Add NetworkReplicator::MapObjectId for networked object identifies mapping

This commit is contained in:
Wojtek Figat
2024-09-18 12:54:10 +02:00
parent 8f0cf3b8ef
commit 8c0d89bc62
2 changed files with 11 additions and 0 deletions

View File

@@ -1302,6 +1302,11 @@ bool NetworkReplicator::HasObject(const ScriptingObject* obj)
return false;
}
void NetworkReplicator::MapObjectId(Guid& objectId)
{
IdsRemappingTable.TryGet(objectId, objectId);
}
ScriptingObject* NetworkReplicator::ResolveForeignObject(Guid objectId)
{
if (const auto& object = ResolveObject(objectId))