Merge branch 'master' into 1.5

# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/Utilities/Utils.cs
This commit is contained in:
Wojtek Figat
2022-12-28 16:59:11 +01:00
54 changed files with 245 additions and 99 deletions

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@@ -95,19 +95,17 @@ namespace FlaxEditor.Content
{
if (!_folder.CanRename)
return;
Editor.Instance.Windows.ContentWin.ScrollingOnTreeView(false);
// Start renaming the folder
var dialog = RenamePopup.Show(this, HeaderRect, _folder.ShortName, false);
Editor.Instance.Windows.ContentWin.ScrollingOnTreeView(false);
var dialog = RenamePopup.Show(this, TextRect, _folder.ShortName, false);
dialog.Tag = _folder;
dialog.Renamed += popup =>
{
Editor.Instance.Windows.ContentWin.Rename((ContentFolder)popup.Tag, popup.Text);
Editor.Instance.Windows.ContentWin.ScrollingOnTreeView(true);
};
dialog.Closed += popup =>
{
Editor.Instance.Windows.ContentWin.ScrollingOnTreeView(true);
};
dialog.Closed += popup => { Editor.Instance.Windows.ContentWin.ScrollingOnTreeView(true); };
}
/// <summary>

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@@ -72,7 +72,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
}
cm.ItemClicked += item => AddScript((ScriptType)item.Tag);
cm.SortItems();
cm.Show(this, button.BottomLeft);
cm.Show(this, button.BottomLeft - new Float2((cm.Width - button.Width) / 2, 0));
}
/// <inheritdoc />

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@@ -407,6 +407,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
public class UIControlControlEditor : GenericEditor
{
private Type _cachedType;
private bool _anchorDropDownClosed = true;
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
@@ -498,7 +499,8 @@ namespace FlaxEditor.CustomEditors.Dedicated
ItemInfo maxItem = new ItemInfo(maxInfo);
GroupElement ng = main.Group("Anchors", true);
ng.Panel.Close(false);
ng.Panel.IsClosed = _anchorDropDownClosed;
ng.Panel.IsClosedChanged += panel => _anchorDropDownClosed = panel.IsClosed;
ng.Property("Min", minItem.GetValues(Values));
ng.Property("Max", maxItem.GetValues(Values));
}

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@@ -0,0 +1,56 @@
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.GUI.Input
{
/// <summary>
/// Search box control which can gather text search input from the user.
/// </summary>
public class SearchBox : TextBox
{
/// <summary>
/// A button that clears the search bar.
/// </summary>
public Button ClearSearchButton { get; }
/// <summary>
/// Init search box
/// </summary>
public SearchBox()
: this(false, 0, 0)
{
}
/// <summary>
/// Init search box
/// </summary>
public SearchBox(bool isMultiline, float x, float y, float width = 120)
: base(isMultiline, x, y, width)
{
WatermarkText = "Search...";
ClearSearchButton = new Button
{
Parent = this,
Width = 14.0f,
Height = 14.0f,
AnchorPreset = AnchorPresets.TopRight,
Text = "",
TooltipText = "Cancel Search.",
BackgroundColor = TextColor,
BorderColor = Color.Transparent,
BackgroundColorHighlighted = Style.Current.ForegroundGrey,
BorderColorHighlighted = Color.Transparent,
BackgroundColorSelected = Style.Current.ForegroundGrey,
BorderColorSelected = Color.Transparent,
BackgroundBrush = new SpriteBrush(Editor.Instance.Icons.Cross12),
Visible = false,
};
ClearSearchButton.LocalY += 2;
ClearSearchButton.LocalX -= 2;
ClearSearchButton.Clicked += Clear;
TextChanged += () => ClearSearchButton.Visible = !string.IsNullOrEmpty(Text);
}
}
}

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@@ -173,6 +173,7 @@ namespace FlaxEditor.GUI.Input
private void EndSliding()
{
_isSliding = false;
EndEditOnClick = true;
EndMouseCapture();
if (_cursorChanged)
{
@@ -245,6 +246,7 @@ namespace FlaxEditor.GUI.Input
_startSlideLocation = location;
_startSlideValue = _value;
StartMouseCapture(true);
EndEditOnClick = false;
// Hide cursor and cache location
Cursor = CursorType.Hidden;

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@@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Input;
using FlaxEditor.Utilities;
using FlaxEngine;
using FlaxEngine.GUI;
@@ -204,11 +205,10 @@ namespace FlaxEditor.GUI
Size = new Float2(width, height);
// Search box
_searchBox = new TextBox(false, 1, 1)
_searchBox = new SearchBox(false, 1, 1)
{
Parent = this,
Width = Width - 3,
WatermarkText = "Search...",
};
_searchBox.TextChanged += OnSearchFilterChanged;

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@@ -741,7 +741,9 @@ namespace FlaxEditor.Modules
return;
// Find layout to use
var searchFolder = Globals.ProjectCacheFolder;
var searchFolder = StringUtils.CombinePaths(Editor.LocalCachePath, "LayoutsCache");
if (!Directory.Exists(searchFolder))
Directory.CreateDirectory(searchFolder);
var files = Directory.GetFiles(searchFolder, "Layout_*.xml", SearchOption.TopDirectoryOnly);
var layouts = _menuWindowApplyWindowLayout.ContextMenu;
layouts.DisposeAllItems();
@@ -749,8 +751,11 @@ namespace FlaxEditor.Modules
{
var file = files[i];
var name = file.Substring(searchFolder.Length + 8, file.Length - searchFolder.Length - 12);
var button = layouts.AddButton(name, OnApplyLayoutButtonClicked);
button.Tag = file;
var nameCM = layouts.AddChildMenu(name);
var applyButton = nameCM.ContextMenu.AddButton("Apply", OnApplyLayoutButtonClicked);
applyButton.TooltipText = "Applies the selected layout.";
nameCM.ContextMenu.AddButton("Delete", () => File.Delete(file)).TooltipText = "Permanently deletes the selected layout.";
applyButton.Tag = file;
}
_menuWindowApplyWindowLayout.Enabled = files.Length > 0;
}

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@@ -558,7 +558,7 @@ namespace FlaxEditor.Modules
base.OnSubmit();
var path = StringUtils.CombinePaths(Globals.ProjectCacheFolder, "Layout_" + name + ".xml");
var path = StringUtils.CombinePaths(Editor.LocalCachePath, "LayoutsCache", "Layout_" + name + ".xml");
Editor.Instance.Windows.SaveLayout(path);
}
}

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@@ -283,7 +283,7 @@ namespace FlaxEditor.SceneGraph.GUI
(window as PrefabWindow).ScrollingOnTreeView(false);
// Start renaming the actor
var dialog = RenamePopup.Show(this, HeaderRect, _actorNode.Name, false);
var dialog = RenamePopup.Show(this, TextRect, _actorNode.Name, false);
dialog.Renamed += OnRenamed;
dialog.Closed += popup =>
{

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@@ -4,6 +4,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Input;
using FlaxEditor.Scripting;
using FlaxEngine;
using FlaxEngine.GUI;
@@ -128,10 +129,9 @@ namespace FlaxEditor.Surface.ContextMenu
Size = new Float2(320, 220);
// Search box
_searchBox = new TextBox(false, 1, 1)
_searchBox = new SearchBox(false, 1, 1)
{
Width = Width - 3,
WatermarkText = "Search...",
Parent = this
};
_searchBox.TextChanged += OnSearchFilterChanged;

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@@ -14,6 +14,7 @@ using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Input;
using FlaxEditor.GUI.Tree;
using FlaxEditor.SceneGraph;
using FlaxEditor.Scripting;
@@ -957,10 +958,9 @@ namespace FlaxEditor.Utilities
{
Size = new Float2(320, 220 + headerHeight),
};
searchBox = new TextBox(false, 1, headerHeight + 1)
searchBox = new SearchBox(false, 1, headerHeight + 1)
{
Width = menu.Width - 3,
WatermarkText = "Search...",
Parent = menu,
};
var panel1 = new Panel(ScrollBars.Vertical)

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@@ -93,6 +93,7 @@ namespace FlaxEditor.Windows
"Stefan Brandmair",
"Lukáš Jech",
"Jean-Baptiste Perrier",
"Chandler Cox",
});
authors.Sort();
var authorsLabel = new Label(4, topParentControl.Bottom + 20, Width - 8, 70)

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@@ -6,6 +6,7 @@ using FlaxEditor.Content;
using FlaxEditor.CustomEditors;
using FlaxEditor.Gizmo;
using FlaxEditor.GUI;
using FlaxEditor.GUI.Input;
using FlaxEditor.SceneGraph;
using FlaxEditor.Viewport;
using FlaxEngine;
@@ -124,10 +125,9 @@ namespace FlaxEditor.Windows.Assets
IsScrollable = false,
Offsets = new Margin(0, 0, 0, 18 + 6),
};
_searchBox = new TextBox
_searchBox = new SearchBox()
{
AnchorPreset = AnchorPresets.HorizontalStretchMiddle,
WatermarkText = "Search...",
Parent = headerPanel,
Bounds = new Rectangle(4, 4, headerPanel.Width - 8, 18),
};

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@@ -113,10 +113,9 @@ namespace FlaxEditor.Windows
IsScrollable = false,
Offsets = new Margin(0, 0, 0, 18 + 6),
};
_foldersSearchBox = new TextBox
_foldersSearchBox = new SearchBox
{
AnchorPreset = AnchorPresets.HorizontalStretchMiddle,
WatermarkText = "Search...",
Parent = headerPanel,
Bounds = new Rectangle(4, 4, headerPanel.Width - 8, 18),
};
@@ -149,10 +148,9 @@ namespace FlaxEditor.Windows
Parent = _split.Panel2,
};
const float viewDropdownWidth = 50.0f;
_itemsSearchBox = new TextBox
_itemsSearchBox = new SearchBox
{
AnchorPreset = AnchorPresets.HorizontalStretchMiddle,
WatermarkText = "Search...",
Parent = contentItemsSearchPanel,
Bounds = new Rectangle(viewDropdownWidth + 8, 4, contentItemsSearchPanel.Width - 12 - viewDropdownWidth, 18),
};
@@ -837,13 +835,20 @@ namespace FlaxEditor.Windows
};
_root.Expand(true);
// Add game project on top, plugins in the middle and engine at bottom
_root.AddChild(Editor.ContentDatabase.Game);
foreach (var project in Editor.ContentDatabase.Projects)
{
project.SortChildrenRecursive();
if (project == Editor.ContentDatabase.Game || project == Editor.ContentDatabase.Engine)
continue;
_root.AddChild(project);
}
_root.AddChild(Editor.ContentDatabase.Engine);
Editor.ContentDatabase.Game?.Expand(true);
_tree.Margin = new Margin(0.0f, 0.0f, -16.0f, 2.0f); // Hide root node
_tree.AddChild(_root);
_root.SortChildrenRecursive();
// Setup navigation
_navigationUnlocked = true;

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@@ -7,6 +7,7 @@ using System.Text;
using System.Text.RegularExpressions;
using System.Xml;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Input;
using FlaxEditor.Options;
using FlaxEngine;
using FlaxEngine.GUI;
@@ -157,9 +158,8 @@ namespace FlaxEditor.Windows
Parent = this,
};
_viewDropdown.Clicked += OnViewButtonClicked;
_searchBox = new TextBox(false, _viewDropdown.Right + 2, 2, Width - _viewDropdown.Right - 2 - _scrollSize)
_searchBox = new SearchBox(false, _viewDropdown.Right + 2, 2, Width - _viewDropdown.Right - 2 - _scrollSize)
{
WatermarkText = "Search...",
Parent = this,
};
_searchBox.TextChanged += Refresh;

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@@ -6,6 +6,7 @@ using FlaxEditor.Gizmo;
using FlaxEditor.Content;
using FlaxEditor.GUI.Tree;
using FlaxEditor.GUI.Drag;
using FlaxEditor.GUI.Input;
using FlaxEditor.SceneGraph;
using FlaxEditor.SceneGraph.GUI;
using FlaxEditor.Scripting;
@@ -49,10 +50,9 @@ namespace FlaxEditor.Windows
IsScrollable = false,
Offsets = new Margin(0, 0, 0, 18 + 6),
};
_searchBox = new TextBox
_searchBox = new SearchBox
{
AnchorPreset = AnchorPresets.HorizontalStretchMiddle,
WatermarkText = "Search...",
Parent = headerPanel,
Bounds = new Rectangle(4, 4, headerPanel.Width - 8, 18),
};

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@@ -10,6 +10,7 @@ using FlaxEditor;
using FlaxEditor.GUI;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Docking;
using FlaxEditor.GUI.Input;
using FlaxEditor.GUI.Tree;
using FlaxEditor.Scripting;
using FlaxEditor.Surface;
@@ -224,10 +225,9 @@ namespace FlaxEngine.Windows.Search
Parent = topPanel,
};
optionsButton.ButtonClicked += OnOptionsDropdownClicked;
_searchBox = new TextBox
_searchBox = new SearchBox
{
AnchorPreset = AnchorPresets.HorizontalStretchMiddle,
WatermarkText = "Search...",
Parent = topPanel,
Bounds = new Rectangle(optionsButton.Right + 2.0f, 2, topPanel.Width - 4.0f - optionsButton.Width, 18.0f),
};

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@@ -2,6 +2,7 @@
using System;
using System.Collections.Generic;
using FlaxEditor.GUI.Input;
using FlaxEditor.GUI.Tabs;
using FlaxEditor.GUI.Tree;
using FlaxEditor.Scripting;
@@ -130,10 +131,9 @@ namespace FlaxEditor.Windows
};
_groupSearch = CreateGroupWithList(_actorGroups, "Search", 26);
_searchBox = new TextBox
_searchBox = new SearchBox
{
AnchorPreset = AnchorPresets.HorizontalStretchTop,
WatermarkText = "Search...",
Parent = _groupSearch.Parent.Parent,
Bounds = new Rectangle(4, 4, _actorGroups.Width - 8, 18),
};

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@@ -32,12 +32,14 @@ CreateAssetResult ImportShader::Import(CreateAssetContext& context)
LOG(Warning, "Empty shader source file.");
return CreateAssetResult::Error;
}
context.Data.Header.Chunks[SourceCodeChunk]->Data.Allocate(sourceCodeSize + 1);
const auto sourceCode = context.Data.Header.Chunks[SourceCodeChunk]->Get();
const auto& sourceCodeChunk = context.Data.Header.Chunks[SourceCodeChunk];
sourceCodeChunk->Data.Allocate(sourceCodeSize + 1);
const auto sourceCode = sourceCodeChunk->Get();
Platform::MemoryCopy(sourceCode, sourceCodeText.Get(), sourceCodeSize);
// Encrypt source code
Encryption::EncryptBytes(sourceCode, sourceCodeSize);
sourceCode[sourceCodeSize] = 0;
// Set Custom Data with Header
ShaderStorage::Header20 shaderHeader;

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@@ -55,8 +55,8 @@ struct AxisData
namespace InputImpl
{
Dictionary<StringView, ActionData> Actions;
Dictionary<StringView, AxisData> Axes;
Dictionary<String, ActionData> Actions;
Dictionary<String, AxisData> Axes;
bool GamepadsChanged = true;
Array<AxisEvaluation> AxesValues;
InputDevice::EventQueue InputEvents;

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@@ -123,6 +123,9 @@ namespace FlaxEngine
/// <returns>The child actor.</returns>
public Actor AddChild(Type type)
{
if (type.IsAbstract)
return null;
var result = (Actor)New(type);
result.SetParent(this, false, false);
return result;
@@ -135,6 +138,9 @@ namespace FlaxEngine
/// <returns>The child actor.</returns>
public T AddChild<T>() where T : Actor
{
if (typeof(T).IsAbstract)
return null;
var result = New<T>();
result.SetParent(this, false, false);
return result;
@@ -172,6 +178,9 @@ namespace FlaxEngine
var result = GetChild<T>();
if (result == null)
{
if (typeof(T).IsAbstract)
return null;
result = New<T>();
result.SetParent(this, false, false);
}
@@ -185,6 +194,9 @@ namespace FlaxEngine
/// <returns>The created script instance, null otherwise.</returns>
public Script AddScript(Type type)
{
if (type.IsAbstract)
return null;
var script = (Script)New(type);
script.Parent = this;
return script;
@@ -197,6 +209,9 @@ namespace FlaxEngine
/// <returns>The created script instance, null otherwise.</returns>
public T AddScript<T>() where T : Script
{
if (typeof(T).IsAbstract)
return null;
var script = New<T>();
script.Parent = this;
return script;

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@@ -207,6 +207,9 @@ public:
T* result = (T*)GetChild(T::GetStaticClass());
if (!result)
{
if (T::GetStaticClass()->IsAbstract())
return nullptr;
result = New<T>();
result->SetParent(this, false, false);
}

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@@ -176,6 +176,12 @@ bool LevelImpl::spawnActor(Actor* actor, Actor* parent)
return true;
}
if (actor->GetType().ManagedClass->IsAbstract())
{
Log::Exception(TEXT("Cannot spawn abstract actor type."));
return true;
}
if (actor->Is<Scene>())
{
// Spawn scene

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@@ -71,6 +71,16 @@ namespace FlaxEngine.GUI
/// </summary>
public event Action<Button> ButtonClicked;
/// <summary>
/// Event fired when users mouse enters the control.
/// </summary>
public event Action HoverBegin;
/// <summary>
/// Event fired when users mouse leaves the control.
/// </summary>
public event Action HoverEnd;
/// <summary>
/// Gets or sets the brush used for background drawing.
/// </summary>
@@ -232,6 +242,14 @@ namespace FlaxEngine.GUI
Render2D.DrawText(_font?.GetFont(), TextMaterial, _text, clientRect, textColor, TextAlignment.Center, TextAlignment.Center);
}
/// <inheritdoc />
public override void OnMouseEnter(Float2 location)
{
base.OnMouseEnter(location);
HoverBegin?.Invoke();
}
/// <inheritdoc />
public override void OnMouseLeave()
{
@@ -240,6 +258,8 @@ namespace FlaxEngine.GUI
OnPressEnd();
}
HoverEnd?.Invoke();
base.OnMouseLeave();
}

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@@ -139,6 +139,12 @@ namespace FlaxEngine.GUI
/// </summary>
public event Action<KeyboardKeys> KeyUp;
/// <summary>
/// Gets or sets a value indicating whether the text box can end edit via left click outside of the control
/// </summary>
[HideInEditor]
public bool EndEditOnClick { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether this is a multiline text box control.
/// </summary>
@@ -1042,9 +1048,37 @@ namespace FlaxEngine.GUI
// Animate view offset
_viewOffset = isDeltaSlow ? _targetViewOffset : Float2.Lerp(_viewOffset, _targetViewOffset, deltaTime * 20.0f);
// Clicking outside of the text box will end text editing. Left will keep the value, right will restore original value
if (_isEditing && EndEditOnClick)
{
if (!IsMouseOver && RootWindow.ContainsFocus)
{
if (Input.GetMouseButtonDown(MouseButton.Left))
{
RemoveFocus();
}
else if (Input.GetMouseButtonDown(MouseButton.Right))
{
RestoreTextFromStart();
RemoveFocus();
}
}
}
base.Update(deltaTime);
}
/// <summary>
/// Restores the Text from the start.
/// </summary>
public void RestoreTextFromStart()
{
// Restore text from start
SetSelection(-1);
_text = _onStartEditValue;
OnTextChanged();
}
/// <inheritdoc />
public override void OnGotFocus()
{
@@ -1300,13 +1334,10 @@ namespace FlaxEngine.GUI
}
case KeyboardKeys.Escape:
{
// Restore text from start
SetSelection(-1);
_text = _onStartEditValue;
RestoreTextFromStart();
if (!IsNavFocused)
RemoveFocus();
OnTextChanged();
return true;
}