Fix comment.
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@@ -61,7 +61,7 @@ API_CLASS(Namespace="FlaxEngine.Tools", Static) class FLAXENGINE_API TextureTool
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API_FIELD(Attributes = "EditorOrder(71)")
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bool InvertGreenChannel = false;
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// True if to invert the green channel on a normal map. Good for OpenGL to DirectX conversion.
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// Rebuild Z (blue) channel assuming X/Y are normals.
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API_FIELD(Attributes = "EditorOrder(72)")
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bool ReconstructZChannel = false;
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