Add Transparent Lighting Modes for material with option to use non-directional shading
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@@ -107,10 +107,10 @@ CreateMaterial::Options::Options()
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CreateAssetResult CreateMaterial::Create(CreateAssetContext& context)
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{
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// Base
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IMPORT_SETUP(Material, 19);
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IMPORT_SETUP(Material, 20);
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context.SkipMetadata = true;
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ShaderStorage::Header19 shaderHeader;
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ShaderStorage::Header20 shaderHeader;
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Platform::MemoryClear(&shaderHeader, sizeof(shaderHeader));
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if (context.CustomArg)
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{
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