChar = !StringUtils::IsAlnum(currentChar) || isWhitespace || StringUtils::IsUpper(currentChar);
|
||||
if (isWrapChar && currentIndex != 0)
|
||||
{
|
||||
lastUpperIndex = currentIndex;
|
||||
lastUpperX = cursorX;
|
||||
}
|
||||
|
||||
// Check if character is an underscore
|
||||
const bool isUnderscore = currentChar == '_';
|
||||
if (isUnderscore)
|
||||
{
|
||||
lastUnderscoreIndex = currentIndex;
|
||||
lastUnderscoreX = cursorX;
|
||||
lastWrapCharIndex = currentIndex;
|
||||
lastWrapCharX = cursorX;
|
||||
}
|
||||
|
||||
// Check if it's a newline character
|
||||
@@ -197,41 +175,31 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
|
||||
}
|
||||
else if (layout.TextWrapping == TextWrapping::WrapWords)
|
||||
{
|
||||
// Move line but back to the last after-whitespace character
|
||||
moveLine = true;
|
||||
if (lastWhitespaceIndex != INVALID_INDEX)
|
||||
{
|
||||
cursorX = lastWhitespaceX;
|
||||
tmpLine.LastCharIndex = lastWhitespaceIndex - 1;
|
||||
nextCharIndex = currentIndex = lastWhitespaceIndex + 1;
|
||||
}
|
||||
else if (lastUpperIndex != INVALID_INDEX)
|
||||
if (lastWrapCharIndex != INVALID_INDEX)
|
||||
{
|
||||
// Skip moving twice for the same character
|
||||
if (outputLines.HasItems() && outputLines.Last().LastCharIndex == lastUpperIndex - 1)
|
||||
if (outputLines.HasItems() && outputLines.Last().LastCharIndex == lastWrapCharIndex - 1)
|
||||
{
|
||||
currentIndex = nextCharIndex;
|
||||
lastMoveLine = moveLine;
|
||||
continue;
|
||||
}
|
||||
|
||||
cursorX = lastUpperX;
|
||||
tmpLine.LastCharIndex = lastUpperIndex - 1;
|
||||
nextCharIndex = currentIndex = lastUpperIndex;
|
||||
}
|
||||
else if (lastUnderscoreIndex != INVALID_INDEX)
|
||||
{
|
||||
cursorX = lastUnderscoreX;
|
||||
tmpLine.LastCharIndex = lastUnderscoreIndex - 2;
|
||||
nextCharIndex = currentIndex = lastUnderscoreIndex + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
nextCharIndex = currentIndex;
|
||||
|
||||
// Skip moving twice for the same character
|
||||
if (lastMoveLine)
|
||||
break;
|
||||
// Move line
|
||||
const Char wrapChar = text[lastWrapCharIndex];
|
||||
moveLine = true;
|
||||
cursorX = lastWrapCharX;
|
||||
if (StringUtils::IsWhitespace(wrapChar))
|
||||
{
|
||||
// Skip whitespaces
|
||||
tmpLine.LastCharIndex = lastWrapCharIndex - 1;
|
||||
nextCharIndex = currentIndex = lastWrapCharIndex + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
tmpLine.LastCharIndex = lastWrapCharIndex - 1;
|
||||
nextCharIndex = currentIndex = lastWrapCharIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (layout.TextWrapping == TextWrapping::WrapChars)
|
||||
@@ -260,16 +228,8 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
|
||||
tmpLine.FirstCharIndex = currentIndex;
|
||||
tmpLine.LastCharIndex = currentIndex - 1;
|
||||
cursorX = 0;
|
||||
|
||||
lastWhitespaceIndex = INVALID_INDEX;
|
||||
lastWhitespaceX = 0;
|
||||
|
||||
lastUpperIndex = INVALID_INDEX;
|
||||
lastUpperX = 0;
|
||||
|
||||
lastUnderscoreIndex = INVALID_INDEX;
|
||||
lastUnderscoreX = 0;
|
||||
|
||||
lastWrapCharIndex = INVALID_INDEX;
|
||||
lastWrapCharX = 0;
|
||||
previous.IsValid = false;
|
||||
}
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@ namespace FlaxEngine.GUI
|
||||
/// <summary>
|
||||
/// Gets or sets the font used to draw button text.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
[EditorDisplay("Text Style"), EditorOrder(2022), ExpandGroups]
|
||||
public FontReference Font
|
||||
{
|
||||
get => _font;
|
||||
@@ -52,15 +52,51 @@ namespace FlaxEngine.GUI
|
||||
/// <summary>
|
||||
/// Gets or sets the custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("Custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.")]
|
||||
[EditorDisplay("Text Style"), EditorOrder(2021), Tooltip("Custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.")]
|
||||
public MaterialBase TextMaterial { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color used to draw button text.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
[EditorDisplay("Text Style"), EditorOrder(2020)]
|
||||
public Color TextColor;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the brush used for background drawing.
|
||||
/// </summary>
|
||||
[EditorDisplay("Background Style"), EditorOrder(1999), Tooltip("The brush used for background drawing."), ExpandGroups]
|
||||
public IBrush BackgroundBrush { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the background color when button is highlighted.
|
||||
/// </summary>
|
||||
[EditorDisplay("Background Style"), EditorOrder(2001)]
|
||||
public Color BackgroundColorHighlighted { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the background color when button is selected.
|
||||
/// </summary>
|
||||
[EditorDisplay("Background Style"), EditorOrder(2002)]
|
||||
public Color BackgroundColorSelected { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the border.
|
||||
/// </summary>
|
||||
[EditorDisplay("Border Style"), EditorOrder(2010), ExpandGroups]
|
||||
public Color BorderColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the border color when button is highlighted.
|
||||
/// </summary>
|
||||
[EditorDisplay("Border Style"), EditorOrder(2011)]
|
||||
public Color BorderColorHighlighted { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the border color when button is selected.
|
||||
/// </summary>
|
||||
[EditorDisplay("Border Style"), EditorOrder(2012)]
|
||||
public Color BorderColorSelected { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Event fired when user clicks on the button.
|
||||
/// </summary>
|
||||
@@ -81,42 +117,6 @@ namespace FlaxEngine.GUI
|
||||
/// </summary>
|
||||
public event Action HoverEnd;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the brush used for background drawing.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The brush used for background drawing.")]
|
||||
public IBrush BackgroundBrush { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the border.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
public Color BorderColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the background color when button is selected.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2010)]
|
||||
public Color BackgroundColorSelected { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the border color when button is selected.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2020)]
|
||||
public Color BorderColorSelected { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the background color when button is highlighted.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
public Color BackgroundColorHighlighted { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the border color when button is highlighted.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
public Color BorderColorHighlighted { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether this button is being pressed (by mouse or touch).
|
||||
/// </summary>
|
||||
@@ -209,7 +209,7 @@ namespace FlaxEngine.GUI
|
||||
public override void ClearState()
|
||||
{
|
||||
base.ClearState();
|
||||
|
||||
|
||||
if (_isPressed)
|
||||
OnPressEnd();
|
||||
}
|
||||
|
||||
@@ -97,6 +97,7 @@ namespace FlaxEngine.GUI
|
||||
/// <summary>
|
||||
/// Gets or sets the size of the box.
|
||||
/// </summary>
|
||||
[EditorOrder(20)]
|
||||
public float BoxSize
|
||||
{
|
||||
get => _boxSize;
|
||||
@@ -107,34 +108,34 @@ namespace FlaxEngine.GUI
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the checkbox icon.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
public Color ImageColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the border.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
[EditorDisplay("Border Style"), EditorOrder(2010), ExpandGroups]
|
||||
public Color BorderColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the border color when checkbox is hovered.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
[EditorDisplay("Border Style"), EditorOrder(2011)]
|
||||
public Color BorderColorHighlighted { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the checkbox icon.
|
||||
/// </summary>
|
||||
[EditorDisplay("Image Style"), EditorOrder(2020), ExpandGroups]
|
||||
public Color ImageColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the image used to render checkbox checked state.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The image used to render checkbox checked state.")]
|
||||
[EditorDisplay("Image Style"), EditorOrder(2021), Tooltip("The image used to render checkbox checked state.")]
|
||||
public IBrush CheckedImage { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the image used to render checkbox intermediate state.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The image used to render checkbox intermediate state.")]
|
||||
[EditorDisplay("Image Style"), EditorOrder(2022), Tooltip("The image used to render checkbox intermediate state.")]
|
||||
public IBrush IntermediateImage { get; set; }
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -246,79 +246,79 @@ namespace FlaxEngine.GUI
|
||||
/// <summary>
|
||||
/// Gets or sets the font used to draw text.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
[EditorDisplay("Text Style"), EditorOrder(2021)]
|
||||
public FontReference Font { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("Custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.")]
|
||||
[EditorDisplay("Text Style"), EditorOrder(2022), Tooltip("Custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.")]
|
||||
public MaterialBase FontMaterial { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the text.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
[EditorDisplay("Text Style"), EditorOrder(2020), ExpandGroups]
|
||||
public Color TextColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the border.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
[EditorDisplay("Border Style"), EditorOrder(2010), ExpandGroups]
|
||||
public Color BorderColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the background color when dropdown popup is opened.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2010)]
|
||||
[EditorDisplay("Background Style"), EditorOrder(2002)]
|
||||
public Color BackgroundColorSelected { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the border color when dropdown popup is opened.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2020)]
|
||||
[EditorDisplay("Border Style"), EditorOrder(2012)]
|
||||
public Color BorderColorSelected { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the background color when dropdown is highlighted.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
[EditorDisplay("Background Style"), EditorOrder(2001), ExpandGroups]
|
||||
public Color BackgroundColorHighlighted { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the border color when dropdown is highlighted.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
[EditorDisplay("Border Style"), EditorOrder(2011)]
|
||||
public Color BorderColorHighlighted { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the image used to render dropdown drop arrow icon.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The image used to render dropdown drop arrow icon.")]
|
||||
[EditorDisplay("Icon Style"), EditorOrder(2033), Tooltip("The image used to render dropdown drop arrow icon.")]
|
||||
public IBrush ArrowImage { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color used to render dropdown drop arrow icon.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color used to render dropdown drop arrow icon.")]
|
||||
[EditorDisplay("Icon Style"), EditorOrder(2030), Tooltip("The color used to render dropdown drop arrow icon."), ExpandGroups]
|
||||
public Color ArrowColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color used to render dropdown drop arrow icon (menu is opened).
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color used to render dropdown drop arrow icon (menu is opened).")]
|
||||
[EditorDisplay("Icon Style"), EditorOrder(2032), Tooltip("The color used to render dropdown drop arrow icon (menu is opened).")]
|
||||
public Color ArrowColorSelected { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color used to render dropdown drop arrow icon (menu is highlighted).
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color used to render dropdown drop arrow icon (menu is highlighted).")]
|
||||
[EditorDisplay("Icon Style"), EditorOrder(2031), Tooltip("The color used to render dropdown drop arrow icon (menu is highlighted).")]
|
||||
public Color ArrowColorHighlighted { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the image used to render dropdown checked item icon.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The image used to render dropdown checked item icon.")]
|
||||
[EditorDisplay("Icon Style"), EditorOrder(2034), Tooltip("The image used to render dropdown checked item icon.")]
|
||||
public IBrush CheckedImage { get; set; }
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -25,19 +25,19 @@ namespace FlaxEngine.GUI
|
||||
/// <summary>
|
||||
/// Gets or sets the color used to multiply the image pixels.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
[EditorDisplay("Image Style"), EditorOrder(2010), ExpandGroups]
|
||||
public Color Color { get; set; } = Color.White;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color used to multiply the image pixels when mouse is over the image.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
[EditorDisplay("Image Style"), EditorOrder(2011)]
|
||||
public Color MouseOverColor { get; set; } = Color.White;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color used to multiply the image pixels when control is disabled.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
[EditorDisplay("Image Style"), EditorOrder(2012)]
|
||||
public Color DisabledTint { get; set; } = Color.Gray;
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -47,37 +47,37 @@ namespace FlaxEngine.GUI
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the text.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color of the text.")]
|
||||
[EditorDisplay("Text Style"), EditorOrder(2010), Tooltip("The color of the text."), ExpandGroups]
|
||||
public Color TextColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the text when it is highlighted (mouse is over).
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color of the text when it is highlighted (mouse is over).")]
|
||||
[EditorDisplay("Text Style"), EditorOrder(2011), Tooltip("The color of the text when it is highlighted (mouse is over).")]
|
||||
public Color TextColorHighlighted { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the horizontal text alignment within the control bounds.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2010), Tooltip("The horizontal text alignment within the control bounds.")]
|
||||
[EditorDisplay("Text Style"), EditorOrder(2020), Tooltip("The horizontal text alignment within the control bounds.")]
|
||||
public TextAlignment HorizontalAlignment { get; set; } = TextAlignment.Center;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the vertical text alignment within the control bounds.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2020), Tooltip("The vertical text alignment within the control bounds.")]
|
||||
[EditorDisplay("Text Style"), EditorOrder(2021), Tooltip("The vertical text alignment within the control bounds.")]
|
||||
public TextAlignment VerticalAlignment { get; set; } = TextAlignment.Center;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the text wrapping within the control bounds.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2030), Tooltip("The text wrapping within the control bounds.")]
|
||||
[EditorDisplay("Text Style"), EditorOrder(2022), Tooltip("The text wrapping within the control bounds.")]
|
||||
public TextWrapping Wrapping { get; set; } = TextWrapping.NoWrap;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the font.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
[EditorDisplay("Text Style"), EditorOrder(2023)]
|
||||
public FontReference Font
|
||||
{
|
||||
get => _font;
|
||||
@@ -99,7 +99,7 @@ namespace FlaxEngine.GUI
|
||||
/// <summary>
|
||||
/// Gets or sets the custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
[EditorDisplay("Text Style"), EditorOrder(2024)]
|
||||
public MaterialBase Material { get; set; }
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -99,19 +99,19 @@ namespace FlaxEngine.GUI
|
||||
/// <summary>
|
||||
/// Gets or sets the margin for the progress bar rectangle within the control bounds.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The margin for the progress bar rectangle within the control bounds.")]
|
||||
[EditorDisplay("Bar Style"), EditorOrder(2011), Tooltip("The margin for the progress bar rectangle within the control bounds.")]
|
||||
public Margin BarMargin { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the progress bar rectangle.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color of the progress bar rectangle.")]
|
||||
[EditorDisplay("Bar Style"), EditorOrder(2010), Tooltip("The color of the progress bar rectangle."), ExpandGroups]
|
||||
public Color BarColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the brush used for progress bar drawing.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The brush used for progress bar drawing.")]
|
||||
[EditorDisplay("Bar Style"), EditorOrder(2012), Tooltip("The brush used for progress bar drawing.")]
|
||||
public IBrush BarBrush { get; set; }
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace FlaxEngine.GUI
|
||||
/// <summary>
|
||||
/// Gets or sets the text wrapping within the control bounds.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The text wrapping within the control bounds.")]
|
||||
[EditorDisplay("Text Style"), EditorOrder(2023), Tooltip("The text wrapping within the control bounds.")]
|
||||
public TextWrapping Wrapping
|
||||
{
|
||||
get => _layout.TextWrapping;
|
||||
@@ -37,31 +37,31 @@ namespace FlaxEngine.GUI
|
||||
/// <summary>
|
||||
/// Gets or sets the font.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
[EditorDisplay("Text Style"), EditorOrder(2024)]
|
||||
public FontReference Font { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("Custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.")]
|
||||
[EditorDisplay("Text Style"), EditorOrder(2025), Tooltip("Custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.")]
|
||||
public MaterialBase TextMaterial { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the text.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color of the text.")]
|
||||
[EditorDisplay("Text Style"), EditorOrder(2020), Tooltip("The color of the text."), ExpandGroups]
|
||||
public Color TextColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the text.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color of the watermark text.")]
|
||||
[EditorDisplay("Text Style"), EditorOrder(2021), Tooltip("The color of the watermark text.")]
|
||||
public Color WatermarkTextColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the selection (Transparent if not used).
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color of the selection (Transparent if not used).")]
|
||||
[EditorDisplay("Text Style"), EditorOrder(2022), Tooltip("The color of the selection (Transparent if not used).")]
|
||||
public Color SelectionColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -243,42 +243,43 @@ namespace FlaxEngine.GUI
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether you can scroll the text in the text box (eg. with a mouse wheel).
|
||||
/// </summary>
|
||||
[EditorOrder(41)]
|
||||
public bool IsMultilineScrollable { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets textbox background color when the control is selected (has focus).
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The textbox background color when the control is selected (has focus).")]
|
||||
[EditorDisplay("Background Style"), EditorOrder(2001), Tooltip("The textbox background color when the control is selected (has focus)."), ExpandGroups]
|
||||
public Color BackgroundSelectedColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the caret (Transparent if not used).
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color of the caret (Transparent if not used).")]
|
||||
[EditorDisplay("Caret Style"), EditorOrder(2020), Tooltip("The color of the caret (Transparent if not used)."), ExpandGroups]
|
||||
public Color CaretColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the speed of the caret flashing animation.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The speed of the caret flashing animation.")]
|
||||
[EditorDisplay("Caret Style"), EditorOrder(2021), Tooltip("The speed of the caret flashing animation.")]
|
||||
public float CaretFlashSpeed { get; set; } = 6.0f;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the speed of the selection background flashing animation.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The speed of the selection background flashing animation.")]
|
||||
[EditorDisplay("Background Style"), EditorOrder(2002), Tooltip("The speed of the selection background flashing animation.")]
|
||||
public float BackgroundSelectedFlashSpeed { get; set; } = 6.0f;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the border (Transparent if not used).
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color of the border (Transparent if not used).")]
|
||||
[EditorDisplay("Border Style"), EditorOrder(2010), Tooltip("The color of the border (Transparent if not used)."), ExpandGroups]
|
||||
public Color BorderColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the border when control is focused (Transparent if not used).
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The color of the border when control is focused (Transparent if not used)")]
|
||||
[EditorDisplay("Border Style"), EditorOrder(2011), Tooltip("The color of the border when control is focused (Transparent if not used)")]
|
||||
public Color BorderSelectedColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
@@ -409,6 +410,7 @@ namespace FlaxEngine.GUI
|
||||
/// <summary>
|
||||
/// Gets or sets the selection range.
|
||||
/// </summary>
|
||||
[EditorOrder(50)]
|
||||
public TextRange SelectionRange
|
||||
{
|
||||
get => new TextRange(SelectionLeft, SelectionRight);
|
||||
@@ -1195,7 +1197,7 @@ namespace FlaxEngine.GUI
|
||||
{
|
||||
SetSelection(hitPos);
|
||||
}
|
||||
|
||||
|
||||
if (Cursor == CursorType.Default && _changeCursor)
|
||||
Cursor = CursorType.IBeam;
|
||||
|
||||
|
||||
@@ -166,7 +166,7 @@ namespace FlaxEngine.GUI
|
||||
/// <summary>
|
||||
/// Gets or sets control background color (transparent color (alpha=0) means no background rendering)
|
||||
/// </summary>
|
||||
[ExpandGroups, EditorDisplay("Style"), EditorOrder(2000), Tooltip("The control background color. Use transparent color (alpha=0) to hide background.")]
|
||||
[ExpandGroups, EditorDisplay("Background Style"), EditorOrder(2000), Tooltip("The control background color. Use transparent color (alpha=0) to hide background.")]
|
||||
public Color BackgroundColor
|
||||
{
|
||||
get => _backgroundColor;
|
||||
|
||||
@@ -95,48 +95,48 @@ namespace FlaxEngine.GUI
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color used to draw header text.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
public Color HeaderTextColor;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the header.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
public Color HeaderColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the header when mouse is over.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
public Color HeaderColorMouseOver { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the font used to render panel header text.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
public FontReference HeaderTextFont { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("Custom material used to render the header text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.")]
|
||||
public MaterialBase HeaderTextMaterial { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether enable drop down icon drawing.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
[EditorOrder(1)]
|
||||
public bool EnableDropDownIcon { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether to enable containment line drawing,
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000)]
|
||||
[EditorOrder(2)]
|
||||
public bool EnableContainmentLines { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color used to draw header text.
|
||||
/// </summary>
|
||||
[EditorDisplay("Header Style"), EditorOrder(2010), ExpandGroups]
|
||||
public Color HeaderTextColor;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the header.
|
||||
/// </summary>
|
||||
[EditorDisplay("Header Style"), EditorOrder(2011)]
|
||||
public Color HeaderColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the color of the header when mouse is over.
|
||||
/// </summary>
|
||||
[EditorDisplay("Header Style"), EditorOrder(2012)]
|
||||
public Color HeaderColorMouseOver { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the font used to render panel header text.
|
||||
/// </summary>
|
||||
[EditorDisplay("Header Text Style"), EditorOrder(2020), ExpandGroups]
|
||||
public FontReference HeaderTextFont { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the custom material used to render the text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.
|
||||
/// </summary>
|
||||
[EditorDisplay("Header Text Style"), EditorOrder(2021), Tooltip("Custom material used to render the header text. It must has domain set to GUI and have a public texture parameter named Font used to sample font atlas texture with font characters data.")]
|
||||
public MaterialBase HeaderTextMaterial { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Occurs when mouse right-clicks over the header.
|
||||
/// </summary>
|
||||
@@ -192,13 +192,13 @@ namespace FlaxEngine.GUI
|
||||
/// <summary>
|
||||
/// Gets or sets the image used to render drop panel drop arrow icon when panel is opened.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The image used to render drop panel drop arrow icon when panel is opened.")]
|
||||
[EditorDisplay("Icon Style"), EditorOrder(2030), Tooltip("The image used to render drop panel drop arrow icon when panel is opened."), ExpandGroups]
|
||||
public IBrush ArrowImageOpened { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the image used to render drop panel drop arrow icon when panel is closed.
|
||||
/// </summary>
|
||||
[EditorDisplay("Style"), EditorOrder(2000), Tooltip("The image used to render drop panel drop arrow icon when panel is closed.")]
|
||||
[EditorDisplay("Icon Style"), EditorOrder(2031), Tooltip("The image used to render drop panel drop arrow icon when panel is closed.")]
|
||||
public IBrush ArrowImageClosed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
@@ -376,7 +376,6 @@ namespace FlaxEngine.GUI
|
||||
|
||||
Render2D.DrawText(HeaderTextFont.GetFont(), HeaderTextMaterial, HeaderText, textRect, textColor, TextAlignment.Near, TextAlignment.Center);
|
||||
|
||||
|
||||
if (!_isClosed && EnableContainmentLines)
|
||||
{
|
||||
Color lineColor = Style.Current.ForegroundGrey - new Color(0, 0, 0, 100);
|
||||
@@ -385,7 +384,7 @@ namespace FlaxEngine.GUI
|
||||
Render2D.DrawLine(new Float2(1, Height), new Float2(Width, Height), lineColor, lineThickness);
|
||||
Render2D.DrawLine(new Float2(Width, HeaderHeight), new Float2(Width, Height), lineColor, lineThickness);
|
||||
}
|
||||
|
||||
|
||||
// Children
|
||||
DrawChildren();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user