Fix compiler errors with Vulkan 1.2.x
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@@ -286,10 +286,11 @@ bool GPUPipelineStateVulkan::Init(const Description& desc)
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// Dynamic
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RenderToolsVulkan::ZeroStruct(_descDynamic, VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO);
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_descDynamic.pDynamicStates = _dynamicStates;
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_dynamicStates[_descDynamic.dynamicStateCount++] = VK_DYNAMIC_STATE_VIEWPORT;
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_dynamicStates[_descDynamic.dynamicStateCount++] = VK_DYNAMIC_STATE_SCISSOR;
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_dynamicStates[_descDynamic.dynamicStateCount++] = VK_DYNAMIC_STATE_STENCIL_REFERENCE;
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_dynamicStates.Push(VK_DYNAMIC_STATE_VIEWPORT);
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_dynamicStates.Push(VK_DYNAMIC_STATE_SCISSOR);
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_dynamicStates.Push(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
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_descDynamic.dynamicStateCount = _dynamicStates.Count();
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_descDynamic.pDynamicStates = _dynamicStates.Get();
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_desc.pDynamicState = &_descDynamic;
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// Multisample
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