Remove Editor viewport aspect ratio scaling from camera mouse movement

Rescaled the final mouse delta values to roughly matching default
viewport width in 1080p resolution.
This commit is contained in:
2024-04-08 23:20:58 +03:00
parent b2f9da4113
commit 8af8d50de1

View File

@@ -1663,8 +1663,7 @@ namespace FlaxEditor.Viewport
{
offset.X = offset.X > 0 ? Mathf.Floor(offset.X) : Mathf.Ceil(offset.X);
offset.Y = offset.Y > 0 ? Mathf.Floor(offset.Y) : Mathf.Ceil(offset.Y);
_mouseDelta = offset / size;
_mouseDelta.Y *= size.Y / size.X;
_mouseDelta = offset;
// Update delta filtering buffer
_deltaFilteringBuffer[_deltaFilteringStep] = _mouseDelta;
@@ -1682,8 +1681,7 @@ namespace FlaxEditor.Viewport
}
else
{
_mouseDelta = offset / size;
_mouseDelta.Y *= size.Y / size.X;
_mouseDelta = offset;
mouseDelta = _mouseDelta;
}
@@ -1697,7 +1695,7 @@ namespace FlaxEditor.Viewport
// Update
moveDelta *= dt * (60.0f * 4.0f);
mouseDelta *= 200.0f * MouseSpeed * _mouseSensitivity;
mouseDelta *= 0.1833f * MouseSpeed * _mouseSensitivity;
UpdateView(dt, ref moveDelta, ref mouseDelta, out var centerMouse);
// Move mouse back to the root position
@@ -1723,7 +1721,7 @@ namespace FlaxEditor.Viewport
var offset = _viewMousePos - _startPos;
offset.X = offset.X > 0 ? Mathf.Floor(offset.X) : Mathf.Ceil(offset.X);
offset.Y = offset.Y > 0 ? Mathf.Floor(offset.Y) : Mathf.Ceil(offset.Y);
_mouseDelta = offset / size;
_mouseDelta = offset;
_startPos = _viewMousePos;
}
else