Fix typos
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@@ -166,7 +166,7 @@ namespace FlaxEditor.Surface
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}
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}
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/// <summary>
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/// <summary>
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/// Called when context gets changed. Updates current context and UI. Updates the current context based on the first element in teh stack.
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/// Called when context gets changed. Updates current context and UI. Updates the current context based on the first element in the stack.
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/// </summary>
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/// </summary>
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protected virtual void OnContextChanged()
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protected virtual void OnContextChanged()
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{
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{
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@@ -415,7 +415,7 @@ public:
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/// <param name="nodeId">The ID of the node in the script graph to evaluate it's box.</param>
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/// <param name="nodeId">The ID of the node in the script graph to evaluate it's box.</param>
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/// <param name="boxId">The ID of the box in the node to evaluate it's value.</param>
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/// <param name="boxId">The ID of the box in the node to evaluate it's value.</param>
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/// <param name="result">The output value. Valid only if method returned true.</param>
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/// <param name="result">The output value. Valid only if method returned true.</param>
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/// <returns>True if could fetch teh value, otherwise false.</returns>
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/// <returns>True if could fetch the value, otherwise false.</returns>
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static bool Evaluate(VisualScript* script, ScriptingObject* instance, uint32 nodeId, uint32 boxId, Variant& result);
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static bool Evaluate(VisualScript* script, ScriptingObject* instance, uint32 nodeId, uint32 boxId, Variant& result);
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#endif
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#endif
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@@ -24,7 +24,7 @@ API_CLASS(Static) class FLAXENGINE_API LargeWorlds
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/// <summary>
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/// <summary>
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/// Updates the large world origin to match the input position. The origin is snapped to the best matching chunk location.
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/// Updates the large world origin to match the input position. The origin is snapped to the best matching chunk location.
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/// </summary>
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/// </summary>
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/// <param name="origin">The current origin of teh large world. Gets updated with the input position.</param>
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/// <param name="origin">The current origin of the large world. Gets updated with the input position.</param>
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/// <param name="position">The current input position (eg. render view location or auto listener position).</param>
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/// <param name="position">The current input position (eg. render view location or auto listener position).</param>
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/// <remarks>Used only if LargeWorlds::Enabled is true.</remarks>
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/// <remarks>Used only if LargeWorlds::Enabled is true.</remarks>
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API_FUNCTION() static void UpdateOrigin(API_PARAM(Ref) Vector3& origin, const Vector3& position);
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API_FUNCTION() static void UpdateOrigin(API_PARAM(Ref) Vector3& origin, const Vector3& position);
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