Fix dragged maximized window generating wrong mouse position events
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@@ -394,7 +394,7 @@ public:
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Float2 position = window->ScreenToClient(screenPosition);
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SDL_WarpMouseInWindow(static_cast<SDLWindow*>(window)->_window, position.X, position.Y);
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OnMouseMoved(position);
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OnMouseMoved(screenPosition);
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}
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void SetRelativeMode(bool relativeMode, Window* window) final override
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@@ -2,8 +2,6 @@
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#if PLATFORM_SDL && PLATFORM_WINDOWS
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#define BORDERLESS_MAXIMIZE_WORKAROUND 2
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#include "SDLPlatform.h"
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#include "SDLInput.h"
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@@ -23,13 +21,12 @@
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#include <oleidl.h>
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#endif
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#define STYLE_RESIZABLE (WS_THICKFRAME | WS_MAXIMIZEBOX)
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namespace WinImpl
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{
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Window* DraggedWindow;
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Float2 DraggedWindowStartPosition = Float2::Zero;
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Float2 DraggedWindowMousePosition = Float2::Zero;
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Float2 DraggedWindowSize = Float2::Zero;
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}
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// The events for releasing the mouse during window dragging are missing, handle the mouse release event here
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@@ -55,16 +52,16 @@ bool SDLCALL SDLPlatform::EventMessageHook(void* userdata, MSG* msg)
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{
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Window* window;
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GET_WINDOW_WITH_HWND(window, msg->hwnd);
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WinImpl::DraggedWindow = window;
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Float2 mousePosition(static_cast<float>(static_cast<LONG>(WINDOWS_GET_X_LPARAM(msg->lParam))), static_cast<float>(static_cast<LONG>(WINDOWS_GET_Y_LPARAM(msg->lParam))));
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WinImpl::DraggedWindowStartPosition = WinImpl::DraggedWindow->GetClientPosition();
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Float2 mousePos(static_cast<float>(static_cast<LONG>(WINDOWS_GET_X_LPARAM(msg->lParam))), static_cast<float>(static_cast<LONG>(WINDOWS_GET_Y_LPARAM(msg->lParam))));
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WinImpl::DraggedWindowMousePosition = mousePos;
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WinImpl::DraggedWindowMousePosition -= WinImpl::DraggedWindowStartPosition;
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WinImpl::DraggedWindow = window;
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WinImpl::DraggedWindowStartPosition = window->GetClientPosition();
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WinImpl::DraggedWindowMousePosition = mousePosition - WinImpl::DraggedWindowStartPosition;
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WinImpl::DraggedWindowSize = window->GetClientSize();
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bool result = false;
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WindowHitCodes hit = static_cast<WindowHitCodes>(msg->wParam);
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window->OnHitTest(mousePos, hit, result);
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window->OnHitTest(mousePosition, hit, result);
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//if (result && hit != WindowHitCodes::Caption)
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// return false;
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@@ -83,24 +80,6 @@ bool SDLCALL SDLPlatform::EventMessageHook(void* userdata, MSG* msg)
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SDL_PushEvent(&event);
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}
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}
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/*else if (msg->message == WM_NCLBUTTONUP || msg->message == WM_CAPTURECHANGED)
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{
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windowDragging = false;
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Window* window;
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GET_WINDOW_WITH_HWND(window, msg->hwnd);
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SDL_Event event{ 0 };
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event.button.type = SDL_EVENT_MOUSE_BUTTON_UP;
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event.button.down = false;
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event.button.timestamp = SDL_GetTicksNS();
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event.button.windowID = SDL_GetWindowID(window->GetSDLWindow());
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event.button.button = SDL_BUTTON_LEFT;
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event.button.clicks = 1;
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event.button.x = static_cast<float>(static_cast<LONG>(WINDOWS_GET_X_LPARAM(msg->lParam)));
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event.button.y = static_cast<float>(static_cast<LONG>(WINDOWS_GET_Y_LPARAM(msg->lParam)));
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SDL_PushEvent(&event);
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}*/
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return true;
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#undef GET_WINDOW_WITH_HWND
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}
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@@ -131,13 +110,12 @@ bool SDLPlatform::EventFilterCallback(void* userdata, SDL_Event* event)
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if (event->type == SDL_EVENT_WINDOW_EXPOSED)
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{
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// The internal timer is sending exposed events every ~16ms
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Engine::OnUpdate();//Scripting::Update(); // For docking updates
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Engine::OnUpdate(); // For docking updates
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Engine::OnDraw();
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return false;
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}
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else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN)
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{
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SDLWindow* window = SDLWindow::GetWindowFromEvent(*event);
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if (window)
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{
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bool result = false;
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@@ -146,34 +124,40 @@ bool SDLPlatform::EventFilterCallback(void* userdata, SDL_Event* event)
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// return false;
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window->HandleEvent(*event);
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}
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return false;
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}
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else if (event->type == SDL_EVENT_WINDOW_MOVED)
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{
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Float2 start = WinImpl::DraggedWindowStartPosition;
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Float2 newPos = Float2(static_cast<float>(event->window.data1), static_cast<float>(event->window.data2));
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Float2 offset = newPos - start;
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Float2 mousePos = WinImpl::DraggedWindowMousePosition;
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if (window)
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window->HandleEvent(*event);
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if (WinImpl::DraggedWindowSize != window->GetClientSize())
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{
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// The window size changed while dragging, most likely due to maximized window restoring back to previous size.
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WinImpl::DraggedWindowStartPosition = window->GetClientPosition();
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WinImpl::DraggedWindowSize = window->GetClientSize();
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WinImpl::DraggedWindowMousePosition = WinImpl::DraggedWindowStartPosition + WinImpl::DraggedWindowMousePosition - window->GetClientPosition();
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}
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Float2 windowPosition = Float2(static_cast<float>(event->window.data1), static_cast<float>(event->window.data2));
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Float2 mousePosition = WinImpl::DraggedWindowMousePosition;
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// Generate mouse movement events while dragging the window around
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SDL_Event mouseMovedEvent { 0 };
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mouseMovedEvent.motion.type = SDL_EVENT_MOUSE_MOTION;
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mouseMovedEvent.motion.windowID = SDL_GetWindowID(WinImpl::DraggedWindow->GetSDLWindow());
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mouseMovedEvent.motion.timestamp = SDL_GetTicksNS();
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mouseMovedEvent.motion.state = SDL_BUTTON_LEFT;
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mouseMovedEvent.motion.x = mousePos.X;
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mouseMovedEvent.motion.y = mousePos.Y;
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mouseMovedEvent.motion.x = mousePosition.X;
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mouseMovedEvent.motion.y = mousePosition.Y;
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if (window)
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window->HandleEvent(mouseMovedEvent);
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if (window)
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window->HandleEvent(*event);
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return false;
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}
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if (window)
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window->HandleEvent(*event);
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return true;
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return false;
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}
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void SDLPlatform::PreHandleEvents()
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