Try fix build issues.

This commit is contained in:
Chandler Cox
2025-03-08 10:50:46 -06:00
parent 54dc66d22e
commit 837a4927c1

View File

@@ -850,6 +850,7 @@ MArray* Mesh::DownloadBuffer(bool forceGpu, MTypeObject* resultType, int32 typeI
Array<Float3> Mesh::GetCollisionProxyPoints() const
{
Array<Vector3> result;
#if USE_PRECISE_MESH_INTERSECTS
for (int i = 0; i < _collisionProxy.Triangles.Count(); ++i)
{
auto triangle = _collisionProxy.Triangles[i];
@@ -857,6 +858,7 @@ Array<Float3> Mesh::GetCollisionProxyPoints() const
result.Add(triangle.V1);
result.Add(triangle.V2);
}
#endif
return result;
}