Cleanup material shaders code

This commit is contained in:
Wojtek Figat
2021-02-08 15:45:22 +01:00
parent da784e98e5
commit 8e87c98644
10 changed files with 16 additions and 51 deletions

View File

@@ -145,7 +145,7 @@ void ParticleMaterialShader::Bind(BindParameters& params)
ASSERT(psCache);
GPUPipelineState* state = psCache->GetPS(cullMode, wireframe);
// Setup material constants data
// Setup material constants
{
static StringView ParticlePosition(TEXT("Position"));
static StringView ParticleSpriteSize(TEXT("SpriteSize"));