Various stability improvements for Editor
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@@ -811,10 +811,9 @@ namespace FlaxEditor.Modules
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{
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if (node == null)
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return;
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// Temporary data
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var folder = node.Folder;
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var path = folder.Path;
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var canHaveAssets = node.CanHaveAssets;
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if (_isDuringFastSetup)
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{
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@@ -833,20 +832,38 @@ namespace FlaxEditor.Modules
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var child = folder.Children[i];
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if (!child.Exists)
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{
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// Send info
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// Item doesn't exist anymore
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Editor.Log(string.Format($"Content item \'{child.Path}\' has been removed"));
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// Destroy it
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Delete(child, false);
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i--;
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}
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else if (canHaveAssets && child is AssetItem childAsset)
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{
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// Check if asset type doesn't match the item proxy (eg. item reimported as Material Instance instead of Material)
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if (FlaxEngine.Content.GetAssetInfo(child.Path, out var assetInfo))
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{
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bool changed = assetInfo.ID != childAsset.ID;
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if (!changed && assetInfo.TypeName != childAsset.TypeName)
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{
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// Use proxy check (eg. scene asset might accept different typename than AssetInfo reports)
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var proxy = GetAssetProxy(childAsset.TypeName, child.Path);
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if (proxy == null)
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proxy = GetAssetProxy(assetInfo.TypeName, child.Path);
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changed = !proxy.AcceptsAsset(assetInfo.TypeName, child.Path);
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}
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if (changed)
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{
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OnAssetTypeInfoChanged(childAsset, ref assetInfo);
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i--;
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}
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}
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}
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}
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}
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// Find files
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var files = Directory.GetFiles(path, "*.*", SearchOption.TopDirectoryOnly);
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if (node.CanHaveAssets)
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if (canHaveAssets)
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{
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LoadAssets(node, files);
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}
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@@ -1157,19 +1174,8 @@ namespace FlaxEditor.Modules
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// For eg. change texture to sprite atlas on reimport
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if (binaryAssetItem.TypeName != assetInfo.TypeName)
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{
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// Asset type has been changed!
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Editor.LogWarning(string.Format("Asset \'{0}\' changed type from {1} to {2}", item.Path, binaryAssetItem.TypeName, assetInfo.TypeName));
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Editor.Windows.CloseAllEditors(item);
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// Remove this item from the database and some related data
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var toRefresh = binaryAssetItem.ParentFolder;
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binaryAssetItem.Dispose();
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toRefresh.Children.Remove(binaryAssetItem);
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if (!binaryAssetItem.HasDefaultThumbnail)
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{
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// Delete old thumbnail and remove it from the cache
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Editor.Instance.Thumbnails.DeletePreview(binaryAssetItem);
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}
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OnAssetTypeInfoChanged(binaryAssetItem, ref assetInfo);
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// Refresh the parent folder to find the new asset (it should have different type or some other format)
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RefreshFolder(toRefresh, false);
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@@ -1186,6 +1192,23 @@ namespace FlaxEditor.Modules
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}
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}
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private void OnAssetTypeInfoChanged(AssetItem assetItem, ref AssetInfo assetInfo)
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{
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// Asset type has been changed!
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Editor.LogWarning(string.Format("Asset \'{0}\' changed type from {1} to {2}", assetItem.Path, assetItem.TypeName, assetInfo.TypeName));
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Editor.Windows.CloseAllEditors(assetItem);
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// Remove this item from the database and some related data
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assetItem.Dispose();
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assetItem.ParentFolder.Children.Remove(assetItem);
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// Delete old thumbnail and remove it from the cache
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if (!assetItem.HasDefaultThumbnail)
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{
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Editor.Instance.Thumbnails.DeletePreview(assetItem);
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}
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}
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internal void OnDirectoryEvent(MainContentTreeNode node, FileSystemEventArgs e)
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{
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// Ensure to be ready for external events
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