Check for valid object id to map
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@@ -1314,6 +1314,7 @@ void NetworkReplicator::MapObjectId(Guid& objectId)
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void NetworkReplicator::AddObjectIdMapping(const ScriptingObject* obj, const Guid& objectId)
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void NetworkReplicator::AddObjectIdMapping(const ScriptingObject* obj, const Guid& objectId)
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{
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{
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CHECK(obj);
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CHECK(obj);
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CHECK(objectId.IsValid());
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const Guid id = obj->GetID();
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const Guid id = obj->GetID();
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NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Remap object ID={} into object {}:{}", objectId, id.ToString(), obj->GetType().ToString());
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NETWORK_REPLICATOR_LOG(Info, "[NetworkReplicator] Remap object ID={} into object {}:{}", objectId, id.ToString(), obj->GetType().ToString());
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IdsRemappingTable[objectId] = id;
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IdsRemappingTable[objectId] = id;
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