Add NetworkReplicator::MapObjectId for networked object identifies mapping
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@@ -1302,6 +1302,11 @@ bool NetworkReplicator::HasObject(const ScriptingObject* obj)
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return false;
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}
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void NetworkReplicator::MapObjectId(Guid& objectId)
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{
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IdsRemappingTable.TryGet(objectId, objectId);
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}
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ScriptingObject* NetworkReplicator::ResolveForeignObject(Guid objectId)
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{
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if (const auto& object = ResolveObject(objectId))
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@@ -116,6 +116,12 @@ public:
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/// <param name="obj">The network object.</param>
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/// <returns>True if object exists in networking, otherwise false.</returns>
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API_FUNCTION() static bool HasObject(const ScriptingObject* obj);
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/// <summary>
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/// Maps object ID into server or client ID (depending on the source ID). Leaves source value unchanged if that specific ID is unused.
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/// </summary>
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/// <param name="objectId">The network object identifier to map. Contains result ID once the method completes.</param>
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API_FUNCTION() static void MapObjectId(API_PARAM(Ref) Guid& objectId);
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/// <summary>
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/// Resolves foreign Guid into a local ScriptingObject
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