Merge remote-tracking branch 'origin/master' into 1.11

# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Editor/Windows/OutputLogWindow.cs
#	Source/Engine/Level/Actor.cpp
This commit is contained in:
Wojtek Figat
2025-09-24 18:18:27 +02:00
136 changed files with 1821 additions and 662 deletions

42
.github/ISSUE_TEMPLATE/1-bug.yaml vendored Normal file
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@@ -0,0 +1,42 @@
name: Bug Report
description: File a bug report.
title: "[Bug]: "
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report! Please attach any minimal repoduction projects!
- type: textarea
id: description-area
attributes:
label: Description
description: Please provide a description and what you expected to happen.
validations:
required: true
- type: textarea
id: steps-area
attributes:
label: Steps to reproduce
description: Please provide an repoduction steps.
validations:
required: true
- type: dropdown
id: version
attributes:
label: Version
description: What version of Flax are you running?
options:
- 1.8
- 1.9
- 1.10
- 1.11
- master branch
default: 2
validations:
required: true
- type: textarea
id: logs
attributes:
label: Relevant logs
description: Please copy and paste any relevant log output. This will be automatically formatted into code, so no need for backticks.
render: shell

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@@ -0,0 +1,22 @@
name: Feature Request
description: File a feature request.
title: "[Request]: "
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out a feature request!
- type: textarea
id: description-area
attributes:
label: Description
description: Please provide a description of the feature!
validations:
required: true
- type: textarea
id: benifits-area
attributes:
label: Benifits
description: Please provide what benifits this feature would provide to the engine!
validations:
required: true

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@@ -27,6 +27,7 @@ TextureCube EnvProbe : register(t__SRV__);
TextureCube SkyLightTexture : register(t__SRV__);
Buffer<float4> ShadowsBuffer : register(t__SRV__);
Texture2D<float> ShadowMap : register(t__SRV__);
Texture3D VolumetricFogTexture : register(t__SRV__);
@4// Forward Shading: Utilities
// Public accessors for lighting data, use them as data binding might change but those methods will remain.
LightData GetDirectionalLight() { return DirectionalLight; }
@@ -153,6 +154,18 @@ void PS_Forward(
// Calculate exponential height fog
float4 fog = GetExponentialHeightFog(ExponentialHeightFog, materialInput.WorldPosition, ViewPos, 0, gBuffer.ViewPos.z);
if (ExponentialHeightFog.VolumetricFogMaxDistance > 0)
{
// Sample volumetric fog and mix it in
float2 screenUV = materialInput.SvPosition.xy * ScreenSize.zw;
float3 viewVector = materialInput.WorldPosition - ViewPos;
float sceneDepth = length(viewVector);
float depthSlice = sceneDepth / ExponentialHeightFog.VolumetricFogMaxDistance;
float3 volumeUV = float3(screenUV, depthSlice);
float4 volumetricFog = VolumetricFogTexture.SampleLevel(SamplerLinearClamp, volumeUV, 0);
fog = CombineVolumetricFog(fog, volumetricFog);
}
// Apply fog to the output color
#if MATERIAL_BLEND == MATERIAL_BLEND_OPAQUE
output = float4(output.rgb * fog.a + fog.rgb, output.a);

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@@ -645,7 +645,7 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID)
materialInput.TBN = output.TBN;
materialInput.TwoSidedSign = 1;
materialInput.SvPosition = output.Position;
materialInput.PreSkinnedPosition = Position;
materialInput.PreSkinnedPosition = position;
materialInput.PreSkinnedNormal = tangentToLocal[2].xyz;
materialInput.InstanceOrigin = output.InstanceOrigin;
materialInput.InstanceParams = output.InstanceParams;

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Content/Engine/DefaultMaterial.flax (Stored with Git LFS)

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Content/Engine/DefaultRadialMenu.flax (Stored with Git LFS)

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@@ -1,19 +0,0 @@
<!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/flaxengine/FlaxEngine/issues?q=is%3Aissue
-->
**Issue description:**
<!-- What happened, and what was expected. -->
<!-- Log file, can be found in the project directory's `Logs` folder (optional) -->
**Steps to reproduce:**
<!-- Enter minimal reproduction steps if available. -->
**Minimal reproduction project:**
<!-- Recommended as it greatly speeds up debugging. Drag and drop a zip archive to upload it. -->
**Flax version:**
<!-- Specify version number. -->

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@@ -117,7 +117,8 @@ namespace FlaxEditor.Content.Create
private static bool IsValid(Type type)
{
return (type.IsPublic || type.IsNestedPublic) && !type.IsAbstract && !type.IsGenericType;
var controlTypes = Editor.Instance.CodeEditing.Controls.Get();
return (type.IsPublic || type.IsNestedPublic) && !type.IsAbstract && !type.IsGenericType && controlTypes.Contains(new ScriptType(type));
}
}

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@@ -87,8 +87,11 @@ namespace FlaxEditor.CustomEditors
var targetTypeType = TypeUtils.GetType(targetType);
if (canUseRefPicker)
{
// TODO: add generic way of CustomEditor for ref pickers (use it on AssetRefEditor/GPUTextureEditor/...)
if (typeof(Asset).IsAssignableFrom(targetTypeType))
return new AssetRefEditor();
if (typeof(GPUTexture).IsAssignableFrom(targetTypeType))
return new GPUTextureEditor();
if (typeof(FlaxEngine.Object).IsAssignableFrom(targetTypeType))
return new FlaxObjectRefEditor();
}

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@@ -13,6 +13,8 @@ namespace FlaxEditor.CustomEditors.Dedicated
public class AudioSourceEditor : ActorEditor
{
private Label _infoLabel;
private Slider _slider;
private AudioSource.States _slideStartState;
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
@@ -28,6 +30,13 @@ namespace FlaxEditor.CustomEditors.Dedicated
_infoLabel = playbackGroup.Label(string.Empty).Label;
_infoLabel.AutoHeight = true;
// Play back slider
var sliderElement = playbackGroup.CustomContainer<Slider>();
_slider = sliderElement.CustomControl;
_slider.ThumbSize = new Float2(_slider.ThumbSize.X * 0.5f, _slider.ThumbSize.Y);
_slider.SlidingStart += OnSlidingStart;
_slider.SlidingEnd += OnSlidingEnd;
var grid = playbackGroup.UniformGrid();
var gridControl = grid.CustomControl;
gridControl.ClipChildren = false;
@@ -40,6 +49,38 @@ namespace FlaxEditor.CustomEditors.Dedicated
}
}
private void OnSlidingEnd()
{
foreach (var value in Values)
{
if (value is AudioSource audioSource && audioSource.Clip)
{
switch (_slideStartState)
{
case AudioSource.States.Playing:
audioSource.Play();
break;
case AudioSource.States.Paused:
case AudioSource.States.Stopped:
audioSource.Pause();
break;
default: break;
}
}
}
}
private void OnSlidingStart()
{
foreach (var value in Values)
{
if (value is AudioSource audioSource && audioSource.Clip)
{
_slideStartState = audioSource.State;
}
}
}
/// <inheritdoc />
public override void Refresh()
{
@@ -51,7 +92,29 @@ namespace FlaxEditor.CustomEditors.Dedicated
foreach (var value in Values)
{
if (value is AudioSource audioSource && audioSource.Clip)
{
text += $"Time: {audioSource.Time:##0.0}s / {audioSource.Clip.Length:##0.0}s\n";
_slider.Maximum = audioSource.Clip.Length;
_slider.Minimum = 0;
if (_slider.IsSliding)
{
if (audioSource.State != AudioSource.States.Playing)
{
// Play to move slider correctly
audioSource.Play();
audioSource.Time = _slider.Value;
}
else
{
audioSource.Time = _slider.Value;
}
}
else
{
_slider.Value = audioSource.Time;
}
}
}
_infoLabel.Text = text;
}

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@@ -0,0 +1,68 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using FlaxEditor.GUI.ContextMenu;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.CustomEditors.Dedicated
{
/// <summary>
/// Basic editor/viewer for <see cref="GPUTexture"/>.
/// </summary>
[CustomEditor(typeof(GPUTexture)), DefaultEditor]
public class GPUTextureEditor : CustomEditor
{
private Image _image;
/// <inheritdoc />
public override DisplayStyle Style => DisplayStyle.Inline;
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
_image = new Image
{
Brush = new GPUTextureBrush(),
Size = new Float2(200, 100),
Parent = layout.ContainerControl,
};
_image.Clicked += OnImageClicked;
}
private void OnImageClicked(Image image, MouseButton button)
{
var texture = Values[0] as GPUTexture;
if (!texture)
return;
var menu = new ContextMenu();
menu.AddButton("Save...", () => Screenshot.Capture(Values[0] as GPUTexture));
menu.AddButton("Enlarge", () => _image.Size *= 2);
menu.AddButton("Shrink", () => _image.Size /= 2).Enabled = _image.Height > 32;
var location = image.PointFromScreen(Input.MouseScreenPosition);
menu.Show(image, location);
}
/// <inheritdoc />
public override void Refresh()
{
base.Refresh();
var texture = Values[0] as GPUTexture;
((GPUTextureBrush)_image.Brush).Texture = texture;
if (texture)
{
var desc = texture.Description;
#if BUILD_RELEASE
var name = string.Empty;
#else
var name = texture.Name;
#endif
_image.TooltipText = $"{name}\nType: {texture.ResourceType}\nSize: {desc.Width}x{desc.Height}\nFormat: {desc.Format}\nMemory: {Utilities.Utils.FormatBytesCount(texture.MemoryUsage)}";
}
else
{
_image.TooltipText = "None";
}
}
}
}

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@@ -36,6 +36,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
{
ScriptName = scriptName;
TooltipText = "Create a new script";
DrawHighlights = false;
}
}
@@ -70,7 +71,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
var buttonHeight = (textSize.Y < 18) ? 18 : textSize.Y + 4;
_addScriptsButton = new Button
{
TooltipText = "Add new scripts to the actor",
TooltipText = "Add new scripts to the actor.",
AnchorPreset = AnchorPresets.MiddleCenter,
Text = buttonText,
Parent = this,
@@ -114,7 +115,16 @@ namespace FlaxEditor.CustomEditors.Dedicated
cm.TextChanged += text =>
{
if (!IsValidScriptName(text))
{
// Remove NewScriptItems
List<Control> newScriptItems = cm.ItemsPanel.Children.FindAll(c => c is NewScriptItem);
foreach (var item in newScriptItems)
{
cm.ItemsPanel.RemoveChild(item);
}
return;
}
if (!cm.ItemsPanel.Children.Any(x => x.Visible && x is not NewScriptItem))
{
// If there are no visible items, that means the search failed so we can find the create script button or create one if it's the first time
@@ -876,7 +886,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
// Add drag button to the group
var scriptDrag = new DragImage
{
TooltipText = "Script reference",
TooltipText = "Script reference.",
AutoFocus = true,
IsScrollable = false,
Color = FlaxEngine.GUI.Style.Current.ForegroundGrey,

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@@ -71,7 +71,7 @@ namespace FlaxEditor.CustomEditors.Editors
menu.AddButton("Copy", linkedEditor.Copy);
var b = menu.AddButton("Duplicate", () => Editor.Duplicate(Index));
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly;
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly && Editor._canResize;
b = menu.AddButton("Paste", linkedEditor.Paste);
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly;
@@ -407,7 +407,7 @@ namespace FlaxEditor.CustomEditors.Editors
menu.AddButton("Copy", linkedEditor.Copy);
var b = menu.AddButton("Duplicate", () => Editor.Duplicate(Index));
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly;
b.Enabled = linkedEditor.CanPaste && !Editor._readOnly && Editor._canResize;
var paste = menu.AddButton("Paste", linkedEditor.Paste);
paste.Enabled = linkedEditor.CanPaste && !Editor._readOnly;
@@ -422,7 +422,8 @@ namespace FlaxEditor.CustomEditors.Editors
moveDownButton.Enabled = Index + 1 < Editor.Count;
}
menu.AddButton("Remove", OnRemoveClicked);
b = menu.AddButton("Remove", OnRemoveClicked);
b.Enabled = !Editor._readOnly && Editor._canResize;
menu.Show(panel, location);
}

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@@ -3,6 +3,7 @@
using System;
using FlaxEditor.GUI;
using FlaxEditor.Scripting;
using FlaxEngine;
using FlaxEngine.Utilities;
namespace FlaxEditor.CustomEditors.Editors
@@ -81,9 +82,13 @@ namespace FlaxEditor.CustomEditors.Editors
private OptionType[] _options;
private ScriptType _type;
private Elements.PropertiesListElement _typeItem;
private ScriptType Type => Values[0] == null ? Values.Type : TypeUtils.GetObjectType(Values[0]);
/// <inheritdoc />
public override bool RevertValueWithChildren => false; // Always revert value for a whole object
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
@@ -98,7 +103,8 @@ namespace FlaxEditor.CustomEditors.Editors
_type = type;
// Type
var typeEditor = layout.ComboBox(TypeComboBoxName, "Type of the object value. Use it to change the object.");
_typeItem = layout.AddPropertyItem(TypeComboBoxName, "Type of the object value. Use it to change the object.");
var typeEditor = _typeItem.ComboBox();
for (int i = 0; i < _options.Length; i++)
{
typeEditor.ComboBox.AddItem(_options[i].Name);
@@ -126,6 +132,8 @@ namespace FlaxEditor.CustomEditors.Editors
// Value
var values = new CustomValueContainer(type, (instance, index) => instance);
if (Values.HasReferenceValue)
values.SetReferenceValue(Values.ReferenceValue);
values.AddRange(Values);
var editor = CustomEditorsUtil.CreateEditor(type);
var style = editor.Style;
@@ -170,6 +178,12 @@ namespace FlaxEditor.CustomEditors.Editors
{
base.Refresh();
// Show prefab diff when reference value type is different
var color = Color.Transparent;
if (Values.HasReferenceValue && CanRevertReferenceValue && Values[0]?.GetType() != Values.ReferenceValue?.GetType())
color = FlaxEngine.GUI.Style.Current.BackgroundSelected;
_typeItem.Labels[0].HighlightStripColor = color;
// Check if type has been modified outside the editor (eg. from code)
if (Type != _type)
{

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@@ -51,6 +51,7 @@ namespace FlaxEditor
private readonly List<EditorModule> _modules = new List<EditorModule>(16);
private bool _isAfterInit, _areModulesInited, _areModulesAfterInitEnd, _isHeadlessMode, _autoExit;
private string _projectToOpen;
private bool _projectIsNew;
private float _lastAutoSaveTimer, _autoExitTimeout = 0.1f;
private Button _saveNowButton;
private Button _cancelSaveButton;
@@ -737,11 +738,12 @@ namespace FlaxEditor
var procSettings = new CreateProcessSettings
{
FileName = Platform.ExecutableFilePath,
Arguments = string.Format("-project \"{0}\"", _projectToOpen),
Arguments = string.Format("-project \"{0}\"" + (_projectIsNew ? " -new" : string.Empty), _projectToOpen),
ShellExecute = true,
WaitForEnd = false,
HiddenWindow = false,
};
_projectIsNew = false;
_projectToOpen = null;
Platform.CreateProcess(ref procSettings);
}
@@ -790,6 +792,24 @@ namespace FlaxEditor
}
}
/// <summary>
/// Creates the given project. Afterwards closes this project with running editor and opens the given project.
/// </summary>
/// <param name="projectFilePath">The project file path.</param>
public void NewProject(string projectFilePath)
{
if (projectFilePath == null)
{
MessageBox.Show("Missing project");
return;
}
// Cache project path and start editor exit (it will open new instance on valid closing)
_projectToOpen = StringUtils.NormalizePath(Path.GetDirectoryName(projectFilePath));
_projectIsNew = true;
Windows.MainWindow.Close(ClosingReason.User);
}
/// <summary>
/// Closes this project with running editor and opens the given project.
/// </summary>

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@@ -51,6 +51,11 @@ namespace FlaxEditor.GUI
/// </summary>
public float SortScore;
/// <summary>
/// Wether the query highlights should be draw.
/// </summary>
public bool DrawHighlights = true;
/// <summary>
/// Occurs when items gets clicked by the user.
/// </summary>
@@ -165,7 +170,7 @@ namespace FlaxEditor.GUI
Render2D.FillRectangle(new Rectangle(Float2.Zero, Size), style.BackgroundHighlighted);
// Draw all highlights
if (_highlights != null)
if (DrawHighlights && _highlights != null)
{
var color = style.ProgressNormal * 0.6f;
for (int i = 0; i < _highlights.Count; i++)

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@@ -10,6 +10,7 @@ using System.Text;
using FlaxEditor.GUI.Timeline.Undo;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Json;
using FlaxEngine.Utilities;
namespace FlaxEditor.GUI.Timeline.Tracks
@@ -54,7 +55,10 @@ namespace FlaxEditor.GUI.Timeline.Tracks
var paramTypeName = LoadName(stream);
e.EventParamsTypes[i] = TypeUtils.GetManagedType(paramTypeName);
if (e.EventParamsTypes[i] == null)
{
Editor.LogError($"Unknown type {paramTypeName}.");
isInvalid = true;
}
}
if (isInvalid)
@@ -82,7 +86,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
for (int j = 0; j < paramsCount; j++)
{
stream.Read(dataBuffer, 0, e.EventParamsSizes[j]);
key.Parameters[j] = Marshal.PtrToStructure(handle.AddrOfPinnedObject(), e.EventParamsTypes[j]);
key.Parameters[j] = Utilities.Utils.ByteArrayToStructure(handle.AddrOfPinnedObject(), e.EventParamsTypes[j], e.EventParamsSizes[j]);
}
events[i] = new KeyframesEditor.Keyframe
@@ -125,8 +129,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
for (int j = 0; j < paramsCount; j++)
{
Marshal.StructureToPtr(key.Parameters[j], ptr, true);
Marshal.Copy(ptr, dataBuffer, 0, e.EventParamsSizes[j]);
Utilities.Utils.StructureToByteArray(key.Parameters[j], e.EventParamsSizes[j], ptr, dataBuffer);
stream.Write(dataBuffer, 0, e.EventParamsSizes[j]);
}
}
@@ -153,7 +156,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
/// <summary>
/// The event key data.
/// </summary>
public struct EventKey
public struct EventKey : ICloneable
{
/// <summary>
/// The parameters values.
@@ -178,6 +181,26 @@ namespace FlaxEditor.GUI.Timeline.Tracks
sb.Append(')');
return sb.ToString();
}
/// <inheritdoc />
public object Clone()
{
if (Parameters == null)
return new EventKey();
// Deep clone parameter values (especially boxed value types need to be duplicated to avoid referencing the same ones)
var parameters = new object[Parameters.Length];
for (int i = 0; i < parameters.Length; i++)
{
var p = Parameters[i];
if (p == null || p is FlaxEngine.Object)
parameters[i] = Parameters[i];
else
parameters[i] = JsonSerializer.Deserialize(JsonSerializer.Serialize(p), p.GetType());
}
return new EventKey { Parameters = parameters };
}
}
/// <inheritdoc />
@@ -234,6 +257,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
var time = Timeline.CurrentTime;
if (!TryGetValue(out var value))
value = Events.Evaluate(time);
value = ((ICloneable)value).Clone();
// Find event at the current location
for (int i = Events.Keyframes.Count - 1; i >= 0; i--)

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@@ -77,7 +77,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
{
var time = stream.ReadSingle();
stream.Read(dataBuffer, 0, e.ValueSize);
var value = Marshal.PtrToStructure(handle.AddrOfPinnedObject(), propertyType);
var value = Utilities.Utils.ByteArrayToStructure(handle.AddrOfPinnedObject(), propertyType, e.ValueSize);
keyframes[i] = new KeyframesEditor.Keyframe
{
@@ -142,8 +142,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
for (int i = 0; i < keyframes.Count; i++)
{
var keyframe = keyframes[i];
Marshal.StructureToPtr(keyframe.Value, ptr, true);
Marshal.Copy(ptr, dataBuffer, 0, e.ValueSize);
Utilities.Utils.StructureToByteArray(keyframe.Value, e.ValueSize, ptr, dataBuffer);
stream.Write(keyframe.Time);
stream.Write(dataBuffer);
}

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@@ -1,9 +1,7 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using FlaxEditor.Options;
using FlaxEditor.SceneGraph;
using FlaxEngine;
using System;
namespace FlaxEditor.Gizmo
{
@@ -21,12 +19,16 @@ namespace FlaxEditor.Gizmo
private MaterialInstance _materialAxisY;
private MaterialInstance _materialAxisZ;
private MaterialInstance _materialAxisFocus;
private MaterialInstance _materialAxisLocked;
private MaterialBase _materialSphere;
// Material Parameter Names
const String _brightnessParamName = "Brightness";
const String _opacityParamName = "Opacity";
private const string _brightnessParamName = "Brightness";
private const string _opacityParamName = "Opacity";
/// <summary>
/// Used for example when the selection can't be moved because one actor is static.
/// </summary>
private bool _isDisabled;
private void InitDrawing()
{
@@ -42,7 +44,6 @@ namespace FlaxEditor.Gizmo
_materialAxisY = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisY");
_materialAxisZ = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisZ");
_materialAxisFocus = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisFocus");
_materialAxisLocked = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisLocked");
_materialSphere = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialSphere");
// Ensure that every asset was loaded
@@ -67,17 +68,42 @@ namespace FlaxEditor.Gizmo
private void OnEditorOptionsChanged(EditorOptions options)
{
float brightness = options.Visual.TransformGizmoBrightness;
_materialAxisX.SetParameterValue(_brightnessParamName, brightness);
_materialAxisY.SetParameterValue(_brightnessParamName, brightness);
_materialAxisZ.SetParameterValue(_brightnessParamName, brightness);
_materialAxisLocked.SetParameterValue(_brightnessParamName, brightness);
UpdateGizmoBrightness(options);
float opacity = options.Visual.TransformGizmoOpacity;
_materialAxisX.SetParameterValue(_opacityParamName, opacity);
_materialAxisY.SetParameterValue(_opacityParamName, opacity);
_materialAxisZ.SetParameterValue(_opacityParamName, opacity);
_materialAxisLocked.SetParameterValue(_opacityParamName, opacity);
}
private void UpdateGizmoBrightness(EditorOptions options)
{
_isDisabled = ShouldGizmoBeLocked();
float brightness = _isDisabled ? options.Visual.TransformGizmoBrightnessDisabled : options.Visual.TransformGizmoBrightness;
if (Mathf.NearEqual(brightness, (float)_materialAxisX.GetParameterValue(_brightnessParamName)))
return;
_materialAxisX.SetParameterValue(_brightnessParamName, brightness);
_materialAxisY.SetParameterValue(_brightnessParamName, brightness);
_materialAxisZ.SetParameterValue(_brightnessParamName, brightness);
}
private bool ShouldGizmoBeLocked()
{
bool gizmoLocked = false;
if (Editor.Instance.StateMachine.IsPlayMode && Owner is Viewport.EditorGizmoViewport)
{
// Block editing static scene objects in main view during play mode
foreach (var obj in Editor.Instance.SceneEditing.Selection)
{
if (obj.CanTransform == false)
{
gizmoLocked = true;
break;
}
}
}
return gizmoLocked;
}
/// <inheritdoc />
@@ -88,20 +114,8 @@ namespace FlaxEditor.Gizmo
if (!_modelCube || !_modelCube.IsLoaded)
return;
// Find out if any of the selected objects can not be moved
bool gizmoLocked = false;
if (Editor.Instance.StateMachine.IsPlayMode)
{
for (int i = 0; i < SelectionCount; i++)
{
var obj = GetSelectedObject(i);
if (obj.CanTransform == false)
{
gizmoLocked = true;
break;
}
}
}
// Update the gizmo brightness every frame to ensure it updates correctly
UpdateGizmoBrightness(Editor.Instance.Options.Options);
// As all axisMesh have the same pivot, add a little offset to the x axisMesh, this way SortDrawCalls is able to sort the draw order
// https://github.com/FlaxEngine/FlaxEngine/issues/680
@@ -136,37 +150,37 @@ namespace FlaxEditor.Gizmo
// X axis
Matrix.RotationY(-Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance xAxisMaterialTransform = gizmoLocked ? _materialAxisLocked : (isXAxis ? _materialAxisFocus : _materialAxisX);
MaterialInstance xAxisMaterialTransform = (isXAxis && !_isDisabled) ? _materialAxisFocus : _materialAxisX;
transAxisMesh.Draw(ref renderContext, xAxisMaterialTransform, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// Y axis
Matrix.RotationX(Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance yAxisMaterialTransform = gizmoLocked ? _materialAxisLocked : (isYAxis ? _materialAxisFocus : _materialAxisY);
MaterialInstance yAxisMaterialTransform = (isYAxis && !_isDisabled) ? _materialAxisFocus : _materialAxisY;
transAxisMesh.Draw(ref renderContext, yAxisMaterialTransform, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// Z axis
Matrix.RotationX(Mathf.Pi, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance zAxisMaterialTransform = gizmoLocked ? _materialAxisLocked : (isZAxis ? _materialAxisFocus : _materialAxisZ);
MaterialInstance zAxisMaterialTransform = (isZAxis && !_isDisabled) ? _materialAxisFocus : _materialAxisZ;
transAxisMesh.Draw(ref renderContext, zAxisMaterialTransform, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// XY plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationX(Mathf.PiOverTwo), new Vector3(boxSize * boxScale, boxSize * boxScale, 0.0f));
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance xyPlaneMaterialTransform = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.XY ? _materialAxisFocus : _materialAxisX);
MaterialInstance xyPlaneMaterialTransform = (_activeAxis == Axis.XY && !_isDisabled) ? _materialAxisFocus : _materialAxisX;
cubeMesh.Draw(ref renderContext, xyPlaneMaterialTransform, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// ZX plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.Identity, new Vector3(boxSize * boxScale, 0.0f, boxSize * boxScale));
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance zxPlaneMaterialTransform = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.ZX ? _materialAxisFocus : _materialAxisY);
MaterialInstance zxPlaneMaterialTransform = (_activeAxis == Axis.ZX && !_isDisabled) ? _materialAxisFocus : _materialAxisY;
cubeMesh.Draw(ref renderContext, zxPlaneMaterialTransform, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// YZ plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationZ(Mathf.PiOverTwo), new Vector3(0.0f, boxSize * boxScale, boxSize * boxScale));
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance yzPlaneMaterialTransform = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.YZ ? _materialAxisFocus : _materialAxisZ);
MaterialInstance yzPlaneMaterialTransform = (_activeAxis == Axis.YZ && !_isDisabled) ? _materialAxisFocus : _materialAxisZ;
cubeMesh.Draw(ref renderContext, yzPlaneMaterialTransform, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// Center sphere
@@ -186,17 +200,17 @@ namespace FlaxEditor.Gizmo
// X axis
Matrix.RotationZ(Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance xAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isXAxis ? _materialAxisFocus : _materialAxisX);
MaterialInstance xAxisMaterialRotate = (isXAxis && !_isDisabled) ? _materialAxisFocus : _materialAxisX;
rotationAxisMesh.Draw(ref renderContext, xAxisMaterialRotate, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// Y axis
MaterialInstance yAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isYAxis ? _materialAxisFocus : _materialAxisY);
MaterialInstance yAxisMaterialRotate = (isYAxis && !_isDisabled) ? _materialAxisFocus : _materialAxisY;
rotationAxisMesh.Draw(ref renderContext, yAxisMaterialRotate, ref m1, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// Z axis
Matrix.RotationX(-Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance zAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isZAxis ? _materialAxisFocus : _materialAxisZ);
MaterialInstance zAxisMaterialRotate = (isZAxis && !_isDisabled) ? _materialAxisFocus : _materialAxisZ;
rotationAxisMesh.Draw(ref renderContext, zAxisMaterialRotate, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// Center box
@@ -216,37 +230,37 @@ namespace FlaxEditor.Gizmo
// X axis
Matrix.RotationY(-Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref mx1, out m3);
MaterialInstance xAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isXAxis ? _materialAxisFocus : _materialAxisX);
MaterialInstance xAxisMaterialRotate = (isXAxis && !_isDisabled) ? _materialAxisFocus : _materialAxisX;
scaleAxisMesh.Draw(ref renderContext, xAxisMaterialRotate, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// Y axis
Matrix.RotationX(Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance yAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isYAxis ? _materialAxisFocus : _materialAxisY);
MaterialInstance yAxisMaterialRotate = (isYAxis && !_isDisabled) ? _materialAxisFocus : _materialAxisY;
scaleAxisMesh.Draw(ref renderContext, yAxisMaterialRotate, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// Z axis
Matrix.RotationX(Mathf.Pi, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance zAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isZAxis ? _materialAxisFocus : _materialAxisZ);
MaterialInstance zAxisMaterialRotate = (isZAxis && !_isDisabled) ? _materialAxisFocus : _materialAxisZ;
scaleAxisMesh.Draw(ref renderContext, zAxisMaterialRotate, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// XY plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationX(Mathf.PiOverTwo), new Vector3(boxSize * boxScale, boxSize * boxScale, 0.0f));
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance xyPlaneMaterialScale = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.XY ? _materialAxisFocus : _materialAxisX);
MaterialInstance xyPlaneMaterialScale = (_activeAxis == Axis.XY && !_isDisabled) ? _materialAxisFocus : _materialAxisX;
cubeMesh.Draw(ref renderContext, xyPlaneMaterialScale, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// ZX plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.Identity, new Vector3(boxSize * boxScale, 0.0f, boxSize * boxScale));
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance zxPlaneMaterialScale = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.ZX ? _materialAxisFocus : _materialAxisZ);
MaterialInstance zxPlaneMaterialScale = (_activeAxis == Axis.ZX && !_isDisabled) ? _materialAxisFocus : _materialAxisZ;
cubeMesh.Draw(ref renderContext, zxPlaneMaterialScale, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// YZ plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationZ(Mathf.PiOverTwo), new Vector3(0.0f, boxSize * boxScale, boxSize * boxScale));
Matrix.Multiply(ref m2, ref m1, out m3);
MaterialInstance yzPlaneMaterialScale = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.YZ ? _materialAxisFocus : _materialAxisY);
MaterialInstance yzPlaneMaterialScale = (_activeAxis == Axis.YZ && !_isDisabled) ? _materialAxisFocus : _materialAxisY;
cubeMesh.Draw(ref renderContext, yzPlaneMaterialScale, ref m3, StaticFlags.None, true, DrawPass.Default, 0.0f, sortOrder);
// Center box

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@@ -155,6 +155,16 @@ namespace FlaxEditor
private List<Widget> _widgets;
private Widget _activeWidget;
/// <summary>
/// Sets the view size.
/// </summary>
/// <param name="size">The new size.</param>
public void SetViewSize(Float2 size)
{
_view.Size = size;
_view.PerformLayout();
}
/// <summary>
/// True if enable displaying UI editing background and grid elements.
/// </summary>

View File

@@ -54,6 +54,9 @@ namespace FlaxEditor.Modules.SourceCodeEditing
case CodeEditorTypes.VS2022:
Name = "Visual Studio 2022";
break;
case CodeEditorTypes.VS2026:
Name = "Visual Studio 2026";
break;
case CodeEditorTypes.VSCode:
Name = "Visual Studio Code";
break;
@@ -110,6 +113,7 @@ namespace FlaxEditor.Modules.SourceCodeEditing
case CodeEditorTypes.VS2017:
case CodeEditorTypes.VS2019:
case CodeEditorTypes.VS2022:
case CodeEditorTypes.VS2026:
// TODO: finish dynamic files adding to the project
//Editor.Instance.ProgressReporting.GenerateScriptsProjectFiles.RunAsync();
break;

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@@ -37,6 +37,53 @@ namespace FlaxEditor.Modules
private bool _progressFailed;
ContextMenuSingleSelectGroup<int> _numberOfClientsGroup = new ContextMenuSingleSelectGroup<int>();
/// <summary>
/// Defines a viewport scaling option.
/// </summary>
public class ViewportScaleOption
{
/// <summary>
/// Defines the viewport scale type.
/// </summary>
public enum ViewportScaleType
{
/// <summary>
/// Resolution.
/// </summary>
Resolution = 0,
/// <summary>
/// Aspect Ratio.
/// </summary>
Aspect = 1,
}
/// <summary>
/// The name.
/// </summary>
public string Label;
/// <summary>
/// The Type of scaling to do.
/// </summary>
public ViewportScaleType ScaleType;
/// <summary>
/// The width and height to scale by.
/// </summary>
public Int2 Size;
}
/// <summary>
/// The default viewport scaling options.
/// </summary>
public List<ViewportScaleOption> DefaultViewportScaleOptions = new List<ViewportScaleOption>();
/// <summary>
/// The user defined viewport scaling options.
/// </summary>
public List<ViewportScaleOption> CustomViewportScaleOptions = new List<ViewportScaleOption>();
private ContextMenuButton _menuFileSaveScenes;
private ContextMenuButton _menuFileReloadScenes;
@@ -371,6 +418,8 @@ namespace FlaxEditor.Modules
// Update window background
mainWindow.BackgroundColor = Style.Current.Background;
InitViewportScaleOptions();
InitSharedMenus();
InitMainMenu(mainWindow);
@@ -392,6 +441,57 @@ namespace FlaxEditor.Modules
}
}
private void InitViewportScaleOptions()
{
if (DefaultViewportScaleOptions.Count == 0)
{
DefaultViewportScaleOptions.Add(new ViewportScaleOption
{
Label = "Free Aspect",
ScaleType = ViewportScaleOption.ViewportScaleType.Aspect,
Size = new Int2(1, 1),
});
DefaultViewportScaleOptions.Add(new ViewportScaleOption
{
Label = "16:9 Aspect",
ScaleType = ViewportScaleOption.ViewportScaleType.Aspect,
Size = new Int2(16, 9),
});
DefaultViewportScaleOptions.Add(new ViewportScaleOption
{
Label = "16:10 Aspect",
ScaleType = ViewportScaleOption.ViewportScaleType.Aspect,
Size = new Int2(16, 10),
});
DefaultViewportScaleOptions.Add(new ViewportScaleOption
{
Label = "1920x1080 Resolution (Full HD)",
ScaleType = ViewportScaleOption.ViewportScaleType.Resolution,
Size = new Int2(1920, 1080),
});
DefaultViewportScaleOptions.Add(new ViewportScaleOption
{
Label = "2560x1440 Resolution (2K)",
ScaleType = ViewportScaleOption.ViewportScaleType.Resolution,
Size = new Int2(2560, 1440),
});
}
if (Editor.Instance.ProjectCache.TryGetCustomData("CustomViewportScalingOptions", out string data))
{
CustomViewportScaleOptions = JsonSerializer.Deserialize<List<ViewportScaleOption>>(data);
}
}
/// <summary>
/// Saves the custom viewport scaling options.
/// </summary>
public void SaveCustomViewportScalingOptions()
{
var customOptions = JsonSerializer.Serialize(CustomViewportScaleOptions);
Editor.Instance.ProjectCache.SetCustomData("CustomViewportScalingOptions", customOptions);
}
/// <inheritdoc />
public override void OnUpdate()
{
@@ -538,6 +638,7 @@ namespace FlaxEditor.Modules
_menuFileGenerateScriptsProjectFiles = cm.AddButton("Generate scripts project files", inputOptions.GenerateScriptsProject, Editor.ProgressReporting.GenerateScriptsProjectFiles.RunAsync);
_menuFileRecompileScripts = cm.AddButton("Recompile scripts", inputOptions.RecompileScripts, ScriptsBuilder.Compile);
cm.AddSeparator();
cm.AddButton("New project", NewProject);
cm.AddButton("Open project...", OpenProject);
cm.AddButton("Reload project", ReloadProject);
cm.AddButton("Open project folder", () => FileSystem.ShowFileExplorer(Editor.Instance.GameProject.ProjectFolderPath));
@@ -829,6 +930,17 @@ namespace FlaxEditor.Modules
MasterPanel.Offsets = new Margin(0, 0, ToolStrip.Bottom, StatusBar.Height);
}
private void NewProject()
{
// Ask user to create project file
if (FileSystem.ShowSaveFileDialog(Editor.Windows.MainWindow, null, "Project files (*.flaxproj)\0*.flaxproj\0All files (*.*)\0*.*\0", false, "Create project file", out var files))
return;
if (files != null && files.Length > 0)
{
Editor.NewProject(files[0]);
}
}
private void OpenProject()
{
// Ask user to select project file
@@ -1085,5 +1197,267 @@ namespace FlaxEditor.Modules
MenuTools = null;
MenuHelp = null;
}
internal void CreateViewportSizingContextMenu(ContextMenu vsMenu, int defaultScaleActiveIndex, int customScaleActiveIndex, bool prefabViewport, Action<ViewportScaleOption> changeView, Action<int, int> changeActiveIndices)
{
// Add default viewport sizing options
var defaultOptions = DefaultViewportScaleOptions;
for (int i = 0; i < defaultOptions.Count; i++)
{
var viewportScale = defaultOptions[i];
if (prefabViewport && viewportScale.ScaleType == ViewportScaleOption.ViewportScaleType.Aspect)
continue; // Skip aspect ratio types in prefab
var button = vsMenu.AddButton(viewportScale.Label);
button.CloseMenuOnClick = false;
button.Tag = viewportScale;
// No default index is active
if (defaultScaleActiveIndex == -1)
{
button.Icon = SpriteHandle.Invalid;
}
// This is the active index
else if (defaultScaleActiveIndex == i)
{
button.Icon = Style.Current.CheckBoxTick;
changeView(viewportScale);
}
button.Clicked += () =>
{
if (button.Tag == null)
return;
// Reset selected icon on all buttons
foreach (var child in vsMenu.Items)
{
if (child is ContextMenuButton cmb && cmb.Tag is UIModule.ViewportScaleOption v)
{
if (cmb == button)
{
button.Icon = Style.Current.CheckBoxTick;
var index = defaultOptions.FindIndex(x => x == v);
changeActiveIndices(index, -1); // Reset custom index because default was chosen
changeView(v);
}
else if (cmb.Icon != SpriteHandle.Invalid)
{
cmb.Icon = SpriteHandle.Invalid;
}
}
}
};
}
if (defaultOptions.Count != 0)
vsMenu.AddSeparator();
// Add custom viewport options
var customOptions = CustomViewportScaleOptions;
for (int i = 0; i < customOptions.Count; i++)
{
var viewportScale = customOptions[i];
if (prefabViewport && viewportScale.ScaleType == ViewportScaleOption.ViewportScaleType.Aspect)
continue; // Skip aspect ratio types in prefab
var childCM = vsMenu.AddChildMenu(viewportScale.Label);
childCM.CloseMenuOnClick = false;
childCM.Tag = viewportScale;
// No custom index is active
if (customScaleActiveIndex == -1)
{
childCM.Icon = SpriteHandle.Invalid;
}
// This is the active index
else if (customScaleActiveIndex == i)
{
childCM.Icon = Style.Current.CheckBoxTick;
changeView(viewportScale);
}
var applyButton = childCM.ContextMenu.AddButton("Apply");
applyButton.Tag = childCM.Tag = viewportScale;
applyButton.CloseMenuOnClick = false;
applyButton.Clicked += () =>
{
if (childCM.Tag == null)
return;
// Reset selected icon on all buttons
foreach (var child in vsMenu.Items)
{
if (child is ContextMenuButton cmb && cmb.Tag is UIModule.ViewportScaleOption v)
{
if (child == childCM)
{
childCM.Icon = Style.Current.CheckBoxTick;
var index = customOptions.FindIndex(x => x == v);
changeActiveIndices(-1, index); // Reset default index because custom was chosen
changeView(v);
}
else if (cmb.Icon != SpriteHandle.Invalid)
{
cmb.Icon = SpriteHandle.Invalid;
}
}
}
};
var deleteButton = childCM.ContextMenu.AddButton("Delete");
deleteButton.CloseMenuOnClick = false;
deleteButton.Clicked += () =>
{
if (childCM.Tag == null)
return;
var v = (ViewportScaleOption)childCM.Tag;
if (childCM.Icon != SpriteHandle.Invalid)
{
changeActiveIndices(-1, 0);
changeView(defaultOptions[0]);
}
customOptions.Remove(v);
SaveCustomViewportScalingOptions();
vsMenu.DisposeAllItems();
CreateViewportSizingContextMenu(vsMenu, defaultScaleActiveIndex, customScaleActiveIndex, prefabViewport, changeView, changeActiveIndices);
vsMenu.PerformLayout();
};
}
if (customOptions.Count != 0)
vsMenu.AddSeparator();
// Add button
var add = vsMenu.AddButton("Add...");
add.CloseMenuOnClick = false;
add.Clicked += () =>
{
var popup = new ContextMenuBase
{
Size = new Float2(230, 125),
ClipChildren = false,
CullChildren = false,
};
popup.Show(add, new Float2(add.Width, 0));
var nameLabel = new Label
{
Parent = popup,
AnchorPreset = AnchorPresets.TopLeft,
Text = "Name",
HorizontalAlignment = TextAlignment.Near,
};
nameLabel.LocalX += 10;
nameLabel.LocalY += 10;
var nameTextBox = new TextBox
{
Parent = popup,
AnchorPreset = AnchorPresets.TopLeft,
IsMultiline = false,
};
nameTextBox.LocalX += 100;
nameTextBox.LocalY += 10;
var typeLabel = new Label
{
Parent = popup,
AnchorPreset = AnchorPresets.TopLeft,
Text = "Type",
HorizontalAlignment = TextAlignment.Near,
};
typeLabel.LocalX += 10;
typeLabel.LocalY += 35;
var typeDropdown = new Dropdown
{
Parent = popup,
AnchorPreset = AnchorPresets.TopLeft,
Items = { "Aspect", "Resolution" },
SelectedItem = "Aspect",
Visible = !prefabViewport,
Width = nameTextBox.Width
};
typeDropdown.LocalY += 35;
typeDropdown.LocalX += 100;
var whLabel = new Label
{
Parent = popup,
AnchorPreset = AnchorPresets.TopLeft,
Text = "Width & Height",
HorizontalAlignment = TextAlignment.Near,
};
whLabel.LocalX += 10;
whLabel.LocalY += 60;
var wValue = new IntValueBox(16)
{
Parent = popup,
AnchorPreset = AnchorPresets.TopLeft,
MinValue = 1,
Width = 55,
};
wValue.LocalY += 60;
wValue.LocalX += 100;
var hValue = new IntValueBox(9)
{
Parent = popup,
AnchorPreset = AnchorPresets.TopLeft,
MinValue = 1,
Width = 55,
};
hValue.LocalY += 60;
hValue.LocalX += 165;
var submitButton = new Button
{
Parent = popup,
AnchorPreset = AnchorPresets.TopLeft,
Text = "Submit",
Width = 70,
};
submitButton.LocalX += 40;
submitButton.LocalY += 90;
submitButton.Clicked += () =>
{
Enum.TryParse(typeDropdown.SelectedItem, out ViewportScaleOption.ViewportScaleType type);
if (prefabViewport)
type = ViewportScaleOption.ViewportScaleType.Resolution;
var combineString = type == ViewportScaleOption.ViewportScaleType.Aspect ? ":" : "x";
var name = nameTextBox.Text + " (" + wValue.Value + combineString + hValue.Value + ") " + typeDropdown.SelectedItem;
var newViewportOption = new ViewportScaleOption
{
ScaleType = type,
Label = name,
Size = new Int2(wValue.Value, hValue.Value),
};
customOptions.Add(newViewportOption);
SaveCustomViewportScalingOptions();
vsMenu.DisposeAllItems();
CreateViewportSizingContextMenu(vsMenu, defaultScaleActiveIndex, customScaleActiveIndex, prefabViewport, changeView, changeActiveIndices);
vsMenu.PerformLayout();
};
var cancelButton = new Button
{
Parent = popup,
AnchorPreset = AnchorPresets.TopLeft,
Text = "Cancel",
Width = 70,
};
cancelButton.LocalX += 120;
cancelButton.LocalY += 90;
cancelButton.Clicked += () =>
{
nameTextBox.Clear();
typeDropdown.SelectedItem = "Aspect";
hValue.Value = 9;
wValue.Value = 16;
popup.Hide();
};
};
}
}
}

View File

@@ -150,5 +150,26 @@ namespace FlaxEditor.Options
[DefaultValue(typeof(Color), "0.5,0.5,0.5,1.0")]
[EditorDisplay("Grid"), EditorOrder(310), Tooltip("The color for the viewport grid.")]
public Color ViewportGridColor { get; set; } = new Color(0.5f, 0.5f, 0.5f, 1.0f);
/// <summary>
/// Gets or sets the minimum size used for viewport icons.
/// </summary>
[DefaultValue(7.0f), Limit(1.0f, 1000.0f, 5.0f)]
[EditorDisplay("Viewport Icons"), EditorOrder(400)]
public float IconsMinimumSize { get; set; } = 7.0f;
/// <summary>
/// Gets or sets the maximum size used for viewport icons.
/// </summary>
[DefaultValue(30.0f), Limit(1.0f, 1000.0f, 5.0f)]
[EditorDisplay("Viewport Icons"), EditorOrder(410)]
public float IconsMaximumSize { get; set; } = 30.0f;
/// <summary>
/// Gets or sets the distance towards the camera at which the max icon scale will be applied. Set to 0 to disable scaling the icons based on the distance to the camera.
/// </summary>
[DefaultValue(1000.0f), Limit(0.0f, 20000.0f, 5.0f)]
[EditorDisplay("Viewport Icons"), EditorOrder(410)]
public float MaxSizeDistance { get; set; } = 1000.0f;
}
}

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@@ -81,6 +81,13 @@ namespace FlaxEditor.Options
[EditorDisplay("Transform Gizmo", "Gizmo Opacity"), EditorOrder(211)]
public float TransformGizmoOpacity { get; set; } = 1f;
/// <summary>
/// Gets or set a value indicating how bright the transform gizmo is when it is disabled, for example when one of the selected actors is static in play mode. Use a value of 0 to make the gizmo fully gray. Value over 1 will result in the gizmo emitting light.
/// </summary>
[DefaultValue(0.25f), Range(0f, 5f)]
[EditorDisplay("Transform Gizmo", "Disabled Gizmo Brightness"), EditorOrder(212)]
public float TransformGizmoBrightnessDisabled { get; set; } = 0.25f;
/// <summary>
/// Gets or sets a value indicating whether enable MSAA for DebugDraw primitives rendering. Helps with pixel aliasing but reduces performance.
/// </summary>

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@@ -62,6 +62,11 @@ API_ENUM(Namespace="FlaxEditor", Attributes="HideInEditor") enum class CodeEdito
/// </summary>
VS2022,
/// <summary>
/// Visual Studio 2026
/// </summary>
VS2026,
/// <summary>
/// Visual Studio Code
/// </summary>

View File

@@ -43,6 +43,9 @@ VisualStudioEditor::VisualStudioEditor(VisualStudioVersion version, const String
case VisualStudioVersion::VS2022:
_type = CodeEditorTypes::VS2022;
break;
case VisualStudioVersion::VS2026:
_type = CodeEditorTypes::VS2026;
break;
default: CRASH;
break;
}
@@ -70,6 +73,9 @@ void VisualStudioEditor::FindEditors(Array<CodeEditor*>* output)
VisualStudioVersion version;
switch (info.VersionMajor)
{
case 18:
version = VisualStudioVersion::VS2026;
break;
case 17:
version = VisualStudioVersion::VS2022;
break;

View File

@@ -10,7 +10,7 @@
/// <summary>
/// Microsoft Visual Studio version types
/// </summary>
DECLARE_ENUM_8(VisualStudioVersion, VS2008, VS2010, VS2012, VS2013, VS2015, VS2017, VS2019, VS2022);
DECLARE_ENUM_9(VisualStudioVersion, VS2008, VS2010, VS2012, VS2013, VS2015, VS2017, VS2019, VS2022, VS2026);
/// <summary>
/// Implementation of code editor utility that is using Microsoft Visual Studio.

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@@ -229,20 +229,20 @@ namespace FlaxEditor.Surface
}
/// <inheritdoc />
protected override void OnShowPrimaryMenu(VisjectCM activeCM, Float2 location, Box startBox)
protected override void OnShowPrimaryMenu(VisjectCM activeCM, Float2 location, List<Box> startBoxes)
{
// Check if show additional nodes in the current surface context
if (activeCM != _cmStateMachineMenu)
{
_nodesCache.Get(activeCM);
base.OnShowPrimaryMenu(activeCM, location, startBox);
base.OnShowPrimaryMenu(activeCM, location, startBoxes);
activeCM.VisibleChanged += OnActiveContextMenuVisibleChanged;
}
else
{
base.OnShowPrimaryMenu(activeCM, location, startBox);
base.OnShowPrimaryMenu(activeCM, location, startBoxes);
}
}

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@@ -101,12 +101,12 @@ namespace FlaxEditor.Surface
}
/// <inheritdoc />
protected override void OnShowPrimaryMenu(VisjectCM activeCM, Float2 location, Box startBox)
protected override void OnShowPrimaryMenu(VisjectCM activeCM, Float2 location, List<Box> startBoxes)
{
activeCM.ShowExpanded = true;
_nodesCache.Get(activeCM);
base.OnShowPrimaryMenu(activeCM, location, startBox);
base.OnShowPrimaryMenu(activeCM, location, startBoxes);
activeCM.VisibleChanged += OnActiveContextMenuVisibleChanged;
}

View File

@@ -24,8 +24,8 @@ namespace FlaxEditor.Surface.ContextMenu
/// Visject context menu item clicked delegate.
/// </summary>
/// <param name="clickedItem">The item that was clicked</param>
/// <param name="selectedBox">The currently user-selected box. Can be null.</param>
public delegate void ItemClickedDelegate(VisjectCMItem clickedItem, Elements.Box selectedBox);
/// <param name="selectedBoxes">The currently user-selected boxes. Can be empty/ null.</param>
public delegate void ItemClickedDelegate(VisjectCMItem clickedItem, List<Elements.Box> selectedBoxes);
/// <summary>
/// Visject Surface node archetype spawn ability checking delegate.
@@ -53,7 +53,7 @@ namespace FlaxEditor.Surface.ContextMenu
private Panel _panel1;
private VerticalPanel _groupsPanel;
private readonly ParameterGetterDelegate _parametersGetter;
private Elements.Box _selectedBox;
private List<Elements.Box> _selectedBoxes = new List<Elements.Box>();
private NodeArchetype _parameterGetNodeArchetype;
private NodeArchetype _parameterSetNodeArchetype;
@@ -411,7 +411,8 @@ namespace FlaxEditor.Surface.ContextMenu
if (!IsLayoutLocked)
{
group.UnlockChildrenRecursive();
if (_contextSensitiveSearchEnabled && _selectedBox != null)
// TODO: Improve filtering to be based on boxes with the most common things instead of first box
if (_contextSensitiveSearchEnabled && _selectedBoxes[0] != null)
UpdateFilters();
else
SortGroups();
@@ -425,7 +426,8 @@ namespace FlaxEditor.Surface.ContextMenu
}
else if (_contextSensitiveSearchEnabled)
{
group.EvaluateVisibilityWithBox(_selectedBox);
// TODO: Filtering could be improved here as well
group.EvaluateVisibilityWithBox(_selectedBoxes[0]);
}
Profiler.EndEvent();
@@ -461,7 +463,7 @@ namespace FlaxEditor.Surface.ContextMenu
};
}
if (_contextSensitiveSearchEnabled)
group.EvaluateVisibilityWithBox(_selectedBox);
group.EvaluateVisibilityWithBox(_selectedBoxes[0]);
group.SortChildren();
if (ShowExpanded)
group.Open(false);
@@ -474,7 +476,7 @@ namespace FlaxEditor.Surface.ContextMenu
if (!isLayoutLocked)
{
if (_contextSensitiveSearchEnabled && _selectedBox != null)
if (_contextSensitiveSearchEnabled && _selectedBoxes[0] != null)
UpdateFilters();
else
SortGroups();
@@ -583,7 +585,7 @@ namespace FlaxEditor.Surface.ContextMenu
private void UpdateFilters()
{
if (string.IsNullOrEmpty(_searchBox.Text) && _selectedBox == null)
if (string.IsNullOrEmpty(_searchBox.Text) && _selectedBoxes[0] == null)
{
ResetView();
Profiler.EndEvent();
@@ -592,7 +594,7 @@ namespace FlaxEditor.Surface.ContextMenu
// Update groups
LockChildrenRecursive();
var contextSensitiveSelectedBox = _contextSensitiveSearchEnabled ? _selectedBox : null;
var contextSensitiveSelectedBox = _contextSensitiveSearchEnabled && _selectedBoxes.Count > 0 ? _selectedBoxes[0] : null;
for (int i = 0; i < _groups.Count; i++)
{
_groups[i].UpdateFilter(_searchBox.Text, contextSensitiveSelectedBox);
@@ -640,7 +642,7 @@ namespace FlaxEditor.Surface.ContextMenu
public void OnClickItem(VisjectCMItem item)
{
Hide();
ItemClicked?.Invoke(item, _selectedBox);
ItemClicked?.Invoke(item, _selectedBoxes);
}
/// <summary>
@@ -666,12 +668,12 @@ namespace FlaxEditor.Surface.ContextMenu
for (int i = 0; i < _groups.Count; i++)
{
_groups[i].ResetView();
if (_contextSensitiveSearchEnabled)
_groups[i].EvaluateVisibilityWithBox(_selectedBox);
if (_contextSensitiveSearchEnabled && _selectedBoxes.Count > 0)
_groups[i].EvaluateVisibilityWithBox(_selectedBoxes[0]);
}
UnlockChildrenRecursive();
if (_contextSensitiveSearchEnabled && _selectedBox != null)
if (_contextSensitiveSearchEnabled && _selectedBoxes.Count > 0 && _selectedBoxes[0] != null)
UpdateFilters();
else
SortGroups();
@@ -772,10 +774,10 @@ namespace FlaxEditor.Surface.ContextMenu
/// </summary>
/// <param name="parent">Parent control to attach to it.</param>
/// <param name="location">Popup menu origin location in parent control coordinates.</param>
/// <param name="startBox">The currently selected box that the new node will get connected to. Can be null</param>
public void Show(Control parent, Float2 location, Elements.Box startBox)
/// <param name="startBoxes">The currently selected boxes that the new node will get connected to. Can be empty/ null</param>
public void Show(Control parent, Float2 location, List<Elements.Box> startBoxes)
{
_selectedBox = startBox;
_selectedBoxes = startBoxes;
base.Show(parent, location);
}

View File

@@ -544,35 +544,39 @@ namespace FlaxEditor.Surface.Elements
public override void OnMouseLeave()
{
if (_originalTooltipText != null)
{
TooltipText = _originalTooltipText;
}
if (_isMouseDown)
{
_isMouseDown = false;
if (Surface.CanEdit)
{
if (!IsOutput && HasSingleConnection)
if (IsOutput && Input.GetKey(KeyboardKeys.Control))
{
var connectedBox = Connections[0];
List<Box> connectedBoxes = new List<Box>(Connections);
for (int i = 0; i < connectedBoxes.Count; i++)
{
BreakConnection(connectedBoxes[i]);
Surface.ConnectingStart(connectedBoxes[i], true);
}
}
else if (!IsOutput && HasSingleConnection)
{
var otherBox = Connections[0];
if (Surface.Undo != null && Surface.Undo.Enabled)
{
var action = new ConnectBoxesAction((InputBox)this, (OutputBox)connectedBox, false);
BreakConnection(connectedBox);
var action = new ConnectBoxesAction((InputBox)this, (OutputBox)otherBox, false);
BreakConnection(otherBox);
action.End();
Surface.AddBatchedUndoAction(action);
Surface.MarkAsEdited();
}
else
{
BreakConnection(connectedBox);
}
Surface.ConnectingStart(connectedBox);
BreakConnection(otherBox);
Surface.ConnectingStart(otherBox);
}
else
{
Surface.ConnectingStart(this);
}
}
}
base.OnMouseLeave();

View File

@@ -917,7 +917,7 @@ namespace FlaxEditor.Surface
/// <inheritdoc />
public override bool OnTestTooltipOverControl(ref Float2 location)
{
return _headerRect.Contains(ref location) && ShowTooltip && !Surface.IsConnecting && !Surface.IsBoxSelecting;
return _headerRect.Contains(ref location) && ShowTooltip && !Surface.IsConnecting && !Surface.IsSelecting;
}
/// <inheritdoc />
@@ -1075,7 +1075,7 @@ namespace FlaxEditor.Surface
// Header
var headerColor = style.BackgroundHighlighted;
if (_headerRect.Contains(ref _mousePosition) && !Surface.IsConnecting && !Surface.IsBoxSelecting)
if (_headerRect.Contains(ref _mousePosition) && !Surface.IsConnecting && !Surface.IsSelecting)
headerColor *= 1.07f;
Render2D.FillRectangle(_headerRect, headerColor);
Render2D.DrawText(style.FontLarge, Title, _headerRect, style.Foreground, TextAlignment.Center, TextAlignment.Center);
@@ -1083,7 +1083,7 @@ namespace FlaxEditor.Surface
// Close button
if ((Archetype.Flags & NodeFlags.NoCloseButton) == 0 && Surface.CanEdit)
{
bool highlightClose = _closeButtonRect.Contains(_mousePosition) && !Surface.IsConnecting && !Surface.IsBoxSelecting;
bool highlightClose = _closeButtonRect.Contains(_mousePosition) && !Surface.IsConnecting && !Surface.IsSelecting;
Render2D.DrawSprite(style.Cross, _closeButtonRect, highlightClose ? style.Foreground : style.ForegroundGrey);
}
@@ -1133,7 +1133,7 @@ namespace FlaxEditor.Surface
return true;
// Close/ delete
bool canDelete = !Surface.IsConnecting && !Surface.WasBoxSelecting && !Surface.WasMovingSelection;
bool canDelete = !Surface.IsConnecting && !Surface.WasSelecting && !Surface.WasMovingSelection;
if (button == MouseButton.Left && canDelete && (Archetype.Flags & NodeFlags.NoCloseButton) == 0 && _closeButtonRect.Contains(ref location))
{
Surface.Delete(this);

View File

@@ -1,6 +1,8 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using FlaxEditor.Scripting;
using FlaxEditor.Surface.Elements;
using FlaxEngine;
namespace FlaxEditor.Surface
@@ -233,11 +235,15 @@ namespace FlaxEditor.Surface
/// Begins connecting surface objects action.
/// </summary>
/// <param name="instigator">The connection instigator (eg. start box).</param>
public void ConnectingStart(IConnectionInstigator instigator)
/// <param name="additive">If the instigator should be added to the list of instigators.</param>
public void ConnectingStart(IConnectionInstigator instigator, bool additive = false)
{
if (instigator != null && instigator != _connectionInstigator)
if (instigator != null && instigator != _connectionInstigators)
{
_connectionInstigator = instigator;
if (!additive)
_connectionInstigators.Clear();
_connectionInstigators.Add(instigator);
StartMouseCapture();
}
}
@@ -257,22 +263,30 @@ namespace FlaxEditor.Surface
/// <param name="end">The end object (eg. end box).</param>
public void ConnectingEnd(IConnectionInstigator end)
{
// Ensure that there was a proper start box
if (_connectionInstigator == null)
// Ensure that there is at least one connection instigator
if (_connectionInstigators.Count == 0)
return;
var start = _connectionInstigator;
_connectionInstigator = null;
// Check if boxes are different and end box is specified
if (start == end || end == null)
return;
// Connect them
if (start.CanConnectWith(end))
List<IConnectionInstigator> instigators = new List<IConnectionInstigator>(_connectionInstigators);
for (int i = 0; i < instigators.Count; i++)
{
start.Connect(end);
var start = instigators[i];
// Check if boxes are different and end box is specified
if (start == end || end == null)
return;
// Properly handle connecting to a socket that already has a connection
if (end is Box e && !e.IsOutput && start is Box s && e.AreConnected(s))
e.BreakConnection(s);
// Connect them
if (start.CanConnectWith(end))
start.Connect(end);
}
// Reset instigator list
_connectionInstigators.Clear();
}
}
}

View File

@@ -261,10 +261,10 @@ namespace FlaxEditor.Surface
/// </summary>
/// <param name="activeCM">The active context menu to show.</param>
/// <param name="location">The display location on the surface control.</param>
/// <param name="startBox">The start box.</param>
protected virtual void OnShowPrimaryMenu(VisjectCM activeCM, Float2 location, Box startBox)
/// <param name="startBoxes">The start boxes.</param>
protected virtual void OnShowPrimaryMenu(VisjectCM activeCM, Float2 location, List<Box> startBoxes)
{
activeCM.Show(this, location, startBox);
activeCM.Show(this, location, startBoxes);
}
/// <summary>
@@ -298,8 +298,10 @@ namespace FlaxEditor.Surface
_cmStartPos = location;
// Offset added in case the user doesn't like the box and wants to quickly get rid of it by clicking
OnShowPrimaryMenu(_activeVisjectCM, _cmStartPos + ContextMenuOffset, _connectionInstigator as Box);
List<Box> startBoxes = new List<Box>(_connectionInstigators.Where(c => c is Box).Cast<Box>());
// Position offset added so the user can quickly close the menu by clicking
OnShowPrimaryMenu(_activeVisjectCM, _cmStartPos + ContextMenuOffset, startBoxes);
if (!string.IsNullOrEmpty(input))
{
@@ -513,17 +515,15 @@ namespace FlaxEditor.Surface
private void OnPrimaryMenuVisibleChanged(Control primaryMenu)
{
if (!primaryMenu.Visible)
{
_connectionInstigator = null;
}
_connectionInstigators.Clear();
}
/// <summary>
/// Handles Visject CM item click event by spawning the selected item.
/// </summary>
/// <param name="visjectCmItem">The item.</param>
/// <param name="selectedBox">The selected box.</param>
protected virtual void OnPrimaryMenuButtonClick(VisjectCMItem visjectCmItem, Box selectedBox)
/// <param name="selectedBoxes">The selected boxes.</param>
protected virtual void OnPrimaryMenuButtonClick(VisjectCMItem visjectCmItem, List<Box> selectedBoxes)
{
if (!CanEdit)
return;
@@ -550,34 +550,36 @@ namespace FlaxEditor.Surface
// Auto select new node
Select(node);
if (selectedBox != null)
for (int i = 0; i < selectedBoxes.Count; i++)
{
Box endBox = null;
foreach (var box in node.GetBoxes().Where(box => box.IsOutput != selectedBox.IsOutput))
Box currentBox = selectedBoxes[i];
if (currentBox != null)
{
if (selectedBox.IsOutput)
Box endBox = null;
foreach (var box in node.GetBoxes().Where(box => box.IsOutput != currentBox.IsOutput))
{
if (box.CanUseType(selectedBox.CurrentType))
if (currentBox.IsOutput)
{
endBox = box;
break;
if (box.CanUseType(currentBox.CurrentType))
{
endBox = box;
break;
}
}
}
else
{
if (selectedBox.CanUseType(box.CurrentType))
else
{
endBox = box;
break;
if (currentBox.CanUseType(box.CurrentType))
{
endBox = box;
break;
}
}
}
if (endBox == null && selectedBox.CanUseType(box.CurrentType))
{
endBox = box;
if (endBox == null && currentBox.CanUseType(box.CurrentType))
endBox = box;
}
TryConnect(currentBox, endBox);
}
TryConnect(selectedBox, endBox);
}
}
@@ -593,13 +595,8 @@ namespace FlaxEditor.Surface
}
// If the user is patiently waiting for his box to get connected to the newly created one fulfill his wish!
_connectionInstigator = startBox;
if (!IsConnecting)
{
ConnectingStart(startBox);
}
ConnectingEnd(endBox);
// Smart-Select next box

View File

@@ -1,5 +1,6 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using FlaxEditor.Surface.Elements;
using FlaxEngine;
@@ -126,40 +127,45 @@ namespace FlaxEditor.Surface
/// <remarks>Called only when user is connecting nodes.</remarks>
protected virtual void DrawConnectingLine()
{
// Get start position
var startPos = _connectionInstigator.ConnectionOrigin;
// Check if mouse is over any of box
var cmVisible = _activeVisjectCM != null && _activeVisjectCM.Visible;
var endPos = cmVisible ? _rootControl.PointFromParent(ref _cmStartPos) : _rootControl.PointFromParent(ref _mousePos);
Color lineColor = Style.Colors.Connecting;
if (_lastInstigatorUnderMouse != null && !cmVisible)
{
// Check if can connect objects
bool canConnect = _connectionInstigator.CanConnectWith(_lastInstigatorUnderMouse);
lineColor = canConnect ? Style.Colors.ConnectingValid : Style.Colors.ConnectingInvalid;
endPos = _lastInstigatorUnderMouse.ConnectionOrigin;
}
Float2 actualStartPos = startPos;
Float2 actualEndPos = endPos;
if (_connectionInstigator is Archetypes.Tools.RerouteNode)
List<IConnectionInstigator> instigators = new List<IConnectionInstigator>(_connectionInstigators);
for (int i = 0; i < instigators.Count; i++)
{
if (endPos.X < startPos.X && _lastInstigatorUnderMouse is null or Box { IsOutput: true })
IConnectionInstigator currentInstigator = instigators[i];
Float2 currentStartPosition = currentInstigator.ConnectionOrigin;
// Check if mouse is over any box
if (_lastInstigatorUnderMouse != null && !cmVisible)
{
// Check if can connect objects
bool canConnect = currentInstigator.CanConnectWith(_lastInstigatorUnderMouse);
lineColor = canConnect ? Style.Colors.ConnectingValid : Style.Colors.ConnectingInvalid;
endPos = _lastInstigatorUnderMouse.ConnectionOrigin;
}
Float2 actualStartPos = currentStartPosition;
Float2 actualEndPos = endPos;
if (currentInstigator is Archetypes.Tools.RerouteNode)
{
if (endPos.X < currentStartPosition.X && _lastInstigatorUnderMouse is null or Box { IsOutput: true })
{
actualStartPos = endPos;
actualEndPos = currentStartPosition;
}
}
else if (currentInstigator is Box { IsOutput: false })
{
actualStartPos = endPos;
actualEndPos = startPos;
actualEndPos = currentStartPosition;
}
}
else if (_connectionInstigator is Box { IsOutput: false })
{
actualStartPos = endPos;
actualEndPos = startPos;
}
// Draw connection
_connectionInstigator.DrawConnectingLine(ref actualStartPos, ref actualEndPos, ref lineColor);
// Draw connection
currentInstigator.DrawConnectingLine(ref actualStartPos, ref actualEndPos, ref lineColor);
}
}
/// <summary>
@@ -226,10 +232,10 @@ namespace FlaxEditor.Surface
_rootControl.DrawComments();
// Reset input flags here because this is the closest to Update we have
WasBoxSelecting = IsBoxSelecting;
WasSelecting = IsSelecting;
WasMovingSelection = IsMovingSelection;
if (IsBoxSelecting)
if (IsSelecting)
{
DrawSelection();
}

View File

@@ -292,7 +292,7 @@ namespace FlaxEditor.Surface
if (_leftMouseDown)
{
// Connecting
if (_connectionInstigator != null)
if (_connectionInstigators.Count > 0)
{
}
// Moving
@@ -462,7 +462,7 @@ namespace FlaxEditor.Surface
public override bool OnMouseDown(Float2 location, MouseButton button)
{
// Check if user is connecting boxes
if (_connectionInstigator != null)
if (_connectionInstigators.Count > 0)
return true;
// Base
@@ -608,7 +608,7 @@ namespace FlaxEditor.Surface
_movingNodesDelta = Float2.Zero;
}
// Connecting
else if (_connectionInstigator != null)
else if (_connectionInstigators.Count > 0)
{
}
// Selecting
@@ -680,7 +680,7 @@ namespace FlaxEditor.Surface
ShowPrimaryMenu(_cmStartPos);
}
// Letting go of a connection or right clicking while creating a connection
else if (!_isMovingSelection && _connectionInstigator != null && !IsPrimaryMenuOpened)
else if (!_isMovingSelection && _connectionInstigators.Count > 0 && !IsPrimaryMenuOpened)
{
_cmStartPos = location;
Cursor = CursorType.Default;

View File

@@ -33,7 +33,7 @@ namespace FlaxEditor.Surface
Enabled = false;
// Clean data
_connectionInstigator = null;
_connectionInstigators.Clear();
_lastInstigatorUnderMouse = null;
var failed = RootContext.Load();

View File

@@ -121,7 +121,7 @@ namespace FlaxEditor.Surface
/// <summary>
/// The connection start.
/// </summary>
protected IConnectionInstigator _connectionInstigator;
protected List<IConnectionInstigator> _connectionInstigators = new List<IConnectionInstigator>();
/// <summary>
/// The last connection instigator under mouse.
@@ -232,19 +232,19 @@ namespace FlaxEditor.Surface
}
/// <summary>
/// Gets a value indicating whether user is box selecting nodes.
/// Gets a value indicating whether user is selecting nodes.
/// </summary>
public bool IsBoxSelecting => _leftMouseDown && !_isMovingSelection && _connectionInstigator == null;
public bool IsSelecting => _leftMouseDown && !_isMovingSelection && _connectionInstigators.Count == 0;
/// <summary>
/// Gets a value indicating whether user was previously box selecting nodes.
/// Gets a value indicating whether user was previously selecting nodes.
/// </summary>
public bool WasBoxSelecting { get; private set; }
public bool WasSelecting { get; private set; }
/// <summary>
/// Gets a value indicating whether user is moving selected nodes.
/// </summary>
public bool IsMovingSelection => _leftMouseDown && _isMovingSelection && _connectionInstigator == null;
public bool IsMovingSelection => _leftMouseDown && _isMovingSelection && _connectionInstigators.Count == 0;
/// <summary>
/// Gets a value indicating whether user was previously moving selected nodes.
@@ -254,7 +254,7 @@ namespace FlaxEditor.Surface
/// <summary>
/// Gets a value indicating whether user is connecting nodes.
/// </summary>
public bool IsConnecting => _connectionInstigator != null;
public bool IsConnecting => _connectionInstigators.Count > 0;
/// <summary>
/// Gets a value indicating whether the left mouse button is down.

View File

@@ -212,7 +212,7 @@ namespace FlaxEditor.Surface
}
/// <inheritdoc />
protected override void OnShowPrimaryMenu(VisjectCM activeCM, Float2 location, Box startBox)
protected override void OnShowPrimaryMenu(VisjectCM activeCM, Float2 location, List<Box> startBoxes)
{
// Update nodes for method overrides
Profiler.BeginEvent("Overrides");
@@ -268,7 +268,7 @@ namespace FlaxEditor.Surface
// Update nodes for invoke methods (async)
_nodesCache.Get(activeCM);
base.OnShowPrimaryMenu(activeCM, location, startBox);
base.OnShowPrimaryMenu(activeCM, location, startBoxes);
activeCM.VisibleChanged += OnActiveContextMenuVisibleChanged;
}

View File

@@ -212,6 +212,10 @@ namespace FlaxEditor.Utilities
if (value is FlaxEngine.Object)
return value;
// For custom types use interface
if (value is ICloneable clonable)
return clonable.Clone();
// For objects (eg. arrays) we need to clone them to prevent editing default/reference value within editor
if (value != null && (!value.GetType().IsValueType || !value.GetType().IsClass))
{
@@ -548,6 +552,26 @@ namespace FlaxEditor.Utilities
return arr;
}
internal static void StructureToByteArray(object value, int valueSize, IntPtr tempBuffer, byte[] dataBuffer)
{
var valueType = value.GetType();
if (valueType.IsEnum)
{
var ptr = FlaxEngine.Interop.NativeInterop.ValueTypeUnboxer.GetPointer(value, valueType);
FlaxEngine.Utils.MemoryCopy(tempBuffer, ptr, (ulong)valueSize);
}
else
Marshal.StructureToPtr(value, tempBuffer, true);
Marshal.Copy(tempBuffer, dataBuffer, 0, valueSize);
}
internal static object ByteArrayToStructure(IntPtr valuePtr, Type valueType, int valueSize)
{
if (valueType.IsEnum)
return FlaxEngine.Interop.NativeInterop.MarshalToManaged(valuePtr, valueType);
return Marshal.PtrToStructure(valuePtr, valueType);
}
internal static unsafe string ReadStr(this BinaryReader stream, int check)
{
int length = stream.ReadInt32();

View File

@@ -66,13 +66,14 @@ public:
ViewportIconsRendererService ViewportIconsRendererServiceInstance;
float ViewportIconsRenderer::Scale = 1.0f;
Real ViewportIconsRenderer::MinSize = 7.0f;
Real ViewportIconsRenderer::MaxSize = 30.0f;
Real ViewportIconsRenderer::MaxSizeDistance = 1000.0f;
void ViewportIconsRenderer::GetBounds(const Vector3& position, const Vector3& viewPosition, BoundingSphere& bounds)
{
constexpr Real minSize = 7.0;
constexpr Real maxSize = 30.0;
Real scale = Math::Square(Vector3::Distance(position, viewPosition) / 1000.0f);
Real radius = minSize + Math::Min<Real>(scale, 1.0f) * (maxSize - minSize);
Real scale = Math::Square(Vector3::Distance(position, viewPosition) / MaxSizeDistance);
Real radius = MinSize + Math::Min<Real>(scale, 1.0f) * (MaxSize - MinSize);
bounds = BoundingSphere(position, radius * Scale);
}

View File

@@ -22,6 +22,21 @@ public:
/// </summary>
API_FIELD() static float Scale;
/// <summary>
/// The minimum size of the icons.
/// </summary>
API_FIELD() static Real MinSize;
/// <summary>
/// The maximum size of the icons.
/// </summary>
API_FIELD() static Real MaxSize;
/// <summary>
/// The distance to the camera at which the icons will be drawn at their maximum size.
/// </summary>
API_FIELD() static Real MaxSizeDistance;
/// <summary>
/// Draws the icons for the actors in the given scene (or actor tree).
/// </summary>

View File

@@ -1292,6 +1292,11 @@ namespace FlaxEditor.Viewport
_mouseSensitivity = options.Viewport.MouseSensitivity;
_maxSpeedSteps = options.Viewport.TotalCameraSpeedSteps;
_cameraEasingDegree = options.Viewport.CameraEasingDegree;
ViewportIconsRenderer.MinSize = options.Viewport.IconsMinimumSize;
ViewportIconsRenderer.MaxSize = options.Viewport.IconsMaximumSize;
ViewportIconsRenderer.MaxSizeDistance = options.Viewport.MaxSizeDistance;
OnCameraMovementProgressChanged();
}

View File

@@ -6,6 +6,8 @@ using System.Linq;
using FlaxEditor.Content;
using FlaxEditor.Gizmo;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Input;
using FlaxEditor.Modules;
using FlaxEditor.SceneGraph;
using FlaxEditor.Scripting;
using FlaxEditor.Viewport.Cameras;
@@ -13,6 +15,7 @@ using FlaxEditor.Viewport.Previews;
using FlaxEditor.Windows.Assets;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Json;
using Utils = FlaxEditor.Utilities.Utils;
namespace FlaxEditor.Viewport
@@ -70,8 +73,11 @@ namespace FlaxEditor.Viewport
private PrefabUIEditorRoot _uiRoot;
private bool _showUI = false;
private int _defaultScaleActiveIndex = 0;
private int _customScaleActiveIndex = -1;
private ContextMenuButton _uiModeButton;
private ContextMenuChildMenu _uiViewOptions;
/// <summary>
/// Event fired when the UI Mode is toggled.
@@ -137,6 +143,8 @@ namespace FlaxEditor.Viewport
UseAutomaticTaskManagement = defaultFeatures;
ShowDefaultSceneActors = defaultFeatures;
TintColor = defaultFeatures ? Color.White : Color.Transparent;
if (_uiViewOptions != null)
_uiViewOptions.Visible = _showUI;
UIModeToggled?.Invoke(_showUI);
}
}
@@ -210,7 +218,7 @@ namespace FlaxEditor.Viewport
_uiParentLink = _uiRoot.UIRoot;
// UI mode buton
_uiModeButton = ViewWidgetShowMenu.AddButton("UI Mode", (button) => ShowUI = button.Checked);
_uiModeButton = ViewWidgetShowMenu.AddButton("UI Mode", button => ShowUI = button.Checked);
_uiModeButton.AutoCheck = true;
_uiModeButton.VisibleChanged += control => (control as ContextMenuButton).Checked = ShowUI;
@@ -222,6 +230,84 @@ namespace FlaxEditor.Viewport
SetUpdate(ref _update, OnUpdate);
}
/// <summary>
/// Creates the view scaling options. Needs to be called after a Prefab is valid and loaded.
/// </summary>
public void CreateViewScalingOptions()
{
if (_uiViewOptions != null)
return;
_uiViewOptions = ViewWidgetButtonMenu.AddChildMenu("UI View Scaling");
_uiViewOptions.Visible = _showUI;
LoadCustomUIScalingOption();
Editor.Instance.UI.CreateViewportSizingContextMenu(_uiViewOptions.ContextMenu, _defaultScaleActiveIndex, _customScaleActiveIndex, true, ChangeUIView, (a, b) =>
{
_defaultScaleActiveIndex = a;
_customScaleActiveIndex = b;
});
}
private void ChangeUIView(UIModule.ViewportScaleOption uiViewScaleOption)
{
_uiRoot.SetViewSize((Float2)uiViewScaleOption.Size);
}
/// <summary>
/// Saves the active ui scaling option.
/// </summary>
public void SaveActiveUIScalingOption()
{
var defaultKey = $"{Prefab.ID}:DefaultViewportScalingIndex";
Editor.Instance.ProjectCache.SetCustomData(defaultKey, _defaultScaleActiveIndex.ToString());
var customKey = $"{Prefab.ID}:CustomViewportScalingIndex";
Editor.Instance.ProjectCache.SetCustomData(customKey, _customScaleActiveIndex.ToString());
}
private void LoadCustomUIScalingOption()
{
Prefab.WaitForLoaded();
var defaultKey = $"{Prefab.ID}:DefaultViewportScalingIndex";
if (Editor.Instance.ProjectCache.TryGetCustomData(defaultKey, out string defaultData))
{
if (int.TryParse(defaultData, out var index))
{
var options = Editor.Instance.UI.DefaultViewportScaleOptions;
if (options.Count > index)
{
_defaultScaleActiveIndex = index;
if (index != -1)
ChangeUIView(Editor.Instance.UI.DefaultViewportScaleOptions[index]);
}
// Assume option does not exist anymore so move to default.
else if (index != -1)
{
_defaultScaleActiveIndex = 0;
}
}
}
var customKey = $"{Prefab.ID}:CustomViewportScalingIndex";
if (Editor.Instance.ProjectCache.TryGetCustomData(customKey, out string data))
{
if (int.TryParse(data, out var index))
{
var options = Editor.Instance.UI.CustomViewportScaleOptions;
if (options.Count > index)
{
_customScaleActiveIndex = index;
if (index != -1)
ChangeUIView(options[index]);
}
// Assume option does not exist anymore so move to default.
else if (index != -1)
{
_defaultScaleActiveIndex = 0;
_customScaleActiveIndex = -1;
}
}
}
}
private void OnUpdate(float deltaTime)
{
for (int i = 0; i < Gizmos.Count; i++)

View File

@@ -112,8 +112,9 @@ namespace FlaxEditor.Viewport.Previews
LinkCanvas(_instance);
// Link UI control to the preview
var uiControl = _instance as UIControl;
if (_uiControlLinked == null &&
_instance is UIControl uiControl &&
uiControl != null &&
uiControl.Control != null &&
uiControl.Control.Parent == null)
{
@@ -128,6 +129,12 @@ namespace FlaxEditor.Viewport.Previews
_uiControlLinked.Control.Parent = _uiParentLink;
_hasUILinked = true;
}
// Use UI mode when root is empty UI Control
if (_uiControlLinked == null && uiControl != null && uiControl.Control == null)
{
_hasUILinked = true;
}
}
private void LinkCanvas(Actor actor)

View File

@@ -371,6 +371,7 @@ namespace FlaxEditor.Windows.Assets
else
_viewport.SetInitialUIMode(_viewport._hasUILinked);
_viewport.UIModeToggled += OnUIModeToggled;
_viewport.CreateViewScalingOptions();
Graph.MainActor = _viewport.Instance;
Selection.Clear();
Select(Graph.Main);
@@ -567,6 +568,15 @@ namespace FlaxEditor.Windows.Assets
Graph.Dispose();
}
/// <inheritdoc />
protected override void OnClose()
{
// Save current UI view size state.
_viewport.SaveActiveUIScalingOption();
base.OnClose();
}
/// <inheritdoc />
public EditorViewport PresenterViewport => _viewport;

View File

@@ -115,6 +115,7 @@ namespace FlaxEditor.Windows
var root = _root;
root.LockChildrenRecursive();
PerformLayout();
// Update tree
var query = _foldersSearchBox.Text;

View File

@@ -1085,6 +1085,8 @@ namespace FlaxEditor.Windows
if (Editor.ContentDatabase.Find(_lastViewedFolderBeforeReload) is ContentFolder folder)
_tree.Select(folder.Node);
}
OnFoldersSearchBoxTextChanged();
}
private void Refresh()

View File

@@ -6,6 +6,7 @@ using System.Xml;
using FlaxEditor.Gizmo;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Input;
using FlaxEditor.Modules;
using FlaxEditor.Options;
using FlaxEngine;
using FlaxEngine.GUI;
@@ -34,8 +35,8 @@ namespace FlaxEditor.Windows
private CursorLockMode _cursorLockMode = CursorLockMode.None;
// Viewport scaling variables
private List<ViewportScaleOptions> _defaultViewportScaling = new List<ViewportScaleOptions>();
private List<ViewportScaleOptions> _customViewportScaling = new List<ViewportScaleOptions>();
private int _defaultScaleActiveIndex = 0;
private int _customScaleActiveIndex = -1;
private float _viewportAspectRatio = 1;
private float _windowAspectRatio = 1;
private bool _useAspect = false;
@@ -246,35 +247,6 @@ namespace FlaxEditor.Windows
/// </summary>
public InterfaceOptions.PlayModeFocus FocusOnPlayOption { get; set; }
private enum ViewportScaleType
{
Resolution = 0,
Aspect = 1,
}
private class ViewportScaleOptions
{
/// <summary>
/// The name.
/// </summary>
public string Label;
/// <summary>
/// The Type of scaling to do.
/// </summary>
public ViewportScaleType ScaleType;
/// <summary>
/// The width and height to scale by.
/// </summary>
public Int2 Size;
/// <summary>
/// If the scaling is active.
/// </summary>
public bool Active;
}
private class PlayModeFocusOptions
{
/// <summary>
@@ -420,7 +392,7 @@ namespace FlaxEditor.Windows
InputActions.Add(options => options.FocusConsoleCommand, () => Editor.Instance.Windows.OutputLogWin.FocusCommand());
}
private void ChangeViewportRatio(ViewportScaleOptions v)
private void ChangeViewportRatio(UIModule.ViewportScaleOption v)
{
if (v == null)
return;
@@ -439,11 +411,11 @@ namespace FlaxEditor.Windows
{
switch (v.ScaleType)
{
case ViewportScaleType.Aspect:
case UIModule.ViewportScaleOption.ViewportScaleType.Aspect:
_useAspect = true;
_freeAspect = false;
break;
case ViewportScaleType.Resolution:
case UIModule.ViewportScaleOption.ViewportScaleType.Resolution:
_useAspect = false;
_freeAspect = false;
break;
@@ -634,49 +606,12 @@ namespace FlaxEditor.Windows
// Viewport aspect ratio
{
// Create default scaling options if they dont exist from deserialization.
if (_defaultViewportScaling.Count == 0)
{
_defaultViewportScaling.Add(new ViewportScaleOptions
{
Label = "Free Aspect",
ScaleType = ViewportScaleType.Aspect,
Size = new Int2(1, 1),
Active = true,
});
_defaultViewportScaling.Add(new ViewportScaleOptions
{
Label = "16:9 Aspect",
ScaleType = ViewportScaleType.Aspect,
Size = new Int2(16, 9),
Active = false,
});
_defaultViewportScaling.Add(new ViewportScaleOptions
{
Label = "16:10 Aspect",
ScaleType = ViewportScaleType.Aspect,
Size = new Int2(16, 10),
Active = false,
});
_defaultViewportScaling.Add(new ViewportScaleOptions
{
Label = "1920x1080 Resolution (Full HD)",
ScaleType = ViewportScaleType.Resolution,
Size = new Int2(1920, 1080),
Active = false,
});
_defaultViewportScaling.Add(new ViewportScaleOptions
{
Label = "2560x1440 Resolution (2K)",
ScaleType = ViewportScaleType.Resolution,
Size = new Int2(2560, 1440),
Active = false,
});
}
var vsMenu = menu.AddChildMenu("Viewport Size").ContextMenu;
CreateViewportSizingContextMenu(vsMenu);
Editor.UI.CreateViewportSizingContextMenu(vsMenu, _defaultScaleActiveIndex, _customScaleActiveIndex, false, ChangeViewportRatio, (a, b) =>
{
_defaultScaleActiveIndex = a;
_customScaleActiveIndex = b;
});
}
// Take Screenshot
@@ -774,243 +709,6 @@ namespace FlaxEditor.Windows
}
}
private void CreateViewportSizingContextMenu(ContextMenu vsMenu)
{
// Add default viewport sizing options
for (int i = 0; i < _defaultViewportScaling.Count; i++)
{
var viewportScale = _defaultViewportScaling[i];
var button = vsMenu.AddButton(viewportScale.Label);
button.CloseMenuOnClick = false;
button.Icon = viewportScale.Active ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
button.Tag = viewportScale;
if (viewportScale.Active)
ChangeViewportRatio(viewportScale);
button.Clicked += () =>
{
if (button.Tag == null)
return;
// Reset selected icon on all buttons
foreach (var child in vsMenu.Items)
{
if (child is ContextMenuButton cmb && cmb.Tag is ViewportScaleOptions v)
{
if (cmb == button)
{
v.Active = true;
button.Icon = Style.Current.CheckBoxTick;
ChangeViewportRatio(v);
}
else if (v.Active)
{
cmb.Icon = SpriteHandle.Invalid;
v.Active = false;
}
}
}
};
}
if (_defaultViewportScaling.Count != 0)
vsMenu.AddSeparator();
// Add custom viewport options
for (int i = 0; i < _customViewportScaling.Count; i++)
{
var viewportScale = _customViewportScaling[i];
var childCM = vsMenu.AddChildMenu(viewportScale.Label);
childCM.CloseMenuOnClick = false;
childCM.Icon = viewportScale.Active ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
childCM.Tag = viewportScale;
if (viewportScale.Active)
ChangeViewportRatio(viewportScale);
var applyButton = childCM.ContextMenu.AddButton("Apply");
applyButton.Tag = childCM.Tag = viewportScale;
applyButton.CloseMenuOnClick = false;
applyButton.Clicked += () =>
{
if (childCM.Tag == null)
return;
// Reset selected icon on all buttons
foreach (var child in vsMenu.Items)
{
if (child is ContextMenuButton cmb && cmb.Tag is ViewportScaleOptions v)
{
if (child == childCM)
{
v.Active = true;
childCM.Icon = Style.Current.CheckBoxTick;
ChangeViewportRatio(v);
}
else if (v.Active)
{
cmb.Icon = SpriteHandle.Invalid;
v.Active = false;
}
}
}
};
var deleteButton = childCM.ContextMenu.AddButton("Delete");
deleteButton.CloseMenuOnClick = false;
deleteButton.Clicked += () =>
{
if (childCM.Tag == null)
return;
var v = (ViewportScaleOptions)childCM.Tag;
if (v.Active)
{
v.Active = false;
_defaultViewportScaling[0].Active = true;
ChangeViewportRatio(_defaultViewportScaling[0]);
}
_customViewportScaling.Remove(v);
vsMenu.DisposeAllItems();
CreateViewportSizingContextMenu(vsMenu);
vsMenu.PerformLayout();
};
}
if (_customViewportScaling.Count != 0)
vsMenu.AddSeparator();
// Add button
var add = vsMenu.AddButton("Add...");
add.CloseMenuOnClick = false;
add.Clicked += () =>
{
var popup = new ContextMenuBase
{
Size = new Float2(230, 125),
ClipChildren = false,
CullChildren = false,
};
popup.Show(add, new Float2(add.Width, 0));
var nameLabel = new Label
{
Parent = popup,
AnchorPreset = AnchorPresets.TopLeft,
Text = "Name",
HorizontalAlignment = TextAlignment.Near,
};
nameLabel.LocalX += 10;
nameLabel.LocalY += 10;
var nameTextBox = new TextBox
{
Parent = popup,
AnchorPreset = AnchorPresets.TopLeft,
IsMultiline = false,
};
nameTextBox.LocalX += 100;
nameTextBox.LocalY += 10;
var typeLabel = new Label
{
Parent = popup,
AnchorPreset = AnchorPresets.TopLeft,
Text = "Type",
HorizontalAlignment = TextAlignment.Near,
};
typeLabel.LocalX += 10;
typeLabel.LocalY += 35;
var typeDropdown = new Dropdown
{
Parent = popup,
AnchorPreset = AnchorPresets.TopLeft,
Items = { "Aspect", "Resolution" },
SelectedItem = "Aspect",
Width = nameTextBox.Width
};
typeDropdown.LocalY += 35;
typeDropdown.LocalX += 100;
var whLabel = new Label
{
Parent = popup,
AnchorPreset = AnchorPresets.TopLeft,
Text = "Width & Height",
HorizontalAlignment = TextAlignment.Near,
};
whLabel.LocalX += 10;
whLabel.LocalY += 60;
var wValue = new IntValueBox(16)
{
Parent = popup,
AnchorPreset = AnchorPresets.TopLeft,
MinValue = 1,
Width = 55,
};
wValue.LocalY += 60;
wValue.LocalX += 100;
var hValue = new IntValueBox(9)
{
Parent = popup,
AnchorPreset = AnchorPresets.TopLeft,
MinValue = 1,
Width = 55,
};
hValue.LocalY += 60;
hValue.LocalX += 165;
var submitButton = new Button
{
Parent = popup,
AnchorPreset = AnchorPresets.TopLeft,
Text = "Submit",
Width = 70,
};
submitButton.LocalX += 40;
submitButton.LocalY += 90;
submitButton.Clicked += () =>
{
Enum.TryParse(typeDropdown.SelectedItem, out ViewportScaleType type);
var combineString = type == ViewportScaleType.Aspect ? ":" : "x";
var name = nameTextBox.Text + " (" + wValue.Value + combineString + hValue.Value + ") " + typeDropdown.SelectedItem;
var newViewportOption = new ViewportScaleOptions
{
ScaleType = type,
Label = name,
Size = new Int2(wValue.Value, hValue.Value),
};
_customViewportScaling.Add(newViewportOption);
vsMenu.DisposeAllItems();
CreateViewportSizingContextMenu(vsMenu);
vsMenu.PerformLayout();
};
var cancelButton = new Button
{
Parent = popup,
AnchorPreset = AnchorPresets.TopLeft,
Text = "Cancel",
Width = 70,
};
cancelButton.LocalX += 120;
cancelButton.LocalY += 90;
cancelButton.Clicked += () =>
{
nameTextBox.Clear();
typeDropdown.SelectedItem = "Aspect";
hValue.Value = 9;
wValue.Value = 16;
popup.Hide();
};
};
}
/// <inheritdoc />
public override void Draw()
{
@@ -1233,8 +931,8 @@ namespace FlaxEditor.Windows
writer.WriteAttributeString("ShowGUI", ShowGUI.ToString());
writer.WriteAttributeString("EditGUI", EditGUI.ToString());
writer.WriteAttributeString("ShowDebugDraw", ShowDebugDraw.ToString());
writer.WriteAttributeString("DefaultViewportScaling", JsonSerializer.Serialize(_defaultViewportScaling));
writer.WriteAttributeString("CustomViewportScaling", JsonSerializer.Serialize(_customViewportScaling));
writer.WriteAttributeString("DefaultViewportScalingIndex", _defaultScaleActiveIndex.ToString());
writer.WriteAttributeString("CustomViewportScalingIndex", _customScaleActiveIndex.ToString());
}
/// <inheritdoc />
@@ -1246,22 +944,30 @@ namespace FlaxEditor.Windows
EditGUI = value1;
if (bool.TryParse(node.GetAttribute("ShowDebugDraw"), out value1))
ShowDebugDraw = value1;
if (node.HasAttribute("CustomViewportScaling"))
_customViewportScaling = JsonSerializer.Deserialize<List<ViewportScaleOptions>>(node.GetAttribute("CustomViewportScaling"));
if (int.TryParse(node.GetAttribute("DefaultViewportScalingIndex"), out int value2))
_defaultScaleActiveIndex = value2;
if (int.TryParse(node.GetAttribute("CustomViewportScalingIndex"), out value2))
_customScaleActiveIndex = value2;
for (int i = 0; i < _customViewportScaling.Count; i++)
if (_defaultScaleActiveIndex != -1)
{
if (_customViewportScaling[i].Active)
ChangeViewportRatio(_customViewportScaling[i]);
var options = Editor.UI.DefaultViewportScaleOptions;
if (options.Count > _defaultScaleActiveIndex)
ChangeViewportRatio(options[_defaultScaleActiveIndex]);
else
_defaultScaleActiveIndex = 0;
}
if (node.HasAttribute("DefaultViewportScaling"))
_defaultViewportScaling = JsonSerializer.Deserialize<List<ViewportScaleOptions>>(node.GetAttribute("DefaultViewportScaling"));
for (int i = 0; i < _defaultViewportScaling.Count; i++)
if (_customScaleActiveIndex != -1)
{
if (_defaultViewportScaling[i].Active)
ChangeViewportRatio(_defaultViewportScaling[i]);
var options = Editor.UI.CustomViewportScaleOptions;
if (options.Count > _customScaleActiveIndex)
ChangeViewportRatio(options[_customScaleActiveIndex]);
else
{
_defaultScaleActiveIndex = 0;
_customScaleActiveIndex = -1;
}
}
}

View File

@@ -246,7 +246,7 @@ namespace FlaxEditor.Windows
});
var flags = DebugCommands.GetCommandFlags(command);
if (flags.HasFlag(DebugCommands.CommandFlags.Exec))
lastItem.TintColor = new Color(0.85f, 0.85f, 1.0f, 1.0f);
lastItem.TintColor = new Color(0.75f, 0.75f, 1.0f, 1.0f);
else if (flags.HasFlag(DebugCommands.CommandFlags.Read) && !flags.HasFlag(DebugCommands.CommandFlags.Write))
lastItem.TintColor = new Color(0.85f, 0.85f, 0.85f, 1.0f);
lastItem.Focused += item =>
@@ -320,12 +320,25 @@ namespace FlaxEditor.Windows
// Show commands search popup based on current text input
var text = Text.Trim();
if (text.Length != 0)
bool isWhitespaceOnly = string.IsNullOrWhiteSpace(Text) && !string.IsNullOrEmpty(Text);
if (text.Length != 0 || isWhitespaceOnly)
{
DebugCommands.Search(text, out var matches);
if (matches.Length != 0)
if (matches.Length != 0 || isWhitespaceOnly)
{
ShowPopup(ref _searchPopup, matches, text);
string[] commands = [];
if (isWhitespaceOnly)
DebugCommands.GetAllCommands(out commands);
ShowPopup(ref _searchPopup, isWhitespaceOnly ? commands : matches, text);
if (isWhitespaceOnly)
{
// Scroll to and select first item for consistent behaviour
var firstItem = _searchPopup.ItemsPanel.Children[0] as Item;
_searchPopup.ScrollToAndHighlightItemByName(firstItem.Name);
}
return;
}
}

View File

@@ -68,6 +68,7 @@ namespace FlaxEditor.Windows
TooltipText = "Search the scene tree.\n\nYou can prefix your search with different search operators:\ns: -> Actor with script of type\na: -> Actor type\nc: -> Control type",
};
_searchBox.TextChanged += OnSearchBoxTextChanged;
ScriptsBuilder.ScriptsReloadEnd += OnSearchBoxTextChanged;
// Scene tree panel
_sceneTreePanel = new Panel
@@ -112,7 +113,7 @@ namespace FlaxEditor.Windows
InputActions.Add(options => options.LockFocusSelection, () => Editor.Windows.EditWin.Viewport.LockFocusSelection());
InputActions.Add(options => options.Rename, RenameSelection);
}
/// <inheritdoc />
public override void OnPlayBeginning()
{
@@ -125,6 +126,7 @@ namespace FlaxEditor.Windows
{
base.OnPlayBegin();
_blockSceneTreeScroll = false;
OnSearchBoxTextChanged();
}
/// <inheritdoc />
@@ -139,6 +141,7 @@ namespace FlaxEditor.Windows
{
base.OnPlayEnd();
_blockSceneTreeScroll = true;
OnSearchBoxTextChanged();
}
/// <summary>
@@ -174,6 +177,7 @@ namespace FlaxEditor.Windows
return;
_tree.LockChildrenRecursive();
PerformLayout();
// Update tree
var query = _searchBox.Text;
@@ -599,6 +603,7 @@ namespace FlaxEditor.Windows
_dragHandlers = null;
_tree = null;
_searchBox = null;
ScriptsBuilder.ScriptsReloadEnd -= OnSearchBoxTextChanged;
base.OnDestroy();
}

View File

@@ -168,8 +168,8 @@ void AudioSource::Play()
}
else
{
// Source was nt properly added to the Audio Backend
LOG(Warning, "Cannot play unitialized audio source.");
// Source was not properly added to the Audio Backend
LOG(Warning, "Cannot play uninitialized audio source.");
}
}
@@ -408,6 +408,9 @@ void AudioSource::Update()
_startingToPlay = false;
}
if (Math::NearEqual(GetTime(), _startTime) && _isActuallyPlayingSth && _startingToPlay)
ClipStarted();
if (!UseStreaming() && Math::NearEqual(GetTime(), 0.0f) && _isActuallyPlayingSth && !_startingToPlay)
{
int32 queuedBuffers;
@@ -423,6 +426,7 @@ void AudioSource::Update()
{
Stop();
}
ClipFinished();
}
}
@@ -493,6 +497,7 @@ void AudioSource::Update()
{
Stop();
}
ClipFinished();
}
ASSERT(_streamingFirstChunk < clip->Buffers.Count());

View File

@@ -76,6 +76,16 @@ public:
API_FIELD(Attributes="EditorOrder(10), DefaultValue(null), EditorDisplay(\"Audio Source\")")
AssetReference<AudioClip> Clip;
/// <summary>
/// Event fired when the audio clip starts.
/// </summary>
API_EVENT() Action ClipStarted;
/// <summary>
/// Event fired when the audio clip finishes.
/// </summary>
API_EVENT() Action ClipFinished;
/// <summary>
/// Gets the velocity of the source. Determines pitch in relation to AudioListener's position. Only relevant for spatial (3D) sources.
/// </summary>

View File

@@ -90,9 +90,11 @@ void MaterialInstance::OnBaseParamsChanged()
// Get the newest parameters
baseParams->Clone(Params);
#if 0
// Override all public parameters by default
for (auto& param : Params)
param.SetIsOverride(param.IsPublic());
#endif
// Copy previous parameters values
for (int32 i = 0; i < oldParams.Count(); i++)

View File

@@ -93,14 +93,15 @@ namespace
};
template<typename T>
void AddInput(MaterialLayer* layer, Meta11 meta, MaterialGraphBoxes box, const Guid& texture, const T& value, const T& defaultValue, const Float2& pos, ShaderGraphNode<>** outTextureNode = nullptr)
void AddInput(MaterialLayer* layer, Meta11 meta, MaterialGraphBoxes box, const Guid& texture, const T& value, const T& defaultValue, const Float2& pos, ShaderGraphNode<>** outTextureNode = nullptr, uint8 channel = MAX_uint8)
{
auto textureNode = AddTextureNode(layer, texture);
auto valueNode = AddValueNode<T>(layer, value, defaultValue);
auto textureNodeBox = channel == MAX_uint8 ? 1 : channel + 2; // Color or specific channel (RGBA)
if (textureNode && valueNode)
{
auto diffuseMultiply = AddMultiplyNode(layer);
CONNECT(diffuseMultiply->Boxes[0], textureNode->Boxes[1]);
CONNECT(diffuseMultiply->Boxes[0], textureNode->Boxes[textureNodeBox]);
CONNECT(diffuseMultiply->Boxes[1], valueNode->Boxes[0]);
CONNECT(layer->Root->Boxes[static_cast<int32>(box)], diffuseMultiply->Boxes[2]);
SET_POS(valueNode, pos + Float2(-467.7404, 91.41332));
@@ -109,7 +110,7 @@ namespace
}
else if (textureNode)
{
CONNECT(layer->Root->Boxes[static_cast<int32>(box)], textureNode->Boxes[1]);
CONNECT(layer->Root->Boxes[static_cast<int32>(box)], textureNode->Boxes[textureNodeBox]);
SET_POS(textureNode, pos + Float2(-293.5272f, -2.926111f));
}
else if (valueNode)
@@ -178,8 +179,9 @@ CreateAssetResult CreateMaterial::Create(CreateAssetContext& context)
// Opacity
AddInput(layer, meta, MaterialGraphBoxes::Opacity, options.Opacity.Texture, options.Opacity.Value, 1.0f, Float2(0, 400));
// Opacity
AddInput(layer, meta, MaterialGraphBoxes::Roughness, options.Roughness.Texture, options.Roughness.Value, 0.5f, Float2(200, 400));
// Roughness + Metalness
AddInput(layer, meta, MaterialGraphBoxes::Roughness, options.Roughness.Texture, options.Roughness.Value, 0.5f, Float2(200, 400), nullptr, options.Roughness.Channel);
AddInput(layer, meta, MaterialGraphBoxes::Metalness, options.Metalness.Texture, options.Metalness.Value, 0.0f, Float2(200, 600), nullptr, options.Metalness.Channel);
// Normal
auto normalMap = AddTextureNode(layer, options.Normals.Texture, true);

View File

@@ -40,9 +40,17 @@ public:
struct
{
float Value = 0.5f;
uint8 Channel = 0;
Guid Texture = Guid::Empty;
} Roughness;
struct
{
float Value = 0.0f;
uint8 Channel = 0;
Guid Texture = Guid::Empty;
} Metalness;
struct
{
Guid Texture = Guid::Empty;

View File

@@ -26,6 +26,7 @@
#include "Engine/Utilities/RectPack.h"
#include "Engine/Scripting/Scripting.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Editor/Utilities/EditorUtilities.h"
#include "AssetsImportingManager.h"
bool ImportModel::TryGetImportOptions(const StringView& path, Options& options)
@@ -281,13 +282,19 @@ CreateAssetResult ImportModel::Import(CreateAssetContext& context)
// Import all of the objects recursive but use current model data to skip loading file again
options.Cached = &cached;
Function<bool(Options& splitOptions, const StringView& objectName, String& outputPath, MeshData* meshData)> splitImport = [&context, &autoImportOutput](Options& splitOptions, const StringView& objectName, String& outputPath, MeshData* meshData)
HashSet<String> objectNames;
Function<bool(Options& splitOptions, const StringView& objectName, String& outputPath, MeshData* meshData)> splitImport = [&context, &autoImportOutput, &objectNames](Options& splitOptions, const StringView& objectName, String& outputPath, MeshData* meshData)
{
// Recursive importing of the split object
String postFix = objectName;
const int32 splitPos = postFix.FindLast(TEXT('|'));
if (splitPos != -1)
if (splitPos != -1 && splitPos + 1 < postFix.Length())
postFix = postFix.Substring(splitPos + 1);
EditorUtilities::ValidatePathChars(postFix); // Ensure name is valid path
int32 duplicate = 0;
String postFixPre = postFix;
while (!objectNames.Add(postFix)) // Ensure name is unique
postFix = String::Format(TEXT("{} {}"), postFixPre, duplicate++);
// TODO: check for name collisions with material/texture assets
outputPath = autoImportOutput / String(StringUtils::GetFileNameWithoutExtension(context.TargetAssetPath)) + TEXT(" ") + postFix + TEXT(".flax");
splitOptions.SubAssetFolder = TEXT(" "); // Use the same folder as asset as they all are imported to the subdir for the prefab (see SubAssetFolder usage above)

View File

@@ -460,6 +460,14 @@ void DebugCommands::InitAsync()
AsyncTask = Task::StartNew(InitCommands);
}
void DebugCommands::GetAllCommands(Array<StringView>& commands)
{
EnsureInited();
ScopeLock lock(Locker);
for (const auto& command : Commands)
commands.Add(command.Name);
}
DebugCommands::CommandFlags DebugCommands::GetCommandFlags(StringView command)
{
CommandFlags result = CommandFlags::None;

View File

@@ -46,6 +46,12 @@ public:
/// </summary>
API_FUNCTION() static void InitAsync();
/// <summary>
/// Gets all available commands.
/// </summary>
/// <param name="commands">The output list of all commands (unsorted).</param>
API_FUNCTION() static void GetAllCommands(API_PARAM(Out) Array<StringView, HeapAllocation>& commands);
/// <summary>
/// Returns flags of the command.
/// </summary>

View File

@@ -156,8 +156,8 @@ public:
/// </summary>
GPUTextureView* Input = nullptr;
BindParameters(::GPUContext* context, const ::RenderContext& renderContext);
BindParameters(::GPUContext* context, const ::RenderContext& renderContext, const ::DrawCall& drawCall, bool instanced = false);
FLAXENGINE_API BindParameters(::GPUContext* context, const ::RenderContext& renderContext);
FLAXENGINE_API BindParameters(::GPUContext* context, const ::RenderContext& renderContext, const ::DrawCall& drawCall, bool instanced = false);
// Per-view shared constant buffer (see ViewData in MaterialCommon.hlsl).
static GPUConstantBuffer* PerViewConstants;

View File

@@ -2,6 +2,7 @@
#include "MaterialShaderFeatures.h"
#include "Engine/Graphics/RenderTask.h"
#include "Engine/Graphics/RenderBuffers.h"
#include "Engine/Graphics/Textures/GPUTexture.h"
#include "Engine/Renderer/RenderList.h"
#include "Engine/Renderer/ShadowsPass.h"
@@ -24,18 +25,27 @@ void ForwardShadingFeature::Bind(MaterialShader::BindParameters& params, Span<by
const int32 skyLightShaderRegisterIndex = srv + 1;
const int32 shadowsBufferRegisterIndex = srv + 2;
const int32 shadowMapShaderRegisterIndex = srv + 3;
const int32 volumetricFogTextureRegisterIndex = srv + 4;
const bool canUseShadow = view.Pass != DrawPass::Depth;
// Set fog input
GPUTextureView* volumetricFogTexture = nullptr;
if (cache->Fog)
{
cache->Fog->GetExponentialHeightFogData(view, data.ExponentialHeightFog);
VolumetricFogOptions volumetricFog;
cache->Fog->GetVolumetricFogOptions(volumetricFog);
if (volumetricFog.UseVolumetricFog() && params.RenderContext.Buffers->VolumetricFog)
volumetricFogTexture = params.RenderContext.Buffers->VolumetricFog->ViewVolume();
else
data.ExponentialHeightFog.VolumetricFogMaxDistance = -1.0f;
}
else
{
data.ExponentialHeightFog.FogMinOpacity = 1.0f;
data.ExponentialHeightFog.ApplyDirectionalInscattering = 0.0f;
}
params.GPUContext->BindSR(volumetricFogTextureRegisterIndex, volumetricFogTexture);
// Set directional light input
if (cache->DirectionalLights.HasItems())

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@@ -25,7 +25,7 @@ struct ForwardShadingFeature : MaterialShaderFeature
{
enum { MaxLocalLights = 4 };
enum { SRVs = 4 };
enum { SRVs = 5 };
PACK_STRUCT(struct Data
{

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@@ -372,6 +372,8 @@ bool MaterialSlotEntry::UsesProperties() const
Opacity.TextureIndex != -1 ||
Math::NotNearEqual(Roughness.Value, 0.5f) ||
Roughness.TextureIndex != -1 ||
Math::NotNearEqual(Metalness.Value, 0.5f) ||
Metalness.TextureIndex != -1 ||
Normals.TextureIndex != -1;
}

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@@ -327,14 +327,23 @@ struct FLAXENGINE_API MaterialSlotEntry
{
float Value = 0.5f;
int32 TextureIndex = -1;
uint8 Channel = 0;
} Roughness;
struct
{
float Value = 0.0f;
int32 TextureIndex = -1;
uint8 Channel = 0;
} Metalness;
struct
{
int32 TextureIndex = -1;
} Normals;
bool TwoSided = false;
bool Wireframe = false;
bool UsesProperties() const;
static float ShininessToRoughness(float shininess);

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@@ -1185,14 +1185,11 @@ void Actor::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
}
else if (!parent && parentId.IsValid())
{
Guid tmpId;
if (_prefabObjectID.IsValid())
{
LOG(Warning, "Missing parent actor {0} for \'{1}\', prefab object {2}", parentId, ToString(), _prefabObjectID);
}
else
{
else if (!modifier->IdsMapping.TryGet(parentId, tmpId) || tmpId.IsValid()) // Skip warning if object was mapped to empty id (intentionally ignored)
LOG(Warning, "Missing parent actor {0} for \'{1}\'", parentId, ToString());
}
}
}
}
@@ -1757,7 +1754,7 @@ bool Actor::ToBytes(const Array<Actor*>& actors, MemoryWriteStream& output)
}
// Collect object ids that exist in the serialized data to allow references mapping later
Array<Guid> ids(Math::RoundUpToPowerOf2(actors.Count() * 2));
Array<Guid> ids(actors.Count());
for (int32 i = 0; i < actors.Count(); i++)
{
// By default we collect actors and scripts (they are ManagedObjects recognized by the id)
@@ -2060,19 +2057,27 @@ Actor* Actor::Clone()
// Remap object ids into a new ones
auto modifier = Cache::ISerializeModifier.Get();
for (int32 i = 0; i < actors->Count(); i++)
for (const Actor* actor : *actors.Value)
{
auto actor = actors->At(i);
if (!actor)
continue;
modifier->IdsMapping.Add(actor->GetID(), Guid::New());
for (int32 j = 0; j < actor->Scripts.Count(); j++)
for (const Script* script : actor->Scripts)
{
const auto script = actor->Scripts[j];
if (script)
modifier->IdsMapping.Add(script->GetID(), Guid::New());
}
}
if (HasPrefabLink() && HasParent() && !IsPrefabRoot())
{
// When cloning actor that is part of prefab (but not as whole), ignore the prefab hierarchy
Actor* parent = GetParent();
do
{
modifier->IdsMapping.Add(parent->GetPrefabObjectID(), Guid::Empty);
parent = parent->GetParent();
} while (parent && !parent->IsPrefabRoot());
}
// Deserialize objects
Array<Actor*> output;

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@@ -63,7 +63,8 @@ protected:
{
const float dst2 = (float)Vector3::DistanceSquared(viewPosition, position);
const float dst = Math::Sqrt(dst2);
brightness *= Math::Remap(dst, 0.9f * ViewDistance, ViewDistance, 1.0f, 0.0f);
if (dst < ViewDistance && dst > ViewDistance * 0.9f)
brightness *= Math::Remap(dst, 0.9f * ViewDistance, ViewDistance, 1.0f, 0.0f);
return dst < ViewDistance;
}
return true;

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@@ -129,6 +129,7 @@ void Skybox::ApplySky(GPUContext* context, RenderContext& renderContext, const M
material->SetParameterValue(TEXT("PanoramicTexture"), PanoramicTexture.Get(), false);
material->SetParameterValue(TEXT("Color"), Color * Math::Exp2(Exposure), false);
material->SetParameterValue(TEXT("IsPanoramic"), PanoramicTexture != nullptr, false);
material->SetParameterValue(TEXT("RotationEuler"), _rotationEuler, false);
material->Bind(bindParams);
}
}
@@ -163,4 +164,5 @@ void Skybox::OnTransformChanged()
_box = BoundingBox(_transform.Translation);
_sphere = BoundingSphere(_transform.Translation, 0.0f);
_rotationEuler = GetOrientation().GetEuler() * DegreesToRadians;
}

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@@ -18,6 +18,7 @@ class FLAXENGINE_API Skybox : public Actor, public ISkyRenderer
private:
AssetReference<MaterialInstance> _proxyMaterial;
int32 _sceneRenderingKey = -1;
Float3 _rotationEuler;
public:
/// <summary>

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@@ -201,6 +201,11 @@ void WheeledVehicle::SetSteering(float value)
_steering = Math::Clamp(value, -1.0f, 1.0f);
}
float WheeledVehicle::GetSteering()
{
return _steering;
}
void WheeledVehicle::SetBrake(float value)
{
value = Math::Saturate(value);
@@ -209,11 +214,21 @@ void WheeledVehicle::SetBrake(float value)
_tankRightBrake = value;
}
float WheeledVehicle::GetBrake()
{
return _brake;
}
void WheeledVehicle::SetHandbrake(float value)
{
_handBrake = Math::Saturate(value);
}
float WheeledVehicle::GetHandbrake()
{
return _handBrake;
}
void WheeledVehicle::SetTankLeftThrottle(float value)
{
_tankLeftThrottle = Math::Clamp(value, -1.0f, 1.0f);
@@ -387,6 +402,7 @@ void WheeledVehicle::DrawPhysicsDebug(RenderView& view)
void WheeledVehicle::OnDebugDrawSelected()
{
// Wheels shapes
int32 wheelIndex = 0;
for (const auto& wheel : _wheels)
{
if (wheel.Collider && wheel.Collider->GetParent() == this && !wheel.Collider->GetIsTrigger())
@@ -423,14 +439,20 @@ void WheeledVehicle::OnDebugDrawSelected()
{
DEBUG_DRAW_WIRE_SPHERE(BoundingSphere(data.State.TireContactPoint, 5.0f), Color::Green, 0, false);
}
if (ShowDebugDrawWheelNames)
{
const String text = String::Format(TEXT("Index: {}\nCollider: {}"), wheelIndex, wheel.Collider->GetName());
DEBUG_DRAW_TEXT(text, currentPos, Color::Blue, 10, 0);
}
}
wheelIndex++;
}
// Anti roll bars axes
const int32 wheelsCount = _wheels.Count();
for (int32 i = 0; i < GetAntiRollBars().Count(); i++)
for (int32 i = 0; i < _antiRollBars.Count(); i++)
{
const int32 axleIndex = GetAntiRollBars()[i].Axle;
const int32 axleIndex = _antiRollBars[i].Axle;
const int32 leftWheelIndex = axleIndex * 2;
const int32 rightWheelIndex = leftWheelIndex + 1;
if (leftWheelIndex >= wheelsCount || rightWheelIndex >= wheelsCount)

View File

@@ -468,10 +468,18 @@ public:
API_FIELD(Attributes="EditorOrder(1), EditorDisplay(\"Vehicle\")")
bool UseAnalogSteering = false;
#if USE_EDITOR
/// <summary>
/// If checked, will draw wheel names and indices at the position of their colliders.
/// </summary>
API_FIELD(Attributes="EditorOrder(2), EditorDisplay(\"Vehicle\")")
bool ShowDebugDrawWheelNames = false;
#endif
/// <summary>
/// Gets the vehicle driving model type.
/// </summary>
API_PROPERTY(Attributes="EditorOrder(2), EditorDisplay(\"Vehicle\")") DriveTypes GetDriveType() const;
API_PROPERTY(Attributes="EditorOrder(4), EditorDisplay(\"Vehicle\")") DriveTypes GetDriveType() const;
/// <summary>
/// Sets the vehicle driving model type.
@@ -481,12 +489,12 @@ public:
/// <summary>
/// Gets the vehicle wheels settings.
/// </summary>
API_PROPERTY(Attributes="EditorOrder(4), EditorDisplay(\"Vehicle\")") const Array<Wheel>& GetWheels() const;
API_PROPERTY(Attributes="EditorOrder(5), EditorDisplay(\"Vehicle\")") const Array<Wheel>& GetWheels() const;
/// <summary>
/// Gets the vehicle drive control settings.
/// </summary>
API_PROPERTY(Attributes="EditorOrder(5), EditorDisplay(\"Vehicle\")") DriveControlSettings GetDriveControl() const;
API_PROPERTY(Attributes="EditorOrder(6), EditorDisplay(\"Vehicle\")") DriveControlSettings GetDriveControl() const;
/// <summary>
/// Sets the vehicle drive control settings.
@@ -501,7 +509,7 @@ public:
/// <summary>
/// Gets the vehicle engine settings.
/// </summary>
API_PROPERTY(Attributes="EditorOrder(6), EditorDisplay(\"Vehicle\")") EngineSettings GetEngine() const;
API_PROPERTY(Attributes="EditorOrder(7), EditorDisplay(\"Vehicle\")") EngineSettings GetEngine() const;
/// <summary>
/// Sets the vehicle engine settings.
@@ -511,7 +519,7 @@ public:
/// <summary>
/// Gets the vehicle differential settings.
/// </summary>
API_PROPERTY(Attributes="EditorOrder(7), EditorDisplay(\"Vehicle\")") DifferentialSettings GetDifferential() const;
API_PROPERTY(Attributes="EditorOrder(8), EditorDisplay(\"Vehicle\")") DifferentialSettings GetDifferential() const;
/// <summary>
/// Sets the vehicle differential settings.
@@ -521,7 +529,7 @@ public:
/// <summary>
/// Gets the vehicle gearbox settings.
/// </summary>
API_PROPERTY(Attributes="EditorOrder(8), EditorDisplay(\"Vehicle\")") GearboxSettings GetGearbox() const;
API_PROPERTY(Attributes="EditorOrder(9), EditorDisplay(\"Vehicle\")") GearboxSettings GetGearbox() const;
/// <summary>
/// Sets the vehicle gearbox settings.
@@ -531,7 +539,7 @@ public:
// <summary>
/// Sets axles anti roll bars to increase vehicle stability.
/// </summary>
API_PROPERTY() void SetAntiRollBars(const Array<AntiRollBar>& value);
API_PROPERTY(Attributes="EditorOrder(10), EditorDisplay(\"Vehicle\")") void SetAntiRollBars(const Array<AntiRollBar>& value);
// <summary>
/// Gets axles anti roll bars.
@@ -557,18 +565,36 @@ public:
/// <param name="value">The value (-1,1 range).</param>
API_FUNCTION() void SetSteering(float value);
/// <summary>
/// Gets the vehicle steering. Steer is the analog steer value in range (-1,1) where -1 represents the steering wheel at left lock and +1 represents the steering wheel at right lock.
/// </summary>
/// <returns>The vehicle steering.</returns>
API_FUNCTION() float GetSteering();
/// <summary>
/// Sets the input for vehicle brakes. Brake is the analog brake pedal value in range (0,1) where 1 represents the pedal fully pressed and 0 represents the pedal in its rest state.
/// </summary>
/// <param name="value">The value (0,1 range).</param>
API_FUNCTION() void SetBrake(float value);
/// <summary>
/// Gets the vehicle brakes. Brake is the analog brake pedal value in range (0,1) where 1 represents the pedal fully pressed and 0 represents the pedal in its rest state.
/// </summary>
/// <returns>The vehicle brake.</returns>
API_FUNCTION() float GetBrake();
/// <summary>
/// Sets the input for vehicle handbrake. Handbrake is the analog handbrake value in range (0,1) where 1 represents the handbrake fully engaged and 0 represents the handbrake in its rest state.
/// </summary>
/// <param name="value">The value (0,1 range).</param>
API_FUNCTION() void SetHandbrake(float value);
/// <summary>
/// Gets the vehicle handbrake. Handbrake is the analog handbrake value in range (0,1) where 1 represents the handbrake fully engaged and 0 represents the handbrake in its rest state.
/// </summary>
/// <returns>The vehicle handbrake.</returns>
API_FUNCTION() float GetHandbrake();
/// <summary>
/// Sets the input for tank left track throttle. It is the analog accelerator pedal value in range (-1,1) where 1 represents the pedal fully pressed to move to forward, 0 to represents the
/// pedal in its rest state and -1 represents the pedal fully pressed to move to backward. The track direction will be inverted if the vehicle current gear is rear.

View File

@@ -246,7 +246,7 @@ void Collider::UpdateGeometry()
const auto rigidBody = dynamic_cast<RigidBody*>(GetParent());
if (_staticActor != nullptr || (rigidBody && CanAttach(rigidBody)))
{
PhysicsBackend::AttachShape(_shape, actor);
Attach(rigidBody);
}
else
{

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