Fix undo redo flags in play mode
This commit is contained in:
@@ -162,6 +162,7 @@ namespace FlaxEditor.Modules
|
||||
var gizmo = Editor.MainTransformGizmo;
|
||||
var state = Editor.StateMachine.CurrentState;
|
||||
var canEditScene = state.CanEditScene;
|
||||
var canUseUndoRedo = state.CanUseUndoRedo;
|
||||
var canEnterPlayMode = state.CanEnterPlayMode && Level.IsAnySceneLoaded;
|
||||
var isPlayMode = Editor.StateMachine.IsPlayMode;
|
||||
var isDuringBreakpointHang = Editor.Simulation.IsDuringBreakpointHang;
|
||||
@@ -170,8 +171,8 @@ namespace FlaxEditor.Modules
|
||||
//
|
||||
_toolStripSaveAll.Enabled = !isDuringBreakpointHang;
|
||||
//
|
||||
_toolStripUndo.Enabled = canEditScene && undoRedo.CanUndo;
|
||||
_toolStripRedo.Enabled = canEditScene && undoRedo.CanRedo;
|
||||
_toolStripUndo.Enabled = canEditScene && undoRedo.CanUndo && canUseUndoRedo;
|
||||
_toolStripRedo.Enabled = canEditScene && undoRedo.CanRedo && canUseUndoRedo;
|
||||
//
|
||||
var gizmoMode = gizmo.ActiveMode;
|
||||
_toolStripTranslate.Checked = gizmoMode == TransformGizmoBase.Mode.Translate;
|
||||
@@ -594,14 +595,15 @@ namespace FlaxEditor.Modules
|
||||
|
||||
var undoRedo = Editor.Undo;
|
||||
var hasSthSelected = Editor.SceneEditing.HasSthSelected;
|
||||
|
||||
bool canUndo = undoRedo.CanUndo;
|
||||
_menuEditUndo.Enabled = canUndo;
|
||||
_menuEditUndo.Text = canUndo ? string.Format("Undo \'{0}\'", undoRedo.FirstUndoName) : "No undo";
|
||||
|
||||
bool canRedo = undoRedo.CanRedo;
|
||||
_menuEditRedo.Enabled = canRedo;
|
||||
_menuEditRedo.Text = canRedo ? string.Format("Redo \'{0}\'", undoRedo.FirstRedoName) : "No redo";
|
||||
var state = Editor.StateMachine.CurrentState;
|
||||
var canEditScene = state.CanEditScene;
|
||||
var canUseUndoRedo = state.CanUseUndoRedo;
|
||||
|
||||
_menuEditUndo.Enabled = canEditScene && canUseUndoRedo && undoRedo.CanUndo;
|
||||
_menuEditUndo.Text = undoRedo.CanUndo ? string.Format("Undo \'{0}\'", undoRedo.FirstUndoName) : "No undo";
|
||||
|
||||
_menuEditRedo.Enabled = canEditScene && canUseUndoRedo && undoRedo.CanRedo;
|
||||
_menuEditRedo.Text = undoRedo.CanRedo ? string.Format("Redo \'{0}\'", undoRedo.FirstRedoName) : "No redo";
|
||||
|
||||
_menuEditCut.Enabled = hasSthSelected;
|
||||
_menuEditCopy.Enabled = hasSthSelected;
|
||||
|
||||
@@ -28,6 +28,9 @@ namespace FlaxEditor.States
|
||||
/// <inheritdoc />
|
||||
public override bool CanEditScene => true;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool CanUseUndoRedo => false;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool CanEnterPlayMode => true;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user