Add Transparent Lighting Modes for material with option to use non-directional shading

This commit is contained in:
Wojciech Figat
2022-07-14 09:21:09 +02:00
parent 047821f7d2
commit 85f351663b
14 changed files with 254 additions and 52 deletions

View File

@@ -107,10 +107,10 @@ CreateMaterial::Options::Options()
CreateAssetResult CreateMaterial::Create(CreateAssetContext& context)
{
// Base
IMPORT_SETUP(Material, 19);
IMPORT_SETUP(Material, 20);
context.SkipMetadata = true;
ShaderStorage::Header19 shaderHeader;
ShaderStorage::Header20 shaderHeader;
Platform::MemoryClear(&shaderHeader, sizeof(shaderHeader));
if (context.CustomArg)
{