Cleanup material shaders code
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@@ -145,7 +145,7 @@ void ParticleMaterialShader::Bind(BindParameters& params)
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ASSERT(psCache);
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GPUPipelineState* state = psCache->GetPS(cullMode, wireframe);
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// Setup material constants data
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// Setup material constants
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{
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static StringView ParticlePosition(TEXT("Position"));
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static StringView ParticleSpriteSize(TEXT("SpriteSize"));
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