Fix UWP build setup messing with FlaxGame target output type
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@@ -51,7 +51,6 @@ public class FlaxGame : EngineTarget
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// Build engine as DLL to be linked in the game UWP project
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if (options.Platform.Target == TargetPlatform.XboxOne || options.Platform.Target == TargetPlatform.UWP)
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{
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OutputType = TargetOutputType.Library;
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options.LinkEnv.Output = LinkerOutput.SharedLibrary;
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options.LinkEnv.GenerateWindowsMetadata = true;
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options.LinkEnv.GenerateDocumentation = true;
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