Fix compilation regression

This commit is contained in:
Wojtek Figat
2025-04-08 16:47:11 +02:00
parent 2b97fe5ce0
commit 8a9e22c987

View File

@@ -170,7 +170,7 @@ namespace FlaxEditor.SceneGraph.Actors
// Refit into the sphere bounds that are usually calculated from mesh box bounds
Position = bounds.Center,
Radius = bounds.Radius / Mathf.Max(actor.Scale.MaxValue, 0.0001f) * 0.707f,
Radius = bounds.Radius / (Real)(Mathf.Max((float)actor.Scale.MaxValue, 0.0001f) * 0.707f),
};
spawner(collider);
}