Update copyright year
This commit is contained in:
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "BoundingBox.h"
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#include "BoundingSphere.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// -----------------------------------------------------------------------------
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// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "BoundingFrustum.h"
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#include "BoundingBox.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// -----------------------------------------------------------------------------
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// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "BoundingSphere.h"
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#include "BoundingBox.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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|
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// -----------------------------------------------------------------------------
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// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "CollisionsHelper.h"
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#include "Vector2.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// -----------------------------------------------------------------------------
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// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// -----------------------------------------------------------------------------
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// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "Color.h"
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#include "../Types/String.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using System.ComponentModel;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "Color32.h"
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#include "../Types/String.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using System.Runtime.InteropServices;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using System.Globalization;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "Double2.h"
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#include "Double3.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "Double2.h"
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#include "Double3.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "Double2.h"
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#include "Double3.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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|
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using System.Globalization;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using System.Runtime.InteropServices;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "Half.h"
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#include "Rectangle.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
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// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
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// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
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// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
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// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
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// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "Int2.h"
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#include "Int3.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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using System;
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using System.ComponentModel;
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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|
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#include "Int2.h"
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#include "Int3.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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|
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using System;
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using System.ComponentModel;
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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|
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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|
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#include "Int2.h"
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#include "Int3.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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|
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using System;
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using System.ComponentModel;
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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|
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#pragma once
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|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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#include "Math.h"
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#include "Mathd.h"
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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|
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#pragma once
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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|
||||
using System;
|
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using System.ComponentModel;
|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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|
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#pragma once
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
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using System.ComponentModel;
|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
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|
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#include "Matrix.h"
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#include "Vector2.h"
|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
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using System.Globalization;
|
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|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Matrix3x3.h"
|
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#include "../Types/String.h"
|
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|
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@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "OrientedBoundingBox.h"
|
||||
#include "BoundingSphere.h"
|
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|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2014-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
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|
||||
@@ -1,5 +1,5 @@
|
||||
// Copyright (c) 2014-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Packed.h"
|
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#include "Vector2.h"
|
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|
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@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
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|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Plane.h"
|
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#include "Matrix.h"
|
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|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Quaternion.h"
|
||||
#include "Vector3.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Ray.h"
|
||||
#include "Matrix.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Rectangle.h"
|
||||
#include "../Types/String.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Transform.h"
|
||||
#include "Matrix.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Double2.h"
|
||||
#include "Double3.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Double2.h"
|
||||
#include "Double3.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Double4.h"
|
||||
#include "Double3.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Viewport.h"
|
||||
#include "Rectangle.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2014-2022 Wojciech Figat. All rights reserved.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
// Copyright (c) 2014-2022 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
Reference in New Issue
Block a user