Fix incorrect animated model bounds update
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@@ -706,13 +706,12 @@ void AnimatedModel::UpdateBounds()
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const int32 bonesCount = skeleton.Bones.Count();
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for (int32 boneIndex = 0; boneIndex < bonesCount; boneIndex++)
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box.Merge(_transform.LocalToWorld(GraphInstance.NodesPose[skeleton.Bones.Get()[boneIndex].NodeIndex].GetTranslation()));
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_box = box;
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}
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// Apply margin based on model dimensions
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const Vector3 modelBoxSize = modelBox.GetSize();
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const Vector3 center = _box.GetCenter();
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const Vector3 sizeHalf = Vector3::Max(_box.GetSize() + modelBoxSize * 0.2f, modelBoxSize) * 0.5f;
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const Vector3 center = box.GetCenter();
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const Vector3 sizeHalf = Vector3::Max(box.GetSize() + modelBoxSize * 0.2f, modelBoxSize) * 0.5f;
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_box = BoundingBox(center - sizeHalf, center + sizeHalf);
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}
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else
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