Various stability improvements for Editor
This commit is contained in:
@@ -30,6 +30,12 @@ namespace FlaxEditor.Content
|
||||
return item is SceneItem;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool AcceptsAsset(string typeName, string path)
|
||||
{
|
||||
return (typeName == Scene.AssetTypename || typeName == Scene.EditorPickerTypename) && path.EndsWith(FileExtension, StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool CanCreate(ContentFolder targetLocation)
|
||||
{
|
||||
|
||||
@@ -406,18 +406,16 @@ namespace FlaxEditor.Content.Thumbnails
|
||||
for (int i = 0; i < maxChecks; i++)
|
||||
{
|
||||
var request = _requests[i];
|
||||
|
||||
try
|
||||
{
|
||||
if (request.IsReady)
|
||||
{
|
||||
return request;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Editor.LogWarning(ex);
|
||||
Editor.LogWarning($"Failed to prepare thumbnail rendering for {request.Item.ShortName}.");
|
||||
Editor.LogWarning(ex);
|
||||
_requests.RemoveAt(i--);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -515,7 +513,6 @@ namespace FlaxEditor.Content.Thumbnails
|
||||
for (int i = 0; i < checks; i++)
|
||||
{
|
||||
var request = _requests[i];
|
||||
|
||||
try
|
||||
{
|
||||
if (request.IsReady)
|
||||
@@ -529,8 +526,9 @@ namespace FlaxEditor.Content.Thumbnails
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Editor.LogWarning(ex);
|
||||
Editor.LogWarning($"Failed to prepare thumbnail rendering for {request.Item.ShortName}.");
|
||||
Editor.LogWarning(ex);
|
||||
_requests.RemoveAt(i--);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -811,10 +811,9 @@ namespace FlaxEditor.Modules
|
||||
{
|
||||
if (node == null)
|
||||
return;
|
||||
|
||||
// Temporary data
|
||||
var folder = node.Folder;
|
||||
var path = folder.Path;
|
||||
var canHaveAssets = node.CanHaveAssets;
|
||||
|
||||
if (_isDuringFastSetup)
|
||||
{
|
||||
@@ -833,20 +832,38 @@ namespace FlaxEditor.Modules
|
||||
var child = folder.Children[i];
|
||||
if (!child.Exists)
|
||||
{
|
||||
// Send info
|
||||
// Item doesn't exist anymore
|
||||
Editor.Log(string.Format($"Content item \'{child.Path}\' has been removed"));
|
||||
|
||||
// Destroy it
|
||||
Delete(child, false);
|
||||
|
||||
i--;
|
||||
}
|
||||
else if (canHaveAssets && child is AssetItem childAsset)
|
||||
{
|
||||
// Check if asset type doesn't match the item proxy (eg. item reimported as Material Instance instead of Material)
|
||||
if (FlaxEngine.Content.GetAssetInfo(child.Path, out var assetInfo))
|
||||
{
|
||||
bool changed = assetInfo.ID != childAsset.ID;
|
||||
if (!changed && assetInfo.TypeName != childAsset.TypeName)
|
||||
{
|
||||
// Use proxy check (eg. scene asset might accept different typename than AssetInfo reports)
|
||||
var proxy = GetAssetProxy(childAsset.TypeName, child.Path);
|
||||
if (proxy == null)
|
||||
proxy = GetAssetProxy(assetInfo.TypeName, child.Path);
|
||||
changed = !proxy.AcceptsAsset(assetInfo.TypeName, child.Path);
|
||||
}
|
||||
if (changed)
|
||||
{
|
||||
OnAssetTypeInfoChanged(childAsset, ref assetInfo);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Find files
|
||||
var files = Directory.GetFiles(path, "*.*", SearchOption.TopDirectoryOnly);
|
||||
if (node.CanHaveAssets)
|
||||
if (canHaveAssets)
|
||||
{
|
||||
LoadAssets(node, files);
|
||||
}
|
||||
@@ -1157,19 +1174,8 @@ namespace FlaxEditor.Modules
|
||||
// For eg. change texture to sprite atlas on reimport
|
||||
if (binaryAssetItem.TypeName != assetInfo.TypeName)
|
||||
{
|
||||
// Asset type has been changed!
|
||||
Editor.LogWarning(string.Format("Asset \'{0}\' changed type from {1} to {2}", item.Path, binaryAssetItem.TypeName, assetInfo.TypeName));
|
||||
Editor.Windows.CloseAllEditors(item);
|
||||
|
||||
// Remove this item from the database and some related data
|
||||
var toRefresh = binaryAssetItem.ParentFolder;
|
||||
binaryAssetItem.Dispose();
|
||||
toRefresh.Children.Remove(binaryAssetItem);
|
||||
if (!binaryAssetItem.HasDefaultThumbnail)
|
||||
{
|
||||
// Delete old thumbnail and remove it from the cache
|
||||
Editor.Instance.Thumbnails.DeletePreview(binaryAssetItem);
|
||||
}
|
||||
OnAssetTypeInfoChanged(binaryAssetItem, ref assetInfo);
|
||||
|
||||
// Refresh the parent folder to find the new asset (it should have different type or some other format)
|
||||
RefreshFolder(toRefresh, false);
|
||||
@@ -1186,6 +1192,23 @@ namespace FlaxEditor.Modules
|
||||
}
|
||||
}
|
||||
|
||||
private void OnAssetTypeInfoChanged(AssetItem assetItem, ref AssetInfo assetInfo)
|
||||
{
|
||||
// Asset type has been changed!
|
||||
Editor.LogWarning(string.Format("Asset \'{0}\' changed type from {1} to {2}", assetItem.Path, assetItem.TypeName, assetInfo.TypeName));
|
||||
Editor.Windows.CloseAllEditors(assetItem);
|
||||
|
||||
// Remove this item from the database and some related data
|
||||
assetItem.Dispose();
|
||||
assetItem.ParentFolder.Children.Remove(assetItem);
|
||||
|
||||
// Delete old thumbnail and remove it from the cache
|
||||
if (!assetItem.HasDefaultThumbnail)
|
||||
{
|
||||
Editor.Instance.Thumbnails.DeletePreview(assetItem);
|
||||
}
|
||||
}
|
||||
|
||||
internal void OnDirectoryEvent(MainContentTreeNode node, FileSystemEventArgs e)
|
||||
{
|
||||
// Ensure to be ready for external events
|
||||
|
||||
@@ -295,6 +295,8 @@ namespace FlaxEditor.Surface
|
||||
continue;
|
||||
var tag = e.Tag;
|
||||
var parameter = e.Parameter;
|
||||
if (parameter == null)
|
||||
continue;
|
||||
|
||||
// Editor Display
|
||||
var itemLayout = CustomEditors.Editors.GenericEditor.OnGroup(layout, e.Display);
|
||||
|
||||
@@ -388,14 +388,16 @@ namespace FlaxEditor.Windows.Assets
|
||||
protected override void OnShow()
|
||||
{
|
||||
// Check if has no asset (but has item linked)
|
||||
if (_asset == null && _item != null)
|
||||
var item = _item;
|
||||
if (_asset == null && item != null)
|
||||
{
|
||||
// Load asset
|
||||
_asset = LoadAsset();
|
||||
if (_asset == null)
|
||||
{
|
||||
Editor.LogError(string.Format("Cannot load asset \'{0}\' ({1})", _item.Path, typeof(T)));
|
||||
Editor.LogError(string.Format("Cannot load asset \'{0}\' ({1})", item.Path, typeof(T)));
|
||||
Close();
|
||||
Editor.ContentDatabase.RefreshFolder(item, false);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -521,8 +521,11 @@ namespace FlaxEditor.Windows.Assets
|
||||
/// <inheritdoc />
|
||||
protected override void OnClose()
|
||||
{
|
||||
// Discard unsaved changes
|
||||
_properties.DiscardChanges();
|
||||
if (Asset)
|
||||
{
|
||||
// Discard unsaved changes
|
||||
_properties.DiscardChanges();
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
_undo.Clear();
|
||||
|
||||
Reference in New Issue
Block a user