Fix UWP build setup messing with FlaxGame target output type

This commit is contained in:
Wojtek Figat
2021-02-23 18:38:57 +01:00
parent 3387da92ed
commit 87a290b45c

View File

@@ -51,7 +51,6 @@ public class FlaxGame : EngineTarget
// Build engine as DLL to be linked in the game UWP project
if (options.Platform.Target == TargetPlatform.XboxOne || options.Platform.Target == TargetPlatform.UWP)
{
OutputType = TargetOutputType.Library;
options.LinkEnv.Output = LinkerOutput.SharedLibrary;
options.LinkEnv.GenerateWindowsMetadata = true;
options.LinkEnv.GenerateDocumentation = true;